View Full Version : New Class: Ninja Harvester
Odo-san
10-22-2007, 07:29 PM
<p>Wow, Harvesting has become so Cut-throat. I was just doing some adventuring in Sinking Sands and I was doing some harvesting as well. I was killing a group of orc's along a wall in order to harvest a ore-node. I almost killed the last dude when a 70 lvl toon unpronouncable name on a carpet and scarfed up that node that I was going to get after I cleared the way.</p><p>What the heck.. I can't even pronounce that carpet flying gal. I blew it off and went back to adventuring and harvesting then it happened again but this time another dude with another unpronouncable name came up and hooked up my node that I was clearing the way to harvest for myself.</p><p>By this time I had me second Mountain Dew so I was a little buzzed. But I figured that it wasn't worth the frustration to worry about these harvest-waves that strip the nodes clean. </p><p>I like playing and harvesting... this is fun for me to do this.. but I noticed when I came back to the home city and looked up a broker for some ore raws, I saw that guys name that was harvesting out in SS and he had over 500 of the ores I wanted to harvest but he was selling at 5s 16c each. Man-o-Man... shoot me now. </p><p>Oh well, I guess you have to be a Ninja Harvester in order to play this game wowsers.... I will continue to pluck a long and try gaining some ground in my crafting. The only thing that holds me back is the lack of harvesting nodes before the harvest-locusts strip the lands haha...</p><p>Enjoy.</p><p>odo</p>
Chakoty
10-23-2007, 12:33 AM
if it happens agian and there still around. Just do the good ol' boy or gal way and Lure crap load of mobs on them make sure you dont lock them and then while he's trying to kill them all off Steal his Nodes from under him. As the old saying goes. Fight fire with fire. But fight back a lil harder!
SnoesieQ
10-24-2007, 12:38 PM
<p>That could have been me on my warg. Where am I supposed to harvest then?</p><p>If someone is in an area when I go there to harvest, I go somewhere else or come back later. If I am harvesting and someone else shows up, I figure I have harvested for a period, time to let someone else have a go, and I also leave. I never cherry-pick (except sometimes bushes and nests when there are loads of them and I need things for my provisioner, at which point tbh I think I'm doing more of a cleanup other people can get the benefits from - Feerott is perfect for provisioning harvesting) But am I not supposed to harvest in SS because there are other people adventuring there?</p><p>Harvesting after t4 (post-harvesting-instances) is starting to be game breaking for me, as currently my main fun in the game comes from tradeskilling. But I really don't like having to compete with other people over nodes. </p><p>I would be so extremely grateful if they put harvestables in instances for all the tiers, because it STILL takes hours to harvest for a couple of TS levels. </p><p>I can't harvest elsewhere as my harvester is 65, so gets aggro except for in SS, and she is painfully slow to kill things, so mobs repop before I can harvest. If I could harvest while being attacked, I would suck it up, but I can't.</p><p>To my knowledge, there are only two main areas for harvesting ore/stone in SS (I have found stray nodes elsewhere but then you are sitting around waiting for them to repop), and each of those areas can only really support one harvester each. IMO that is really bad design. I mean, its not like it hurts the game world if no-one is harvesting there and the nodes are sitting. If people "over-harvest" prices will fall, again, not such a bad thing.</p><p>But my frustration isn't just about ore though, btw, although it is the hardest to get enough of. I don't like seeing other players as competition and have to fight or be frustrated over something as basic as harvesting. If I'm questing and someone else is after the same mobs, we will group. Maybe thats just the server I'm on, but people are pretty nice. But you can't be nice AND get your harvestables. You can try to out-harvest (which I just won't do if its obvious that they are also harvesting), or you can leave. You can't share. Would be nice if node spawns were more dynamic... they are on the newbie island, at least the stone/ore nodes at the waterfalls. The faster they are harvested, the more nodes will pop.</p>
Calthine
10-24-2007, 12:42 PM
What do you mean, "become"? since launch there have been people with no manners. But just because you're clearing your way to a node does not mean you have ownership of it. I have no idea what you're doing there as I go by harvesting - you could be grinding, or doing a quest, or killing time waiting for buddies. How am I supposed to know you're harvesting?Meanwhile, there are plenty of places to harvest T6 at 65! It just gets more risky as you level up, so be prepared for it.
Jesdyr
10-24-2007, 12:54 PM
<cite>SnoesieQ wrote:</cite><blockquote><p>Would be nice if node spawns were more dynamic... they are on the newbie island, at least the stone/ore nodes at the waterfalls. The faster they are harvested, the more nodes will pop.</p></blockquote>Huh ? Is this a qeynos thing? I know the Outpost of the Overlord the waterfall area has two spawn areas both consist of 2 stone and 2 ore that have a really fast respawn.
