View Full Version : Can someone explain exactly how to use Despelling Mist (DM)
sirmorte
10-23-2007, 11:23 AM
<p>Can someone explain how Despelling Mist works and how to use it?</p><p> Also,if you are the main tank in a group and see a group member being attacked due to drawing aggro, do you retarget the mob that is attacking the group member or stay with the one you have targeted for the group?</p>
Hamervelder
10-23-2007, 11:39 AM
I assume you're talking about Despoiling Mist. There really isn't much to it. Fire it off near the beginning of the fight, after you get agro. A portion of the encounter's physical mitigation is stripped, and you receive a certain amount for every creature affected. My standard lecture when tanking is this: If you get agro, come to me. Do not wander off. Do not run away. Come to me. If you get agro again, the healers are going to let you die, until you get it through your head not to get agro.
Hugsnkissums
10-23-2007, 02:13 PM
<p>As far as the aggro problem, I usually try to yank aggro back with either our encounter taunt, one of our many out of encounter AoE abilities, or Death March. If those fail, then I usually swap targets and pop rescue if needed or just burn down the mob. To be honest I've only got real issues getting back aggro if some sort of DPSing class goes all out and doesn't care how the group is set up...They wanna play how they wanna play and if that's the case, it's the individual making your job hard, not the class they play.</p>
Grimfort
10-24-2007, 06:35 AM
Dispoiling mist takes mitigation from all in an Aoe from that target, so firing at groups will give you the most mitigation boost
AziBam
10-24-2007, 09:45 AM
To the OP. Do you mean despoiling mist or do you mean Death March? Most of us refer to Death March with the acronym DM (per your parentheses in the subject). Despoiling mist....use early in fight either to pull with if safe or shortly after pull to debuff the mob and buff your own mitigation. Death March can (and should) be used as you noted. It is essentially a super buff of you and your group mates. Doing so generates a lot of hate with the mob. So yes, if you see a group mate with aggro you can cast DM (death march) and it would be darn unusual for aggro not to come back to you. Edit. Just wanted to add that Death March generally doesn't require a retarget. You can make your call on that based upon the situation. It will affect any mobs that are hitting someone in your group. Literally, since you just buffed the heck out of whomever the mob is attacking the mob gets [Removed for Content] at you for doing so. Final note. Despoiling mist is not something you'd want to use to try to generate hate. It's benefits in that regard are marginal at best and it casts slowly so whomever your trying to save would probably die in the meantime.
Dead Knight
10-24-2007, 09:49 AM
<cite>AziBam wrote:</cite><blockquote>To the OP. Do you mean despoiling mist or do you mean Death March? Most of us refer to Death March with the acronym DM (per your parentheses in the subject). Despoiling mist....use early in fight either to pull with if safe or shortly after pull to debuff the mob and buff your own mitigation. Death March can (and should) be used as you noted. It is essentially a super buff of you and your group mates. Doing so generates a lot of hate with the mob. So yes, if you see a group mate with aggro you can cast DM (death march) and it would be darn unusual for aggro not to come back to you. </blockquote>Keep in mind that the more people you have in group, the more aggro DM will generate.
Pitt Hammerfi
10-24-2007, 09:56 PM
<p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Harduc
10-25-2007, 05:02 AM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote>well, its pretty pointless for us you mean, it is still an ok debuff on the mobs, right? or does the reduced mit on the mob not do much either?
Hamervelder
10-25-2007, 07:13 AM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p></blockquote>The actual amount stripped is closer to 1500 per encounter member. You gain just over 200 per target. That works out to about 1.4% per target affected. With 8 encounter members, that's a whopping 12% extra mitigation. The spell does what it was designed to do, and it does well. I find your statement that mitigation means "absolutely nothing" to be absolutely nothing short of absurd. If that were the case, we could be running around in cloth armor, now, couldn't we?
