View Full Version : so curious just how 'gimped' is our charmed pet?
Sunlei
10-29-2007, 02:25 AM
<p> I know soe changed charmed pets so they lose hit points and power. I can see when charm breaks they have half a bar of power and gain 200% more health. Plus I can see how fast they die in combat due to the insane health gimpies.</p><p>Has anyone possesed or seen by other means (parces of uncharmed vs charmed??) the actual stats that are gimped off of mobs when they are charmed? I mean stats like attack, strength, agility, dps hits, </p><p>Seems like the charmed mob gets given a negative 60 haste, negative strength, negative agility all the stats get a HUGE negative in adition to the lessor health and power.</p><p>I have to run with NO BUFFs to charm a pet and give it my 57 + dps and proc buff...there goes all my CON slots just to make the pet a little better.</p><p>Still its dps is so much worse than the uncharmed same mob. </p><p>oh well, I know thats the way soe developers like charm to be, they do not like charm, kiting those type of things in their EQ games.</p><p>was just wondering...just how gimped are the charmed pets these days? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
TheSpin
10-29-2007, 02:41 AM
<p>The main thing you need to know about charmed mobs is that while charmed they all become no-arrow mobs. So if you charm a ^^^ heroic it is no longer a ^^^ heroic, but a no-arrow mob for the duration of the charm.</p><p>The reason the mobs health jump up when the charm breaks is because the actual hp loss remains, but they get all the hp of being a ^^^ mob returned to them.</p><p> I have noticed that while the damage of a down arrow and a ^^^ while charmed is pretty much the same, a ^^^ mob does have more hp and will tank a bit better for you than a non heroic, but while it is charmed it is not considered heroic.</p>
Sunlei
10-29-2007, 02:58 AM
<p> Thanks, yes I know that and try to charm the biggest highest lvl ^^^ I can get my hands on. I just deal with the way charm will break constantly when the pet is orange. Yes that kind of pet is better against greens.</p><p>He still is gimped badly, I will like to know just how much stats are removed from charmed pets. These same developers(I'm pretty sure) did the charmed pets are gimped thing in the everquest 1 game years ago. It ruined charm forever and ever. </p><p>I just want to know now, if its really bad, I'll do the same thing I did with eq1...not play my enchanter ever again.</p><p>Its just not fun to me to have such a weakened pet. It's very annoying to me. And it's obivious to me that the gimping gets worse and worse the higher lvl my coercer gets.</p>
Obsidiann
10-29-2007, 04:04 AM
What are you expecting when you charm a mob? You want it tank for you? Want it to do loads of DPS so you don't have to do anything?You're not a summoner, you have to remember that. A charmed pet is an addition to your DPS, and NOT all of your DPS.It'd be very cool if our charmed pets were as powerful as they are when they're mobs, but that'd be very unfair.We have more variety than any other pet class. There are some mobs with high DPS, some with high HP, some who have special attacks vs. certain types of enemies, etc. Even a summoners pets aren't necessarily that versatile.
Rijacki
10-29-2007, 05:03 AM
There are times I feel I'm lucky I didn't start my coercer in the times of over-poweredness. I don't have the expectations of some here. I don't expect to solo named several levels higher than my coercer. But, I do very well chain pulling yellows up to 4 levels above my coercer, charming orange or even red pets, and finding pets that don't die at the drop of a hat. True, I don't attempt to solo heroic instances that are white or higher con -- I don't think a -solo- player should be able to (and when coercers could, they were -way- over-powered). On my coercer, I get edgy when I don't have yellow or orange targets and quests to take on when I was content to do white and blue of the same mobs and quests with my dirge. I didn't even need a master charm to get that (the first master charm I got is the level 61 dominate.. I didn't want to waste money on lower levels since I intended to get through them as fast as I could).I do, however, think 3 concentration is a bit much for charm (especially when other classes that can charm for an extended period of time don't have the same concentration -and- summoners don't either for their pet) and even for the illusionist pet, but I thought that before I ever started playing a coercer.My coercer just hit 64 with 89 achievements. I haven't started raiding with her, yet. But, she's the easiest and hardest to solo of any class I have thus far played. I've died more on her than any other character, but the deaths are way easier to shrug off and are more of a speed bump than a wall. Anyway.. kinda tired of hearing how broken it is or that an orange ^^^ is needed for green mobs *rolls her eyes*. Oh.. and I think I found my ideal pet and it sure isn't what's touted as -the- best by others here. For me it's a pet that lets me chain pull yellow 3-4 levels higher than my own until I run out of power or need to turn in quests, preferably one that heals itself so I don't even have to wait around for it to get health back or cycle pets.
