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TheKreep
11-06-2007, 11:59 AM
Do wardens get self invisability?

Rattfa
11-06-2007, 12:09 PM
Nope.Furies get a group invis, Wardens get group evac instead.

TheKreep
11-06-2007, 12:17 PM
The fury gets it at 45, if I went Warden and used Totems would they be as effective in keeping me hidden as the Fury's spell? Would run speed work with either the Totem or thwe Fury spell?

Arielle Nightshade
11-06-2007, 01:57 PM
<p>The difference between a totem and the Fury spell is that it's a group invis and totem is single target (user).   Run speed doesn't work for anybody with any invis...if you are invis'd you are slowed slightly (I forget the amount).   </p><p>Most invis spells read that they suspend speed buffs.  Either the totem or the spell would keep you equally invis'd - with the exception that the invis spell is like..12? hrs., and the Totem is like..30 mins...so you have to keep an eye on the totem buff and keep refreshing it.   Both check your level against the mobs level and class and work sort of the same way.  </p><p>Back in The Day(tm) group invis for Furies was The Thing to have, since everyone had to run to Nagafen through aggro mobs 8 million times.  Now that we aren't doing that so much both group invis and group evac are useful tools to have, but not class breaking or defining, IMO.</p>

ELITEO
11-08-2007, 03:11 AM
With totems so easy to get and the evac root only asessable with your house plant (what the heck is that feed order , cant remember) I think the warden is better off than the fury as far as that one is concerned. Now if we can just get them to quit burying our bones in their kitty litter , Ill stop swinging them around by the tail.

Almanac
11-18-2007, 07:44 PM
<cite>Arielle Nightshade wrote:</cite><blockquote><p>The difference between a totem and the Fury spell is that it's a group invis and totem is single target (user).   Run speed doesn't work for anybody with any invis...if you are invis'd you are slowed slightly (I forget the amount).   </p><p>Most invis spells read that they suspend speed buffs.  Either the totem or the spell would keep you equally invis'd - with the exception that the invis spell is like..12? hrs., and the Totem is like..30 mins...so you have to keep an eye on the totem buff and keep refreshing it.   Both check your level against the mobs level and class and work sort of the same way.  </p><p>Back in The Day(tm) group invis for Furies was The Thing to have, since everyone had to run to Nagafen through aggro mobs 8 million times.  Now that we aren't doing that so much both group invis and group evac are useful tools to have, but not class breaking or defining, IMO.</p></blockquote><p>Just an fyi, the Fury group invis spell has a duration of 10 minutes, and suspends any movement bonuses (so everyone in the group moves at the default buffless run speed).  In comparison, the Totem lasts for 15 minutes and also suspends movement bonuses, and only works on yourself.</p>

ELITEO
11-19-2007, 03:39 AM
<cite>Almanac wrote:</cite><blockquote><cite>Arielle Nightshade wrote:</cite><blockquote><p>The difference between a totem and the Fury spell is that it's a group invis and totem is single target (user).   Run speed doesn't work for anybody with any invis...if you are invis'd you are slowed slightly (I forget the amount).   </p><p>Most invis spells read that they suspend speed buffs.  Either the totem or the spell would keep you equally invis'd - with the exception that the invis spell is like..12? hrs., and the Totem is like..30 mins...so you have to keep an eye on the totem buff and keep refreshing it.   Both check your level against the mobs level and class and work sort of the same way.  </p><p>Back in The Day(tm) group invis for Furies was The Thing to have, since everyone had to run to Nagafen through aggro mobs 8 million times.  Now that we aren't doing that so much both group invis and group evac are useful tools to have, but not class breaking or defining, IMO.</p></blockquote><p>Just an fyi, the Fury group invis spell has a duration of 10 minutes, and suspends any movement bonuses (so everyone in the group moves at the default buffless run speed).  In comparison, the Totem lasts for 15 minutes and also suspends movement bonuses, and only works on yourself.</p></blockquote><p>After all that comparison ...isnt there something about the lvl of the totem ? ... you cant use it till your a certain lvl ....or did they change that cuz people were whining and now even a lvl 1 can use it ? , but still checks against the lvl of the user for the mob to see through?</p><p>But the lvl of the fury spell , or any invis spell checks against the lvl & quality of the spell, not the lvl of the char being invisd?</p>

Eugam
11-19-2007, 05:33 AM
Camuflage changed with RoK once again <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. We are again allowed to move while invis. Its using power like the monks one and is only 1 minute with a 5 min timer. Not much, but will save me quite some totems/gold <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Lilj
11-19-2007, 03:45 PM
<cite>ELITEONE wrote:</cite><blockquote><cite></cite>After all that comparison .<b>..isnt there something about the lvl of the totem ? ... you cant use it till your a certain lvl ...</b>.or did they change that cuz people were whining and now even a lvl 1 can use it ? , but still checks against the lvl of the user for the mob to see through?<p>But the lvl of the fury spell , or any invis spell checks against the lvl & quality of the spell, not the lvl of the char being invisd?</p></blockquote>There is still a lvl restriction on the chameleon totem. You have to be lvl 30 to use it. Same goes for totem of the Jaguar, the level restriction is also 30 on that one.