View Full Version : Housing item limit increase.
Aenielle
10-21-2007, 09:16 AM
I know this has been mentioned many, many times before- but are there any plans, or is it even possible to increase the limit of items one can place in houses?As an avid house decorator, i am truelly enjoying the new furniture that we have been getting in the recent updates, but as anyone who ever did any house decorating knows, if you want to get creative, and build an unique life-like home, the 500 item limit is just not enough for the large houses.Anything that would increase the limit, if only by 50 or 100 would be greatly appreciated.Take SWG for example, where some collections will award you with "container" items you can attach to your residence increasing your item limit size.If anything like that, in the form of a rare collection reward, or a rare carpenter recipe would be introuduced in EQ2; i am sure there would be many happy decorators like myself that would greatly appreciate it.Thanks in advance!
Krystara
10-21-2007, 09:21 PM
I would *adore* something like a carpenter made bookcase that would act as a container for my books - and have a filled bookcase graphic. I know I can get them to line up, but my level of patience is simply not that high and figuring out which bookcases will take which height of book is beyond annoying.
NANEEJE
10-22-2007, 12:36 AM
Great ideas, I am on board! How can we ask them to let us make bookcases that actually hold books , meaning hold the book over the bookcase and have the book automatically end up on the shelf? that would be awessome, cause.... i on the other hand... apparantly am NOT so good at lining them on on the shelf.
Valdaglerion
10-22-2007, 03:43 PM
Agreed (again for about the 100th time). Housing item limits are too low. Storage remains a problem.Collections - most have some sort of housing item attached to them or an item which requires some sort of storage. <ul><li>Bookcases that store books (although most books are not counted towards item limits anymore) would be nice for aesthetics.</li><li>Trophy cases that store trophies and baubles to reduce the number of items laying around the house</li><li>Books that could actually be assembled with various letters and pages received (think of Letter from Concordium). I always thought it was odd these housing items are placed on flat surfaces rather than placed in a book or hung on the walls like diplomas.</li><li>Animal cages: here you could wrangle in your house pets and arena pets by placing them in a slotted cage item. Clicking on the item should bring up a visual of the various pets in the cage which could be scrolled through. Lets face it, not everyone wants the pets wandering around the house all the time. They get in the way when decorating and such as well</li><li>Mannequins or armor suits: allowing us to dress up a mannequin would take 7 pieces of armor out of storage and consolidate them to a single housing item. We have an appearance slot, why not use those same 7 slots to dress up a dummy and place them in your house. If class types are the issue with making the armor fit for them make different mannequins - mage ones can wear mage gear, fighters wear fighter gear etc. I am sure the tailors or carpenters would love the new recipes for these things</li><li>Book catalog: housing item which would allow visitors to instantly see a listing of all the books in the house and books could be read directly from the catalog. I have well over a hundred books in my house at this point that span many bookcases. its a shame they arent easier to find for visitors</li><li>Unified sales counter: how frustrating is it to show up at a house to buy and item and have to look through a dozen ebony sales crates for multiple toons in the house looking for a single item?? How about being able to place a sales counter in the house and then associate the various broker crates with it so a visitor could simply click on the sales counter and all the items in all the broker boxes would show up in one window which could be searched or scrolled through for purchases? Better decorating as well and again, more items potentially removed from the house.</li><li>Storage crates: be nice to be able to place holiday items in a really large storage crate which had like 100 slots in it and then place that one storage crate in the house vault. You could then organize your decorating by holiday or storage items by type (think illusion eye things from collections....hmmm...)</li></ul>The list goes on but these are still the ones I am hoping for to reduce housing item numbers and free up storage
Loranthala
10-22-2007, 05:45 PM
<p>My house is currently 500/616ish items, lots and lots of books are piled on my floor in the attic. No where else to really put the books besides selling/destroying them all.</p><p>Rare recipe, rare drop, or even a status bought item from a merchant at guild level XX would even help so people can have more items in there house.</p><p> Prefer more to buy with status since that system has been lacking for some time now.</p>