<p>Well, one way to see how gimped it is is to watch it hit on mobs, then watch it hit on you =)</p><p>There's clearly some zones with better available pets than others, and that hurts our solo ability for those zones. </p><p>If you want the extra concentration slot, well, the +power/resists buff isn't that useful except against certain caster mobs, just use that. But sure a 2-slot charm would be very welcome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I did find a pet that nukes for 20k every 10 seconds or so, that was kinda cool, but it only works against some of the mobs in the zone and it's availability is limited in a certain way, so it's not much use beyond 'fun' value.</p>
standupwookie
10-29-2007, 01:43 PM
EQ2 was originally designed with the following philosophy: Let's figure out what classes should not be able to do before we figure out what they should be able to do.If you played the game when it was released, each class fell into this category and it was the very foundation that was supposed to make things equal for all classes. What SOE didn't realize is that people dont want to be equal. The old EQ had some powerhouse classes like the enchanter, original necro, druid, warrior tanks...they could pull off some amazing things that no other classes could do.When EQ2 got around into development all of that changed. Classes became pale imitations of their EQ2 counterparts, numbers and stats did not really matter, everyone had access to clicky items and illusions...it watered down the whole experience of being unique.Charm for the Coercer class was the big skill that they went into knowing they had to nerf, simply because it was really powerful in EQ1. Eventually they got it down to a science and could nerf things before they were even created! Charm is nothing like EQ1 charm, not even in the same ballpark. It has it's uses for soloing and the occasional crowd control, but within the mechanics of the AI and combat system it is pretty bland.There are tons of posts and ideas on how to make the Coercer class better, but this is the least played class for a reason. It is still fun, and charm is still good to use in certain situations...just try not to remember your EQ1 enchanter while you play EQ2.
ootpek
10-29-2007, 02:17 PM
Our pets are gimped? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />I know I know...there are many ways that our pets are lacking...or a lot of work you have to do to get your pet to do things some other classes can do easily. But there are ways you can have a pet do things for you that no other class might be able to do ever. Or...hell...if one pet can't do it...use two or three and get it done. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> One dies...mez and get another and throw it at it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> There is always a way.
MokiCh
10-30-2007, 03:37 AM
Charmed pets are not gimped because they lose HP and Power when they're charmed, and any comparison to EQ1 enchanters is pointless because this isn't EQ1. If you want to play an EQ1 enchanter, go play EQ1. I wouldn't call charmed pets gimped, precisely, but there are reasons a lot of people (including myself) complain about the Coercers charm spell:1) Because the quality of your charm spell (Adept 1, Adept 3, etc) affects only the spells and combat arts your pet uses, but not HP, Power, autoattack damage, and so on, that means that if your pet isn't a caster type mob, it sucks because most mobs very rarely use combat arts. You will get something that stands there and autoattacks the entire fight, probably doing less damage the whole fight than you could do with 2 or 3 spells. This means that your pool of mobs that will make at least halfway decent pets is already very limited. 2) Many of the mobs that are casters and would make decent pets are not charmable. The current charm mechanic wouldn't even be so bad if you could at least charm the mobs that do make decent pets. But most mobs that make good pets get changed to no charm fairly quickly, corpse candles being the notable exception in T7. In the lower tier you have Darkflight hags or Varsoon apprentices that are pretty good, but by and large the nice pets have been made uncharmable or simply removed from the game entirely.3) It uses up 3 concentration slots. This means that if you're in a group and you're running with a pet, nobody else gets buffs. And because the entire reason anyone would invite a Coercer into their group is because of the buffs we give, you will probably find yourself being asked to ditch the pet and give the scout your dps buff plzkthx. This means that charming has limited usefulness in soloing, where most of the time a pet is just a meatshield to trigger Auspex, and a liability in groups because you're wasting valuable concentration that could be used to give buffs to your groupmates on a pet that does mediocre dps and could very well wipe your group if it breaks at a bad moment. The fact that it uses up as much concentration as it does, the extremely unimpressive damage that 99% of all the charmable mobs in the game put out, the fact that it breaks on random occasions and even gets broken by your groupmates cure arcane spells, all make for a class defining ability that is at best a curiosity or a fun spell. Charm is something you screw around with while you're out soloing or farming, having 50 foot ratongas follow you around in sinking sands or something, but it is not a spell that any Coercer worth their salt would use in a normal group or raid situation because of how little you gain and how much you give up when you charm.
