View Full Version : Coercer - PvP - can this class at least defend itself?
Darkmochaz
11-05-2007, 05:21 AM
<p>Ive recently began playing on Nagafen about a couple of weeks ago. I started as a Brigand whos now level 25, and although this class is fun it just not my style. I really want to play a caster, and not just any caster, but a Mez'er and since Ive chosen the evil side, well, Coercer would be my choice.</p><p>My question to all you pvp'ing Coercers as well as you PvP vets, is the Coercers class worth playing on a pvp server or will I just be wasting my time? Can Coercers hold their own against the scouts, warriors, healers and other mage classes? Finally, are Coercers useful in groups pvp, and how are we in 1v1 encounters?</p><p>Thanks guys, I hope my questions arent to silly </p>
Sigunn
11-05-2007, 06:35 AM
<p>In a group, a coercer is a valuable asset. Our tools if used on the right opponents can hinder much of their actions, though of course not as effectively as in pve, but fair enough. I am completely geared towards grouping when it comes to aa and items, maybe that has something to do with my poor 1v1 performance, but I know coercers can be truly great solo. I recommend you take a look at Exur's videos. Will give you something to aim for.</p><p>/Ramborg 70/100 coercer of Venekor</p><p>Guild leader of Norrsken</p>
WasFycksir
11-05-2007, 10:51 AM
<p>There are a couple uber coercers out there, the aforementioned Exur being one.</p><p>Beyond that though, most coercers have a rough go of it. It also depends on the current tier you are in or intend to stay in. Just like any other class, there are tiers that are better than others.</p><p>First thing you need to know is Charm is pretty much worthless against other players in PVP. It's basically a mez, that take 6 seconds to cast. Many of your fights wont last six seconds.</p><p>Solo PVP is rough as much of our damage relies on reactives. That means we have to ALLOW our opponents to attack us for those spells to cause damage. Not a great plan in PVP. There are stategies and tecniques that CAN work here, but they don't always work. Such as your opponent triggering reactives by attacking your pet/groupmates. Charmed pets have their own issues in PVP (pve too for that matter).</p><p>We can do great in group PVP, as Coercers really are a versatile support class. BUT, any goodie group worth a darn will immediately take out any mage/chanter they see first. There are ways of hiding our class a bit with the apperance tab, and NEVER have clarity up. The spinning lights of clarity give you/your group/your pet away instantly. Power regen is so rarely an issue it's not worth the tell imo.</p><p>Now to take the wet blanket off. With the proper AA build, good gear, a good group, and some good luck, a Coercer can pull off some amazing kills in pvp and pve. So please don't let my post discourage you, just know it will be challenging and frustrating as heck sometimes.</p><p>My first toon ever on Nagafen (pvp too) was a Coercer. He financed my necro and my fury. He is basically retired at lev 47 because frankly, he is just too frustrating for me to play. My Necro does pretty well, having a better chance at winning, the Fury is easy mode for sure.</p>
Darkmochaz
11-05-2007, 12:20 PM
Yikes!?!?! It sounds like im going have my work cut out for me<img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />, but I've never been one to jump on the band wagon and play any fotm class. This is half the reason why I've put down my Brigand, It's just too many of them, and I have this problem of always trying to play the underdog, lol
Balrok
11-05-2007, 03:01 PM
