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Rudwick
11-05-2007, 05:42 PM
I've got a 63 wiz atm and this is my first character this high so I'm learning the game and still don't know a lot of other classes abilities. I gate to CL at different times and of course the ganking title farming rangers are there. I was honestly killed before I could even cast one evac spell that was not interrupted. How is that even fathomable? The real question I have is this. I popped my butterfly totem and ran back knowing I was getting a fight and engaged some ranger named Fantome or something like that and got the jump on him. His dps still put a hurting on me and I popped MS. The moment I do he takes off running waiting on it to wear off like most knowledgeable players do. I do not have a problem with this at all but the speed he is running off makes it impossible to even stay close to him or to even root him. How is he able to move so fast in combat? What am I missing here?

songsta
11-05-2007, 05:44 PM
please dont tell me this is a wizard thread complaining about rangers....god we are fodder for you guys now

Rudwick
11-05-2007, 05:47 PM
I'm not complaining at all. I'm trying to learn the game. How is he able to move so fast in combat? If you don't know then why are you here?

songsta
11-05-2007, 07:30 PM
<p>oh ok good=D</p><p>lol im gonna go with AA,that one buff-cant remember name but</p><p>either that or sprint</p>

SumOldMan
11-05-2007, 09:08 PM
<p>Everyone (well non-rangers) agree rangers are overpowered in PvP -- heres what they get </p><p>T1 DPS (and from range)</p><p>Stealth</p><p>Track</p><p>Track Invisible</p><p>Run speed that is faster than most</p><p>Shoots/Stealths on the run</p><p>Most attacks have a snare/stun/root component</p><p>At most Tiers a ranger will kill you in 3-5s (depending on class, gear, etc) -- slightly more for tanks. </p><p>overpowered? you decide ....</p>

Stubbadub
11-05-2007, 09:55 PM
<cite>SumOldMan wrote:</cite><blockquote><p>Everyone (well non-rangers) agree rangers are overpowered in PvP -- heres what they get </p><p>T1 DPS (and from range)</p><span style="color: #000066;">With the right gear and setup yes</span><p>Stealth</p><p><span style="color: #000066;">How many classes cant steath/invis?</span></p><p>Track</p><span style="color: #000066;">As do all scouts</span><p>Track Invisible</p><p><span style="color: #000066;">As can all scouts</span></p><p>Run speed that is faster than most</p><p><span style="color: #000066;">60% with AA out of combat only</span></p><p>Shoots/Stealths on the run</p><p><span style="color: #000066;">Our auto attack and 2 range Ca's can be cast while moving</span></p><p>Most attacks have a snare/stun/root component</p><p><span style="color: #000066;">We have 1 root MELEE CA, 1 slowing debuff and stun that all scouts get, 1 Stunning range CA on 15min recast. and 2 slowing range attack (1 has to be from behind) This is hardly MOST of your CA's.</span></p><p>At most Tiers a ranger will kill you in 3-5s (depending on class, gear, etc) -- slightly more for tanks. </p><p>overpowered? you decide .... </p></blockquote>And our in combat run speed is just the same as everyone else's. All the AA ones are OOC only

Tae
11-05-2007, 10:54 PM
<cite>stubbadubb wrote:</cite><blockquote><cite></cite>And our in combat run speed is just the same as everyone else's. All the AA ones are OOC only</blockquote>It doesn't matter, because you can kill a single person in a group in 2 or 3 seconds. You will then be out of combat and can run off.

Hecafe1
11-06-2007, 03:44 AM
Just to Clarify Rangers are <b><i><u>NOT</u></i></b> over powered, in most/if not all cases of Rangers doing insane amounts of burst dmg in T7 they are using the Ghostly Bow which imo <b><i><u>DOES</u></i></b> need balancing, I think its Paikis who has posted a comparison in another thread of my average dmg compared to someone elses who i know uses it. Bards and druids still both have incombat runspeed Rangers dont unless we sprint away in which case we do so at the same sprint rate as everyone else also as already stated we have 2 ca's that can be cast on the move 1 you need to be instealth and has an area effect the other  you need to be behind target. Unless the Ranger is orange or Red con most wizzies have a better than average chance against us and have done for a while now, my only suggestion would be check out wizzies with titles and talk to them ingame the secret to owning a Ranger isnt really a secret everyone knows: Root/Stun pop stun potion stand on his toes nuking/slapping.

