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View Full Version : Review Avatars Position (pvp point of view)


Belgue
10-31-2007, 09:52 AM
<p>Do you wonder why some avatars will never be beaten in a pvp server? Or why some of the easiest avatar stay up for 3 days and depop? </p><p>The answer is not because its a pvp server, but the bad locations they have and make the pvp factor unstoppable/controversial. When someone can revive 200m away from the avatar, and run into the X4 still with immunity, and do whatever he wants before the opposite faction hit him, I will ask: where is the pvp factor on that beside the zerk hit and die?</p><p>Follow the list of the avatars and the suggestion:</p><p> <u><b>Echo's of Faydwer Contested's</b></u><u>Pumpkin Headed Horseman</u>(10) Perfect spot, the best contested to pvp and fight over.<u>Mayong Mistmoore</u>(9) Safest contested of all, once the raid is at him, it is almost an uncontested mob</p><p><u>Avatar of Valor</u>(2) What did you think when you place an Avatar in front of FP gates? You should just have put him inside East Freeport. CL is not the best place for an avatar, but still doable IF the avatar was further in.<u>Avatar of Flame</u>(5) He could be a bit more inside the zone. The portal gives immunity, and you can get very close to the raid with immunity.<u>Avatar of Tranquility</u>(0) [I cannot control my vocabulary] you thought when you place a revive point 100m from this avatar? Its just a rez fest, no pvp or skill. Take out that revive point or move the Avatar.<u>Avatar of Growth</u>(9) Very nice spot.<u>Avatar of War</u>(0) [I cannot control my vocabulary] is that catapult quest???? You get with 20s immunity into the raid. Take out the catapult teleport or move the Avatar.<u>Avatar of Fear</u>(9) Good spot<u>Avatar of Below</u>(6) Used to be a good spot, but now the griffin fly over it, quite silly to stop parachutes pvp.</p><p><u>Avatar of Mischief</u>(10) Perfect spot.<u>Avatar of Hate</u>(9) Good spot</p><p>It was said by the devs that Avatars will come back in RoK with new lvls, please review a few of this ideas as you are redoing them.</p>

Mildavyn
10-31-2007, 10:11 AM
<p>So what you're saying is... you can't kill the avatars where they are because it's a PvP server?</p><p>How many guilds on Nagafen could actually kill those Avatars anyway? I mean if they were completely left all by themselves for 2 hours. 2? 3?</p><p>Sounds like you want the loot handed to you.</p>

rvbarton
10-31-2007, 10:24 AM
<cite>Paikis@Venekor wrote:</cite><blockquote><p>So what you're saying is... you can't kill the avatars where they are because it's a PvP server?</p><p>How many guilds on Nagafen could actually kill those Avatars anyway? I mean if they were completely left all by themselves for 2 hours. 2? 3?</p><p>Sounds like you want the loot handed to you.</p></blockquote><p>and the replies are productive TOO!  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>---------------------------------------------------------------------------------------------------------------------</p><p>I can't really say whether I agree or disagree with the OP, but if his information is accurate about the Avatar placement, then it should warrant the topic of either avatar re-placement, or redefining the immunity system in PVP.</p>

Naglfar
10-31-2007, 10:29 AM
<p>I agree some locations could be changed.</p><p>The OP is not talking about putting them on empty zones, just a little bit far away from rez point, griffon paths and all who can lead to zerg fest.</p><p>I would add improve pvp rules during contested fight would help a lot too... </p>

Belgue
10-31-2007, 10:30 AM
<p>After posting this I realize that a few details/zone geography/revive points/mounts and griffins spots make a huge difference on a contested in a pvp server. Why PHH is the best fight ever in  Nagafen, that can drag over 60 players to that zone for 3 days? And why C.Mayong is so boring and nobody goes there to stop killing it? </p><p>So I will suggest a few guidelines to make pvp much funnier and enjoyable on contesteds:</p><p><b><u>1) Never ever let a player gets closer than 300m to the contested with immunity.</u> (Pay attention on revive/evac points, zone lines and instances, teleport quests)</b>Good examples: Mischief and PHH.  Bad Example: Tranquility and War.</p><p><b>2) Put the contested in an open area, where there are more than 1 way to the mob, so its much funnier to defend and attack from multiple ways.</b>Good example: PHH and Valor.  Bad example: Matron and Hate (tunnels ftl)</p><p><b>3) Make the mob <b>accessible </b>and fast to reach, not that you have to clear for 30min to get the mob</b>Good Example: All avatars   Bad Example: C.Mayong</p><p><b>4) Place the mob far from the cities.</b>Bad example: Valor</p><p><b>5) Pay attetion on griffin/horses paths to not pass over the contested.</b>Bad example: Below</p><p><b>6) Pay <b>attention </b>on the geography of the zone, its more fun trying to stop or be stopped while jumping on the walls</b>Good example: PHH, Flames, Groth (Walls ftw)</p>

