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View Full Version : Provisioner Parity


Imeav
10-22-2007, 11:16 AM
I have a recommendations for the Provisioner.  I would suggest that they be put on parity with other crafting classes.  Alchemists, Woodworkers can make multiple items with one recipe....why not provisioner?  It takes way to long to make one stack of twenty food or drink, making only two at a time.  Why not increase it to some more reasonable figure?

Cele
10-22-2007, 12:16 PM
<p>No offense, this topic has been beat to death.</p><p>very basic example of why things are fine as is:</p><p>Arrows can be/are used at teh rate of zillions per hour.</p><p>Food/drink can last from 40 minutes to over 5 hours.</p><p>'nuff said. my provi's are happy w/creating two at a time, they just want more recipes!</p>

Imeav
10-22-2007, 02:18 PM
I acknowledge your argument on the number of uses, but spending an hour crafting is not worth the effort to make twenty.  Even if they could make it four instead of two then that would be a help.  I hate to spend all day crafting food and drink,  I only do it for my toons and friends toons.

Cele
10-22-2007, 03:19 PM
I takes me about 12 minutes to make a stack of food/drink.  not unreasonable at all

DuskNightfall
10-22-2007, 03:41 PM
<p>This has been hashed out to death and yes the reasons why we can only make 2 at a time are correct. BUT</p><p>Woodworkers make arrows, bows, weapons and totems.</p><p>Carpenters make house items, vendor boxes and patch kits.</p><p>There is variety in the usefulness of the work. </p><p>I wouldnt mind seeing some more of that type of variety of usefulness in the things a provisioner can make. Food Related items. </p>

ShashLigai
10-22-2007, 03:43 PM
<cite>DuskNightfall wrote:</cite><blockquote><p>I wouldnt mind seeing some more of that type of variety of usefulness in the things a provisioner can make. Food Related items. </p></blockquote>DuskNightfall may have something here. Provisioners could make forks which could be used to see if mobs are really dead, ie., "..stick a fork in it..."

Mighty Melvor
10-22-2007, 03:48 PM
<cite>ShashLigai wrote:</cite><blockquote><cite>DuskNightfall wrote:</cite><blockquote><p>I wouldnt mind seeing some more of that type of variety of usefulness in the things a provisioner can make. Food Related items. </p></blockquote>DuskNightfall may have something here. Provisioners could make forks which could be used to see if mobs are really dead, ie., "..stick a fork in it..."</blockquote>Yay, another class that would require hard metal! <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />

Devilsbane
10-23-2007, 06:50 AM
Sorry but the forks are being given to Tinkers in the expansion. <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />

VolgaDark
10-23-2007, 07:42 AM
*rolls her eyes* …… it takes soooooooooo long to make a stack …. I don’t know how some people craft, but it takes me 15 min tops (that’s with bad luck on reactions) to make a stack of even con and less on lower con. 20 drink/food x 3 hours duration = 60 hours worth of stuff!. That’s crafting only medium duration items. If I make 5 hour duration that’s 100 RL hours covered by spending 15 minutes crafting!!! Just how much faster should we craft? I don’t get it. Sorry about going off like this but it’s really annoying seeing this subject pop up without people actually taking a second to search and see if it was already discussed or not. I guess searching takes soooooo long too.

Terron
10-23-2007, 08:10 AM
<cite>Imeav wrote:</cite><blockquote>I acknowledge your argument on the number of uses, but spending an hour crafting is not worth the effort to make twenty.  Even if they could make it four instead of two then that would be a help.  I hate to spend all day crafting food and drink,  I only do it for my toons and friends toons. </blockquote>If it isn't worth your while and you hate it, don't do it. You don't need to. You can earn enough money by adventuring for an hour to buy more than you can make in that time from those who enjoy making it. If you like it enough to want to keep doing it, then it would be worth learning to do it reasonable well, so that creating 20 takes less than 30 minutes. That would make it as fast as you are suggesting.

Condar Tarsonia
10-23-2007, 02:49 PM
Since the important point that items like arrows are used at a ridiculous speed compared to food/drink, and the fact that making a stack of 20 takes around 15 minutes (number taken from a previous post), I just wanted to point out you don't need to always make a whole stack for everyone... Especially if you're making the 5 hour duration stuff.  My friendly provisioner often makes me a stack of 5-hour duration food and drink prior to my reaching a new tier, and I usually end up giving a lot of it back at the end of that tier (unless I spent a lot of time crafting myself, then it's maybe 2 or 3 drinks less than normal <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />).In addition, it seems there are tons of provisioners out there.  Check the broker for food and drink and you'll find pages of the stuff (in most cases, especially 'the good stuff'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.  Making more than two at a time will only add to the surplus of goods, which will reduce peoples profits even more, which was a recent topic of complaint in another thread.

hun_gover
10-23-2007, 07:25 PM
There is nothing wrong at all with the provisioner class.  There are plenty of other Tradeskill classes that really do need help, I guess some people just want things even easier and handed to them on a plate.