XustinuS
11-06-2007, 04:59 AM
well i dont thnk that they r that much overpwered too just because of they generally give the first attack they r getting the kills... and especially for a wizard on 1vs1 if u get your mana shield on quickly right after first hit... u ll be able to kill him they dont have much hp and resists at all... well resist part is only true up to T7 gear... just most mages will tell that we die before hitting manashield yeah u have to be really quick and must be watching around just bind a short key for manashield well for other mages it s more tricky... im not sure if pets or skills can be that quick to mez stun or taunt the ranger before death.... and for melee classes all problem is their snare whch cant be cured i guess while fighting with ranger i even open sprint to just to be able to get melee range and curing over and over with pots and self cure... whn u get to melee range even an orange ranger willl be death in 3-5 secs... for my bruiser just i need to get to melee range for 1-2 secs to give him a stunlock till death... i dont thnk its much diffrent for other classes

Siphar
11-06-2007, 01:40 PM
<cite>stubbadubb wrote:</cite><blockquote><cite>SumOldMan wrote:</cite><blockquote><p>Everyone (well non-rangers) agree rangers are overpowered in PvP -- heres what they get </p><p>T1 DPS (and from range)</p><p><span style="color: #000066;">With the right gear and setup yes. </span></p><p><span style="color: #ff3399;">Lets clarify here, they have T1 DPS in PVP! A typically long time 70 Ranger can pump out 500 DPS easily at range with 1-3k spike DPS.</span></p><p>Stealth</p><p><span style="color: #000066;">How many classes cant steath/invis?</span></p><p><span style="color: #ff3399;">All classes can see stealth/invis with totems/CA's</span></p><p>Track</p><p><span style="color: #000066;">As do all scouts</span></p><p><span style="color: #ff3399;">Tracking alone isn't that great, however, tracking combined with all the other abilities = OP. That's the point</span></p><p>Track Invisible</p><p><span style="color: #000066;">As can all scouts</span></p><p><span style="color: #ff3399;">Yeh, all scouts can do this (see above)</span></p><p>Run speed that is faster than most</p><p><span style="color: #000066;">60% with AA out of combat only</span></p><p><span style="color: #ff3399;">How many classes can keep up with a ranger? especially when they are sprinting? Answer: Furies (PotC) and maybe bards (if they also sprint) They only need to get +35m away to turn and attack or EVAC.. it's their choice.. This is their main advantage!</span></p><p>Shoots/Stealths on the run</p><p><span style="color: #000066;">Our auto attack and 2 range Ca's can be cast while moving</span></p><p><span style="color: #ff3399;">You fail to mention that a typical long term T7 ranger (non-bot) can auto-attack for 1-2k/hit (delay being bow and haste dependent). They can also use the addition 2CA while moving.</span></p><p>Most attacks have a snare/stun/root component</p><p><span style="color: #000066;">We have 1 root MELEE CA, 1 slowing debuff and stun that all scouts get, 1 Stunning range CA on 15min recast. and 2 slowing range attack (1 has to be from behind) This is hardly MOST of your CA's.</span></p><p><span style="color: #ff3399;">Your joking right? You have all the above mentioned and up to three different poisons! Which can include an additional snare (fettering), various debuffs and a damage poison (which can also heal you - vitality posion). These are on a 5/min proc rate combined with long delay bow/haste/buffs = VERY high proc rate.</span></p><p>At most Tiers a ranger will kill you in 3-5s (depending on class, gear, etc) -- slightly more for tanks. </p><p><span style="color: #ff3399;">I think 5 seconds is very generous. From a long term typical 70 ranger, most casters will die in 1-3 seconds (unless lucky enough to manashield), scouts will last maybe 2-4 seconds (my fabled assassin in def. stance + shield lasts maybe 3-4 seconds) and most tanks will take a dirt nap in 2-7 seconds (unless brawler).</span></p><p>overpowered? you decide .... </p><span style="color: #ff3399;">Isn't it obvious?</span></blockquote>And our in combat run speed is just the same as everyone else's. All the AA ones are OOC only</blockquote>FTW

