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Lilflier
11-05-2007, 08:10 PM
<p>When a new character is created, the default xp setting, should be for combat xp turned off.  New players will learn to level by questing and will never be hamstrung by having too many levels and too few AA points.   </p><p>Really...  what is the point of the pve portion of this game but  to do quests.   You advance in levels so you can do what?  Do more quests for better gear?  Why level out of gear without doing some of the quests, or killing some of the mobs, that the gear was made for? </p><p>Who honestly enjoys grinding levels?  It's the most boring, mindless portion of the game.   Isn't combat xp in the game just to help you advance faster so you can get to higher level quests?  There are enough quests in the game that you don't need  combat xp to advance.  If you want to try and see all the quests, having combat xp off is the only way to do this.</p><p>Their characters will advance a bit more slowly and they will learn their characters better and be better equiped because they will have enough AA and good quested gear to compete.  And they will not know any better than to quest to advance, and fight when they please.  As long as some "Veteran" doesn't come along and tell them to turn combat xp on and grind for levels, they will do just fine.</p>

Tae
11-05-2007, 11:13 PM
A lot of the XP I got was from the mobs I killed during quests. And I got to 100 achievement with both of my characters by 70 with little problem. The best way to solve level locking is take it out of the game altogether because it's a pointless mechanic that is ruining PvP populations.

ladyvengeance
11-05-2007, 11:47 PM
Won't ever happen. Ever. There's a lot of pvp to be had at lower levels (and I'm not just talking about T2). Just because you have 2 70s doesn't mean the rest of us should miss out on pvp in the lower levels.

liveja
11-06-2007, 12:08 AM
<cite>Lilflier wrote:</cite><blockquote><p>When a new character is created, the default xp setting, should be for combat xp turned off.  New players will learn to level by questing and will never be hamstrung by having too many levels and too few AA points. </p></blockquote><p>I'm sorry, but I agree with Taer, from a different perspective: level-locked twinkies are pretty much the sole reason I won't play PvP.</p><p>I'm sure I'm not the only person currently not playing PvP who sees it this way, either.</p><p>Besides: I have a pretty low level of respect for people who can't figure out how to play without level locking. As I said in a different thread, idiots won't learn no matter how much play experience they have, & smart people don't need crutches.</p>

Tae
11-06-2007, 01:38 AM
<cite>ladyvengeance wrote:</cite><blockquote>Won't ever happen. Ever. There's a lot of pvp to be had at lower levels (and I'm not just talking about T2). Just because you have 2 70s doesn't mean the rest of us should miss out on pvp in the lower levels.</blockquote>I had 180 kills by the time I hit level 70. That was on Darathar, when a /who all would reveal about 70 people online at prime time. People can still PvP at the low levels fine. The difference will be that they can't lock and spend 30 days there. They can't get themselves so well geared and mastered that a person levelling up can't even HOPE to touch them. I've seen a character who is level 22 and has 30 days played. My level 70 berserker, who is almost entirely fabled, has run through SoD, has 700 kills... he has 24 days played.

Raznor2
11-06-2007, 06:14 AM
<p>One solution would be to make pvp experience count towards your combat experience regardless of wether you are locked or not.  That way if someone wants to lock and quest and gather AA's and take their time they can.  But if they're out for pvp they'll have to progress.</p><p> Raithan, 70 bruiser Venekor</p>

Lilflier
11-06-2007, 11:47 AM
<p>T2 is by far a much fairer place to pvp than T7.</p><p> In T2, a player can obtain everything they need to compete with the other players on their own.</p><p> In T7 a player can only compete by getting raid gear or pvp set gear.   Unless you're a scout you'll have a very, very difficult time getting all the gear you need to compete without raiding.  And even as a scout, killing raided people in your mastercrafted and treasured gear is not so easy.</p><p>So..   in T2, compete solo...  in T7, find 23 other people and raid over and over for 6 months. </p><p>Why go through 3 or 4 months to level up and another 3 or 4 months(if you are really fast) of raiding to compete, when you can just craft and quest for a few weeks and jump right in and be competitive?</p><p>T7 is fun( i think the most fun ), when you have the gear to compete, but getting there is a pain in the rear compared to preparing for a couple of weeks and then being able to play.   And T7 is much less fun than T2 if you don't have raid gear.    </p><p>You were good all the way coming up...  holding your own, and then you get waxed in T7 because you haven't been raiding?    Yeah thats fun.  At least in T2 when you didn't have anything, you could correct it relatively easily.   </p><p>Now in T7   hey lets raid for 4 hours and one thing dropped for my class, but the other 3 people in the raid playing my class didn't have it either so we have to raid again, but it didn't drop the next time, so we have to raid again, but...     yeah...    what a blast.</p>

Lilflier
11-06-2007, 11:56 AM
and pvp is the best reason to lock in T2...      why not take a few weeks to get a character prepared, and "finish" that character.    If you have to progress that character you just make it weaker.   Even all our 70s are getting nerfed.  Now we have gather up all our spells and gear again and gain 10 more levels so we can be finished?   if we want to compete?    Oh joy.