<p>Ahhhh.... solo PvP as a Coercer. Love the interest. Know the obvious right away.</p><p><i>* Weakest defense of ANY class* imho, missing too many key spells to solo pvp well before level 40.* With a Good tank/healer... Awesome class.* Thick skin - get some, cause you'll be hitting revive alot. The best coercers are the ones that refuse to give in/up.* It's a class based on mastering your tactics and knowing the skills of all other classes. * You cannot button mash, but you will own button mashers.* Your biggest weakness is fighting someone that understands Coercers. Thankfully, these are a rare find.</i></p><p>Myself personally, I can't imagine solo pvp'ing again without these spells and/or their upgrades. Hence why I believe a coercer doesn't shine until later.</p><p>35 - Empathic Link 40 - Reek of Terror40 - Spell Lash50 - Psychic Wail55 - Amnesia</p><p>I think the best level range for a coercer pvp wise is 40-59. I will always say 70 is the best and most rewarding, cause... well, it's the level cap. What is great about level 70s is that it is the only level where <i>"Time invested in your character"</i> > "<i>All else</i>". If I wanted to play a skill and 'equal playing field' pvp game, I would still be playing Quake.</p><p>Scouts are the best... cause there are so many and so many of them are brutal button mashers. They litteraly drop in 3 seconds after you break mez. Watch out for scouts/fighters running around with "cow" pets. This blessing is just dumb and one of the reasons why I don't solo pvp as much as I used to:</p><p><i><b>Bristlebane Mischief Maker</b>: Dispels Stun, Mesmerize, Root, Fear, Stifle, and Daze effects on caster, and makes caster immune to those effects for 1 minute.</i></p><p>I never use god junk in pvp, but for somepeople.... fame/infamy is everything. /sigh</p><p><b>Ranger tip:</b>They must NEVER be out of your/their melee range. Use Root and find Snare items. (ex: The Fabled wand from the instance in Fall Gate, the gnome/ratonga newbie spider neck item, Bag of Marbles, etc...) The gear items can all be casted on the run after equiping. Use line of sight to block there range attacks when you see them coming. Their range attack is far greater then your spell range and they will 2 shot you from that range with time.</p><p>Here's my Two Spec plans for Enchanter tree when RoK is released. I've highlighted the 2 lines I would spec atm for pvp with only 50 points allowed.</p><p><b><u>PvE</u></b>STR 4 4 4 8AGI 4 4 7 8 2INT 4 6 4 8 2</p><p><b><u>PvP</u></b><span style="color: #ffff00;">STR 4 4 8 7 2</span><span style="color: #ffff00;">AGI 4 4 6 6</span>WIS 4 7 4 7 2</p><p>However, without question the first AA's you should invest in are in the Coercer tree:</p><p>Despotic Mind (5/5) Empathic Link (5/5) Haruspex (2/2) Cost (3) Spell Lash ((2/2) Cost (3) <i><- Spell Lash is a level 40 spell, so no point if you don't have it yet.</i></p><p><b><u>PvP vids I've posted:</u></b> <i>(as anyone will say, download.. don't stream these vids.)</i></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+Finalwmv/;8971258;/fileinfo.html" target="_blank">Pre-GU36 (when resists were really ugly)</a></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+210wmv/;8971452;/fileinfo.html" target="_blank">Just PvP'ing after the resist help</a></p><p><a rel="nofollow" href="http://files.filefront.com/DeathofaRangerwmv/;8971545;/fileinfo.html" target="_blank">Little RP vid I made for a well known Ranger on Venekor</a></p><p><a rel="nofollow" href="http://files.filefront.com/ExurvsChavsterwmv/;8971606;/fileinfo.html" target="_blank">Fun/long fight with a well known Troubador on Venekor</a></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+Exilewmv/;8971777;/fileinfo.html" target="_blank">Exiled and made another RP vid killing the "weak" in FP</a></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+Nagafenwmv/;8971894;/fileinfo.html" target="_blank">Transfered to Nagafen and made something</a></p><p><b>In summary....</b> Do Coercers kill all? No Can Coercers kill all? Yes</p><p>There is nothing better then killing a Master, General and/or Overseer and seeing the corpse for a solid 30 seconds. I imagine they are saying, "[I cannot control my vocabulary] just happened!"</p><p>btw... I suck. I'm just too stuborn to stop trying. </p><p>Enjoy</p>