Siphar
11-06-2007, 01:48 PM
<cite>Rudwick wrote:</cite><blockquote>I've got a 63 wiz atm and this is my first character this high so I'm learning the game and still don't know a lot of other classes abilities. I gate to CL at different times and of course the ganking title farming rangers are there. I was honestly killed before I could even cast one evac spell that was not interrupted. How is that even fathomable? The real question I have is this. I popped my butterfly totem and ran back knowing I was getting a fight and engaged some ranger named Fantome or something like that and got the jump on him. His dps still put a hurting on me and I popped MS. The moment I do he takes off running waiting on it to wear off like most knowledgeable players do. I do not have a problem with this at all but the speed he is running off makes it impossible to even stay close to him or to even root him. How is he able to move so fast in combat? What am I missing here?</blockquote><p>The trick to rangers is to get them before they get you, which is in essence contrary to their class. i.e. them being able to always track/see you.</p><p>Infact the only times I have ever cleanly ganked a ranger is when they are in combat (tracking down) or in BS where they have a lot of other people on track.</p><p>As a wiz, manashield is your friend. Combine this with line or sight and getting up close (using arcane and freedom potions) is the only method to take down a decent ranger (on a regular basis)..</p><p>Killing a ranger is a weird feeling.. you have no pity and get this weird feeling like they were supposed to get away but you some how you got them. It almost feels wrong ... but so sweet..</p><p>Assassin's like ranger go down <b><u>very fast</u></b> if they catch them with their pants down. It's just a shame the assassin requires so much hard work/positioning to be nearly as powerful. Even if my assassin does everything perfectly (and i'm a little lucky on crits), his DPS barely matches the rangers <b>and</b> my assassin has to be in melee range the whole time.. </p>

Roald
11-06-2007, 02:45 PM
<p>After around say, level 30, a decent ranger should own an even con wizard fairly easily. I remember on my ranger how stupidly easy it was to kill orange wizards.</p><p>What can a wizard do against a ranger? Can as close as you to them before they start attacking. Be that by using a root followed by a stun (to stop them killing you why uou close the gap), or by breaking LoS while you near them. Often what I do on my coercer is hide in a building or behind a tree/rock. This way they have to come to you, meaning you can often root them in melee range.</p><p>Keep whatever roots/snare/stuns you have on them to keep them close. Using these tactics I rarely loose to rangers. I did however, have an orange one god-spell me the other day <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Badaxe Ba
11-06-2007, 03:35 PM
<p>Almost all the anti-ranger crowd has spoken.  The truth is, rangers have the same in-combat speed as everyone else. However rangers have some options to cause YOU to run slower.  It could be a poison effect or a combat debuff on you.</p><p>I recommend checking your combat log.  You'll find answers quicker there.</p>

valkyriepc
11-06-2007, 07:37 PM
<cite>Harry@Venekor wrote:</cite><blockquote><p>Almost all the anti-ranger crowd has spoken.  The truth is, rangers have the same in-combat speed as everyone else. However rangers have some options to cause YOU to run slower.  It could be a poison effect or a combat debuff on you.</p><p>I recommend checking your combat log.  You'll find answers quicker there.</p></blockquote>People fail to realize that a ranger already has that 35m+ gap on you. So if things get tough he is already far enough away from you to stay away from you. Because if you sprint to catch up, he sprints to stay away and always has that 35m+ gap on you. Not to mention a snare from a poison proc if he was lucky slowing you down. 

Xzerius
11-07-2007, 12:50 PM
I'm not positive but maybe theres a race bonus to speed for some races? since I never made one of those frilly annoying bugs I dont know if its true but isn't there a speed ability they get? I have noticed that most rangers are wood elves or fae's.