Tae
11-06-2007, 12:21 PM
<cite>Lilflier wrote:</cite><blockquote> In T7 a player can only compete by getting raid gear or pvp set gear.   Unless you're a scout you'll have a very, very difficult time getting all the gear you need to compete without raiding.  And even as a scout, killing raided people in your mastercrafted and treasured gear is not so easy.</blockquote>Obviously you've never got to T7 then. There's an EoF set of armour and EoF set jewellery to be had, as well as the Swords of Destiny weapon. None of it requires raiding, all of it is easy to get. And you can compete with it too. RoK is bringing a new Legendary set too apparently, so this will stay true up until 80.

Spider
11-06-2007, 12:23 PM
<p>Lilflier is right on so many issues here.  The problem is that so few of us players have any decency in T2 pvp.  </p><p>I did and many I played with I know did as well.  That time has gone, though.  These days, you make a new toon, expect grief.  Grief ruins the game on a lot of levels for a lot of players.  </p><p>The lock issue centers on the griefing issue in Tier 2 of the game at present, not how things were in the past.  At present they are facing the need to get players out of the starting zones and spread out more.  </p><p>We all know Antonica TS station will just see a huge rise in loitering IF the xp disable function fails to work until mid to late T3.  Even if this is the case, there will still be a good deal of T2 pvp going on.  </p><p>From Tiers 1-5 a player can outfit themselves in the best the game has to offer, most of it from persistent soloing if need be.  Tier 5 raid gear is for sale in abundance on the broker system, but once a player hits T6, raid gear is almost all NO-TRADE and getting your hands on the best gear is not so easy anymore.  </p><p>Newer players do not have the resources like experienced players boasting one or more lvl capped toons have.  Newer players can not outfit in tier 2 with anything more than the quests in the new toon zones offer.  </p><p>When the pvp servers launched there was no locking issues because so few had the resources and even fewer knew where to obtain the better gear in the game.  At that time, I remember well, getting ganked by groups of mentored players was the issue and it was a hot debate in the forums and the chat channels about making mentored players defenseless in pvp.  Well, that change came about and now its common place, just as this current debate will become the norm.  </p><p>This time next year, this issue will be almost forgotten. </p>

Taldier
11-06-2007, 01:46 PM
<cite>Lilflier wrote:</cite><blockquote><p>T2 is by far a much fairer place to pvp than T7.</p><p> In T2, a player can obtain everything they need to compete with the other players on their own.</p><p> In T7 a player can only compete by getting raid gear or pvp set gear.   Unless you're a scout you'll have a very, very difficult time getting all the gear you need to compete without raiding.  And even as a scout, killing raided people in your mastercrafted and treasured gear is not so easy.</p></blockquote><p>Here you're either simply being ignorant or blatently twisting facts.  The important point is the Percentage difference in stats.  If you take t7 treasured gear and switch it for legendary you'll get a few higher stats, maybe a proc or two, and some slightly better resists.  If you swap that out for fabled raid gear your going to get stats that are slightly higher and maybe some extra proc effect.</p><p>If you take basic t2 treasured/handcrafted gear and compare it to the stuff t2 twinks are wearing you have somewhere around a 80-90% increase in stats, resists, etc.</p><p>This is why t2 twinking is so popular, not because its easy to get gear, but because for every twink theres 20 people who just wanna get out of t2.  These people get killed repeatedly without a chance to fight back since, compared to their assailants, they might as well not be wearing any gear at all.</p><p>This is not a problem in any other tier, lvl locking is not a problem in any other tier, this is a simple imbalance caused by the stats in t2 being too low to properly balance them.</p><p>In t7, gear is important but it makes far less of a difference then in any other tier.  To claim that raid gear is required to compete is simply false.  The vast majority of t7 players are wearing around half the legendary set, a couple fabled pieces if they raid/pvp alot, and treasured to fill in any slots left over.  Sure theres a some fully fabled groups about but they certainly arent unkillable.</p>

Bozidar
11-06-2007, 02:11 PM
<cite>Taldier wrote:</cite><blockquote><p>Here <b>...is another example of...</b>being ignorant or blatently twisting facts</p><p>If you take basic t2 treasured/handcrafted gear and compare it to the stuff t2 twinks are wearing you have somewhere around a 80-90% increase in stats, resists, etc.</p></blockquote><p>Fixed.. </p><p>there is a lot of good treasured stuff out there, and MC/Legendary in T2 isn't really that good.  most MC has basically 4 str/4 sta for most of the gear, with no resists, and small amounts of health/power.</p><p>if you want to talk about the 1% of twinks that has 50 fabled pieces.. then i'm sorry, it's a dumb conversation. </p><p>Most "twinks" have MC with a few legendary pieces (if that), and it's just NOT 80-90% better than treasured T2 gear.</p><p>And to suggest that T7 MC is just a titch or two lower in quality to raid sets.. that's just [Removed for Content] laughable.</p>