Meirril
10-22-2007, 06:38 PM
<p>Personally I'd be satisfied if we could get a container that could hold a fair number of items (say 20) that had a status reduction value equal to its contents. (i.e. I fill the container with cedar chairs worth 300 status reduction each, so it would be worth 20x300=6000 status reduction.) This would make more room in most houses to place nick-nacks that do not have status reduction but we like anyways. </p><p> If you wanted to limit the amount of this that could be done, either convert the house vault to work like this or introduce a new house based storage area that worked similar to the proposed container.</p>
Jesdyr
10-23-2007, 12:05 PM
<cite>Meirril wrote:</cite><blockquote><p>Personally I'd be satisfied if we could get a container that could hold a fair number of items (say 20) that had a status reduction value equal to its contents. </p></blockquote>Yah but that does nothing to address the original post. For the decorators out there .. think about the where all your item count goes. I am going to bet that a large amount of item count goes making floors and walls. How many people cover large rooms with multiple carpets? How about making new walls or floors? Then you get to things like this and the count is gone in no time<img src="http://www.jesder.com/images/Outdoor_v3_2.jpg" alt="" border="0" />
Aenielle
10-23-2007, 01:07 PM
Indeed, as the poster above me stated it is not the matter of storage amd cheating the system by adding 5000 low cost status items to cover your rent. it is about creativity and not being able to do the things you want to make your home look just right.For example this volcanic lake instalation takes roughly 150 items to set up properly, most of those items are handcrafted and give very little status but they do take up house space:<img src="http://img511.imageshack.us/img511/5703/eq2000166ap5.jpg" alt="" border="0" />And that is just one room.I used 12 river stone hearts(turned backward) just to give my kitchen the rough stone wall look i wanted, and that was just walls- not a single furniture piece.Examples like this could go on forever.Someone stated that status points system for inhaouse item is severly lacking- i would agree- it really dosnt take long to purchase all the house items city merchants offer, and giving them more use with introduction of added item count for your house would be greatly appreciated.Hell, make it costly 100000 status for 10 items or eben more. just give us the option to decorate at will!*rant over*
LaurnaRose Fauldorn
10-23-2007, 01:27 PM
<p>I would like to see:</p><p>All housing item count doubled.</p><p>Carpenter made storage units (ie, add storage to the currently existing recipes such as dressers and chests) where the unit itself is the only thing that counts toward a house item (maybe make these items have available storage akin to the strong boxes that are currently in the game basing how many slots are available on tier and rarity)</p><p>Mannaquins - Everyone would like to have them, everyone would use them, they would be so beneficial. Please please please.</p>
DuskNightfall
10-23-2007, 01:30 PM
<p>One of the reasons this needs to be addressed is because casual players like myself are now maxing out thier homes. I have so much clutter in trying to maintain status reduction that I cant place basic items, Lets not discuss the massive stacks of books and or holiday decor (too many book stacks out of Feerrott). I would take a larger house since I am a carpenter but thats a lot of work to move and reorient and shell out cash per week plus more clutter from even more status reduction. I am not the super decorator either, I keep things nice and simple and im still maxing out. I would prefer more of a storage system. Let me keep all that seasonal decor in my house but in a box where it is not counted. Its only counted as an item if i pull it out on display. Hence i would put other things away during the Holiday seasons. </p>
rumblepants
10-23-2007, 01:54 PM
Agreed 100%. I think the examples as shown above where many of us create new designs and decorations from exisiting content should be taken into consideration now with item limits.
i think they need to fix the performance issues first with houses before they raise the item cap. zoning into someones house shoudnt take longer than zoning a raid force into a raid zone, also once inside the houses the performance is really low.
DuskNightfall
10-23-2007, 03:53 PM
<cite>Osibia@Runnyeye wrote:</cite><blockquote>i think they need to fix the performance issues first with houses before they raise the item cap. zoning into someones house shoudnt take longer than zoning a raid force into a raid zone, also once inside the houses the performance is really low.</blockquote>That needs to be fixed anyway and it has needed it for a very long time!!! I dont think that it will be considered a priority since enough people have a voracious appitite for new content over fixing an issue with a house they spend little time in. Storage seems to be the quickest fix.
