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View Full Version : Tradeskilling on an adventurer toon


Inphina
10-24-2007, 10:33 AM
I read some tradeskilling guides about how to make pristine with almost every try, and they recommended me to have as little power as possible.Well, I recently rolled a new character, a Warden, who, being a priest, will naturally have a lot of power. So is it really even possible to be a good tradeskiller on an adventuring toon (that needs a lot of power)? Or are they generally far inferior to those tradeskill alts that never see the daylight?I just want to be both a tradeskiller and an adventurer on the same character so that I can do whatever I feel like on the same character. It's a shame if it automatically means that I can't be as good as someone, who intentionally makes a character with as little wisdom as possible for a tradeskill alt.Ps. I'm a provisioner.

Edith
10-24-2007, 10:49 AM
Just get naked. Take off all your equipment and you will solve that problem.

Mattax
10-24-2007, 10:56 AM
<p>It is perfectly feasible to be a high level adventurer and craft sucessfully too. (70 fury/70sage)</p><p>The problem with having a high lev adv toon is the size of your power pool.</p><p>Your assumption is partially correct in that a high lev toon will never be able to churn out as many items per hour as a lev 2 adventurer, but by removing all power enhancing clothing drinking good drink and using power regen totems, it high adventure lev crafting is easily achievable without serious down time.</p><p>Most folk have adventurer/crafters....it's only if you are hardcore grinding that there is any real issue <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Karlen
10-24-2007, 11:22 AM
My woodworker just tries to avoid using the power-consuming tradeskill arts unless he has to.  Power totems help a lot as well.  I generally only use the power arts when they are in response to an event, or in combination with a response to an event (when you counter an event you will always "succeed" so I try to use three arts to get maximum benefit).

Mighty Melvor
10-24-2007, 12:04 PM
<cite>Ykiphia1 wrote:</cite><blockquote>Just get naked. Take off all your equipment and you will solve that problem.</blockquote>Also, remove all you +power/+wis buffs.  Wardens get a huge +wis buff that should be shut off while crafting.

Terron
10-24-2007, 12:04 PM
It is perfectly possible to craft and get pristine virtually everytime with a level 70 adventurer in full gear. It is a bit slower. When I want to be faster I equip as much power regen stuff as a I can, such as duel wielding prismatic and godking weapons.

Calthine
10-24-2007, 12:39 PM
It's simply a matter of power pool control.  From a min/max standpoint, it's more efficient to "craft nekkid" to minimize the size of your power pool while maximizing your power regen with totems, buffs, and equipment.But it's not necessary, by any means.  You can also control your power consumption while crafting <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />  There's more than one right way!

Illmarr
10-24-2007, 02:07 PM
<p>Elwhyan - I kept a Warden/Tailor with their tradeskill/adventure levels within a window of 10 at the most up to the 50s, when I held off adventuring but leveled to 70 as a Tailor. In all that leveling, maybe half the time I removed my Adventure chestpiece and put on a piece of fluff social equipment I'd made for r/p reasons, but never with the intent of making my power pool smaller. </p><p>I leveled  my g/f's Alchemist from the low 30s when her Templar adventure level went from mid-50s to mid 60s without changing out any gear to tradeskill. I had more trouble with her, and all Scholar professions, but that was not really due to power issues, but more baseline bad rolls for each cycle. I am cursed with bad RNG luck when working on any Scholar</p><p>It's perfectly viable to craft in your adventuring gear.  Maybe it's a little easier if you want to go to the trouble of unequipping it all, but I've never found the need on any of 6 different level 70 crafters and one 44 Armorer</p>

rumblepants
10-24-2007, 02:16 PM
<p>Right, higher your level the higher your power pool but let's not forget the better the items and drinks that give you out of combat regen. Basically all you need is to get your regen to be higher than the cost of your pwoer draining ability (which is only 2, 1 for progress and 1 for durability) and this can easily be done by totems + drink.</p>

Kellin
10-24-2007, 02:31 PM
<cite>Karlen@Befallen wrote:</cite><blockquote>My woodworker just tries to avoid using the power-consuming tradeskill arts unless he has to.  Power totems help a lot as well.  I generally only use the power arts when they are in response to an event, or in combination with a response to an event (when you counter an event you will always "succeed" so I try to use three arts to get maximum benefit).</blockquote><p>Lookie at this.  This is how you do it.  ^^^</p><p>Don't be limited by only your highest level tradeskill buffs.  Check and see which ones give the most benefit per tick.  The only buff I keep at highest level is one of the power ones, and it's plenty to keep my skills maxed.</p><p>Personally, on my carpenter and on my weaponsmith, I only use the power-consuming buffs when I need to boost durability or to counter an event.  I've gone through all my levels of buffs and found the ones that give the most bang for the buck (T3 and 4, I think, though I'd have to check).  Even using only 2 buffs per tick, I still can go through a rush order with 2 minutes to spare.</p><p>This way, I never have to bother with taking off buffs or gear.  My only worry when tradeskilling is <i>remembering to get the stuff out of the bank.  <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></i></p>

Asif
10-24-2007, 06:06 PM
<cite>Kellin wrote:</cite><blockquote><cite>Karlen@Befallen wrote:</cite><blockquote>My woodworker just tries to avoid using the power-consuming tradeskill arts unless he has to.  Power totems help a lot as well.  I generally only use the power arts when they are in response to an event, or in combination with a response to an event (when you counter an event you will always "succeed" so I try to use three arts to get maximum benefit).</blockquote><p>Lookie at this.  This is how you do it.  ^^^</p><p>Don't be limited by only your highest level tradeskill buffs.  Check and see which ones give the most benefit per tick.  The only buff I keep at highest level is one of the power ones, and it's plenty to keep my skills maxed.</p><p>Personally, on my carpenter and on my weaponsmith, I only use the power-consuming buffs when I need to boost durability or to counter an event.  I've gone through all my levels of buffs and found the ones that give the most bang for the buck (T3 and 4, I think, though I'd have to check).  Even using only 2 buffs per tick, I still can go through a rush order with 2 minutes to spare.</p><p>This way, I never have to bother with taking off buffs or gear.  My only worry when tradeskilling is <i>remembering to get the stuff out of the bank.  <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></i></p></blockquote>Thats BANG on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

nia
10-25-2007, 04:12 AM
<p>        "Just get naked. Take off all your equipment and you will solve that problem."</p><p>      I dont get the logic behind naked crafting....I have 3 70 crafters and have never had much trouble ever finishing writs, etc.....To me it seems more logical to have a greater power pool than a smaller one..... Just like Id rather have a large power pool when adventuring Id think that a large one while tradeskilling would be more effective also.....I mean if it costs me 800 power to use a counter wouldnt I rather have an 8K power pool than a 2k one? 2 counters and Id be OoP if naked while Id still have plenty of reserves fully geared........Not only that but you spare yourself the hassle of constantly taking on and off of clothing which Im sure would get old fast......</p>

Calthine
10-25-2007, 05:29 AM
<cite>niack wrote:</cite><blockquote><p>        "Just get naked. Take off all your equipment and you will solve that problem."</p><p>      I dont get the logic behind naked crafting....I have 3 70 crafters and have never had much trouble ever finishing writs, etc.....To me it seems more logical to have a greater power pool than a smaller one..... Just like Id rather have a large power pool when adventuring Id think that a large one while tradeskilling would be more effective also.....I mean if it costs me 800 power to use a counter wouldnt I rather have an 8K power pool than a 2k one? 2 counters and Id be OoP if naked while Id still have plenty of reserves fully geared........Not only that but you spare yourself the hassle of constantly taking on and off of clothing which Im sure would get old fast......</p></blockquote>Well, according to Domino at Fan Faire, from a min/max perspective it's more efficient.  The reason it works in crafting is because your power-consuming Arts use a <i>percentage</i> of your power pool, not a fixed number (to test this, take a high adventure level toon and examine any power using art, then strip and examine it again.  That 800 power art will not burn 800 when you're nekkid).  So having a smaller power pool (because you're nekkid) and maxing your power regen (which is a fixed number) can give you more power to workwith over the course of a crafting session.

Whysprr_Wyrd
10-25-2007, 09:06 AM
<p>A Warden may have some downtime if you power-craft, even when crafting naked and using drink + totems; I have almost none, but as a dirge I've got a potent power-regen buff.  </p><p>As another poster pointed out, the increase in your power-pool as you level adventurer is partially compensated by the better drink and totems you can use, and stuff like manastones you can get.  </p><p>You've probably read this, but the chance for shameless self-promostion doesn't come along that often, so I'll point out my near-comprehensive, only slightly dated, and rather peculiar guide to speed-crafting for those of us with Not a Moment To Lose, <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=349283" rel="nofollow" target="_blank">here</a>.  </p><p>Best, </p><p>Whysprr</p>

Effie
10-25-2007, 09:52 AM
<p><i>To me it seems more logical to have a greater power pool than a smaller one.....</i></p><p>Tradeskill <i>buff </i>power cost is percentage based.</p>

Jesdyr
10-25-2007, 10:57 AM
<cite>Asif wrote:</cite><blockquote><cite>Kellin wrote:</cite><blockquote><cite>Karlen@Befallen wrote:</cite><blockquote>My woodworker just tries to avoid using the power-consuming tradeskill arts unless he has to.  Power totems help a lot as well.  I generally only use the power arts when they are in response to an event, or in combination with a response to an event (when you counter an event you will always "succeed" so I try to use three arts to get maximum benefit).</blockquote><p>Lookie at this.  This is how you do it.  ^^^</p><p>Don't be limited by only your highest level tradeskill buffs.  Check and see which ones give the most benefit per tick.  The only buff I keep at highest level is one of the power ones, and it's plenty to keep my skills maxed.</p><p>Personally, on my carpenter and on my weaponsmith, I only use the power-consuming buffs when I need to boost durability or to counter an event.  I've gone through all my levels of buffs and found the ones that give the most bang for the buck (T3 and 4, I think, though I'd have to check).  Even using only 2 buffs per tick, I still can go through a rush order with 2 minutes to spare.</p><p>This way, I never have to bother with taking off buffs or gear.  My only worry when tradeskilling is <i>remembering to get the stuff out of the bank.  <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></i></p></blockquote>Thats BANG on <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Not really ..Yah .. you can craft this way .. but if you want to make the best use of what you have then you should be at 25% - 75% power at any given time during a rushorder. You should also finish each combine at around 50% of the Pristine line durability. I am not looking for 2 min left, I am looking for 3.5 - 4 min left on avg. I might not seem like it matters if you do a writ here and there, but sometimes when I get going I will hammer out ~20 rushorders at a time. At this point that 1.5 min a writ just saved me 30min <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Calthine
10-25-2007, 12:19 PM
<cite>Effie wrote:</cite><blockquote><p><i>To me it seems more logical to have a greater power pool than a smaller one.....</i></p><p>Tradeskill <i>buff </i>power cost is percentage based.</p></blockquote>Right.  So the bigger your power pool is the more that art's gonna cost you to use.

Calthine
10-25-2007, 12:20 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite></cite>Yah .. you can craft this way .. but if you want to make the best use of what you have then you should be at 25% - 75% power at any given time during a rushorder. You should also finish each combine at around 50% of the Pristine line durability. I am not looking for 2 min left, I am looking for 3.5 - 4 min left on avg. I might not seem like it matters if you do a writ here and there, but sometimes when I get going I will hammer out ~20 rushorders at a time. At this point that 1.5 min a writ just saved me 30min <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Okay, I'll bite.  Why should you always end at a certain percentage?  What advantage does it give you?

Jesdyr
10-25-2007, 12:35 PM
<cite>Calthine wrote:</cite><blockquote><cite>Jesdyr@Unrest wrote:</cite><blockquote><cite></cite>Yah .. you can craft this way .. but if you want to make the best use of what you have then you should be at 25% - 75% power at any given time during a rushorder. You should also finish each combine at around 50% of the Pristine line durability. I am not looking for 2 min left, I am looking for 3.5 - 4 min left on avg. I might not seem like it matters if you do a writ here and there, but sometimes when I get going I will hammer out ~20 rushorders at a time. At this point that 1.5 min a writ just saved me 30min <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Okay, I'll bite.  Why should you always end at a certain percentage?  What advantage does it give you? </blockquote>It is just less "waste".  for % of your power .. really you should always be under 100% to make sure you are always regenerating power so as not to waste regen. The reason I say 25 - 75% is you always want to be able to counter or recover from a bad streak. I normally stay between 25 - 50% unless it is the start or end of a rushorder. For % left on Durability .. this means less waste buffing durability (which means more time buffing progress). Dropping under 50% is just risky. Most of the time it isnt a problem but 1 critical failure at the end and you cannot recover the item. ** edit **I know that you know how to craft .. I just don't think you really min/max it or really care too. At least this is just the impression I get from you <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />   I try very hard to top my best times (not including rare events or "non-counter" crits because those are pure luck I once had over 5.5min left on a rushorder due to really good luck).

Calthine
10-25-2007, 12:49 PM
Nah, when I craft I just...  craft <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I usually have a minute or two left on the clock on rush orders.  As long as I'm not at risk for failing I don't get concerned.  I'm rarely as risk of losing a bar, and if I am there's always time to recover, even if I have to wait a tick for power 'cause I was button-happy.The min/max is just the answer to "Why crafting neekid has an advantage".  Its one right way.  The way you monitor your power for max regen is also one right way, I just never looked at it from that perspective.

NiamiDenMother
10-25-2007, 02:35 PM
My "main" is a 70 warlock, 70 tailor, 341 transmuter (!!)  I have never stripped off any of my gear when crafting on her, though once in a while I will manastone and the like between combines.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  I must admit that I also don't do rush orders on her, as she doesn't really need the extra faction and such, and I'd rather not burn through that many roots and leather just to grind status.  (She has just under 3 million unspent status).  My mystic/alchemist/tinker is also 70/70/286.My provisioner, however, is where I do rush orders, and she's a 70 provi, a 20-something guardian. She often crafts in a dress, but more because of looks than anything else.I've never really worried about naked crafting.  I'm just, um, thrifty, about using reaction arts that require power.  I rarely even remember to throw on my various pieces of power regen gear that is in my packs "just in case".Everyone's got different ways of approaching it, and there's no one "right" way.  You find what works for you, and you run with it.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Loranthala
10-25-2007, 03:16 PM
<p>Currently have 6 characters, all adventurers and tradeskillers to different degrees right now and i have yet to take off all gear to craft because of power problems.  Only one that comes close is my sage and that's my main, but being a conjuror I just hit manastone, pet spell, and shard in bewteen if I need it.  The inquisitor is setup in all str gear as opposed to wis gear so he can carry boxes... makes for a sucky healer I found out, lolz.</p><p>70 Conjuror - 70 Sage - 100 AA's - 360 Tinkerer70 Defiler - 70 Alchemist - 87 AA's- 0 70 Necromancer - 70 Carpenter - 31 AA's - 272 Transmuter 50 Guardian - 51 Jeweler - 39 AA's - 0 43 Dirge - 45 Weaponsmith - 25 AA's - 0 37 Inquisitor - 70 Provisioner - 21 AA's - 0 </p><p>ps. weaponsmith is by far the most boring out of my list... </p>

Whysprr_Wyrd
10-25-2007, 07:18 PM
<p>Re the last few posts -- you people are so darned <i>patient</i>.  I'd explode.  </p><p>Whysp</p><p>70 dirge/70 jeweler/349 transmuter</p>

NiamiDenMother
10-25-2007, 08:13 PM
<cite>Whysprr@Kithicor wrote:</cite><blockquote><p>Re the last few posts -- you people are so darned <i>patient</i>.  I'd explode.  </p><p>Whysp</p><p>70 dirge/70 jeweler/349 transmuter</p></blockquote>{eyes the sig}  349 transmuter and you think you're NOT patient?  {snickers}  I proudly admit to owning a straightjacket of tradeskilling!  (I only mentioned a small part of my alt-addiction, after all, and I have at least one of every tradeskill profession on my main server, plus another alt-army on Test, etc., etc.)

TaleraRis
10-25-2007, 10:00 PM
It's up to you how you want to craft. I never take my adventuring gear off. I do rush orders on all my 8 Tier 6+ crafters, 3 of which are 70 now, 2 still in the mid to late 60s and 3 still in the mid to late 50s, and none of them ever has a problem finishing with plenty of time to spare, even the weaponsmith. I, like others, watch my usage of the power consumption art, and I only use the tradeskill books needed for that specific tier of writ so I can be as efficient as possible in cranking them out. It's fast enough for me, considering all my crafters doing rush writs can level as efficiently as the sage can on first time pristines, so I'm happy.

Whysprr_Wyrd
10-25-2007, 11:30 PM
<cite>NiamiDenMother wrote:</cite><blockquote><cite>Whysprr@Kithicor wrote:</cite>{eyes the sig}  349 transmuter and you think you're NOT patient?  {snickers}  </blockquote><p>Nope.  There are many paths to 349 transmuter, some go through patience, of course, but mine just went through plain stupid bullheadedness.  </p><p>Best, </p><p>Whysp</p>

Inphina
10-26-2007, 09:42 AM
Thank you all for responding. After all, it appears to be but a detail: I don't really intend to become the best provisioner in the game anyway, otherwise I wouldn't have picked Wood Elf anyway! As long as all it affects is speed, it's fine.Thanks to appearance slots, I don't have to run around the instance naked either. =)

Tokam
10-26-2007, 09:55 AM
<p>I have 3 level 70 crafters, all adventure level 1 with a power pool of 17. Its really the only way that I enjoy crafting as its just so much faster than using a lvl 70 toon, without requiring any excess concentration.</p><p>Crafting on toka (70 necro / prov) is a bit more of a nightmare. She has a 3k power pool in the buff so the hotbar setup has to be correct but its still possible to do rush orders in under 4 mins.</p>

Jehannum
10-26-2007, 12:17 PM
<p>I saw something mentioned earlier and had thought this was phased out long ago (I've been absent so I haven't actually tested it) - didn't they prevent the Prismatics from stacking with Dark Fury/Second Life regen?</p><p>Tokamak - another advantage of crafting on a level 1 is the low price (or ease of acquisition) of effective power-regen drinks; with a 17 pool, 1/tick regen is equivalent to 200/tick on your main.  So it's not just faster, it's potentially much, much cheaper.</p>