Belaythien
10-24-2007, 05:42 AM
<cite>Oakbark@Splitpaw wrote:</cite><blockquote>There is nothing wrong at all with the provisioner class.  There are plenty of other Tradeskill classes that really do need help, I guess some people just want things even easier and handed to them on a plate.</blockquote>There's nothing wrong? Provisioner is the most boring, most useless tradeskill class there is. We only have about 6-7 recipes that are really different. We do not have any rare recipes. Oh wait there's the Unrest recipe ... whoopdifreakindoo ... too bad the broker almost always is out of the recipe. Crafting as a provisioner is a total waste of time.I have a level 70 provisioner but I'm buying ALL my food and drink on the broker because it's not worth the time to craft them yourself. Heck, most of the time in T7 I'm not even using food at all because it's plain useless. Manareg is high enough from manareg classes and health reg is 100% totally useless.Try another tradeskill class and you'll be amazed how much fun it is to actually earn money selling mastercrafted items for more than 10-20 silver profit.

khanthemighty
10-24-2007, 03:11 PM
<p>The original point of the OP was not whether or not you like Provisioning, but putting thier recipe books in line with the other classes. I whole heartedly agree with that sentiment.  Even though the're consumables, 4 recipes (on average) per book is unfair, considering how many recipes other classes get.  Here are a few suggestions we can discuss to add more recipes to provisioners:</p><p> 1) Advanced recipe books:</p><p>All provisioners have clamored for advanced books and rare recipes, and were shocked that all we got recently was trick pies.  Domino has increased the number of imbuing materials coming from nodes, and shrubs now give rare roots, so why don't we get some recipes to use these items.  An example of an advanced provisioner recipe might be "proc food":</p><p>Proc food item:</p><p>Scintillating Gigglegibbery Juice</p><p>(same stats and power regen)</p><p>Plus...</p><p>5% chance to proc Power Boost on a successful attack. Regens XXX amount 1.8 times a minute.</p><p>...if we could have something like this for every book, this would effectively double our recipe count.</p><p>2) Create more adornment recipes, or move adornments for power and health regen to provisioners.</p><p>3) Create recipes for limited use spells that allow people to slow, stun, mez, charm, ward, etc. specific mobs, or at limited potential.  Market these towards soloers...</p><p>discuss...</p>

Lasai
10-24-2007, 03:51 PM
<cite>Belaythien wrote:</cite><blockquote><cite>Oakbark@Splitpaw wrote:</cite><blockquote>There is nothing wrong at all with the provisioner class.  There are plenty of other Tradeskill classes that really do need help, I guess some people just want things even easier and handed to them on a plate.</blockquote>There's nothing wrong? Provisioner is the most boring, most useless tradeskill class there is. We only have about 6-7 recipes that are really different. We do not have any rare recipes. Oh wait there's the Unrest recipe ... whoopdifreakindoo ... too bad the broker almost always is out of the recipe. Crafting as a provisioner is a total waste of time.I have a level 70 provisioner but I'm buying ALL my food and drink on the broker because it's not worth the time to craft them yourself. Heck, most of the time in T7 I'm not even using food at all because it's plain useless. Manareg is high enough from manareg classes and health reg is 100% totally useless.Try another tradeskill class and you'll be amazed how much fun it is to actually earn money selling mastercrafted items for more than 10-20 silver profit.</blockquote><p>This post has to be the most utter tripe I have yet to see regarding tradeskills.</p><p>Please check your gaming area for some sort of fumes.. you've been inhaling something.  Provisioner is the LEAST broken tradeskill.  You can level making sellable goods.. I have.  You have consumables.  Regen is NOT worthless to soloers, or the Majority of people playing the game.   You have Zero rare costs, the cheapest raws on the market bar xegonberries, no rare book gouging, and you can sell COMMON goods.</p><p>Provisioners have VERY little competition, there are few food quest rewards in game, most are junk, and food doesn't drop from mobs.  Check the forums, you will find it stated over and over again that buying PM equipment is a waste of time since you can quest or loot it.  That doesn't hold for consumables.</p><p>Roll a WS.  Come back at level 70 and share with us the FUN of unsellable common weapons and leveling on endless nonsensical writs.  Share the FUN of being a nonentity at t7,  the FUN of hours of harvesting JUST for the hard metals you need, the sheer FUN of fighting over rare harvestables and then fighting with every other WS on the server to sell the FEW things people might buy.  Share with us the FUN of not even crafting weapons for your own chars.  </p><p>Provies should hide in the corner and be VERY quiet, lest they indeed get "Parity" with other tradeskills.  They won't like it</p>

Belaythien
10-25-2007, 05:50 AM
<cite>Lasai wrote:</cite><blockquote><cite></cite><p>You have Zero rare costs, the cheapest raws on the market bar xegonberries, no rare book gouging, and you can sell COMMON goods.</p><p>Provisioners have VERY little competition, there are few food quest rewards in game, most are junk, and food doesn't drop from mobs.</p></blockquote>This is exactly the problem of provisioners. They only have common recipes. Due to that any profit is marginal. On top of that competition is very high. There are so many provisioners. Combine this and the fact that common recipes don't earn you any money and you get a glimpse of how vain it is to try to earn money as a provisioner.As far as player made armor is concerned, I beg to differ. I've earned more money crafting rare armor in various tiers while leveling my tailor, than I've ever earned with my provisioner. Sure the market in T7 is not very good but T1-T6 is still around and you can make a nice profit. Unless of course if you are greedy and want like 50g per item on top of the rare price <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />