View Full Version : Wanita Artisian Satchel
Any chance we could ever get fuel marked as a "Tradeskill item" so we could put it in Wanita's Satchel? It would be handy to have everything in one bag...
Wandering_Free
11-03-2007, 06:18 PM
I agree, would be nice.
Zabom
11-03-2007, 07:43 PM
I would like to see sub-combines included in this as well. I am a jeweler and I often carry around rings that have not yet been imbued. That way if I run into somone who wants one, I can pop out my portable work bench and give them there prefered imbuement.
Domino
11-03-2007, 08:10 PM
<cite>Zabom wrote:</cite><blockquote>I would like to see sub-combines included in this as well. I am a jeweler and I often carry around rings that have not yet been imbued. That way if I run into somone who wants one, I can pop out my portable work bench and give them there prefered imbuement.</blockquote>The problem here is how our flags work. Anything flagged as a "harvested item" gets that nice little description text saying it's a harvested item that can be used in making level X to Y handcrafted products. The wantia satchels only hold things flagged "harvested item". Trying to do things like flag your rings to go into the satchel without getting "harvested item" prose would require either adding even more flags on items that will need maintaining (headache!) or code tying themselves in knots for something that's really not a necessity to anybody.Thus, while I understand how nice it would be for one bag to do everything ... it's not in my books as likely to happen. It's a harvesting bag, it holds harvests, and that's all it does. To paraphrase Freud, sometimes a bag is just a bag. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Calthine
11-03-2007, 08:49 PM
<cite>DominoDev wrote:</cite><blockquote><cite>Zabom wrote:</cite><blockquote>I would like to see sub-combines included in this as well. I am a jeweler and I often carry around rings that have not yet been imbued. That way if I run into somone who wants one, I can pop out my portable work bench and give them there prefered imbuement.</blockquote>The problem here is how our flags work. Anything flagged as a "harvested item" gets that nice little description text saying it's a harvested item that can be used in making level X to Y handcrafted products. The wantia satchels only hold things flagged "harvested item". Trying to do things like flag your rings to go into the satchel without getting "harvested item" prose would require either adding even more flags on items that will need maintaining (headache!) or code tying themselves in knots for something that's really not a necessity to anybody.Thus, while I understand how nice it would be for one bag to do everything ... it's not in my books as likely to happen. It's a harvesting bag, it holds harvests, and that's all it does. To paraphrase Freud, sometimes a bag is just a bag. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>Okay, so whom to we talk to about stuff that's NOT harvested and goes in the bag? There's a lot of random trash loot that falls in accidentally.
Zabom
11-03-2007, 09:06 PM
<cite>DominoDev wrote:</cite><blockquote>The problem here is how our flags work. Anything flagged as a "harvested item" gets that nice little description text saying it's a harvested item that can be used in making level X to Y handcrafted products. The wantia satchels only hold things flagged "harvested item". Trying to do things like flag your rings to go into the satchel without getting "harvested item" prose would require either adding even more flags on items that will need maintaining (headache!) or code tying themselves in knots for something that's really not a necessity to anybody.Thus, while I understand how nice it would be for one bag to do everything ... it's not in my books as likely to happen. It's a harvesting bag, it holds harvests, and that's all it does. To paraphrase Freud, sometimes a bag is just a bag. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>when you put it that way I guess i can't argue. But here is an idea. Since hitting lvl 70 gave us no new recipes or buffs how about awarding us a "crafters satchel" It could be maybe 36-40 slots for holding all crafting materials including transmuting and tinkering materials combustables and sub-combines......Or maybe that could be the award for hitting 80
Domino
11-03-2007, 09:10 PM
<cite>Calthine wrote:</cite><blockquote><cite></cite>Okay, so whom to we talk to about stuff that's NOT harvested and goes in the bag? There's a lot of random trash loot that falls in accidentally.</blockquote>Oh, probably /bug it and eventually it'll end up probably on my pile ... most likely there's something flagged wrong somewhere.Though it'd be nice if you could wait till after beta for those bugs, my pile is high enough already!! <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />
Syndic
11-03-2007, 10:22 PM
<p>I quite liked the extra stuff falling into the harvest satchel. Mainly becuase I have the bag equipped whether I'm harvesting or adventuring, but while adventuring it certainly filters out items I know I can just sell.</p><p>The only thing I would love to see included as Harvestables though is transmuted resources. As for the text tag that accompanies harvested items, it would fit in perfectly well becuase I get confused which frags/powders/manas etc are for which tier, an indicator would be most welcome. After all transmuted resources are like any other resource except how they are obtained.</p>
Calthine
11-03-2007, 10:23 PM
/bugs DominoNo, wait....