SnoesieQ
10-24-2007, 01:07 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>SnoesieQ wrote:</cite><blockquote><p>Would be nice if node spawns were more dynamic... they are on the newbie island, at least the stone/ore nodes at the waterfalls. The faster they are harvested, the more nodes will pop.</p></blockquote>Huh ? Is this a qeynos thing? I know the Outpost of the Overlord the waterfall area has two spawn areas both consist of 2 stone and 2 ore that have a really fast respawn. </blockquote>As it happens, it is on the evil island my little harvester for t1 is trapped. You have to harvest each node as fast as you can, and not run back and forth from one end to the other but stay at one waterfall. The fish nodes work the same way, but aren't connected to the ore/stone nodes. I'm always at the first waterfall... forget the name...
Peysel
10-24-2007, 01:08 PM
There are tons of nodes on the Outpost now, just like the Queens Colony. I had a temporary dirge on the outpost for a while just to farm the ore in the river near the treehouse until my tinker reached the next tier. There is a really fast repop on the ore/stones for both newbie isles now.I must admit it is extremely frustrating to be fighting for your life while standing on top of a node only to have someone else - typically of a much higher level - zoom in and harvest it. If there are so many places to harvest at these high levels (T6 & 7) why must they take the one I am literally sat on...go find a node that doesn't have a player sitting on it for goodness sakes <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Eueadan
10-24-2007, 01:47 PM
<cite>Calthine wrote:</cite><blockquote>But just because you're clearing your way to a node does not mean you have ownership of it. I have no idea what you're doing there as I go by harvesting - you could be grinding, or doing a quest, or killing time waiting for buddies. How am I supposed to know you're harvesting?</blockquote><p>While I agree that there is an occasional person who does this innocently, I don't think that is what the original poster meant... I don't think he is complaining about the situtation where you see a node 300m in the distance and are fighting your way to it...I think he is complaining about aggroing mobs that are basically sitting on the node, and having someone come by and snatch that node during the fight.</p><p>I harvest a truckload in dangerous areas. When I am clearing mobs to harvest a node, I make a point to stand ON TOP of the nodes so it is obvious what I am doing. Anyone who has harvested in an area for any period of time knows what the aggro mobs are, and where they are. IMO, when I am fighting something while harvesting, is is blatently obvious what I am doing. Sometimes, I even use a macro that says "Please, I am clearing these mobs to harvest the node..."</p><p>EVEN those efforts do not keep people from (IMO rudely) coming by and snatching the node I am trying to harvest...it happened to be 4-5 times last night. Those players took advantage of my efforts (the ninja wouldn't be able to even get to the node if not for the fact that I drew aggro), and I agree that many people are unfairly ninjaing nodes from others while fighting. The ninjas also tend to be the same people who cherry-pick, which also burns me because they run around and steal all the ore nodes (which I need most), while I raze everything else and spawn more ore nodes for them.</p><p>Glad to be a service, I guess...</p>
netglen
10-24-2007, 02:15 PM
The number one solution I found was to level up so everything become gray to you in the zone. Get yourself the right tools for the job which includes a fast horse/carpet and time reduction harvesting equipment. If the zone is busy with harvestors, either come back a different time or try a different zone.
zaneluke
10-24-2007, 02:38 PM
I agree it is rude...but.....not your node at all.Peoeple are buying the junk off the broker. So there is the demand.
Jesdyr
10-24-2007, 02:48 PM
<cite>Peysel@Runnyeye wrote:</cite><blockquote> If there are so many places to harvest at these high levels (T6 & 7) why must they take the one I am literally sat on...go find a node that doesn't have a player sitting on it for goodness sakes <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>These people are farming nodes for money .. If they can also limit the supply by taking up as many nodes as they can in the "common" area, then they can have an effect on the supply which keeps prices higher. This might end up as a small effect, but it is still there.
Motown
10-24-2007, 10:14 PM
Bah! I thought this was a proposal for a Ninja Harvester class which, if one were available, I'd roll up in a second.Forty percent "Running Scared" speed buff. stealth, feign death, evac, soothe with no combat arts at all. Able to wield nothing but a rolling pin or wooden spoon. Make it happen Sony! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />
TaleraRis
10-24-2007, 11:15 PM
<cite>zaneluke wrote:</cite><blockquote>Peoeple are buying the junk off the broker. So there is the demand. </blockquote>There's the demand because professional harvesters are making it impossible for the classes who need these materials to progress to actually be able to harvest them themselves. They have no choice but to go to the broker and pay out the nose for ore when the nodes are monopolized as they are, especially at the higher tiers.
