View Full Version : S/S or two hander for warden?
Chuluinn
10-22-2007, 11:41 AM
Heading says it all. I would be grateful for your thoughts on this. Thank you.
If you are lvl 70, get yourself the Buckler of Blight (shield from Blight) and a 1 handed hammer. I hava fabled 1 hander/buckler of blight, and a 2 handed fabled hammer, and I hardly use the 2 hander.If you are not lvl 70 and group mostly go symbol in off hand.If you solo try to find a shield with WIS on it.I hope this helps.Parmasniper (70 Warden)
Chuluinn
10-22-2007, 12:32 PM
It does, thank you. Just to clarify, I am lvl 15 and on a pvp server and will be soloing mostly. It would appear you are recommending shield with whatever decent weapon I can get?
Yes.I do not PVP, but for solo any kind of combat a shield that has WIS on it will be your best friend, as we can only wear leather <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Chuluinn
10-22-2007, 12:42 PM
Thank you Parmasniper, you have been really helpful and I am really grateful. Cheers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.
No problem, and good hunting
xandez
10-22-2007, 02:17 PM
<p>I'd still say 2-hander ftw!</p><p>Use BSMaul myself and while its slow, i still like it very much. Its kinda appealing to hit over 1k with your autoattack <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />But, i dont have access to fabled items anyway, so... maybe a good 1 hander with nice shield would be ok. Then again, my avoidance only goes up for 5-7% when switching from 2h to shield (iirc). For me, that isnt enuff to compensate for the dps loss (mostly solo / small grp).</p><p>++Xan</p>
Arielle Nightshade
10-22-2007, 02:17 PM
<cite>ParmaSniper wrote:</cite><blockquote>Yes.I do not PVP, but for solo any kind of combat a shield that has WIS on it will be your best friend, as we can only wear leather <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Agree...on a PvP server, even if you are CA spec'd use these slots for stats (WIS if you are heal/nuke spec'd, STR/STA if you are melee spec'd)...at your level. As you get higher, you can get fancier with what you equip, but for now, a nice 1H crushing which you switch out with a 1H slashing (to keep your skillups current) and the best buckler you can get - are definitely your friends.</p><p>GL little wolf cub on the pvp server!! Tear 'em up! If you are on Venekor, send me a PM. I have a 70 tailor and woodworker there, I can hook you up with stuphs.</p>
Effie
10-22-2007, 04:41 PM
<p>Big, slow 2-handers are great fun for seeing four digit hits, but I personally prefer a 1h/shield setup.</p><p>In tiers 4-6, it's pretty easy to find fabled 2-handers.. fables 1h crushing weaps are also pretty common.... but it's [Removed for Content] near impossible to find a decent 1h slash. When leveling up, just use the best weapon you can get for a reasonable price.</p>
Brangaine
10-23-2007, 03:36 AM
Im a melee Warden with 8 points in the Natural Boon AA. This means that I have 32% chance to heal my team mates for 207hp each hit. Now if I use a fast attack weapon with 1.6 attack speed this helps alot. I never heal myself anymore <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> 1 handed crush ftw!
Effie
10-23-2007, 03:12 PM
<cite>Brangaine wrote:</cite><blockquote>Im a melee Warden with 8 points in the Natural Boon AA. This means that I have 32% chance to heal my team mates for 207hp each hit. Now if I use a fast attack weapon with 1.6 attack speed this helps alot. I never heal myself anymore <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> 1 handed crush ftw!</blockquote><p>Natural Boon proc rate is normalised to a 3.0 delay weapon.</p><p>In other words... a 7.0 delay 2 hander will proc Natural Boon the same number of times per minute as a 1.2 delay 1 hander.</p><p>In other other words, the proc rate is 32% on a 3.0 delay weapon only.</p>
Brangaine
10-23-2007, 06:07 PM
Thats not too intuitive if you ask me <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Does attack speed mean anything for weapon procs??
Kulras
10-24-2007, 04:22 AM
<cite>Brangaine wrote:</cite><blockquote>Thats not too intuitive if you ask me <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /> Does attack speed mean anything for weapon procs??</blockquote>It's not, I agree. Apparently the skill should read "procs natural boon 32% of the time per minute (regardless of weapon speed)"....??...?
Effie
10-24-2007, 09:37 AM
<cite>Brangaine wrote:</cite><blockquote>Thats not too intuitive if you ask me <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /> Does attack speed mean anything for weapon procs??</blockquote>It's not intuitive at all. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />Proc rate should ideally be listed as procs per minute.Attack speed is irrelevant to proc rate.
Prrasha
10-24-2007, 01:05 PM
<cite>Effie wrote:</cite><blockquote><cite>Brangaine wrote:</cite><blockquote>Thats not too intuitive if you ask me <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img mce_tsrc=" /> Does attack speed mean anything for weapon procs??</blockquote>It's not intuitive at all. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />Proc rate should ideally be listed as procs per minute.Attack speed is irrelevant to proc rate.</blockquote>Proc rate can be converted back and forth from "percent" to "procs per minute" by multiplying or dividing by 5, since procs are based on a delay of 3 seconds. 32% is 6.4 procs per minute. But yes, the percent is only accurate if your weapon delay is 3.0 (or if your casting time + recovery time is 3.0, for spell procs.) "Attack speed is irrelevant to proc rate" is a bit misleading. <i>Delay</i> is irrelevant. Attack speed increasers (Haste)will increase your proc rate, since procs are always calculated from your base delay. If you're hasted up 20%, you get 20% more procs in the same amount of time (so that 6.4 procs per minute (32%) would become 7.68 procs per minute (38.4%) at 20% haste). You can use the /weaponstats command to see your current delay and figure your haste percentage from that, if you want to crunch the numbers.
Effie
10-24-2007, 01:22 PM
<p><i>Attack speed increasers (Haste)will increase your proc rate, since procs are always calculated from your base delay. If you're hasted up 20%, you get 20% more procs in the same amount of time (so that 6.4 procs per minute (32%) would become 7.68 procs per minute (38.4%) at 20% haste).</i></p><p>Cool, I didn't know that.</p><p>Thanks.</p>
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