Dead Knight
10-25-2007, 09:33 AM
<cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></p></blockquote>The actual amount stripped is closer to 1500 per encounter member. You gain just over 200 per target. That works out to about 1.4% per target affected. With 8 encounter members, that's a whopping 12% extra mitigation. The spell does what it was designed to do, and it does well. I find your statement that mitigation means "absolutely nothing" to be absolutely nothing short of absurd. If that were the case, we could be running around in cloth armor, now, couldn't we?</blockquote>Please do your homework before you throw random numbers around and act like you know more than most of the vets here. Mitigation is worthless. Why? Diminishing returns. Consider this, your average mitigation unbuffed if you're a raider will already be 4K. Now consider the fact that in a raid you will get mitigation buffs of 1k+. You are already deep into diminishing returns. After 3.5k there is absolutely NO point in buffing mitigation. That is why 90% of us tank in offensive stance, and why we can afford to swap out certain pieces for cloth or leather or whatever with better stats than plate. Avoidance + HP are key for tanking, mitigation is not. Therefore, Despoil is a waste of a spell. Why? There are several other classes in your raid that will be able to debuff the mob for MUCH more than that and will probably take it down to the point where Despoil wouldn't do a thing, not to mention it has a long casting time - that's time spent doing no DPS or auto attack, therefore gaining no aggro all for a useless skill? The only zone I even still use Despoil in is TTR.
Pitt Hammerfi
10-25-2007, 10:37 AM
<p>yeah ripzz is right, regardless if i got my figures wrong off the top of my head</p><p>its 1680 to target encounter and 336 returned per target - max 8 targets = 2688 max possible if it lands on all mobs (blue moon in a raid)</p><p>now when you mit is 4.5k self buffed - probably 5k- 5.5k max raid buffed if your MT, then the max mitt you will ever have is 7.6k, thats if 8 mobs are beating on you at once, lol and if they are raid mobs - it wouldnt matter if you had 20k mit</p><p>for solo or group, its not bad though - but yeah, just another semi useless raid spell</p><p>Depending on what your base mitigation is: </p><p>1.8k mitt will get ~37% damage absorb</p><p>3.1k will give ~49%</p><p>3.7 will give ~54.3%</p><p>4.8k mitt will yeild you ~60% mitigation</p><p>5.5k mitt will yeild you ~63.1% mit</p><p>7.3k mitt will yeild you ~69% mit</p><p>you can see the dimishing curve kicking in</p>
MaCloud1032
10-25-2007, 11:08 AM
I find the debuff portion of the spell the best part. The mid reduction in pvp is insain. Taking a clothy to 0 mit is a very good thing. But ya once ya hit the 58% mit anything after that is useless.
Hamervelder
10-25-2007, 05:20 PM
<cite>Dead Knight wrote:</cite><blockquote><cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></p></blockquote>The actual amount stripped is closer to 1500 per encounter member. You gain just over 200 per target. That works out to about 1.4% per target affected. With 8 encounter members, that's a whopping 12% extra mitigation. The spell does what it was designed to do, and it does well. I find your statement that mitigation means "absolutely nothing" to be absolutely nothing short of absurd. If that were the case, we could be running around in cloth armor, now, couldn't we?</blockquote>Please do your homework before you throw random numbers around and act like you know more than most of the vets here. Mitigation is worthless. Why? Diminishing returns. Consider this, your average mitigation unbuffed if you're a raider will already be 4K. Now consider the fact that in a raid you will get mitigation buffs of 1k+. You are already deep into diminishing returns. After 3.5k there is absolutely NO point in buffing mitigation. That is why 90% of us tank in offensive stance, and why we can afford to swap out certain pieces for cloth or leather or whatever with better stats than plate. Avoidance + HP are key for tanking, mitigation is not. Therefore, Despoil is a waste of a spell. Why? There are several other classes in your raid that will be able to debuff the mob for MUCH more than that and will probably take it down to the point where Despoil wouldn't do a thing, not to mention it has a long casting time - that's time spent doing no DPS or auto attack, therefore gaining no aggro all for a useless skill? The only zone I even still use Despoil in is TTR.</blockquote>Excuse me.First, I am not throwing around "random numbers." Would you like me to screenshot the numbers I quoted, from in-game? I'll be more than happy to do so. So you can leave your smart-mouthed comments for someone else.Second, I am just as qualified to discuss SK's as you or anyone else here. I've been sitting at 70 for a year and a half. I've done everything there is to do in this game. I'm as much a "vet" as you are, sir.Third, you are narrow-minded. This game is <i>much</i> bigger than raiding. I get so sick and tired of people limiting every question and every discussion to raiding. Further, if you'd do <i>your</i> homework, you'd know that epic mobs gain bonuses to hit, making avoidance much less useful. This is why avoidance tanks do not tank epic mobs for the most part. This has been stated over and over by the developers. Mitigation and HP are king for tanking. Period. Take care.
