View Full Version : T6 Carpenter - why so much metal
Maroger
10-30-2007, 04:42 PM
I just started T6 Carpenter recipes and I am finding that I am using more Adamantine than Rosewood. I thought I was a carpenter not a metalworker. What is up with these recipes?
SilkenKidden
10-30-2007, 05:24 PM
<cite>Maroger wrote:</cite><blockquote>I just started T6 Carpenter recipes and I am finding that I am using more Adamantine than Rosewood. I thought I was a carpenter not a metalworker. What is up with these recipes?</blockquote><p>I was disappointed with T6 carpenter recipes too. There aren't many very nice household items, except that spray of flowers, which makes us florists too<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>I like the Vale (level 22 I think) line of furniture that was added to game after I began carpentery. Looks like green velvet. Wouldn't it be ncie to have some higher level of these in prettier colors, specifically like the maroon/red that would match those lovely cedar chairs. Carpenters could certainly use some more recipes at the end of T6. Two new in the regular crafting book is simply not enough. </p>
Aeldritch
10-30-2007, 05:40 PM
I think you mean T7 <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> Yeah, you need lots of gems / soft metals and TONS of adamantine -- waay more than wood. And for rares, there are 3 Ebony recipes that are NOT vendor boxes (strongbox, wizard / warlock bookcase). All the other rare recipes are acrylia / moonstone / xegonite ... not that there are very many.Luckily in T7 I could just by the adamantine I needed and still profit doing the rush order writs.Ding 70 Carp. w00t!
SilkenKidden
10-30-2007, 05:49 PM
<cite>Aeldritch wrote:</cite><blockquote>I think you mean T7 <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />">...Ding 70 Carp. w00t!</blockquote><p>What, you mean this<b> is the 21st</b> century too? I was even mulling over what T it was when I answered the guy in the previous note, but I'll let <i>my bad</i> stay there<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>Congratulations on 70. The carpenter I'm leveling won't make that until there is a level 71 to aim for<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
Spangles
10-31-2007, 12:18 PM
The metal is for all those 6-inch nails used to stick the furniture together with <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> hehe
maiska
11-01-2007, 09:18 AM
I was disappointed too 'cause there are much more woods then ore in t7 zones <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />And hope that there will more nice furniture in RoK, 3-4 items per lvl is not enough.. for me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Domino
11-01-2007, 01:14 PM
<cite>Maroger wrote:</cite><blockquote>I just started T6 Carpenter recipes and I am finding that I am using more Adamantine than Rosewood. I thought I was a carpenter not a metalworker. What is up with these recipes?</blockquote>I couldn't tell you the original thinking, since it was Beghn who made those recipes, long before my time. I'd guess, however, it's because the general theme look of the KoS furniture did look metal. Especially for furniture, when you have a furniture item that looks like it's solid rock or metal, it seems silly to have the recipe use only wood and roots. Because the theme of KoS was very metal/stone looking, I'd guess Beghn felt it made more sense to have a heavier ore use. It IS a bit unfortunate from the harvesting point of view. I'm now trying to add a few more recipes to that level range that use a bit less ore. But, it does make sense to match the ingredients to the product where possible.Regarding the number of furniture recipes in RoK, I can't give out exact numbers at this point. However, I can explain that the reason carpenters have had fairly low numbers of new recipes with each new expansion is that the total file size of a new expansion is not infinite, it is limited in size. Of that size, new furniture graphics can only take up a certain amount of that space. And each new furniture graphic goes tend to add quite a bit size-wise. If I gave carpenters everything they'd like, we'd probably end up with a 3 day download or 27-DVD retail set! <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> So expect some more items per level than KoS, and I think that will include some quite nice ones that should be desirable in appearance, but keep in mind there are physical limits that will keep those numbers still on the lower side.
eqvach
11-01-2007, 01:16 PM
<p>Ditto woodworkers. I've been leveling up a WW, Armorer, and WS all at the same time. I have to enlist guildies to harvest ore for me! Of course, this problem devolves very quickly into several of the hot buttons of this forum (not enough ore, too much loam, cherry picking ore nodes, etc.).</p><p>/em hopes that this is addressed with (or soon after) Kunark</p>
Kordran
11-01-2007, 02:46 PM
<cite>eqvach wrote:</cite><blockquote>Ditto woodworkers. I've been leveling up a WW, Armorer, and WS all at the same time. I have to enlist guildies to harvest ore for me! Of course, this problem devolves very quickly into several of the hot buttons of this forum (not enough ore, too much loam, cherry picking ore nodes, etc.).</blockquote><p>Cherry picking isn't really an issue past T5 because of how nodes are placed, but good grief, the loams. They really, really need to separate those out into two different harvesting nodes. To make things worse, it seems that the chance for pulling more loam from a node is higher if your skill relative to that tier is lower. I've seen that pretty consistently through every tier as I've leveled up my crafter. Just enter a tier, and when I was done harvesting, I'd have twice the amount of loam than I did ore. When I moved on to the next tier, and would go back and harvest the previous tier, then it seemed to be much closer to a 1:1 ratio. If I harvest through a much lower tier, then I walk away with a lot more metal. I realize that's all anecdotal, and heck, it may just be a run of bad luck combined with a selective memory on my part. But I do know that harvesting enough ore is a major source of headaches for a lot of people and something that should be looked at.</p>
Maroger
11-01-2007, 03:06 PM
<cite>DominoDev wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote>I just started T6 Carpenter recipes and I am finding that I am using more Adamantine than Rosewood. I thought I was a carpenter not a metalworker. What is up with these recipes?</blockquote>I couldn't tell you the original thinking, since it was Beghn who made those recipes, long before my time. I'd guess, however, it's because the general theme look of the KoS furniture did look metal. Especially for furniture, when you have a furniture item that looks like it's solid rock or metal, it seems silly to have the recipe use only wood and roots. Because the theme of KoS was very metal/stone looking, I'd guess Beghn felt it made more sense to have a heavier ore use. It IS a bit unfortunate from the harvesting point of view. I'm now trying to add a few more recipes to that level range that use a bit less ore. But, it does make sense to match the ingredients to the product where possible.Regarding the number of furniture recipes in RoK, I can't give out exact numbers at this point. However, I can explain that the reason carpenters have had fairly low numbers of new recipes with each new expansion is that the total file size of a new expansion is not infinite, it is limited in size. Of that size, new furniture graphics can only take up a certain amount of that space. And each new furniture graphic goes tend to add quite a bit size-wise. If I gave carpenters everything they'd like, we'd probably end up with a 3 day download or 27-DVD retail set! <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> So expect some more items per level than KoS, and I think that will include some quite nice ones that should be desirable in appearance, but keep in mind there are physical limits that will keep those numbers still on the lower side. </blockquote><p>I don't mind the azurite and soft metal recipes but it is the heavy metals which are so much in deman by armorers. Thanks for looking at it. I find the need to use very little rosewood. But I do like the Azuite objects.</p><p>I wouldn't mind 27 DVDS for more recipe <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
DuskNightfall
11-01-2007, 04:25 PM
<p>Being a software developer myself, I understand distribution file size BUT.. </p><p>Being a carpenter and enjoying my craft, How does the thought of making more items patch only and optional. Much like the additional optional voice overs. Give all of those items a general object look like "a generic chair" but only show the special look if the user chooses to download the extra material. Hence giving carps the oportunity to make more cute objects without forcing distribution overload. </p><p> (edit)Potentially release the the extra stuff as recipies are created <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> slowly after release to ease download lag</p>
Jeger_Wulf
11-01-2007, 05:17 PM
/agree with DuskNightfall
Domino
11-01-2007, 06:51 PM
<cite>DuskNightfall wrote:</cite><blockquote><p>Being a software developer myself, I understand distribution file size BUT.. </p><p>Being a carpenter and enjoying my craft, How does the thought of making more items patch only and optional. Much like the additional optional voice overs. Give all of those items a general object look like "a generic chair" but only show the special look if the user chooses to download the extra material. Hence giving carps the oportunity to make more cute objects without forcing distribution overload. </p></blockquote>Interesting idea, but I think there would be an awful lot of complaints from house decorators who want their houses to look good to all visitors, not like a pile of generic chairs floating in random places. Enough people complain already that people can view them with (or without) SOGA models, I can see the same kind of complaints happening in this case (not that I have any idea if it would even be possible). Better I think to just slowly add more content for everyone over time, so everyone gets it together.
DuskNightfall
11-01-2007, 08:11 PM
<p>To the house decorator, it should not make a difference. They know how they would LIKE their house to look but if I as a visitor has a less powerful computer and would be overwhelmed by all the grovy graphics anyways. The simpler graphic of a "generic chair" might not overload my poor slow computer as much. The user chooses what they want to see or more so what their computer can handle. A million simple chairs is not a graphics bug its a choice. </p>
AratornCalahn
11-01-2007, 08:17 PM
Isn't it annoying how old technology and cheap skates keep holding back progress and the ability to have fun for everyone else. Lowest common denominator sucks.
zaneluke
11-02-2007, 08:08 AM
I like it the way it is.I would like to see some wicker stuff though , like peir one imports. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />Until i can be a "true" carpenter and make house for other players, its all fluff.
DuskNightfall
11-02-2007, 10:19 AM
<p>We all dont have money and beefy computers. I have to code business apps for LCD and it is the hazzard of the business. Personally I find you thumbing your nose at folx without power computers a bit elitist. And if you hadnt noticed, they did not code RoK for DX10 so it is coded for the capabilities of older computers. </p><p>Psst. After 3 years with an old computer that crashed from overheating alot, I got a new computer but only because i was forced to. </p>
Tokam
11-02-2007, 12:10 PM
<cite>AratornCalahn wrote:</cite><blockquote>Isn't it annoying how old technology and cheap skates keep holding back progress and the ability to have fun for everyone else. Lowest common denominator sucks.</blockquote><p>Your sig still makes me smile - AR anyone? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Lowest common denominatior here would be the woefull EQ2 graphics engine / resource utilisation. Still never mind, Orange Box is here and Crysis soon.</p>
Tokam
11-02-2007, 12:15 PM
<cite>DuskNightfall wrote:</cite><blockquote><p>We all dont have money and beefy computers. I have to code business apps for LCD and it is the hazzard of the business. Personally I find you thumbing your nose at folx without power computers a bit elitist. And if you hadnt noticed, they did not code RoK for DX10 so it is coded for the capabilities of older computers. </p><p>Psst. After 3 years with an old computer that crashed from overheating alot, I got a new computer but only because i was forced to. </p></blockquote><p>They coded it for netburst, then put their fingers in their ears and shut their eyes when the inevitable happened. DX10? Good grief the graphics engine still contains DX8 portions.</p><p>They coded for technology to develop left when it went right, they arent trying to allow older computers to run the game per se, they were just anticipating prcessors to develop down a high clock frequency, single core route. Whoops.</p>
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