Calthine
10-25-2007, 12:50 AM
<cite>Gwyneth@Najena wrote:</cite><blockquote><cite>zaneluke wrote:</cite><blockquote>Peoeple are buying the junk off the broker. So there is the demand. </blockquote>There's the demand because professional harvesters are making it impossible for the classes who need these materials to progress to actually be able to harvest them themselves. They have no choice but to go to the broker and pay out the nose for ore when the nodes are monopolized as they are, especially at the higher tiers. </blockquote>I cry bologna. There's plenty of harvesting out there, and the nodes are a constantly renewing resource. I've never been forced to buy because I couldn't find someplace to harvest.
TaleraRis
10-25-2007, 02:56 AM
<cite>Calthine wrote:</cite><blockquote><cite>Gwyneth@Najena wrote:</cite><blockquote><cite>zaneluke wrote:</cite><blockquote>Peoeple are buying the junk off the broker. So there is the demand. </blockquote>There's the demand because professional harvesters are making it impossible for the classes who need these materials to progress to actually be able to harvest them themselves. They have no choice but to go to the broker and pay out the nose for ore when the nodes are monopolized as they are, especially at the higher tiers. </blockquote>I cry bologna. There's plenty of harvesting out there, and the nodes are a constantly renewing resource. I've never been forced to buy because I couldn't find someplace to harvest.</blockquote>Haven't I also seen you say in the past that you harvest in off hours? I harvest in off hours as well and never am forced to buy materials, although I might when I just don't feel like harvesting and just want to pop in and do some tradeskilling. When I did harvest in more populated hours, I ran into exactly the problem I described. This was prior to EoF, which did open up some areas, but harvesting during more populated hours is definitely much more cut throat and nodes are more scarce even with the opportunity to go elsewhere, on my server at least.
Lodrelhai
10-25-2007, 03:24 AM
<cite>Gwyneth@Najena wrote:</cite><blockquote><cite></cite>I harvest in off hours as well and never am forced to buy materials, although I might when I just don't feel like harvesting and just want to pop in and do some tradeskilling. When I did harvest in more populated hours, I ran into exactly the problem I described. This was prior to EoF, which did open up some areas, but harvesting during more populated hours is definitely much more cut throat and nodes are more scarce even with the opportunity to go elsewhere, on my server at least. </blockquote>This is no different from adventurers camping quest mobs - particularly contested nameds - during populated hours. Even now, when people talk about how empty the servers are, I've never been after the caveroot horror without at least one other group coming down after it. And yes, while adventurers can group together so everyone can get the update, if you already have a full group after T'Saane and someone else shows up with a full group after T'Saane, we can't exactly do much to help each other.It would be nice, though, if harvesters could work together to increase yields. I'm harvesting wood and geodes on Fear-Tainted Isle, and someone else shows up also after those harvests. How about if we group and work the nodes together, we get higher odds of larger yields? For all the faults of Vanguard, they had this in-game and I enjoyed it a lot. Of course, they also had claims on harvest nodes - once someone started harvesting one, no one outside the group could harvest that node. I seem to remember someone saying once that nodes in EQ2 were multi-harvest specifically so multiple people could harvest one at the same time, but how many of us haven't gotten irked at some guy who rode up on his carpet and grabbed the last harvest off that ore node we were working?
Calthine
10-25-2007, 03:25 AM
Traditionally I'm an off-hours harvester, yeah, but before my second child was born and the last 6 weeks or so I've been all over the clock. Do I never have competition? Of course not. Part of the harvesting challenge is knowing lots of places to harvest, so if competition is thick I can move on. I rarely if ever see the kind of monopolization talked about in this thread. Either someone moves on, or competitors work something out. People who get outraged because they have to share, I just don't get that: nodes are constantly renewing, and there's more than one ore node in the world. And I sincerely don't think it's possible to monopolize an area, unless you're talking a very small area like <i>one</i> stretch of greenbelt on the beach in SS.
Yeah Ive had many many level 70s steal nodes that it was obvious that I was clearing to.....I mean when youre fighting a mob standing right on top of the node its pretty obvious you were going t ogather it and either had t okill the mob or it attacked you while you were gathering......This isnt just exclusive to EQ2 it is in all mmos I have played that have common resources.....The thing that bugs me is you'd think that someone who is that level would have some courtesy but more often than not they are the worst......Judging by their mounts Id say many of them already have hundreds of plat as it is so that little T4 node isnt gonna make or break them anyway.....