MokiCh
11-05-2007, 11:01 PM
<cite>Exur@Nagafen wrote:</cite><blockquote><p>Ahhhh.... solo PvP as a Coercer. Love the interest. Know the obvious right away.</p><p><i>* Weakest defense of ANY class* imho, missing too many key spells to solo pvp well before level 40.* With a Good tank/healer... Awesome class.* Thick skin - get some, cause you'll be hitting revive alot. The best coercers are the ones that refuse to give in/up.* It's a class based on mastering your tactics and knowing the skills of all other classes. * You cannot button mash, but you will own button mashers.* Your biggest weakness is fighting someone that understands Coercers. Thankfully, these are a rare find.</i></p><p><b><span style="color: #ff3300;">* An unfortunate corollary to this is that if there is one thing that most people DO understand about Coercers, it's that they can really cause a lot of havoc in group PvP if you leave them alone. So plan on spending a lot of time with your face in the dirt in group on group fights.</span></b></p><p>Myself personally, I can't imagine solo pvp'ing again without these spells and/or their upgrades. Hence why I believe a coercer doesn't shine until later.</p><p>35 - Empathic Link 40 - Reek of Terror40 - Spell Lash50 - Psychic Wail55 - Amnesia</p><p>I think the best level range for a coercer pvp wise is 40-59. I will always say 70 is the best and most rewarding, cause... well, it's the level cap. What is great about level 70s is that it is the only level where <i>"Time invested in your character"</i> > "<i>All else</i>". If I wanted to play a skill and 'equal playing field' pvp game, I would still be playing Quake.</p><p>Scouts are the best... cause there are so many and so many of them are brutal button mashers. They litteraly drop in 3 seconds after you break mez. Watch out for scouts/fighters running around with "cow" pets. This blessing is just dumb and one of the reasons why I don't solo pvp as much as I used to:</p><p><i><b>Bristlebane Mischief Maker</b>: Dispels Stun, Mesmerize, Root, Fear, Stifle, and Daze effects on caster, and makes caster immune to those effects for 1 minute.</i></p><p>I never use god junk in pvp, but for somepeople.... fame/infamy is everything. /sigh</p><p><b>Ranger tip:</b>They must NEVER be out of your/their melee range. Use Root and find Snare items. (ex: The Fabled wand from the instance in Fall Gate, the gnome/ratonga newbie spider neck item, Bag of Marbles, etc...) The gear items can all be casted on the run after equiping. Use line of sight to block there range attacks when you see them coming. Their range attack is far greater then your spell range and they will 2 shot you from that range with time.</p><p>Here's my Two Spec plans for Enchanter tree when RoK is released. I've highlighted the 2 lines I would spec atm for pvp with only 50 points allowed.</p><p><b><u>PvE</u></b>STR 4 4 4 8AGI 4 4 7 8 2INT 4 6 4 8 2</p><p><b><u>PvP</u></b><span style="color: #ffff00;">STR 4 4 8 7 2</span><span style="color: #ffff00;">AGI 4 4 6 6</span>WIS 4 7 4 7 2</p><p><span style="color: #ff3300;"><b>**My setup was a little different from this. Although a lot of enchanters swear by counterblade, I never found it that useful myself, so I had:STR 4 3</b></span></p><p><span style="color: #ff3300;"><b>AGI 4 8 4 8 2</b></span></p><p><span style="color: #ff3300;"><b>WIS 4 4 8</b></span></p><p><span style="color: #ff3300;"><b>The reason I didn't use counterblade was that Auspex doesn't trigger on attacks avoided, only attacks that actually hit, so I found it kind of counter productive. I put the extra points into faster casting and the wisdom line. An extra 800 resist to everything is nothing to sneeze at imo, and I found it very useful in PvE and PvP. As an Illusionist my setup has changed somewhat, but as a Coercer this one worked very well for me.