Chakoty
10-23-2007, 05:37 PM
<cite>Lysari@Antonia Bayle wrote:</cite><blockquote>I would *adore* something like a carpenter made bookcase that would act as a container for my books - and have a filled bookcase graphic. I know I can get them to line up, but my level of patience is simply not that high and figuring out which bookcases will take which height of book is beyond annoying.</blockquote>There is a Vet reward that's like that. I got a Book case that holds 40 items and reduces broker cost to 50% but But Liek you said that would be cool to have a "Real looking book case"
<cite>DuskNightfall wrote:</cite><blockquote><cite>Osibia@Runnyeye wrote:</cite><blockquote>i think they need to fix the performance issues first with houses before they raise the item cap. zoning into someones house shoudnt take longer than zoning a raid force into a raid zone, also once inside the houses the performance is really low.</blockquote>That needs to be fixed anyway and it has needed it for a very long time!!! I dont think that it will be considered a priority since enough people have a voracious appitite for new content over fixing an issue with a house they spend little time in. Storage seems to be the quickest fix. </blockquote>i know that its an old issue, i'm just worried that even with a highend comp one would simply crash out when zoning into a house with 1000+ (or whatever new item limit would be) items in it.
DuskNightfall
10-23-2007, 06:30 PM
<p>If 1000 items and 500 are stored then they are not drawn, hence conceptually no extra lag. </p><p>You are right tho. I usually buy broker items right from the house unless its really cheap. It doesnt matter as much about the size of the house as the number of objects in a single area. One room usually gets the bulk of displayed items and lags up. The lag is not distributed throughout the house. </p>
Aenielle
10-23-2007, 08:55 PM
They did fix the majority of the lag issue quite a few GU's back. But yes, getting into my house that has 600+ displayed items takes about 3 times longer then zoning from South Qeynos to QH <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />None the less, i would suffer the zoning time (and even put the salesman crates in an alts empty house) if we could have the limit increased.Or alternatively, if increasing max item capacity is impossible, just remove the counting from all non status giving items like books, HQ rewards and various seasonal and quest rewards.(having a bouqet of roses laying on my bar uses up 7 itmes slots and gives no benefits but look- go figure)
Odalia
10-23-2007, 09:18 PM
<cite>Fizzletop@Splitpaw wrote:</cite><blockquote>They did fix the majority of the lag issue quite a few GU's back. But yes, getting into my house that has 600+ displayed items takes about 3 times longer then zoning from South Qeynos to QH <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />None the less, i would suffer the zoning time (and even put the salesman crates in an alts empty house) if we could have the limit increased.<b>Or alternatively, if increasing max item capacity is impossible, just remove the counting from all non status giving items like books, HQ rewards and various seasonal and quest rewards.</b>(having a bouqet of roses laying on my bar uses up 7 itmes slots and gives no benefits but look- go figure)</blockquote><p>Best idea I have heard so far.</p>
pointytail
10-24-2007, 12:52 AM
Weren't books removed from counting towards your housing limit many GUs ago?Or do you still have lots of v1.0 books in your house?
Jesdyr
10-24-2007, 12:39 PM
<cite>Kretyn@Najena wrote:</cite><blockquote>Weren't books removed from counting towards your housing limit many GUs ago?Or do you still have lots of v1.0 books in your house?</blockquote>even some "current" books count against the item count. Old style (not that I was playing then) quest books like the RoV stuff still count.
Loranthala
10-25-2007, 02:32 PM
All I know is that some books count and some don't. I probably have close to 100 book sin my house though.
Mystfit
10-25-2007, 03:25 PM
I"d love to see more space....I ahve fun playing and decorating my house(s), but..though they made delightful strided is reducing house lag....the zoning has worsened and will be incrediblly diffucult if we double the items. So, though I'dlove to see it....I worry too.