Ujina
11-04-2007, 07:28 AM
hmm what a good idea, a crafter quest with a bag for reward, a bag able to take harvest items AND fuel <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" />
SnoesieQ
11-04-2007, 09:11 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite></cite>Okay, so whom to we talk to about stuff that's NOT harvested and goes in the bag? There's a lot of random trash loot that falls in accidentally.</blockquote>Oh, probably /bug it and eventually it'll end up probably on my pile ... most likely there's something flagged wrong somewhere.Though it'd be nice if you could wait till after beta for those bugs, my pile is high enough already!! <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>The only thing I have noticed that ends up in my harvesting bag are things that I have been told used to be crafting materials - vials of blood, saliva and various bits of giants.</p><p>I vote keep them flagged as crafting resources and add novelty recipes as rewards for quests in the future. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /> </p><p>Personally I find it handy that they go in there and don't take up space in my normal bags... </p>
Vonotar
11-06-2007, 09:15 AM
<cite>SnoesieQ wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite></cite>Okay, so whom to we talk to about stuff that's NOT harvested and goes in the bag? There's a lot of random trash loot that falls in accidentally.</blockquote>Oh, probably /bug it and eventually it'll end up probably on my pile ... most likely there's something flagged wrong somewhere.Though it'd be nice if you could wait till after beta for those bugs, my pile is high enough already!! <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>The only thing I have noticed that ends up in my harvesting bag are things that I have been told used to be crafting materials - vials of blood, saliva and various bits of giants.</p><p>I vote keep them flagged as crafting resources and add novelty recipes as rewards for quests in the future. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /> </p><p>Personally I find it handy that they go in there and don't take up space in my normal bags... </p></blockquote>Yeah, I vote that reasons for using them are found as wellPersonally I think it would make more sense for meats from mob drops to be usable by provisioners, heck make the whole lot usable by provisioners and add a raft of special receipes to 'Advanced Provisioner' books.Yeah, I know we have the Provisioner Mastery books, but I think these are more in keeping with the Ancient Teachings type books and are not really meant as a substitute for proper 'Advanced Provisioner' books (in fact I think Domino confirmed as much when the books first came out).Using these mob drop items we could allow Provisioners to 'cook up' useful (and fun) food/drink that has special side-effects.Giant Pie that makes you bigger? Fairy Brew that makes you hover? all for a limited time period naturally.Or alternatively just regular food/drink with far extended duration, whatever the case I think it would be far better than trying to create new rares for provisioners or artificially trying to add the current rares into receipes (plus we'd have the whole rich v poor debate if better food/drink required rares).Naturally this is sometime to look at after RoK has arrived and any initial teething problems have been ironed out, *looks at Domino and winks*
greenmantle
11-06-2007, 07:28 PM
<cite>DominoDev wrote:</cite><blockquote><cite>Zabom wrote:</cite><blockquote>I would like to see sub-combines included in this as well. I am a jeweler and I often carry around rings that have not yet been imbued. That way if I run into somone who wants one, I can pop out my portable work bench and give them there prefered imbuement.</blockquote>The problem here is how our flags work. Anything flagged as a "harvested item" gets that nice little description text saying it's a harvested item that can be used in making level X to Y handcrafted products. The wantia satchels only hold things flagged "harvested item". Trying to do things like flag your rings to go into the satchel without getting "harvested item" prose would require either adding even more flags on items that will need maintaining (headache!) or code tying themselves in knots for something that's really not a necessity to anybody.Thus, while I understand how nice it would be for one bag to do everything ... it's not in my books as likely to happen. It's a harvesting bag, it holds harvests, and that's all it does. To paraphrase Freud, sometimes a bag is just a bag. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>The lateral approach would be to make fuel harvestable, coal could go in along with the loam and occasional metal. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />
Zabom
11-06-2007, 07:58 PM
<blockquote>The lateral approach would be to make fuel harvestable, coal could go in along with the loam and occasional metal. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Wow, now that is a great idea. It could solve the bush problem as well. Burn the darn things.
KerowynnKaotic
11-06-2007, 08:09 PM
<cite>Zabom wrote:</cite><blockquote><blockquote>The lateral approach would be to make fuel harvestable, coal could go in along with the loam and occasional metal. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Wow, now that is a great idea. It could solve the bush problem as well. Burn the darn things.</blockquote><p>"You have found a piece of coal! You have started a fire."</p><p>"You have been BURNED by a Burning Bush for 100 fire damage" </p><p>.... </p><p>Now, that would put the "risk" back into harvesting .. *snickers madly* .. </p>
Looker1010
11-06-2007, 08:27 PM
<p>Here's a really radical suggestion. Domino says it's too hard to code to add fuel to the Wantia bag, even though all sorts of items YOU CANNOT CRAFT WITH go the bag by default.</p><p>How about this as an alternative? You have to be at least a level 50 crafter to get the bag so let's make it a 36 slot bag with no restrictions other than it's no trade. Think of it as a reward for all that crafting we did. Let us put ANYTHING we want in the bag.</p><p>That's my 2cp for the day...</p>
janmystique
11-07-2007, 08:08 AM
<cite>greenmantle wrote:</cite><blockquote>The lateral approach would be to make fuel harvestable, coal could go in along with the loam and occasional metal. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Course, I wouldn't want to be getting in to the realms of fantasy here but, how about a coal mine? Complete with related lung illnesses if you fail to take your breathing apparatus of course. Or recipes for making candles etc? I can't see how to make mining coal the same sort of experience as making candles but then, that's not my job is it? I just come up with impossible ideas!
Terron
11-07-2007, 09:06 AM
What about having an NPC who pops if the proportion of bushes in a zone gets too high (>50%) and starts harvesting them until it drops to something more reasonable (<30%).
greenmantle
11-07-2007, 11:50 PM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><cite>Zabom wrote:</cite><blockquote><blockquote>The lateral approach would be to make fuel harvestable, coal could go in along with the loam and occasional metal. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Wow, now that is a great idea. It could solve the bush problem as well. Burn the darn things.</blockquote><p>"You have found a piece of coal! You have started a fire."</p><p>"You have been BURNED by a Burning Bush for 100 fire damage" </p><p>.... </p><p>Now, that would put the "risk" back into harvesting .. *snickers madly* .. </p></blockquote>Lol back to the old days of dying at the forge only now its the more embaresing death by shrubbery.
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