<p>While I think charm should be two conc slots rather than three, I do sometimes run with a pet in group and two 78% dps buffs running. Our power pool/resist buff is nice, as is our INT/AGI buff, but you can sometimes get a lot more group benefit from two well-placed dps buffs than running those two conc slot buffs. Don't view them as compulsory.</p><p>Of course the pet + two 78% dps buffs style depends on what pet you can get. And it's not all about pet nukes. Some zones have dirge pets that are quite handy for example.</p><p>While most of the time it makes sense to run with the 'normal' conc slot usage, don't be afraid to drop your two basic buffs and experiment.</p>
MokiCh
10-30-2007, 11:52 AM
On a PvP server, any buff that gives resists is compulsory unless you're running in an instance. But yes, I've dropped group buffs in favour of dps buffs as well, and the dirges in Unrest in particular have a really nice damage proc buff that your group can get if you charm it. But I stand by my statement that 99% of the time you're better off and do your group more good by not charming.The way I see it, the problem here is that this is supposed to be class defining. I rolled a Coercer on a PvP server because I like playing support classes, and I thought it would be really cool to charm stuff and have it fight for me and to be able to charm players, and I'd wager that most other people, PvP or PvE, rolled a Coercer over an Illusionist for similar reasons. So for an ability that is the main attraction for most people when they roll the class, charm needs a lot of work.
<p>Well, you can jump into the box you think SOE has created for you, or you can look wider. 99% is a higher number than I'd use <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I agree charm is a unique coercer ability (well, I think a couple of other classes get some very short-term charm), but I didn't roll a coercer for charm, I rolled it for group and raid utility. I liked the idea of crowd control and damage mitigation via stuns (most groups hate chanters that mes repeatedly) in groups, and the tools we have to help raids (hate manipulation, regen, thought snap, dps mods, manaward, etc).</p><p>I do like the chain-charm capability, which lets us get places other classes can't. Well, until I see a brawler train through those mobs in a fraction of the time I took and FD at the end <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>I don't ever expect us to be able to charm in raids. Though I hear Puppetmaster may be designed to make some RoK raids easier than without it. I have also heard some other classes have had concentration slot usage changed, so maybe we'll see something there too.</p><p>There are various things I think could be improved for coercers, but charm isn't top of that list for me. That said, I'm not a PVP coercer.</p>
Sunlei
11-13-2007, 10:35 AM
<p> Cool to see all the opinions, tips and advice, I appreciate that. My coercers now lvl 42, soon 43 though I have had combat experience off from lvl 15 hehe. All that lvling comes from the extra quest/disco. exp. I started my coercer well after the first year and a half of over powered coercer.</p><p>I know this is eq2 and not eq1, believe me, everytime I cast the 'aoe mez' i know its not eq1. It's very hard to forget something wonderfull.</p><p>Looking more at the 'adjustments' the dev. has made to the charm spell, I'll have to guess that powerpool is cut in half, health is reduced about half and stats removed totally from the charmed mobs. </p><p>yes, I think when a mob is charmed he looses ALL his stats, zero when charmed. Don't mind so much the halfing of its power/health....I think the nurfage of its stats is way to harsh.</p><p>Especially when such a gimped pet has the same 3 con requirment as the release date charmed pet. I'd like to have the developers either stop gimping the 'stats' so harshly OR remove the 3 con slots requirement. Leave the half health, half power! its the stats loss I feel is to much gimping.</p><p>not as bad as my troubador had with the charm nurf. Her charm went from a ~2 min charm down to a 8 second duration with a 48 second !! recast. </p><p>feel the charm nurf went way overboard across all classes. ok that's it...back to the game, after the expansion release. </p>
TheSpin
11-13-2007, 11:03 AM
From the complaints I hear about mob difficulty in RoK....I think coercers are back in business big time. They say everything is hittin harder than it should for the amount of level and hp it has. Sounds like your pets will be stronger and your charms in groups more important.
