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View Full Version : A few AA questions.


littleman17
11-07-2007, 06:50 PM
<p>Now, I know that there are countless aa threads, but I wanted to make my own because my questions will be in regards to my toon. So to let you guys know how I want to play my toon I shall make a nifty little list to help you answer my questions.</p><p>1. I want to be able to tank pretty well.2. But I also want to be able to dps my way out of a wet paper bag.</p><p>Currently, I have enough points to have gone 4/4/8/6/2 in the STA line. So my first question is, is reflect worth it in non pvp play (where you have no idea if you have wasted reflect on a low dmg art/spell or a high dmg one till after the mob casts) or should I take those two points and make it so that I have 8 points in both the heal and spell crits.</p><p>Or should I go 4/4/6/8/2 (or 4/4/8/6/2) in the str line for the haste and reuse stuff then go 4/4/8/4 in the int tree with my extra rok points?</p>

Boethius_Permafrost
11-07-2007, 07:05 PM
This is discussed in another recent thread:<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=388989" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=388989</a>Jalathan's post at the beginning covers the basic summary pretty well if you don't want to read all of it.

littleman17
11-07-2007, 08:03 PM
That's all well and good, but it does not answer my question about reflect, nor does it really go in depth about the various perks about the lines. So, is erflect worth getting, or are the two points better spent elsewhere?

Buzzing
11-07-2007, 09:51 PM
<cite>littleman17 wrote:</cite><blockquote>That's all well and good, but it does not answer my question about reflect, nor does it really go in depth about the various perks about the lines. So, is erflect worth getting, or are the two points better spent elsewhere?</blockquote><p>just a personal thing... reflect is usless unless you are raid tanking and even then it is so small it is not worth taking anymore (again thats my view of it)</p><p>My build is a bit unique but I group tank pulling rooms at a time and I am my guild main tank for raids. I parse in the range of 1k zone wide in defence stance while still holding agro <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> my KoS tree is as follows</p><p>44862 sta</p><p>448 int</p><p>441 str</p><p>that will give you some extra heath for tanking an OHHHH NOOOO button for those room pulls that you should never have lived threw and some haste to booste your auto attack. This will give some of your area damage up but we have more then enough aoe spells and combat arts to make up for it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Hope that helps.</p><p>-Sir Buzzing Meatshield-</p>

littleman17
11-07-2007, 11:29 PM
<p>It sure did and answered what I wanted to know. So I plan to go (post rok) in my kos tree.</p><p>4/4/8/6/2 in sta4/4/8/4 in int (4 in heal crits for the extra magical mit)4/4/8/6/2 in the str line for lots of haste and the reuse bump.</p>

Buzzing
11-07-2007, 11:35 PM
<p>After RoK I'll be using</p><p>45882 str</p><p>44882 sta</p><p>448 int</p><p>good amount of haste and hate gain would be nice for the loss in AOE damage</p>

littleman17
11-08-2007, 05:09 PM
Loss in aoe damage... what loss in aoe damage?! Did you break the nda!?

JamesRay
11-08-2007, 05:54 PM
If you go 448 in Agility you get a 40% chance for your melee attacks to AE.Personally I find when pulling rooms full of unlinked heroic encounters, it is pretty nice to have (especially if you've got buffs from other players that will push your haste up for you).

Rast
11-08-2007, 06:08 PM
<p>reflect is worthless simply because most 'boss mobs' do not use profession spells, they use custom scripts and special and unique abilities that reflect will not work against.  Though this line is great upto the spell crits.  As those spell crits work for procs as well.</p><p>Fear immunity is nice, but impractical.  And once you are geared up, most of the wisdom like is not all that great to boot.  It is very good when you are undergeared or under level for the content, but once you catch upto the content, it doesn't do that much and you can get as much, if not more, from proper buffs from other classes.</p><p>Str line is interesting, but depends upon your needs.  If you are going to solo or PuG alot, then this line is probably a good one to go with.  It basically gives you a large amount of hate and extra hate.  But if you are in a steady group that has a dirge, illusionist, or other haste buffs, then the AAs are probably not as well spent there as they would be in the AGI line.</p><p>AGI line up to and including Trample, is very good for AoE fighting.  The 4th ability isn't all that great however as once you hit epic mobs, base defense is mostly useless.</p><p>STA is probably the only line that I see as being universally worth going to the endline in.  The extra hps (would would be around 350-400 for me right now) + the stoneskin is worth spending the points on, especially once we get the extra 20 to spend in the line.</p>