</b></span></p><p>However, without question the first AA's you should invest in are in the Coercer tree:</p><p>Despotic Mind (5/5) Empathic Link (5/5) Haruspex (2/2) Cost (3) Spell Lash ((2/2) Cost (3) <i><- Spell Lash is a level 40 spell, so no point if you don't have it yet.</i></p><p><b><u>PvP vids I've posted:</u></b> <i>(as anyone will say, download.. don't stream these vids.)</i></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+Finalwmv/;8971258;/fileinfo.html" target="_blank">Pre-GU36 (when resists were really ugly)</a></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+210wmv/;8971452;/fileinfo.html" target="_blank">Just PvP'ing after the resist help</a></p><p><a rel="nofollow" href="http://files.filefront.com/DeathofaRangerwmv/;8971545;/fileinfo.html" target="_blank">Little RP vid I made for a well known Ranger on Venekor</a></p><p><a rel="nofollow" href="http://files.filefront.com/ExurvsChavsterwmv/;8971606;/fileinfo.html" target="_blank">Fun/long fight with a well known Troubador on Venekor</a></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+Exilewmv/;8971777;/fileinfo.html" target="_blank">Exiled and made another RP vid killing the "weak" in FP</a></p><p><a rel="nofollow" href="http://files.filefront.com/Exur+Nagafenwmv/;8971894;/fileinfo.html" target="_blank">Transfered to Nagafen and made something</a></p><p><b>In summary....</b> Do Coercers kill all? No Can Coercers kill all? Yes</p><p>There is nothing better then killing a Master, General and/or Overseer and seeing the corpse for a solid 30 seconds. I imagine they are saying, "[I cannot control my vocabulary] just happened!"</p><p>btw... I suck. I'm just too stuborn to stop trying. </p><p>Enjoy</p></blockquote>Exur really sums it up in his post, so I only wanted to highlight a few small bits that I think bear mentioning. The reason my Coercer is an Illusionist now, and also on the back burner until I feel like forking over 50 bucks to transfer her to Nagafen, is how extremely frustrating it can be to play, especially in solo PvP. For a class that is supposedly all about controlling things, you have next to no control over your own damage output. This is fairly obvious with reactives, but it also applies in large part to the pets we are able to charm. Depending on which zone you're in when you run into The Other Guy, how dangerous you are is in large part dependant on the pet you can get. To use a classic example, if you catch a Coercer in the Bonemire with a corpse candle in tow, they can put out a lot more hurt than if you catch them in Butcherblock with nothing but level 20 mobs around. This bothers some more than others obviously. For me it was frustrating beyond belief that I had practically nothing for defense, yet for me to do any meaningful damage to an enemy I had to let them hit me.I would betray back to Coercer in a heartbeat if this was addressed in a future update, but as it stands now my play experience is a lot more enjoyable as an Illusionist. I still die a lot, because everyone kills the chanter first, but having a halfway decent pet at all times and the ability to proc my damage instead of it being reactive is a big plus.
Balrok
11-06-2007, 12:23 AM
<p>/agree</p><p>I like that aa build actually. Counterblade is good for beating battlemages. When you can't get that manashield off and your mez/stifes are down or immune, Counterblade is priceless. It's so obvious when they are casting big nukes, that I would just pop counterblade.</p><p>Also, most scouts hit big right away... so counterblade is nice to avoid that big hit.</p><p>I'm currently dps spec'ed for raiding (AGI/INT), but if I was going to go solo build, I think I would go AGI/WIS/STR combo.</p>
Mwahaha
11-09-2007, 08:27 PM
<a href="http://files.filefront.com/Finalwmv/;8998955;/fileinfo.html" rel="nofollow" target="_blank">Here</a> is a pvp video of a legend on Nagafen, Stormin Normin. The video shows what a well played coercer can do. It even inspired me to make one.