Dead Knight
10-25-2007, 07:30 PM
<cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>Dead Knight wrote:</cite><blockquote><cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></p></blockquote>The actual amount stripped is closer to 1500 per encounter member. You gain just over 200 per target. That works out to about 1.4% per target affected. With 8 encounter members, that's a whopping 12% extra mitigation. The spell does what it was designed to do, and it does well. I find your statement that mitigation means "absolutely nothing" to be absolutely nothing short of absurd. If that were the case, we could be running around in cloth armor, now, couldn't we?</blockquote>Please do your homework before you throw random numbers around and act like you know more than most of the vets here. Mitigation is worthless. Why? Diminishing returns. Consider this, your average mitigation unbuffed if you're a raider will already be 4K. Now consider the fact that in a raid you will get mitigation buffs of 1k+. You are already deep into diminishing returns. After 3.5k there is absolutely NO point in buffing mitigation. That is why 90% of us tank in offensive stance, and why we can afford to swap out certain pieces for cloth or leather or whatever with better stats than plate. Avoidance + HP are key for tanking, mitigation is not. Therefore, Despoil is a waste of a spell. Why? There are several other classes in your raid that will be able to debuff the mob for MUCH more than that and will probably take it down to the point where Despoil wouldn't do a thing, not to mention it has a long casting time - that's time spent doing no DPS or auto attack, therefore gaining no aggro all for a useless skill? The only zone I even still use Despoil in is TTR.</blockquote>Excuse me.First, I am not throwing around "random numbers." Would you like me to screenshot the numbers I quoted, from in-game? I'll be more than happy to do so. So you can leave your smart-mouthed comments for someone else.Second, I am just as qualified to discuss SK's as you or anyone else here. I've been sitting at 70 for a year and a half. I've done everything there is to do in this game. I'm as much a "vet" as you are, sir.Third, you are narrow-minded. This game is <i>much</i> bigger than raiding. I get so sick and tired of people limiting every question and every discussion to raiding. Further, if you'd do <i>your</i> homework, you'd know that epic mobs gain bonuses to hit, making avoidance much less useful. This is why avoidance tanks do not tank epic mobs for the most part. This has been stated over and over by the developers. Mitigation and HP are king for tanking. Period. Take care.</blockquote>Again, you're going off fact from numbers instead of what actually happens. Everything that you say SHOULD be right in theory, but it isn't. Fact is, Avoidance is better than Mitigation, period. If you used ACT you would know this. I'm not saying that your opinion is less valid, nor that your numbers are random, nor that you aren't a vet. I'm just saying that doing the math in EQ2 is pointless, because at the end of the day, game mechanics don't work as you'd expect them to. Who gives a [Removed for Content] what the devs have stated? Look at every single HC guild in EQ2, see what their MT's mit is. Why do you think tanks bother to wear the leather stoneskin boots? Mitigation was king in KoS, in EoF it is nothing, the sooner you learn that, the sooner you can be on the way to being a better SK.
Norrsken
10-25-2007, 07:40 PM
<cite>Dead Knight wrote:</cite><blockquote><cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>Dead Knight wrote:</cite><blockquote><cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling mist, siphons mitigation from a target encounter - 500 odd mitigation gets stripped from mob and cant remember the figure about 200 gets returned.</p><p>It's target encounter, they must be grouped</p><p>So if you have 8 mobs attacking you that are grouped - the maximum mitigation you can get is about 8 x 200 = 1600 odd mitigation (rough estimate cant be bothered looking it up)</p><p>When 1 of those creatures dies you will lose 200 mittigation, and keep losing mittigation as more mobs die.</p><p>It pretty pointless really since mittigation means absolutley nothing anymore - they should change it to 500 health per mob <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></p></blockquote>The actual amount stripped is closer to 1500 per encounter member. You gain just over 200 per target. That works out to about 1.4% per target affected. With 8 encounter members, that's a whopping 12% extra mitigation. The spell does what it was designed to do, and it does well. I find your statement that mitigation means "absolutely nothing" to be absolutely nothing short of absurd. If that were the case, we could be running around in cloth armor, now, couldn't we?