Balrok
10-31-2007, 10:41 AM
<cite>Paikis@Venekor wrote:</cite><blockquote><p>So what you're saying is... you can't kill the avatars where they are because it's a PvP server?</p><p>How many guilds on Nagafen could actually kill those Avatars anyway? I mean if they were completely left all by themselves for 2 hours. 2? 3?</p><p>Sounds like you want the loot handed to you.</p></blockquote><p>Pakis my friend... You've been on Venekor too long. </p><p>Fact:All, with the exception of Mischief atm, would be killed by "some" guild(s) without PvP.  Check the Nagafen raid progression for a better understanding of who can and who can't.  For the most part, the only reason all haven't dropped is because of PvP (revivie, zerg) tactics.</p>

Dh
10-31-2007, 11:15 AM
<p>People reviving while their group members are still in combat is a HUGE problem no matter what you are trying to do. Maybe even add a 1-2 minute timer to revive after dieing in PVP combat. Maybe SOE will take 1 day out of the next few months and fix a few PVP points of this game.</p>

Eybietie
10-31-2007, 12:15 PM
op is right. for example commonlands - as a q there isn´t evena real place to fight grp vs grp without the possibilty of rez zergas there are revive points all arround cl.the best place would be where the orc towers are i think andstill it´s doable to rez zerg there.also - if a raid can charge another raid in immunityit´s a huge advantage. you can assign targetsan have the first strike while the other raid can´tdo anything.

Borias
11-02-2007, 11:56 AM
<cite>Paikis@Venekor wrote:</cite><blockquote><p>So what you're saying is... you can't kill the avatars where they are because it's a PvP server?</p><p>How many guilds on Nagafen could actually kill those Avatars anyway? I mean if they were completely left all by themselves for 2 hours. 2? 3?</p><p>Sounds like you want the loot handed to you.</p></blockquote><p>Some of the avatars might die if a couple guilds were left to their own time to learn.  But 99/100 times, just 1 group or 2 groups will screw up the rest of them on just one push.  When we kill PHH, we usually have an x2 or so 2 times per pull.  This is par for the course.  When we killed Growth, we had an x2 of Kraken come after us maybe 8 times?  But after we clear the pvp, there is always time to stabilize and continue.  And we also have the possibility of outside people for defense.</p><p>The problem is when you can rush the raiding party either from immunity, or drop onto them over and over from a griffon that paths right over the raid.  To be able to die, respawn, run up to the catapault/etc, and get into perfect position with immunity is pretty lame.  Pvp is fine.  But having to kill the same guys every minute that drop from immunity right at the tank does not make for good pvp.  It's just sad zerging.  Since players aren't collision objects, it really isn't that easy to keep even an x2 away from the main raid with an x3.  But how some of these mobs are, you can't even really bring outside people to help, because they never had a shot at blocking in the first place.</p><p>Once again, it isn't people fighting us when we kill them, it's the cheapness of being next to griffons, catapaults, rez spots, and anything else that grants immunity within running distance of the mob.  Fighting over a contested is cool.  Dealing with immune zerging is not.</p>

Brimestar
11-02-2007, 12:13 PM
Killing the avatars was never meant to be a walk in the park thou....Anytime Valor is up its great cos I have the possibility of PvP right outside my door <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />

Aeg
11-06-2007, 08:48 AM
<p>growth and hate are also easy to block. there is a respawn point right at the entrance to darklight woods now, you can make it to the avatar of hate with 10 seconds of immunity left. growth is more difficult as you dont have immunity, but you can zerg spawn at the gfay entrance and take the horse to the station, jump off on the road in front of growth and then run up to where it spawns.</p><p>a couple observations about contested on pvp -. it is almost impossible to get any avatar unless you have a massive block crew (which onyx does). this means the people who want to pvp and stop onyx from killing an avatar need to run by or kill the block crew in order to attack the raid, if anyone else tries an avatar, onyx has ample people online needed to block them at all times.</p><p>now also, onyx has not killed an avatar in a long time, at least a month or so. call it back luck or good blocking, the kraken has held onyx to only a couple avatars in the last 4 months with minimal effort. </p><p>if the kraken did indeed have the same numbers as onyx to do contested, neither guilds would get it regardless because of the pvp involved. either onyx gets contested completely free because we dont care if they get it or not, or nobody gets contested period.</p><p>the nature of contested pvp is that if you have guilds actively attempting to block, there is little to no chance a guild has at killing an avatar and few other contested.</p>

Tae
11-06-2007, 10:43 AM
Valor is definitely in a terrible place. It's too easy for a twink (who infest the commonlands) to come up and shoot you, putting you into PvP combat. And there's absolutely nothing you can do about it either.