Balrok
11-10-2007, 02:15 AM
<cite>Giggittygiggity@Nagafen wrote:</cite><blockquote><a rel="nofollow" href="http://files.filefront.com/Finalwmv/;8998955;/fileinfo.html" target="_blank">Here</a> is a pvp video of a legend on Nagafen, Stormin Normin. The video shows what a well played coercer can do. It even inspired me to make one.</blockquote><p>LOL... nice! I've had Final.wmv on my harddrive for over a year now. I contacted stormmin normin after he quit on msn to chat about coercer when I started Exur. He was and is my reason for playing a coercer. <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p> Btw.. this is just imho and nothing against Normin.. but pre EoF, Coercers were lights out pvp killers. People just didn't know what they were all about and how to fight them. Little tougher now to do what he did back then..... but I try/tried. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Merowing
01-30-2008, 12:19 PM
heya,is there any chance to get that final.wmv at filefront again?never heared anything about that coercer pvp vid.can anyone load it up and tell me when i can download it?thx anywaysgothix
Balrok
01-31-2008, 01:20 PM
<p>Man I miss KoS pvp. Hands down the best pvp time I've ever had. </p><p><a href="http://files.filefront.com/Final+Storminwmv/;9546427;/fileinfo.html" rel="nofollow" target="_blank">Stormin</a></p><p> Enjoy</p>
Quickbenz
01-31-2008, 09:56 PM
Hey all new to the game and playing a coercer on the PvP server. Just got my first 2 AA points to spend and was wondering where to start. I am going to be grouping with a few other freinds and my main goal is PvP. I saw on one of the earlier posts about Despotic Mind, but when I looked at the spell level it shows as lvl 28. Looking for any helpful tips or builds. Thanks <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Balrok
02-01-2008, 11:33 AM
<p>For now.. just work AGI line. Speed kills.</p><p>AGI 4 4 7 8 2</p><p>Once you start getting your reactives, respect and put them into:</p><p>Damage Reactive: Sibyllant ( 23 ) - 2/2 - Cost 3 each Power Reactive: Despotic Mind ( 28 ) - 5/5Spell/CA Reactive: Spell Lash ( 40 ) - 2/2 - Cost 3 each</p><p>Then go back to AGI.</p>
TheLopper
02-01-2008, 02:18 PM
<p>Hey, Exur. This is Xarekis, formerly best parsing Necro from Onyx =]</p><p>I'm starting up a Coercer, but, in the spirit of the early Xarekis days, I'll be purely solo pvp'ing. Would you still recommend the STR/AGI/WIS line? I'll be solo questing, and solo PvPing...so I'm looking for an "all-purpose" build.</p><p>P.S.If Faabio is still around...tell him Xarekis said "<3."</p>
Balrok
02-01-2008, 05:49 PM
<p>T8 resists in PvP are [Removed for Content]'d again, so I'll stand by this pvp build.</p><p> <b><u>PvP</u></b>STR 4 4 8 7 2AGI 4 4 6 6WIS 4 7 4 7 2</p><p>Counterblade to avoid a spell/CA (crits and DA are a bonus dps), AGI for speed, and WIS for the resists and sub/focus + to get threw the resists. Actually I think I would go 4-4-8-8-2 WIS and one less AGI. Prep is sweet to have, but for PvP... I love that charm in the WIS. Besides... fast is fast and you lose the speed buff running around and casting pots and gear in pvp. Makes you as effective as a troub in pvp..... well, almost. But you can 2v1 people via the charm ( scouts blow up fast ). "Inc group"... Aoe Stun, AoE Mez, Charm healer... dead group.</p><p>I'll say hi, but I don't know if that dude is all there. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
skidmark
03-31-2008, 02:17 PM
You never recommend Perpetuality Exur, why?
Balrok
03-31-2008, 11:41 PM
<cite>Xikks@Venekor wrote:</cite><blockquote>You never recommend Perpetuality Exur, why?</blockquote>My T8 PvP build atm is all STR/WIS and then the extra are spent on AGI for the casting speed. It wasn't a question of not wanting Perpetuality, it was that it was 3rd on my wish list. The STR line is great for counterblade. It's reuse time is very quick and you'd be amazed at the crazy CA's and Spells you'll counter. Was 1v2 a wizard and shaman... there was no way I was going to kill the wiz thru wards and manashield, but it took the Wizard a long time to kill me... cause the noob was trying to one shot me and counterblade was always up and ticking. The range autoattack is nice. Fighting melee (except swashy), you can root and range melee them without getting autoattacked (wish is insaine atm).Why WIS > AGI for me?..... speed doesn't kill for me anymore, resists do. The WIS line really helps avoid resists and since I was already invested 4-4-4-8, I spent a few more to get the WIS charm. The charm is fun in PvP... makes you function like a Troub. Incoming group with Templar that pops group immunity... charm templar, dead group. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> Makes for some interesting 1v2 when you get jumped.Also as a side note... I rarely get away with standing still in pvp. Seems I'm always on the move to avoid the ridicious brust damage some classes get, so Perpetuality never stays up. I find it drops alot in PvP, which was pretty much why I decided to forget it.ps... haven't pvp'ed as a Coercer in awhile now, so I wouldn't trust my comments on coercer pvp ( T8 ) atm. But think I can still comment on enchanter aas.Enjoy!
skidmark
04-01-2008, 12:49 PM
Thanks, your posts are always enlightening.
