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View Full Version : Depart/Evac spells. CURSE YOU!!!


Senliten
10-21-2007, 01:42 PM
Okay dont know where to start but to say this is NOT HOW EVACS ARE TO BE INTENDED.Well Last night was helping a mini group/raid in Cove of Decay. Came to the point where group and raid needed an evac/succor to zone entrance of the instance. Pressed my Depart macro to catch the last remaining survivors from the x2 epic NPC and saddly both of us were thorwn out of the instance into the zon instance door way to the cove of decay.NOW THING IM PIEED OFF ABOUT..It locked both me and the other person out but i find out that if died there was a designated safe spot INSIDE THE INSTANCE COVE OF DECAY ITSELF. which i would of just letted me and the other person die and not deal with porting.Now whats the problem here let alone major bug/issueEVACS ARE NOT WORKNIG AS INTENDED WITH WHERE THEY DROP YOU OFF AT FOR INSTANCES. The spells say ports to nearby designated safe spot WITHIN the zone itself. instead it throws both me and the other person out of the instance... And this isnt the only instance that does this. Did it in D'Morte burial grounds and a few other solo / group instances and it pretty much did same thing. Took myself and or others BACK OUTSIDE THE INSTANCE WITH LOCKOUT TIMERS IN EFFECT My solution is to change where the evacs and self portals drop you off at. Instead of outside the instanced doors how bout wehre the people who die in the instance to respawn inside it still and let us evac/port to there....Or give it so that if evac's/portals are used in instances it wot lock you out and you have a brief countdown timer to get back into the instanced zone before lockout timer does go into effect.any one else noticed this as well?

Baynne
10-21-2007, 02:59 PM
rez spots are not designated safe spots.  also some instances are considered part of the zone they are found in, so when you evac, it will put you at a safe spot in that zone.  and next time don't get so crazy with the caps, it isn't necessary.

Senliten
10-21-2007, 03:37 PM
<cite>Baynne wrote:</cite><blockquote>rez spots are not designated safe spots.  also some instances are considered part of the zone they are found in, so when you evac, it will put you at a safe spot in that zone.  and next time don't get so crazy with the caps, it isn't necessary.</blockquote>Okay firstly the caps is to get my points accross. if you think its shoutnig by all means feel free but i know what is and isnt internet lingual etiquette.Secondly if instances are considered part of the zone the found in. Then why have a lockout timer in the first place for some? I mean if you have a spot in the instance where you can rez then heck. why cant the designated spot upon rez also be the place you will get evaced to? Its possible and applicable in the games engine itself due to i had to deal through the whole issues with ports/evacs in Eq1 about a good while back. and those were fixed.. well almost to some if not alot..  But the fact and question is this.Why is it evacing/porting OUT of the instance having the lockout timer go into effect and cant get back in to help the rest? Is this really intended? for if some caster pulls evac group out and then group gets locked out casue it throws them outside the instance? is that even fair and just... it certainly isnt. now im having to wait at least 3 or so more hours untill my lockout finishes which strted at 18 hours ...But this needs to be looked at. I see a crap load of raid type groups and such if doing an raid instanced and one group calls AoE or Group evac. then pretty much if kicked out of the instance to its entrance with the lockout gone into effect then yeah pretty much alot of ppl will get ticked.. specially if the raid timer was the echo's of time: epic instance with its 3 or so day lock out =/

Kaycerzan
10-21-2007, 09:17 PM
Not that I care too much about whether or not it's a safe spot...But the OP has a point, in that if I'm going to be locked out, I should have to choose to leave the zone via that fun little box that says "you have a lockout timer for zonexyz, are you sure you want to leave?" Evac shouldn't take you out of someplace you can not reenter.

