View Full Version : FAME
Siphar
10-24-2007, 10:51 AM
<ul><li>Keep titles</li><li>No fame loss on death</li><li>Fame decay based on time logged <i><b>in-game</b></i></li><li>OMG less (Olympic) runners, more pvp and consequently more fun!</li></ul><p><span style="font-size: x-large;">Make it so number 1!!</span></p>
<p>No fame loss = Good</p><p>Just make it so you get wayyyy less fame per kill.</p><p>Revive zerging still needs to be fixed as it completely ruins a fight even if you are not going to lose fame. The best fights are when one man is standing and his enemies or group members didn't zerg. This happens like once a month.</p><p>Fame decay is kind of pointless. Not against it but not with it. The gear you earn doesn't lose stats over time why should the title you earn?</p><p>Dhye</p>
Siphar
10-24-2007, 11:41 AM
<p>It has been documented over many previous threads heavily detailing the in's and out's of the fame decay idea. Most if not all agreed at least to some point.</p><p>The main point is that players will be encouraged to pvp for a title and not fear the loss, hence fighting more.</p><p>Skilled players will still be recognised, especially those that PvP on a regular basis! which is exactly how it should be.</p><p>The fame decay can slow down as you get into the higher ranks if necessary!</p><p>So there you go, the stale old title-system has been "owned", Let it revive as the new and improved (evolved pokemon style if you will) FAME-system..</p>
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