CtrlF
04-01-2008, 05:31 PM
<cite>Xikks@Venekor wrote:</cite><blockquote>Thanks, your posts are always enlightening.</blockquote>Unfortunately, Exur's signature image says it all .. he's been an Illusionist for a while now.
stgninja
05-27-2009, 03:32 AM
<p>Random question to anyone who has seen Stormin Normin's final.wmv - what song is in that video? </p><p>Thanks for the help.</p>
MokiCh
05-27-2009, 06:56 AM
<p>Well since someone else has decided to necro this thread, I won't feel guilty about posting in it.</p><p>I've just come back to the game after a 14 month break and, obviously, the Coercer class has changed a lot. I said I would betray back if/when they ever adressed the issues this class had in PvP. So now I'm back to check out the new expansion, and since I'm told they supposedly did a Coercer revamp, I betrayed back to Coercer last night and am now back in Freeport with my app 1's and no clue how to play my favourite class. After a cursory search of the forums I noticed that most of the threads regarding PvP as a Coercer are still from the old days before they changed the class. Reading over my old posts in this forum I realise that most of that stuff isn't applicable anymore. So I would be most appreciative if someone could bring me up to date on where Coercers now stand in PvP, and perhaps give me a few pointers.</p><p>The playstyle of the class seems to be a lot like an illusionist now. Is this the case? Should I be going for something similar to what I had as an illusionist (ie casting speed and procs) when choosing AA's and gear?</p><p>I notice a lot of control effects now do direct damage in addition to stifling or whatever. Does this damage break mez? If so, how do you deal with that in PvP?</p><p>I notice the Despotic Mind line got changed to a spell based proc, which is a bit disappointing to me. It sucked it PvE, but I used it very frequently with great success in PvP against classes that use a lot of power, such as healers. How does the fact that all our power drains got changed to direct or proc damage affect how we PvP?</p><p>Anything else useful that comes to mind would also be appreciated <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Sprin
05-27-2009, 05:18 PM
<p><cite>MokiChan wrote:</cite></p><blockquote><p>Well since someone else has decided to necro this thread, I won't feel guilty about posting in it.</p><p>I've just come back to the game after a 14 month break and, obviously, the Coercer class has changed a lot. I said I would betray back if/when they ever adressed the issues this class had in PvP. So now I'm back to check out the new expansion, and since I'm told they supposedly did a Coercer revamp, I betrayed back to Coercer last night and am now back in Freeport with my app 1's and no clue how to play my favourite class. After a cursory search of the forums I noticed that most of the threads regarding PvP as a Coercer are still from the old days before they changed the class. Reading over my old posts in this forum I realise that most of that stuff isn't applicable anymore. So I would be most appreciative if someone could bring me up to date on where Coercers now stand in PvP, and perhaps give me a few pointers.</p><p>The playstyle of the class seems to be a lot like an illusionist now. Is this the case? Should I be going for something similar to what I had as an illusionist (ie casting speed and procs) when choosing AA's and gear?</p><p>I notice a lot of control effects now do direct damage in addition to stifling or whatever. Does this damage break mez? If so, how do you deal with that in PvP?</p><p>I notice the Despotic Mind line got changed to a spell based proc, which is a bit disappointing to me. It sucked it PvE, but I used it very frequently with great success in PvP against classes that use a lot of power, such as healers. How does the fact that all our power drains got changed to direct or proc damage affect how we PvP?</p><p>Anything else useful that comes to mind would also be appreciated <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Coercers are one of the most powerfull PVP classes out there if played right. In T8 with all the god spells, potions, etc, it makes it harder to control people, but in the right hands, Coercers are deadly beings...</p><p>Casting speed is a must, as, of course you probably know, if someone reaches us, were pretty much like a wet piece of toilet paper as far as defenses.