Sunlei
11-13-2007, 12:09 PM
<cite>TheSpin wrote:</cite><blockquote>From the complaints I hear about mob difficulty in RoK....I think coercers are back in business big time. They say everything is hittin harder than it should for the amount of level and hp it has. Sounds like your pets will be stronger and your charms in groups more important.</blockquote>hehe that will be cool! I've almost never got to use a charmed pet in group, never ever in a raid. All my con slots go to the groups buffage, we are loved in groups. Never can spare even the 3 con slots for a basic wimpie charmie fluffiedotz. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Lord Montague
11-13-2007, 05:38 PM
<cite>Sunlei wrote:</cite><blockquote><cite>TheSpin wrote:</cite><blockquote>From the complaints I hear about mob difficulty in RoK....I think coercers are back in business big time. They say everything is hittin harder than it should for the amount of level and hp it has. Sounds like your pets will be stronger and your charms in groups more important.</blockquote>hehe that will be cool! I've almost never got to use a charmed pet in group, never ever in a raid. All my con slots go to the groups buffage, we are loved in groups. Never can spare even the 3 con slots for a basic wimpie charmie fluffiedotz. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>I will still remain skeptical of the validity of using a charm pet in groups, however the useage of control spells to buy healers more time ...yes, I think that will become very important in RoK for certain.
Sunlei
11-13-2007, 10:53 PM
well you won't be able to whip out the charm spell for 'control in groups" because ALL the con slots are in use for buffs. charm takes 3 con spots.
Lord Montague
11-14-2007, 12:43 PM
<cite>Sunlei wrote:</cite><blockquote> well you won't be able to whip out the charm spell for 'control in groups" because ALL the con slots are in use for buffs. charm takes 3 con spots.</blockquote>When I say control spells, that's more general (i.e., stuns and mezzes). Using charm in such a manner is rather situational.
MokiCh
11-14-2007, 02:30 PM
<cite>TheSpin wrote:</cite><blockquote>From the complaints I hear about mob difficulty in RoK....I think coercers are back in business big time. They say everything is hittin harder than it should for the amount of level and hp it has. Sounds like your pets will be stronger and your charms in groups more important.</blockquote>From what little I've seen so far of RoK, mobs do hit harder than their level would suggest. Level 69 solo mobs were hitting my 70 Illusionist for 700-800 per hit on autoattack. If this translates similarly to group mobs, enchanters might finally be something more than a buff bot in groups again. But it's highly unlikely to make charming more viable in groups. Charm reduces a heroic mob down to a solo mob, so there goes all the extra damage its autoattack might have done, and when it breaks you get an extra heroic add that hits for a lot harder than heroic adds in T7 did.I'll wait and see what the mobs in RoK can do, and what the adventure areas and zones are going to be like, before making any blanket statements about if charm is becoming more or less useful. But if the mobs off the docks in Kylong Plains are any indication of the rest of the zones, I won't get my hopes up.
Graywindnz
11-14-2007, 09:17 PM
I'm gonna chime in here, was playing Rok last night with my coercer and have been doing well soloed 2 named a lvl 70 swashy could not do, and thery were lvl 73s. Yes the mobs in Rok hit harder but so do the charmed mobs, Also I will mention I was not using the “pet” as dps I was using it as a meat shield so that my reactives would trigger. Was a lot of fun.
