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View Full Version : Level 19, Think i need to redo my AA points


Oizu
10-28-2007, 02:22 PM
Well im new to the game and upto now ive been spending my AA points randomly but tahts left me a bit lackluster in the leveling department, where is the best place(s) to put my AA points so i can level up as <b>easily</b> (that means if i could do it faster but would risk dying a lot no thanks)

Laediin
10-29-2007, 09:58 AM
<p>Personally, i think the biggest help you could get while soloing would be to go down the Int line to get infusion. Personally, i had gone down Wis to get Rebirth.  Rrebirth, which automatically resurrects you 5 seconds after you die is fantastic in groups. I've gone down and come back up to prevent what would have been a wipe. However, Rebirth in the solo setting was usually more of a curse than a blessing. If something kills you, and it doesn't path home right away, i'd pop up only to get killed again. Most deaths were a 2-for-1 deal. On a whim i decided to respect into Int to get the Stormcaller title. I got the infusion ability and what it does is this. Anytime you cast a beneficial spell(Heals, HoT, Group Versions of those, temporary buffs) while you are in combat, you will deal 150-260(your milage may vary) damage to an enemy in your area. At first i assumed this would just cause me to die ofton. However, i would always pull stuff away into a corner to beat on it and nuke it to death. So very rarely did anything ever wander into range to screw up my plan by getting hit by my infusion proccing. I have found that it adds enough DPS to make combat noticably shorter.</p><p> The good news about going for infusion is that along the way you get access to the increased spell crit ability, which you really should put 8 points into and use the Wolf form for an overall +35% Crit chance. That setup alone made most of the difference in terms of my survivability.</p><p>The next sort of thing you want to look at is your spell upgrades in the Fury tree. I don't remember when we get our second DoT, but its a good spell. I have points in both DoT enchancements so that they end quicker and have a shorter cast time. Putting points into the thunderbolt upgrade shortens its cast time and reuse timer. This allows me to be interrupted less and cast more spells in a shorter amount of time.</p><p> I haven't put enough points into my Fury tree to get the Vortex ability. I've heard it's amazing, but i'm a little timid about destroying my ability to heal myself. One day i shall have enough points for it and will play around to see how it is. </p><p>I hope any of this was helpful to you.</p>

Oizu
10-29-2007, 12:45 PM
it was thanks

Klon
10-30-2007, 07:05 AM
<cite>Lyrae@Guk wrote:</cite> <blockquote><p> I haven't put enough points into my Fury tree to get the Vortex ability. I've heard it's amazing, but i'm a little timid about destroying my ability to heal myself. One day i shall have enough points for it and will play around to see how it is. </p></blockquote><p>You actually don´t destroy you ability to heal yourself. </p><p>Start both Hots on You (team and target) and turn on Vortex. Both Hots will only tick for half the amount now, but you´ll do 40% more damage meanwhile. </p><p>If the mob really beats you down too far simly turn vortex off again (you don´t have to wait for the timer to expire) and have your full healing capabilities back <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

swift-fury
10-30-2007, 07:49 PM
<p>Energy Line under fury first..  Like night and day soloing!  </p><p> Faster casting faster recovery. Energy profile-- 5 in swarm spells, 5 in whirlwind spells, 5 in bolt spells, 5 in starburst, 1 in vortex.  Spells cast so fast and recover fast. less healing before stuff is dead.</p><p>next line I built was Int line all the way to infusion.</p>

Philoe
10-31-2007, 07:00 AM
<p>Agree with previous posters: </p><p>Go Energy line (and Int line if you`ve got the points to spare).</p><p>When i got 20 i respeced the fury tree and put 5 points in Peer.Predator. 55% runspeed , and 35% in (PvP-)fights, is truly amazing. Saving up 5 points now so ill be able to dump them in Strike of Thunder right away at lvl 23. </p><p>Aiming for 4484 in Int line (have 442 now), and as much as possible in Energy/Hindering with Vortex and Kudzu as endpoints. </p><p>Have fun</p>

RollerDog
11-06-2007, 01:39 PM
<p>I must disagree -- assuming you are mostly soloing, you should go down Animalism line in Fury tree. The end ability, Animal Form, is amazing for soloing. Get a fast one-hander and shield. Strength is your main attribute. You can solo yellow even cons easy peasy. For the one minute that it is active I usually run around trying to find stuff to kill. I usually kill 2-3 mobs while it is active. If there is nothing else to kill you can turn it off early. One minute and its ready again. As a bonus, your power will be topped off by the skill. You will never need to wait for power.</p><p>After getting Animal Form, go down Strength line. Unfortunately, the double hit bonus doesn't work in Animal Form but Natural Boon does. With 8 points, every 3rd successful melee attack will heal you. With 100 haste you have in Animal Form plus a fast weapon, you are proccing heals all the time. Plus two more melee attacks.</p><p>I only use my nukes and DOTs now while waiting for Animal Form timer (or to pull with).</p>

WasFycksir
11-07-2007, 12:04 PM
<p>Not sure if you are on PVP but if you are, I would recommend getting Energy Vortex.</p><p>You pop on Energy Vortex, hit as many damage spells as your opponent gives you time to do, disable EV pop a heal or two and then finish him off.  The spell(s) you drop on him will depend on your level of course.</p><p>Same strat will work for PVE too.</p><p>I have also toyed around with Animal Charm quite a bit.  Both on my now retired PVE lev 70 fury and my twinked lev 23 PVP fury.  I like pet classes so that is/was part of my decision too there.</p><p>But anyway, with enough points in Charm breaks are not common, you can use the pet to pull from areas that otherwise would take more clearing and depending on your level and the pet, the pet actually works out to be a pretty decent additional DOT.  So if you think that playstyle would be fun, that line may be worth a look for you too.</p>

TehDrunkenFury
11-12-2007, 03:17 PM
<cite>WasFycksir wrote:</cite><blockquote><p>You pop on Energy Vortex, hit as many damage spells as your opponent gives you time to do, disable EV pop a heal or two and then finish him off.  </p><p>and my twinked lev 23 PVP fury.  I like pet classes so that is/was part of my decision too there.</p></blockquote>re arranged that for emphasis. Don't listen to a twinks advice on what's going to work in PvP In the long run tbh. At 70 you're not going to finish anyone off after 1 vortex'd thunderbolt. Unless they're a bot.