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View Full Version : Did I miss the memo on Propagation?


itsmelen
10-25-2007, 07:45 AM
Hail all, I have a high level warlock who will begin part-time raiding in a couple levels. Everyone is so high on propagations, but I am just not getting it. The common theme in threads I read regarding this AA is that it will affect proc gear, but unless I am reading the spell description wrong it says plain as day that it does not affect proc gear, only spells. So, I read this as it will affect something like Conjuror's Brand, but not something like Grizzfazzle's walking stick. I don't have the AA and I don't raid currently, so maybe I'm mistaken. But I can't read this in any other way than it to say it only affects spells and not gear: <img src="http://img81.imageshack.us/img81/7315/eq2000383lq4.jpg" alt="" border="0" />

Frank Sojourner
10-25-2007, 11:27 AM
<p>The best response that I have heard to this is that "embedded" refers to adornments.  For proc gear the proc isn't considered "embedded" in the piece of gear, it is innate or part of the piece of gear.  So if you really look at the wording of the description, it is correct.  </p><p>To summarize:</p><p>Grizz's proc is considered innate to or a part of the equipment = Propagations adds to it's proc %</p><p>You stick a +dmg adornment on a weapon, it is embedded in the weapon = Propagation does not effect it's proc %  </p>

Formerly Bbert
10-25-2007, 01:07 PM
I'm not sure, but I think, if you check a combat log you will not see adornments that proc showing as a seperate entry.Items that have procs built into them however do show as the player casting a spell, so the mechanics of the game consider that as having been a cast and thus propagations will affect it

Gerra
10-25-2007, 01:44 PM
Yes it affects items. I have an item with a 5% chance to proc. With Propagation cast the description of the item changes to read 9%.

JamesRay
10-25-2007, 02:06 PM
<p>Signet of Light from Darkness (ring)</p><p>Proc chance 5% goes to 9% with propagations.Compare to Luck of the Dirge "20%" bonus increases that 5% to 6% (total of 10% when combined).</p><p>Enspelled vultak eye - procs 1.8x/min...with props + LOTD, doubles to 3.6x, so I think 1.8x = 5%.</p><p>And then of course the bonus to spells such as dark infestation (with LOTD + props hits 61% chance to proc broodlings).Oddly enough though my adornment that adds heat damage to my crushing weapon also appears to have increased its proc odds too.Overall very nice.</p>

knightofround
10-26-2007, 04:22 AM
The buff says does not effect procs "embedded on items".  IE, it doesn't make adornments proc any extra, but it does for regular item effects.

itsmelen
10-26-2007, 08:29 AM
If the buff was only meant to not affect adornments, couldn't Sony just have written, "does not effect adornments placed on items?" Seems that would be much less confusing. Ok, I can see the value if Prop will affect gear. Another question, will it affect things like azure winds, the debuff proc from Raiment of the Skywatcher? That would be nice if it did.

JamesRay
10-26-2007, 02:17 PM
Yes props should help the raiment proc more often.Don't have the game avail to say exactly how much improvement it makes though.

MrWolfie
11-29-2007, 11:20 AM
Propagation is great for breaking root.

BetaMaster
11-29-2007, 02:54 PM
<cite>MrWolfie wrote:</cite><blockquote>Propagation is great for breaking root.</blockquote><p>Very True... but it's also great for breakn 4kdps on singles</p><p> Top notch aa choice.</p>

BetaMaster
11-29-2007, 02:54 PM
<p>Sorry double post</p>

Supp
11-29-2007, 05:55 PM
<p>Dangit. I hate it when someone starts a thread on this. I mean, I can answer their question without giving away the farm!</p><p>But I suppose at this point, the devs would have to be we-todd-it to not know that props affects gear. I guess props must be a perk of the warlock class that is akin to the insane dps of the conjuror. Unintended, but it's not going away. Still though, I like to keep it on the downlow... shhhh!</p>

Burnout
11-30-2007, 08:55 AM
propagations buffs up everything that's a spell, so if it has a seperate name - it get's the buff. simpel way to check it.poisons for example have no name on the effect, they're not casted = no buffproc effects like on grizzy's say: ...casts effect xy on the mob ... = buffed by propagationso - as long the item effect/enhancement casts a named effect = buff