Senliten
10-21-2007, 10:48 PM
<cite>Kaycerzan wrote:</cite><blockquote>Not that I care too much about whether or not it's a safe spot...But the OP has a point, in that if I'm going to be locked out, I should have to choose to leave the zone via that fun little box that says "you have a lockout timer for zonexyz, are you sure you want to leave?" Evac shouldn't take you out of someplace you can not reenter.</blockquote>Heck for the thrill of it went back to the "Echos of time: Epic" instance and pretty much departed/portaled myself to a safe spot.. and end result.. Right back outside the entrance area to enter the instance and now have the 3 day 15 hour lock out on it =/. This seriously needs to be looked into let alone thoguh on some sort of fix.. have cause to many instanced groups to go the xp debt route for these things and not being able to save there bums from this issue. I keep tellnig em would you rather have a lockout tmer wait. or stay in the instanced but have to just rebuff and such from the rez area?

duuf
10-22-2007, 04:03 PM
Since the early days of EQ2 it was an unwritten rule that you evac in an instance at your own risk.Far better to take the death and revive. The good news is that the evac to outside of the instance is pretty much limited to the lower levels. Almost all of the t6 and I'm pretty sure that all of the t7 zones either evac within instance or in some cases such as unrest do not allow you to evac.

Senliten
10-22-2007, 04:22 PM
<cite>duuf wrote:</cite><blockquote>Since the early days of EQ2 it was an unwritten rule that you evac in an instance at your own risk.Far better to take the death and revive. The good news is that the evac to outside of the instance is pretty much limited to the lower levels. Almost all of the t6 and I'm pretty sure that all of the t7 zones either evac within instance or in some cases such as unrest do not allow you to evac. </blockquote>Hehe I knew of the rule just guess it time i experince hands on from now on. And lower levels? care to elaborate on what you call lower level? I know for god certain im mid tier if not close to able to zone into to T5 / half zones. if Feerrott is T5 let alone pre T6 then heck passed as is. But im about to go try in a Cazic Instance now and see if i get lockedout from it to... this should prove.. interesting should it not =/

duuf
10-22-2007, 04:31 PM
T5 and below zones are risky as they are old instance design T6 and particularly t7 are relatively safeGood luck

Zabom
10-22-2007, 11:38 PM
I have to agree that this is a problem. The reason I agree, is that it puts your leaving and being locked out into the hands of another player. I personally don't want to be locked out because someone with an itchy finger pushes the panic button.

Gladiia
10-23-2007, 11:52 AM
<cite>Zabom wrote:</cite><blockquote>I have to agree that this is a problem. The reason I agree, is that it puts your leaving and being locked out into the hands of another player. I personally don't want to be locked out because someone with an itchy finger pushes the panic button.</blockquote><p>While I have never experienced what the OP stated, I have to agree with this statement here.  Something isn't right when someone else can get an entire group locked out of somewhere without warning.</p>

Sigunn
10-23-2007, 11:58 AM
<p>It feels like a bug to me, that evac in some instances kick you and your group out and you can't get back in because of the timer. I know Courts (T6 raid instance) work like that. An entire raid group disappeared from us there once, and after that, we always ask all with Evac to remove that button from their hotbars in raidzones. Never evac in an instance!</p><p>I feel your frustration, OP, and I know the lure of the caps when you are really mad about something <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>/Ramborg, 70 coercer, Venekor</p>

MasterNerfSlayer
11-02-2007, 12:16 AM
<cite>Zabom wrote:</cite><blockquote>I have to agree that this is a problem. The reason I agree, is that it puts your leaving and being locked out into the hands of another player. I personally don't want to be locked out because someone with an itchy finger pushes the panic button.</blockquote><p>For this reason alone I /agree.</p><p>There are other reasons, like I have a spell I should be able to use it, if not at least do me the courtesy of disabling it so I can see that you aren't allowing me to use it here.</p>

KBern
11-02-2007, 05:17 PM
<p>By the spell description alone, evac should never take you out of the zone you are in....plain and simple.</p><p>This is obviously a bug that has been around for sooo long some people seem to accept it as working as intended.</p><p>If you evac out of your zone, it is not working as intended.  </p><p>In regards to the one poster who seems to think some instances are part of the zone they are in...nope.  If that were the case when you did a /who or looked in the guild window, the zone would say Thundering Steps, not Cove of Decay.  They are seperate zones if the name is different.</p><p>This should be fixed and it doesnt seem like it would really be that difficult to do.</p>