SnoesieQ
10-25-2007, 06:56 AM
<p>I understand peoples frustrations if someone harvests a node they are sitting on, personally I don't do that and I leave an area with nodes around them, figuring they won't be moving as fast and far as I can anyway. If they need it, I will heal them too. If I come back and see that they aren't harvesting, I will harvest things close to them as well though. However, there is no way that I or anyone else can know if you are adventuring or harvesting when you are killing mobs. Again, I'm only allowed to harvest if there are NO PEOPLE in the zone? </p><p>I'm also still waiting for info on where all these bountiful harvesting spots are. Up to t6, yes there are plenty of harvesting spots easy to find, and most of them can support multiple harvesters. At t6, I'm yet to find an area that can do that. A single harvester is about what any of those areas can support, and there really isn't many of them. And I'm even one of the lucky people who can harvest in the off-hours, if I had two-three hours to play each night I would be extremely annoyed at having to move around from place to place to even find nodes.</p><p>TBH, I don't care for this discussion at all, and I don't mean to offend anyone. But this seems to constantly constantly be an issue. Cherrypickers, high levels harvesting in lower areas, ore/loam ratio... Every week, a new thread or several.</p><p>But maybe that's the intention, that people should be annoyed at each other and bicker endlessly. Because that is how they designed it. If that was not the intention with the design, its about time they changed it.</p><p>I'm happy for the people who find fighting over nodes challenging and interesting. I just find it a chore, as do most people I know... I do know some who find it relaxing... and I know that's just one persons experience, but those people that I know are playing during the real off off-hours, like in the middle of the night and very early hours of the morning. (if prime-time is evening and off-hours are during morning and day)</p>
DizzyGee
10-25-2007, 08:22 AM
High-level cherry pickers stealing low-level nodes to get rich?! Dream on... More likely: They are harvesting to supply their tradeskiller alt #4, who has a mining skill of 5/250 - at least that is why I am there (my noobish alts don't realize how good they have it).As far as clearing mobs to get to a (one?) node, I have to agree with what has been said above: There is really no way for a third party to know why you are killing some mob - even if you happen to be close to or standing on some node. I rarely harvest while I am fighting and I assume others rarely do so either... other peoples' assumptions may vary.I also have to side with those who claim that this is not really - or rarely - a problem. There are nodes of all types all over the place and they are constantly respawning. There are even instanced zones up to at least T5 where you can go and enjoy harvesting all alone if you wish.And last, but not least, if someone is repeatedly doing the things the OP mentioned, and you feel somehow entitled to (non-lockable, i.e., contested) nodes, then there is always the possibility to /report and /petition said player and let the GMs be the judge, whereby I personally have never felt the need.
DizzyGee
10-25-2007, 08:30 AM
<cite>SnoesieQ wrote:</cite><blockquote><p>[...] </p><p>I'm also still waiting for info on where all these bountiful harvesting spots are. Up to t6, yes there are plenty of harvesting spots easy to find, and most of them can support multiple harvesters. At t6, I'm yet to find an area that can do that. A single harvester is about what any of those areas can support, and there really isn't many of them. And I'm even one of the lucky people who can harvest in the off-hours, if I had two-three hours to play each night I would be extremely annoyed at having to move around from place to place to even find nodes.</p>[...]</blockquote>I suppose you mean other areas besides ALL of Sinking Sands and Pillars of Flames, which are not exactly small zones... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
SnoesieQ
10-25-2007, 08:58 AM
<p>Edit: nvm.</p>
Sorin Spellcaster
10-25-2007, 11:49 AM
<p>I just wish you had the option of continuing to harvest or gather a shiney while being attacked.</p><p>The damage inflicted by a non heroic mob, in the time it takes to harvest isn't very much even for my wizard.</p>
Calthine
10-25-2007, 12:21 PM
<cite>SnoesieQ wrote:</cite><blockquote><p>I'm happy for the people who find fighting over nodes challenging and interesting. I just find it a chore, as do most people I know... I do know some who find it relaxing... and I know that's just one persons experience, but those people that I know are playing during the real off off-hours, like in the middle of the night and very early hours of the morning. (if prime-time is evening and off-hours are during morning and day)</p></blockquote>And my point is... there's no need to fight over 'em at all.
Loranthala
10-25-2007, 03:05 PM
<p>I fight over nodes but then again i'm an evil Conjuror that chases everyone off. For all of you crying about having to clear and not being able ot harvest in combat just play a better class suited for your needs. Any pet class would work for harvesting in combat, I have both a Conjuror and a Necromancer and all you have to have is a tank pet out and if mob hit syou the pet takes the mob off of you and you can continue to harvest. I've even done it on my Defiler since she has a dog. Then again i've been doing that since T5 on my conjuror ><</p><p>Lot of the nodes you need in T7(Bonemire) are by the writ mobs so might as well do some writs at the same time.</p><p>Nodes are Contested either Kill faster or get better tools to combat the other harvesters, or if you are on Unrest I'm for hire, kill everything until its dead from it!</p>
greenmantle
10-25-2007, 11:41 PM
<cite>Sorin Spellcaster wrote:</cite><blockquote><p>I just wish you had the option of continuing to harvest or gather a shiney while being attacked.</p><p>The damage inflicted by a non heroic mob, in the time it takes to harvest isn't very much even for my wizard.</p></blockquote>Beauty of a necro seending rex off to fight the mob while grabing the glowie <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
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