Valdar
11-08-2007, 02:33 AM
Hide behind a rock or a tree.If they want to fight they will have to get close, and once in they should be an easy kill.

Tavesd
11-08-2007, 04:17 AM
<p>I am fairly new to eqII and very new to pvp. I had some questions about scouts also and figured I would just post them in this thread, since it answered some of my questions.</p><p>I have an assasin.  Im very low lvl and dont know anyone on the server so I'm not a twink or anything like that. I do get ganked alot (no not complaining! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )  so I thought I would keep my tracking up to see if I could see when they are coming, but it seems like I can't track if they are stealth/invisible (which they always seem to be).  Do assassins get some sort of tracking that enables them to see stealth/invisible players at some point? Or am i just a dork and missing that? lol.  If they are able to track people when they are invisible or stealth is it for both or just one?</p><p>Also, how many classes have some form of stealth or invisibility? (not including the totems) </p><p>Thanks</p>

sprogn
11-08-2007, 04:22 AM
<cite>Tavesd wrote:</cite><blockquote><p>I am fairly new to eqII and very new to pvp. I had some questions about scouts also and figured I would just post them in this thread, since it answered some of my questions.</p><p>I have an assasin.  Im very low lvl and dont know anyone on the server so I'm not a twink or anything like that. I do get ganked alot (no not complaining! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> )  so I thought I would keep my tracking up to see if I could see when they are coming, but it seems like I can't track if they are stealth/invisible (which they always seem to be).  Do assassins get some sort of tracking that enables them to see stealth/invisible players at some point? Or am i just a dork and missing that? lol.  If they are able to track people when they are invisible or stealth is it for both or just one?</p><p>Also, how many classes have some form of stealth or invisibility? (not including the totems) </p><p>Thanks</p></blockquote><p>You can track invisible when you are stealthed.  You can only track stealth with goggles or totems.</p><p>To the OP:  Wizards can be a Rangers worst nightmare.  Never ever pop manashield until they have engaged you, then manashield, stun them, close the distance and start nuking.  At any T7 level other than 70 you are going to get hurt a lot - purely because the people you are fighting will be L70 and geared in something slightly better than xegonite <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Spyderbite
11-08-2007, 09:15 AM
<cite>sprognak wrote:</cite><blockquote><cite></cite>You can track invisible when you are stealthed.  You can only track stealth with goggles or totems.</blockquote>I'm not sure this is entirely correct. I've always been able to track both invis'd and stealthed peeps. Positive of this actually. Since as a scout I can see stealthed characters.. I always check my tracking to see what color they are to me before engaging them when I spot them from a far.Invisible.. I'm not sure about that to be honest. But, you're probably right. The only time a wizard has gotten the drop on me is when I've wandered right in to their attack range oblivious to their presence.

max.power
11-08-2007, 10:25 AM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>sprognak wrote:</cite><blockquote><cite></cite>You can track invisible when you are stealthed.  You can only track stealth with goggles or totems.</blockquote>I'm not sure this is entirely correct. <b>I've always been able to track both invis'd and stealthed peeps</b>. Positive of this actually. Since as a scout I can see stealthed characters.. I always check my tracking to see what color they are to me before engaging them when I spot them from a far.Invisible.. I'm not sure about that to be honest. But, you're probably right. The only time a wizard has gotten the drop on me is when I've wandered right in to their attack range oblivious to their presence.</blockquote>/sighNo, you've not been able to track both, not without the help of totems or goggles from tinkerers, because:Predators see invis while stealthed.Rogues see stealth while stealthed.You can't be both, Spyder <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Roald
11-08-2007, 12:23 PM
<cite>Brain@Venekor wrote:</cite><blockquote>No, you've not been able to track both, not without the help of totems or goggles from tinkerers, because:Predators see invis while stealthed.Rogues see stealth while stealthed.You can't be both, Spyder</blockquote>This is correct <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />