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View Full Version : There is allot of Lore in this game, however


Siclone
10-30-2007, 11:20 AM
<p >I seen the video of the eq2 dev explaining RoK.<span>  </span>He went into the base story of the Sarnik and there is a reason for everything to be there and a why.<span>  </span>They follow the lore and story when they build an expansion, when you run into a temple there is a reason its there, its not just a random thing……which I find interest because..</p> <p > </p> <p >WHO WOULD KNOW!</p> <p > </p> <p >If I run into a temple in the middle of the forest I would like to know the story behind it</p> <p > </p> <p >95 percent of the players have no idea what the lore and history of Norath is, when you play the game, everything just seems random.<span>  </span>You make a toon go kill stuff and do quests.<span>  </span>The reason things are there and why is unknown to anyone but the devs.</p> <p > </p> <p >Why is there not a mechanism that explains the history and lore of each expansion the base story??<span>  </span>Either buy a booklet or by a website or some in game thing.<span>  </span></p> <p > </p> <p >I mean it seems rather pointless to be to develop all this in-depth stuff and keep It a secret.<span>  </span></p>

Killerbee3000
10-30-2007, 11:55 AM
reading the quest dialogs (most people prolly dont do that) actually is one of the best sources for lore. sure, there are some that give you no lore, but some give tons in returns.from the little info we have about rok it appears that soe will stay on that path, they stated that they will tell lots of lore through the noob quests in the new starter area.

Cusashorn
10-30-2007, 12:44 PM
<cite>Siclone wrote:</cite><blockquote><p>I seen the video of the eq2 dev explaining RoK.<span>  </span>He went into the base story of the Sarnik and there is a reason for everything to be there and a why.<span>  </span>They follow the lore and story when they build an expansion, when you run into a temple there is a reason its there, its not just a random thing……which I find interest because..</p><p>WHO WOULD KNOW!</p><p>If I run into a temple in the middle of the forest I would like to know the story behind it</p><p>95 percent of the players have no idea what the lore and history of Norath is, when you play the game, everything just seems random.<span>  </span>You make a toon go kill stuff and do quests.<span>  </span>The reason things are there and why is unknown to anyone but the devs.</p><p>Why is there not a mechanism that explains the history and lore of each expansion the base story??<span>  </span>Either buy a booklet or by a website or some in game thing.<span>  </span></p><p>I mean it seems rather pointless to be to develop all this in-depth stuff and keep It a secret.<span>  </span></p></blockquote><p>First off: Pay attention to quest dialogue. Thats where most of the lore comes from. If a quest doesn't elaborate on something, then it's not suppose to.</p><p>2nd: you can't expect a deep history of every little branch you step over when walking through a forest.</p><p>3rd: The developers can only do so much in so much Time. Vhalen is in charge of the history and lore behind the game. he can only work so hard.</p><p>4th (and this is a big issue with the whole Obelisk/Void/Shadowmen thing): If players were just given all the answers all at once, then there would be nothing further to anticipate.</p>

Siclone
10-30-2007, 02:29 PM
you know it takes very little effort to make a page on the forums or eq2 website that gives the base story about every expansion.The story is there....its all ready written,,,,just show everyone!...not the details just the general back ground.then when your running around doing a quest, you can see, ah yes I remember that part of the story and you will feel more involved. 

dragontamer619
10-30-2007, 03:38 PM
<p>There are sites out there that a have lot of lore from the game.  The book quests are all laid out there for you to read.</p><p>IMO, running around and talking to all the NPCS makes me feel involved.  After doing that, when I run across the Qeynos Claymore or the 'tree that peaks' in Antonica I do say "ahhhhh, that's why that's there."  Then I go kill gnolls and bears.  Or when I am rolling an alt and repeating the same quests I did with my main, I get the same, "golly gee, that's why Dancer's in 3 different zones" feeling.  </p><p>I refer back to websites to put all the lore in order.  Doing quests over the period of 4 months you tend to forget little things.  Or like completing Nek Castle back in the day and then finding the Idol of Everling.  I knew what it was about, but reading the lore on here and on other sites put it all together.</p>

troodon
10-30-2007, 04:38 PM
<cite>Siclone wrote:</cite><blockquote>then when your running around doing a quest, you can see, ah yes I remember that part of the story and you will feel more involved.  </blockquote>No

Siclone
10-30-2007, 06:05 PM
<cite>troodon wrote:</cite><blockquote><cite>Siclone wrote:</cite><blockquote>then when your running around doing a quest, you can see, ah yes I remember that part of the story and you will feel more involved.  </blockquote>No</blockquote>yes that answer has always been no.  Thats why very little care about the lore of the game.  Very few people even know there is lore and reasons for why things are.  shurgs what ever,,,,Personally I think the more people you get involved in the story behind the game the better for the game.  The more depth the game has with the general community.what does it hurt?  (and I dont expect a logical answer,,,mainly cause there is not one)To me its not a big deal, I not going to try to decode things from websites or try to figure out things from quests, if they dont want to openly share the background and the reasons things are as they are, fine, I will be like the rest of the 95 percent and just play the game go to the zones and care less.if it was not for watching that video that 99 percent of the people wont see, I would never know there was a reason and a lore behind sarnik, apparently this is the way they want it.  just seems a waste putting that effort into a story and not openly sharing it. 

