View Full Version : Berserkers, What would you like Fixed? - Ideas here!
Talathion
11-07-2007, 10:14 AM
<p>do /feedback (it submits ideas to developers, who really need to change the EoF Tree..)</p><p>Open Wounds - 60% AOE and 25 haste, Until Canceled (so master I would be useful) [EOF tree Improves Haste by 5 per point spent]</p><p>Destruction - on successful Attack, 5% Chance to Hit all Targets in Area by 350 - 550 Damage. [EOF Tree Improves Percent by 1% Per point spent)</p><p>All Combat Arts EoF tree should get the 5% Bonus per point spent (Like Guardians)</p><p>9% Double attack should be added somewhere in our EOF tree. (Like Guardians)</p>
LygerT
11-07-2007, 04:54 PM
how about you quit making worthless threads that ask us to be overpowered vs the small tweaks we need.
Talathion
11-07-2007, 05:11 PM
<p>Cuz' I can!</p><p> - But Mostly, because People come on to read ideas, so I gotta post a bunch to show people what they can /feedback and what to not feedback, Im just throwing a bunch of random stuff out to give ideas to the real feedbackers</p>
LygerT
11-07-2007, 05:15 PM
<p>you do know the more feedback they get about overpowered tweaks the less likely they are to read anything useful.. </p><p>those tweaks would make tier 4-7 zerk the most powerful class in the game(until dimishing returns kicks in, which is the reverse of the tweaks we need, we need to focus more into dimishing returns than lower level bonuses). </p>
Talathion
11-07-2007, 05:18 PM
I dont use the feedback command <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
YummiOger
11-08-2007, 07:41 AM
Swap our Regen Abilities with Guardian's +C/S/P ability. More in line with the classes and would solve a ton of trouble.
ChopStix
11-08-2007, 02:14 PM
<p>a real simple fix would be to give us the 19% double attack back to us..... leave off our crushing, piercing and slashing.... when the took that double attack away they ruined our dps, and our aggro control more than anything.... it moved us pretty much to 3rd rated tanks..</p><p> another fix might would be is to give us something in our eof tree, that works on our buckler line, or, something to do with a tower shield, atleast so we have a desirable option to make a tower shield usable by a beserker.. heck give us an eof option like tower of stone.. or take that 9% double attack guardians get in thier eof tree away from them... my question is why did guardians get the 9% double attack given back to them in the eof plus added dps in all thier combat arts.. and we beserkers got added dps to aoes which are only 3 aoes, then added time onto reuse timers on rampage and open wounds, not that great to me, and it definetly didnt add to our dps, definetly if you figure in the casting timers on the aoes which are so slow in the first place..</p><p> theres alot of ways they could do something, but i actually dont think soe will, they are lazy and to damned worried about the card game to care about fixing a class that they screwed up.. i'm really glad i still have my paladin, as i'll be bringing the paladin up to 80 also, seriously thinking about betraying the zerker to a guardian..</p><p> simply, if a paladin and guardian get 20 aa's per tree, the beserkers could be put out of business as a tank, simply because the beserkers eof tree equals junk...</p>
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