Bärchi
11-15-2007, 12:49 PM
<cite>Seirrah@Antonia Bayle wrote:</cite><blockquote><cite>Sunlei wrote:</cite><blockquote><cite>TheSpin wrote:</cite><blockquote>From the complaints I hear about mob difficulty in RoK....I think coercers are back in business big time. They say everything is hittin harder than it should for the amount of level and hp it has. Sounds like your pets will be stronger and your charms in groups more important.</blockquote>hehe that will be cool! I've almost never got to use a charmed pet in group, never ever in a raid. All my con slots go to the groups buffage, we are loved in groups. Never can spare even the 3 con slots for a basic wimpie charmie fluffiedotz. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote>I will still remain skeptical of the validity of using a charm pet in groups, however the useage of control spells to buy healers more time ...yes, I think that will become very important in RoK for certain.</blockquote>Some GUs ago there was a change in the game mechanics, so charmed healer classes start to heal you an your groupmates, if their health drops below 50% (late, but good for spike damage). some pets have very nice group buffs (like the bards in the OoB) which brings much more damage and survibility to your group than buffing 3 members directly. If you see a pet with a good buff, then take it.even if your group lacks some damage, you can allways charm some mage class and add some more. We only boost the base autoattack damage, not the change of procs.BUT, if you realy want to charm in a group, you should be prepared for that. A3 or M1 charm (at least the level 47 ) backupgear with +subj, 5 aa points to charm.
madha
11-16-2007, 12:06 PM
I feal safe saying this in this forum casue devs dont read it. BUt i have noticed that our charmed pets can now acctualy hold there own against mobs even con to them. before ur chamred mob would get turned into a freakin waste of pixles, but now i can sick a chamred solo lvl 73 mob on a solo lvl 73 mob and my mob will win. And im not stunning or doing anything but harvesting. I do have the charmed pet dps buffed and the fights are very close, but at least they dont get spanked, havent tryed heroics yet since they all hiding in different zones. Btw all this observation was in KP, maybe they did balance the game finaly =).
Lord Montague
11-16-2007, 12:18 PM
<cite>Bärchi wrote:</cite><blockquote>some pets have very nice group buffs (like the bards in the OoB) which brings much more damage and survibility to your group than buffing 3 members directly.</blockquote>Charming a pet with a group buff gives the group its buff? I did not know that. Seems you learn something new everyday. Thank you.
<cite>Sunlei wrote:</cite><blockquote> well you won't be able to whip out the charm spell for 'control in groups" because ALL the con slots are in use for buffs. charm takes 3 con spots.</blockquote><p>But you don't have to run your power/resist buff, that's one free slot.</p><p>When I solo, I drop that buff and use hate and dps buffs on the pet, if its a melee one.</p>
Sunlei
11-21-2007, 05:08 PM
<cite>Jalfrezi@Splitpaw wrote:</cite><blockquote><cite>Sunlei wrote:</cite><blockquote> well you won't be able to whip out the charm spell for 'control in groups" because ALL the con slots are in use for buffs. charm takes 3 con spots.</blockquote><p>But you don't have to run your power/resist buff, that's one free slot.</p><p>When I solo, I drop that buff and use hate and dps buffs on the pet, if its a melee one.</p></blockquote><p> well yes me too, I don't use any buffs when I solo so all con slots are open. everything to the pet.</p><p>he was talking about in a group using our charm as a control spell in a group. When I'm in a group all my con slots are filled with the grouping buffs. There is no charm spell use wanted from me in groups. </p><p>(disclaimer.. in serious groups charm is not wanted. In many groups pu type many people don't even know what a coercer is..then i charm away and lol when they turn and wonder why they can't attack my pet...i say "it must be some monster bug! omg!" my heals don't work <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>you thing soe will take a bribe to drop the 3 con slots requirement from charm? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Krackus2k
12-05-2007, 02:54 PM
I know this is a little off topic but still based on the original post.If I can help it, I never charm ^^^'s. that just means they can usually 1 shot you when/if it breaks and you are not ready... but with that said, we must always be ready <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
EDofEDs
12-05-2007, 06:09 PM
I would love to see charm brought down to 1 con slot like the summoners. But honestly i don't see the devs doing anything to help us out anytime soon. It's pretty obvious we are not high priority since we are a low population class and we are tolerably un-broken when solo and grouped. We aren't perfect, we just haven't been shined up all pretty like yet, and there is no rush to do so.As far as our charm pets not keeping their arrows and loot damage/HP, well if they did they would be WAY overpowered. I mean a mage type heroic pet with all our control to back it up, and the fact that we do put out respectable damage ourselves... insanity. Now as far as risk vs reward when charming heroics, i think something needs to be done about that too. But it should not be something to boost the reward, it should be something to minimize the risk. Say something like a longer mez when the charm breaks for heroics (like 8s instead of 3). It wouldn't be a big change but it would give us a better chance of not being totally smeared by a heroic pet with a mistimed charm break.