littleman17
11-08-2007, 06:28 PM
I just have one question about the STR line hate ability. Is it toggleable? It seems like it would be a TERRIBLE ability to have in a raid if you are there merely to make sure that your warlock does not die. (I fear that many of us get stuck in this role... amends ftl!)

JamesRay
11-08-2007, 06:55 PM
<p>I was originally in the WIS line and it was great for like 2 or 3 mobs (esp. fearmonger in SOF)...</p><p>But when I switched to STA 44862 I can't go back...that stoneskin is great for mitigating the spike damage when in the debuffing stage of named or rounding up a pack of heroics to AE.</p>

Buzzing
11-08-2007, 08:53 PM
<p>The aoe auto attack is far more damage then most the other aa specs. But I am the main tank for my guild and the added hate gain and reduced timers will work better for single target encounters. My off tank will be grabbing the adds. In my group I normally have templar warden mystic dirge and an assassin for my amends + his hate transfer to cap me at 50%. I chose this build for the sole purpose to main tank and for that you really need single target agro down pat. For the rest I still have about 8 aoe spells</p><p>And yes the loss of aoe damage was directed to the agi line as it has the aoe auto attack proc.</p>

Rast
11-09-2007, 04:05 PM
<cite>littleman17 wrote:</cite><blockquote>I just have one question about the STR line hate ability. Is it toggleable? It seems like it would be a TERRIBLE ability to have in a raid if you are there merely to make sure that your warlock does not die. (I fear that many of us get stuck in this role... amends ftl!)</blockquote>no, it is not togglable.  That is really my issue with it, it can't be turned off, and there are times when it simply isn't a good thing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

OrcSlayer96
11-10-2007, 01:05 PM
<cite>Jalathan@Lucan DLere wrote:</cite><blockquote><cite>littleman17 wrote:</cite><blockquote>I just have one question about the STR line hate ability. Is it toggleable? It seems like it would be a TERRIBLE ability to have in a raid if you are there merely to make sure that your warlock does not die. (I fear that many of us get stuck in this role... amends ftl!)</blockquote>no, it is not togglable.  That is really my issue with it, it can't be turned off, and there are times when it simply isn't a good thing <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>The thing is if you are going down the STR line you have to ask why?  If it is to get 10% quicker casting/recast/recovery you definetly do not have to add 1 point in the hate gain, go down a 6-8-8-0-2 route and problem solved.  The KOS line only requires 22 points below the end line ability, it doesnt require all levels to be unlocked.  Personally, after reading some posts and seeing the results in BETA, i am rethinking my level up AA strategy.  I believe i will go 4-4-7 AGI/INT, 4-4-8 WIS, 4-4-8-6-2 STA on the KOS line and pick up the end line Cure in Support line in the EOF to supplement the Wrath and Hero lines i already have.  Many paladins may feel they have enough health/gear as they level up but i feel better having divine aura when battling the yellows/oranges as i level up and the benefits of the wisdom line skill increasers look worth it for now.

sliderhouserules
11-10-2007, 10:06 PM
<cite>Buzzing@Butcherblock wrote:</cite><blockquote><p>In my group I normally have templar warden mystic dirge and an assassin for my amends + his hate transfer to cap me at 50%.</p></blockquote>Did you really just say that you put amends on the assassin and he puts his aggro transfer on you, and they stack?