</p><p>Damage proc gear sometimes gets in the way of solo PVP as the damage proc items usually proc off your debuffs, so you mez someone and start to debuff them and cast your proc's and a damage proc gear item will proc and break your mez at a bad time. So for solo PVP, if you have a lot of good damage proc items, take em off (you wont need them for 1 v 1 action really)</p><p>Any damage breaks mez as you know, So you:</p><p>1.) Start off with a nice Mez, which cant be potiioned off. (if god spells are used, or your're up against a class with immunities to mez or who can cure it while under its effects, this strat pretty much goes to hell, but still try it, as theres not much other choice)</p><p>2.) Cast your 2 magical Debuffs on the enemy, Tashiana and Obliterated Psyche... (do this before you have your spell reactives on or else they will break your mez</p><p>3.) quicky toss on your Hostage THEN Spell Curse THEN and Tyrannius Mind (VERY IMPORTANT TO DO IN THIS ORDER)</p><p>4.) Hit Peace of Mind (AA line in shadow tree if you have it)</p><p>5.) Now your ready to destroy them...... Remember this all has to be very fast, as Tashiana is only 13 seconds long...... Next come your Puppets... Hit them with Puppetmaster (to proc Hostage damage) and immediately after with a root (can do reverse order but your root will proc damge and break the mez, so better to have your puppets coming in first.</p><p>6.) Then hit them with one of your quick casting stuns / stifles / dazes and a few of your quick casting attacks and they should be well toasted by that point.</p><p>The key to all this, besides taking off your damage proc gear, is to make sure you cast the debuffs and procs in the right order.</p><p>If you cast Tyrranious Mind or Spell Curse first... Hostage and your debuffs will break the mez (as they are hostile spells) so hit those 2 very last cuz anything you cast after that is gonna proc damage and break your mez early.</p><p>And i must admit, i did like the power drain more for PVP, as killing a priest was a cake walk once you drained them of all power... But alas, PVE always wins and PVP'rs get the short end of the stick, since draining a PVE encounters power wasnt very usefull usually. Though power drains sorta dont make much difference now anyways when half the priests, and all the scouts and tanks auto attack for 3k+ at a time, so even with no power they can auto attack you to death in 10 seconds.</p><p>Stuns and Stifles and Dazes are very effective if no god spells are used, if they are, its usually goodbye to enchanters.</p><p>These are my Trade secrets for PVP, so enjoy them... as they are secret no more.</p>
Balrok
05-30-2009, 12:42 PM
<p>final video features a song from the matrix.</p><p>I read the first sentance of your post and hit reply. Coercer are ret@rdedly OP in PvP and PvE.... no joke, it's not even funny.</p><p>I'll say again, I would give anything to play the orignal coercer in PvP again. Even though he would get demolished by autoattack. I switched to illy before that got so out of wack.</p>
We_want_your_soul
06-06-2009, 02:01 PM
<p>Just an FYI, neither Psyche or Tashiana will break mezz even with Spell Curse/T Mind up.</p><p>Personally I've always thought it best to cast Tash just before you break mezz, as it means it's always up for your burn, and it means if the player doesn't die within a few seconds, it's on for a lot more of the fight.</p>
<p>I know it has been asked before, but could anyone who has the final video of Stormin Normin upload it again? Since the last upload it has been deleted again and I remember it was just a great video. Would be really nice to see it once more <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Thanks!</p>
sythys
07-07-2009, 02:00 PM
<p>So far I've read some pretty good info in this thread. I know some of it (a lot of it) is old but it was useful none the less. I do have some other questions though specifically regarding PvP:</p><p>1.) The STR AA line seems interesting but isn't it a little dangerous to be in melee range as a Coercer? I have to constantly CC scouts and tanks to keep them away from me. STR aa line then seems a little counter-intuitive even though it does have some nice abilities. </p><p>2.) I seem to get resisted a rediculous amount atm in PvP. Is this because I don't have all expert or adept spells? I'm only level 15 atm and I'm not sure if it is worth trying to upgrade the spells I currently have or just level past them?</p><p>3.) I kind of feel like a pet class, but with no pet most of the time. Should I always have a pet with me for pvp or is that mainly only useful for PvE? Seems like most pets at my same level break charm often enough that it would be more of a harm than help in pvp.</p>
MokiCh
07-08-2009, 03:50 AM