Taharn
12-05-2007, 08:12 PM
I dont usually charm in groups because the risk outweighs the reward. Sure, it would probably make the instance faster, but all it takes is one mob that dispels or something (and they are out there now) to ruin all that extra speed you've gained. With 6 people in a group, and a coercer being one of them, it is very hard to put together a group that cant complete an instance.That being said.. I went into City of Mist and took a goblin shaman with me (solo mob) and people were amazed at it's power. It even pulled aggro once or twice cause the tank wasnt trying <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Ibunubi
12-05-2007, 08:41 PM
<cite>Vicante@Nagafen wrote:</cite><blockquote>I dont usually charm in groups because the risk outweighs the reward. Sure, it would probably make the instance faster, but all it takes is one mob that dispels or something (and they are out there now) to ruin all that extra speed you've gained. With 6 people in a group, and a coercer being one of them, it is very hard to put together a group that cant complete an instance.That being said.. I went into City of Mist and took a goblin shaman with me (solo mob) and people were amazed at it's power. It even pulled aggro once or twice cause the tank wasnt trying <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>I always charm a mob when I'm in a group for farming/questing. Keep it toggled to /pet melee and it's right up there in DPS. For soloing, my pet always does the hard work.</p><p>Next time you go to City of Mist... Grab a Torsis phantom.</p>
Taharn
12-06-2007, 09:41 AM
No point in grabbing a heroic mob when the solo mobs work just as well (mistgoblin shaman). And when I said while in groups, i meant instances more than overland groups.
Ibunubi
12-06-2007, 03:23 PM
<cite>Vicante@Nagafen wrote:</cite><blockquote>No point in grabbing a heroic mob when the solo mobs work just as well (mistgoblin shaman). And when I said while in groups, i meant instances more than overland groups.</blockquote>The only instance you can't keep a pet in is Maiden's Chamber, slack.
FininCuthalion
12-07-2007, 01:22 PM
<cite>TheSpin wrote:</cite><blockquote>From the complaints I hear about mob difficulty in RoK....I think coercers are back in business big time. They say everything is hittin harder than it should for the amount of level and hp it has. Sounds like your pets will be stronger and your charms in groups more important.</blockquote>Currently all (Outdoor-Solo) mobs in RoK hit you harder than they did in T7 or other expansions.This is a general fact, not a coercerer specific one, which I really like. Why? Because outdoor everything is mainly solo and quest content. Someone like me, who doesn't have much time to play can really enjoy this <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Based on the solo play focus - it's good that the mobs are a little bit harder - even for non solo classes, because a team of two is enough to beat everything (in level range), no matter which two classes team up. That's not a bad point, even for casual players.On the other side of course, this makes coercerer charm pets stronger, for sure. No longer solo-charmed-one-arrow pets beating on heroic mobs. Is a 1 on 1 situation. Based on you pet choice, this can be great in some areas and a lot of fun. I really hope this stays as it is.
Suelothvar
12-07-2007, 01:48 PM
Me look at charmed pets as a tool or crutch, not a must have.. If me can kill it on own, then me do so, but if it look bit hard or they in a group, then me charm to even up the odds..Me honestly fink this is what we were realy ment to be doing, not draging our new friends about all day.. Me leave that to our less able brothers the illusionist, me knows they not able to multi task like us, so they need perminent crutch..
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