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View Full Version : SoE Please give 2handed weapon a buff.


MysticoN
11-01-2007, 07:56 PM
My bruiser realy like Bo staffs, they look great and makes it more fun killing stuff.. but when i use a 2handed weapon i nerf my self, since 1x 1h weapons wil give me more stats, more dmg and 2 procs. I cant talk about lvl 70 fable staffs, but please buff 2h weapons so we can use anything else then 1h.a simpel fix whould to make 2h have a dobbel proc. Anyone else agree on this?

Nathdorl
11-02-2007, 04:15 AM
its the same with every 2hander ingamedisregarding mages and priests, whenever a 2hander drops, you can instantly trash it because 1hander+shield or dualwield is ALWAYS betterid also say, T7 2handers need a buff of at least +20 damagerating

Killerbee3000
11-02-2007, 06:47 AM
<cite>Nathdorl wrote:</cite><blockquote>its the same with every 2hander ingame<b>disregarding mages and priests</b>, whenever a 2hander drops, you can instantly trash it because 1hander+shield or dualwield is ALWAYS betterid also say, T7 2handers need a buff of at least +20 damagerating</blockquote>that affects mage and priests too....

Kaycerzan
11-02-2007, 05:04 PM
Are we really back on this subject yet again? Yes. In terms of dps, statistics, augments, and just about every other category under the sun, 2h weapons are inferior to 1h/Shield or 1h/1h dual wield combinations.This is the way it always ends up. Why? Some say because 'dps' classes don't use big 2h weapons, so the dual wielding of smaller weapons <b>must</b> be allowed to out dps a 2h weapon. Toss in the idea that haste is capped at 100% (1/2 listed weapon speed) and that most decent damage 2hs are slowed to molasses to keep their dps down. Sprinkle on the old idea that 2hs are better dps than 1hs and therefore don't get the defenseive or statistical benefit of a 1h/1h or 1h/shield combination that is still somehow sitting in the cupboard, and what you have is the recipe that guides EQ2 today ~ 2h weapons that exist only so people can complain about how they always drop instead of significantly more desired armor and jewelry.

Mirander_1
11-02-2007, 05:23 PM
<cite>Nathdorl wrote:</cite><blockquote>its the same with every 2hander ingamedisregarding mages and priests, whenever a 2hander drops, you can instantly trash it because 1hander+shield or dualwield is ALWAYS betterid also say, T7 2handers need a buff of at least +20 damagerating</blockquote>Even with mages, the stats on a staff are typically not going to compare to a wand+symbol, so you do have to being willing to sacrifice some to use a 2hander.

Hardain
11-03-2007, 08:21 AM
2H'ers used to be good choice for those who could use them, but that was pre-KoS.

TheSpin
11-03-2007, 08:51 AM
<p>There's a post on the zerker forums talking about this and someone who actually played in the end game content has said that the newer top end 2 handers are starting to be weapons of choice for many players.</p><p>Low delay and time between swings in considered a good thing in terms of dps in this game.  Since two handers in EoF are more balanced, hopefully that means the RoK ones will also become a viable option for players.</p>

docpaulp
11-05-2007, 04:56 AM
<cite>TheSpin wrote:</cite><blockquote><p>There's a post on the zerker forums talking about this and someone who actually played in the end game content has said that the newer top end 2 handers are starting to be weapons of choice for many players.</p></blockquote>As long as the "top end" 2 handers are not only avatar drops that would be ok..right now there is about no brawler useable 2hander (apart from switching in for crane flock) worth mentioning.

ke'la
11-05-2007, 06:50 AM
<cite>docpaulpur wrote:</cite><blockquote><cite>TheSpin wrote:</cite><blockquote><p>There's a post on the zerker forums talking about this and someone who actually played in the end game content has said that the newer top end 2 handers are starting to be weapons of choice for many players.</p></blockquote>As long as the "top end" 2 handers are not only avatar drops that would be ok..right now there is about no brawler useable 2hander (apart from switching in for crane flock) worth mentioning.</blockquote><p>You should not need a 2hander for Crane Flock anymore.</p><p>As two the reason for the OPs post, the 2-hander animations, you can get the same animatons(as a Monk/Brawler) If you go with Fist Wraps or some other "invisable" fist weopon in your secondary slot and a Quarter Staff in Primary.</p><p>IMO, I think 2-handers should provide More DPS then Sword and Board, Less DPS then DWing 1 handers, BUT should have a Bucklers worth of Def built into them(giving Brawlers the equivalent of a Round Sheald of Def.), and have thier stats boosted to be comperable to not being able to have 2 iteams.</p>

TheSpin
11-05-2007, 06:56 AM
<cite>ke'la wrote:</cite><blockquote><cite>docpaulpur wrote:</cite><blockquote><cite>TheSpin wrote:</cite><blockquote><p>There's a post on the zerker forums talking about this and someone who actually played in the end game content has said that the newer top end 2 handers are starting to be weapons of choice for many players.</p></blockquote>As long as the "top end" 2 handers are not only avatar drops that would be ok..right now there is about no brawler useable 2hander (apart from switching in for crane flock) worth mentioning.</blockquote><p>You should not need a 2hander for Crane Flock anymore.</p><p>As two the reason for the OPs post, the 2-hander animations, you can get the same animatons(as a Monk/Brawler) If you go with Fist Wraps or some other "invisable" fist weopon in your secondary slot and a Quarter Staff in Primary.</p><p>IMO, I think 2-handers should provide More DPS then Sword and Board, Less DPS then DWing 1 handers, BUT should have a Bucklers worth of Def built into them(giving Brawlers the equivalent of a Round Sheald of Def.), and have thier stats boosted to be comperable to not being able to have 2 iteams.</p></blockquote><p>Adding a defense bonus to using two handers is an interesting idea.  It is a little known fact, however, that when this game was released brawlers did use shields and SoE eventually removed that requirement and just gave them the similar avoidence for free without the shield.</p><p>I think 2 handers should possibly give a damage bonus to combat arts, while dual wielding should give a slight increase to reuse time on combat arts.  I think that would be the best way to give people good reason to go for a 2 hander.</p>