<p>So I finally got to 80, got my epic, and did some PvPing, so I once again feel like I can talk about this class without sounding like a [Removed for Content]. Anyway,</p><p>1) You don't want the STR AA line to melee. The two main draws in this tree are the interrupt ability, and the end line which lets you reflect a spell back at the person who cast it, both of which are useable outside melee range. You could make some good specs based on this, but I currently do not have any points in it. You get an interrupt on a very short recast from your Hemorrhage line, and while the reflect is nice, that's a lot of points to spend to get it. In my opinion there's other lines like AGI or INT where you can spend 24 points and get a lot more bang for your buck than in STR.</p><p>2) Resists will be the bane of your existance as an enchanter. Even at level 80 with all master spells, you will get resisted a fair amount. Upgrading your spells as high as you can will help a lot, but resists will always be a problem and you will spend a lot of time with your face in the dirt because that crucial mez or stun or stifle got resisted. If this causes you a lot of frustration you might want to roll something else while you're still low level and save yourself a lot of pain and misery.</p><p>3) You are a 'sort of pet class', for lack of a better term. It's been a long time since I've been in T2 but from what I remember, charming wasn't really worth it until level 20 because the charms break so often. Once you hit 20 though, invest in a master charm and learn where the good mobs to charm are (EQ2i still maintains a list I believe). A decent pet and a master charm will make your life much easier. However, barring a few high level instances (none of which I've been to yet so this is just hearsay), or for emergency CC when scrubs keep breaking your mez, charming is not something you want to do in a group. You will want those concentration slots to buff your group members.</p>
MokiCh
07-08-2009, 04:06 AM
<p>BTW someone above said to use Puppetmaster to proc Hostage, is that info outdated? I've been using it liberally but I can't seem to recall any point where the puppets triggered Hostage (or did much of anything at all for that matter). I was really looking forward to this spell so I could trigger all my reactives from range, but at the moment I'm slightly disappointed.</p>
Cloakentuna
07-09-2009, 11:02 AM
<p>Spring's post is a little bit wrong in a few ways, so let me revise it a bit.</p><p>1) Mez. Easy enough. If it gets resisted and people get close fear and then mez.</p><p>2) Reactives. Stack em up. Hostage -> Spell Curse -> Destructive Mind. If one in the line gets resisted, do not skip to the next one and go back as it will break mez early. </p><p>3) Debuffs. Obliterated Psyche and Tash. If you are running low on mez time just go for Tash.</p><p>4) This could go one of 2 ways. Either a) Move in close and break with a Shock Wave if you've got the gear or if the person yuo are fighting lacks the gear to wreck you. b) Root and break with a Daze and Stifle.</p><p>5) Send in the hounds...err puppets. Puppets WILL NOT attack unless the person is not mezzed. Let me say it again, puppets WILL NOT attack unless the person is not mezzed. </p><p>6) By this point the person is usually dead unless they have a good chunk of HP or gear. If they aren't dead yet just keep casting on them until they are. Make sure your reactives are maintained, but once your puppets die unless you have a pet, hostage is generally useless. If you're fighting a high DPS class and they get close on you, use Amnesia, nothing beats a 5 second force clear target.</p><p>If you're have resist issues, I'd recomend the spec that I picked up. I grab full int and agi with the rest of the points in wisdom down to the box which gives you subjugation and resistability/reuse on your mezes, which I have 8 points in. In the TSO tree I've got points in everything that gives health as well as points in the box that gives Sub and Disruption in I think its the chanter tree. Also have points in Amnesia in the chanter tree which gives resistability to it. DO NOT put points in the Coercer shadow tree Amnesia as it will clear all those debuffs and reactives that you just got done stacking on somebody.</p>
<p><cite>MokiChan wrote:</cite></p><blockquote><p>BTW someone above said to use Puppetmaster to proc Hostage, is that info outdated? I've been using it liberally but I can't seem to recall any point where the puppets triggered Hostage (or did much of anything at all for that matter). I was really looking forward to this spell so I could trigger all my reactives from range, but at the moment I'm slightly disappointed.</p></blockquote><p>works fine with hostage but not with spellbased reactive</p>
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