Taldier
11-06-2007, 02:34 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Taldier wrote:</cite><blockquote><p>Here <b>...is another example of...</b>being ignorant or blatently twisting facts</p><p>If you take basic t2 treasured/handcrafted gear and compare it to the stuff t2 twinks are wearing you have somewhere around a 80-90% increase in stats, resists, etc.</p></blockquote><p>Fixed.. </p><p>there is a lot of good treasured stuff out there, and MC/Legendary in T2 isn't really that good.  most MC has basically 4 str/4 sta for most of the gear, with no resists, and small amounts of health/power.</p><p>if you want to talk about the 1% of twinks that has 50 fabled pieces.. then i'm sorry, it's a dumb conversation. </p><p>Most "twinks" have MC with a few legendary pieces (if that), and it's just NOT 80-90% better than treasured T2 gear.</p><p>And to suggest that T7 MC is just a titch or two lower in quality to raid sets.. that's just [I cannot control my vocabulary] laughable.</p></blockquote><p>Im sure theres plenty of good treasured out there, some pieces simply seem to be poorly classified, thats true in all tiers.  Simply being treasured doesnt mean its easy for newbs to get.</p><p>What Im talking about is the treasured gear you get from newbie quests vs the fabled, legendary, and occasionally hard to get treasured stuff that alot of 16-19's are wearing.  And no 80% is not an exaggeration, I am in fact understating the point.  This is stuff that is more then twice as good as any other gear in the tier.  Hell even mc gear is nearly twice as good as the gear from the old newb zones. (twice as good is 100% better)  mc gear isnt particulary twinked anymore, I see lowbie twinks running around in full fabled/legendary daily.</p><p>And no I never mentioned t7 mc, because alot of t7 treasured is better.  I was comparing extremely easy to get t7 legendary to raid gear which is a valid comparison.</p>

Bozidar
11-06-2007, 02:49 PM
<cite>Taldier wrote:</cite><blockquote>I see lowbie twinks running around in full fabled/legendary daily.</blockquote><p>No you don't.  </p>

Bozidar
11-06-2007, 03:09 PM
<p>Anyone want to hazard a guess at:</p><p>the percentage of T7 toons in full sets of uber gear</p><p>vs</p><p>the percentage of T2 toons in full sets of uber gear</p><p>?</p>

Harbringer Doom
11-06-2007, 03:09 PM
I see thread after thread after thread of people complaining about locking.  (And often it seems to be the same people).Here's what I don't understand:  Why?  Just compete in the tier you want to compete in.  Do you REALLY think your tier is being affected by lockers?  I have toons in a variety of tiers, and I don't ever have a problem finding fights.  My T7 retired (unless provoked) PvPer (now Tenebrous Tangle farmer) sees plenty of T7 action, and he is only ever in one zone.I see nothing to suggest that if locking is removed there will suddenly be a huge influx of T7 pvp to the server.  People are having fun locking in the tier they want to be in, so be it.  You think they're going to grind those toons to 70 if they can't lock?  If they wanted to grind to 70, they'd be past the lockers in a couple days of play time anyway, so its a non-issue to the grinder.Moreover, it certainly doesn't take a fabled out twink to reasonably compete in the lower tiers, of this I'm certain. I'd humbly submit that people who quit the game because they claim they are being "ganked by lockers" in tier 2 really aren't made for the rough and tumble of PvP./shrug

Eybietie
11-06-2007, 03:55 PM
it´s not the normal lvl locker that ruin this.it is thos who exploit the game mechanics withinlegal ways like :t2 lvl locks that just hunt arround in darklight woods( but these aint that problem imo as you can basically lvl past themin like 15 minutes? ^^ )lvl 59 locking for sinking sands or newly added lvl 65 locks for ant/cl.because of dipshits who do the above mentioned thingspeople get angry and one day there might be no lvl locking atall which would be wrong as lvling only through quests - deciding whento advance to the next tier and trying to maximize every tieris not a wrong idea imo.tell me one reason for stoping your xp at lvl 65 or at lvl 59 otherthen griefing.

wellehad0
11-06-2007, 04:21 PM
<p>i dont even want to make a new thread to say this so i will say it here..</p><p>non locked yes by higher lvls you can max out your AA's with NP non locked rushing to t3 will make you one weak toon not just for pvp but for PVE.. i dont know how many times i have went to FG with a group of high 28's-30's with my 22 mele warden and yet still im the one who has to save everybody due to how weak the are.. i out parse in damage and heals almost every single time its starting to get old that i have to carry all these people who dont want to lock and dont want to gear up it ssaid when a lvl 30 are running around in t1-t2 gear jsut because they refuse to do anything but grind creatures for there lvl....</p><p>i dont care remove t2 pvp but keep lvl lock hell start it at lvl 1 and just make PVP lvl 20 and up</p>