Zarafein
10-30-2007, 06:37 PM
yes more rough informations about all zones would be nice and more when you get deeper, some alredy have that for example the boodstrutter guides.

Cusashorn
10-30-2007, 08:51 PM
There are other reasons besides indulging yourself in the history of the game that people enjoy playing this game for. Interacting with others and hanging out with friends and stuff is the main reason. If people want to become involved in the lore, then let them. That doesn't mean the game has to be specifically catered to we minority lore enthusiasts get everything we want. We shouldn't force ourselves on others.

Mary the Prophetess
10-30-2007, 08:52 PM
<p>Just a couple of observations.  </p><p>The vast majority of people who play MMOs, really are not roleplayers, and have no need or desire to become immersed in the history and lore of the millieu they play in.</p><p>Even among those who do enjoy some aspects of roleplay, familiarizing ones self on the minutae of the world, (*especially* a world that has a very deep and rich lore history), can be both daunting and time consuming.</p><p>Thies things I understand and accept.</p><p>However, there is a sizable minority of players who enjoy the game for these very reasons.  A player who takes the time and makes the effort to laboriously translate inscriptions, or follow the clues provided by NPCs, should be rewarded in some way as readily as someone who camps a boss MOB for a rare drop. (*shudders when he recalls the Stormfeather camp*).</p><p>It's simply a matter of taste.  Some peolpe like an intellectual challenge as much as others enjoy finding the perfect set of armor, weapons and spells to take down an Epic MOB solo.</p><p>What you may find tedious and annoying another will find stimulating and rewarding.  Different strokes as they say.</p><p>I applaud Vahlen and all the other lore masters in all the other games who try to add that depth of detail which make fantasy MMORPGs entertaining to we who love a good mystery.</p><p>/salute </p>

troodon
10-30-2007, 11:06 PM
<cite>Siclone wrote:</cite><blockquote>if it was not for watching that video that 99 percent of the people wont see, I would never know there was a reason and a lore behind sarnik, apparently this is the way they want it.  </blockquote>That's not how it is, and if you payed attention to the video you'd know that.  The story behind the Sarnak is revealed in their quest line, just like most of the lore in this game.  You see, you have to actually play the game to experience the majority of the lore; we try and fill in as much as possible on the forums for those who can't get to that lore, but the DEVs' job is to make a game not to make a web page for every chest and dead body we come across in Norrath.

Nocturnal Aby
10-31-2007, 03:14 AM
<p>This morning, I saw this post, and typed a response, then the computer I was at ate it when I hit submit, I was already late for work, so I just took off.  I'll try to assemble it to some degree, but bear in mind, much of what I had written before, has been restated.</p><p>First and foremost, this website, nor any other website, are the primary sources of lore.  That is what the game is for, and that is where you will find the majority of the lore.  Through the game, I learned about the Twins of Torment (Dymetreax and Byzola) back before they revamped FG.  I came here to learn MORE about them, was was generously rewarded for my efforts by Vhalen.  A lot of times, that is what will occur.  You'll get a snippet of the story, but not the whole, and to be perfectly honest, that is how most great stories are.   They are simply a small part of a greater story, leaving clues and insinuations upon the greater world.</p><p>That said, there is still a virtual cornicopia of lore available IN GAME!  Did you know that there's an NPC in each of the districts surrounding Freeport and Qeynos that will expound at length upon some tidbit of lore, ranging from the Bloodsabers, to the emergence of the Ratonga, to the transformation of the Erudites, to the use of magic in combat arts.  Also, there are at least 200 readable scripts in the game.  Some of these books end up being placable in your home, others are just part of a quest, and end up being thrown away, destroyed, or consumed by the quest.  Examples of these sorts of sources are the letter you need to gather for the Monk questlines on the Isle of Mara, the letters you get when doing the Oracle Robe HQ from the chest in FG, the book about the placement of the Ulteran Spires in your local library, the Fleshbound Tome you get that initiates the Nektropos Castle Access quest, The Trial of Kane Bayle that you can buy from your local library, and Life Among the Goblins, which is the trigger for the Goblin L&L quest.  I've counted two hundred DIFFERENT sources...and then I stopped, because I got tired of counting them all.  And those are just the written ones.  That's leaving out the lore given by NPCs such as the Keepers in the Living Tombs, the dialogue you get when completing quests, or simply just talking to NPCs.</p><p>I find the majority of people skip over the lore purely because that is not why the play the game.  In my very humble opinion, it's hard to play this game and not be bombarded by its lore.  I think it's more likely that people simply don't realise the depth in which they are swimming in it.  As mentioned before, how many people click through the dialogue so they can get to the next part of the quest?  Still others, I'm sure, simply think, "Nice story," and then move on with their playing experience without even giving it a second thought.</p><p>If you want more information about something, take the time to search the lore sites.  Most aren't designed to be confusing conveluted rantings.  In fact, the three I use have very, very little else in it outside direct transcripts of the books and dialogue found in game, on the official site, and if they were fortunate enough, an interview with one of the developers.  When they want to spout their theories, they usually come to this forum <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p>