</blockquote>Please do your homework before you throw random numbers around and act like you know more than most of the vets here. Mitigation is worthless. Why? Diminishing returns. Consider this, your average mitigation unbuffed if you're a raider will already be 4K. Now consider the fact that in a raid you will get mitigation buffs of 1k+. You are already deep into diminishing returns. After 3.5k there is absolutely NO point in buffing mitigation. That is why 90% of us tank in offensive stance, and why we can afford to swap out certain pieces for cloth or leather or whatever with better stats than plate. Avoidance + HP are key for tanking, mitigation is not. Therefore, Despoil is a waste of a spell. Why? There are several other classes in your raid that will be able to debuff the mob for MUCH more than that and will probably take it down to the point where Despoil wouldn't do a thing, not to mention it has a long casting time - that's time spent doing no DPS or auto attack, therefore gaining no aggro all for a useless skill? The only zone I even still use Despoil in is TTR.</blockquote>Excuse me.First, I am not throwing around "random numbers." Would you like me to screenshot the numbers I quoted, from in-game? I'll be more than happy to do so. So you can leave your smart-mouthed comments for someone else.Second, I am just as qualified to discuss SK's as you or anyone else here. I've been sitting at 70 for a year and a half. I've done everything there is to do in this game. I'm as much a "vet" as you are, sir.Third, you are narrow-minded. This game is <i>much</i> bigger than raiding. I get so sick and tired of people limiting every question and every discussion to raiding. Further, if you'd do <i>your</i> homework, you'd know that epic mobs gain bonuses to hit, making avoidance much less useful. This is why avoidance tanks do not tank epic mobs for the most part. This has been stated over and over by the developers. Mitigation and HP are king for tanking. Period. Take care.</blockquote>Again, you're going off fact from numbers instead of what actually happens. Everything that you say SHOULD be right in theory, but it isn't. Fact is, Avoidance is better than Mitigation, period. If you used ACT you would know this. I'm not saying that your opinion is less valid, nor that your numbers are random, nor that you aren't a vet. I'm just saying that doing the math in EQ2 is pointless, because at the end of the day, game mechanics don't work as you'd expect them to. Who gives a [I cannot control my vocabulary] what the devs have stated? Look at every single HC guild in EQ2, see what their MT's mit is. Why do you think tanks bother to wear the leather stoneskin boots? Mitigation was king in KoS, in EoF it is nothing, the sooner you learn that, the sooner you can be on the way to being a better SK.</blockquote>One point though, is that in pvp, it is good to clear the hurting point of the diminishing returns curve for mit as a tank. Because YOU will be the focus of those debuffs, and if you have a fwe thousand mit extra over 58%, those debuffs wont move your mit % much at all, but if you sit at exactly where the curve starts to hurt, the debuffs might very well strip you down to 20%ish mit. owie. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Coica
10-25-2007, 08:34 PM
mine does 1680 physical damage debuff... I notice that it does help. plus.. until you hit that point of "diminishing returns" it does make a big difference. a lot of little things add up. jeesh. lighten up francis.
joeygopher
10-26-2007, 07:51 PM
<p>and anyone asking about how this spell works is hardly at the point of being a raid MT sat at 4.5K unbuffed - so probably pretty pointless lecturing about diminishing returns. </p><p>i would suggest good tactics for using this spell is to save it for groups and named mobs. against single trash mobs, it's not worth the casting time and most likely you will lose aggro while you cast it. it will definitely help a legendary-geared tank when they decide to pull a whole room.</p><p>it will also help your scouts in your group to do some more damage.</p>
Beldin_
10-27-2007, 12:03 AM
<cite>joeygopher wrote:</cite><blockquote><p>and anyone asking about how this spell works is hardly at the point of being a raid MT sat at 4.5K unbuffed - so probably pretty pointless lecturing about diminishing returns. </p><p>i would suggest good tactics for using this spell is to save it for groups and named mobs. against single trash mobs, it's not worth the casting time and most likely you will lose aggro while you cast it. it will definitely help a legendary-geared tank when they decide to pull a whole room.</p><p>it will also help your scouts in your group to do some more damage.</p></blockquote><p>Bah .. everyone here is complaining that SKs are not used in raids, but at the same time alle people have forgotten how it is to do other things then raiding and run around without full fabled stuff.</p><p>Scouts in group ? We're in the mage group .. there is no scout .. or in the MT-group .. ok there is maybe a swash or assa for hate-buff.</p><p>Mitigation .. who cares if we are in the Mage-Group .. and who cares if we are MT and have 10k full buffed or whatever ..</p><p>Yeah ... i've heared these rumours about people running around in just mastercrafted .. but that are really not more then rumours .. they don't really exist <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.