DuskNightfall
10-25-2007, 03:56 PM
<p>They did remove those from the limit but the fact of the matter is even tho i have 650 objects in my house they all must be drawn causing ALOT of lag due to a great number of objects in a space. Not to mention the length of time it takes to zone into a room with that many objects because the code has to create the instance, draw the walls, place and draw the items then place you in the zone with your interface.. Thats alot of processing that occurs both server side and your desktop. </p><p>I am quite nostalgic about some items but they dont always have to be displayed all the time. I love my stacks of stacks of books, but they can be stashed away to reduce lag. Kick it up to Number of room items allowed times 2. You can display number of room items. Carpenters make special boxes for room items. You can have number of boxes as you have storage slots in the room making each box hold 100 items(might be a messy interface or do it like the moving crates). Status reduction must remain on display for it to count as reduction in the room. </p>
Crazyapples
11-22-2007, 03:19 AM
<p>I'm not sure if this idea has already been mentioned, sorry if it has in advance.</p><p>How about unlimited items & only a 500 (5bdrm) item count. Maybe able to have a new table options from the entrance door to choose which items you want to count towards your sp or maybe it can automaticly select the higest items first. </p>
Qandor
11-23-2007, 07:55 AM
<cite>DuskNightfall wrote:</cite><blockquote><cite>Osibia@Runnyeye wrote:</cite><blockquote>i think they need to fix the performance issues first with houses before they raise the item cap. zoning into someones house shoudnt take longer than zoning a raid force into a raid zone, also once inside the houses the performance is really low.</blockquote>That needs to be fixed anyway and it has needed it for a very long time!!! I dont think that it will be considered a priority since enough people have a voracious appitite for new content over fixing an issue with a house they spend little time in. Storage seems to be the quickest fix. </blockquote><p>Storage doesn't seem to be a fix at all in my book. I have storage now. I have a bank, I have a house vault. I'm not worried about storing items, I'm worried about displaying them. </p><p>I reached my house limit of 500 items some time ago and that is with only about 3 books placed in the entire house. To me, most books have so little visual impact that I feel it is a waste of an item slot to display them. It takes masses of books to actually have a visual impact. </p><p>What we are faced with now, is that new items, collection rewards, quest rewards, faction rewards, holiday items keep being created and added into the game but we really no longer have anywhere to put them. Every new item you wish to place now, means another item which has to be removed. </p><p>I think it is a no brainer, that at least items such as lore and legend trophies should not be counted against an item limit. They are key quests which everyone wants to complete and proudly display. We are now approaching nearly 40 lore and legend quests alone. That represents 8% of the item limit on a 500 item limit house alone. Same can be said for heritage quest rewards. They keep adding them and people wish to display them but it starts to lose its charm when a new trophy means removing yet another piece of furniture. </p>
<p>As its 6.20am at the time of posting this and I have yet to sleep, Im afraid I cannot form a constructive solution similar to those which have been posted here, but wish as a decorator to see the house item limit increased.</p><p> We have been given many wonderful tiny objects that add the finishing touches to a house, and with the larger houses especially, we need more than 500 items to finish a house once we have finished building. Houses and the item limit may have originally been designed to allow people to use a table AS a table and a chair AS a chair and not to build with, but the wonderful imaginations of the Decorators of Norrath kinda got in the way of all that and we are finding that our ideas are being crushed due to the limits.</p><p>/adds name to petition..</p><p>Moriane. Splitpaw</p>
SilkenKidden
11-24-2007, 10:30 PM
<cite>Fizzletop@Splitpaw wrote:</cite><blockquote>They did fix the majority of the lag issue quite a few GU's back. But yes, getting into my house that has 600+ displayed items takes about 3 times longer then zoning from South Qeynos to QH <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />None the less, i would suffer the zoning time (and even put the salesman crates in an alts empty house) if we could have the limit increased.Or alternatively, if increasing max item capacity is impossible, just remove the counting from all non status giving items like books, HQ rewards and various seasonal and quest rewards.(having a bouqet of roses laying on my bar uses up 7 itmes slots and gives no benefits but look- go figure)</blockquote>I'm at 4 Bayle in South Qeynos. I am allowed 500 items. I have 496 of 500 and some other number actual. I never could figure out that bit. I seem to have more than 500 but I don't know how to get more than 500 in the house. How can you have 600 displayed? I'd sure like to have 600 instead of 500. We got a lot of freebies recently. I finally got that hungry plant along with the burynai creature. I don't have room for the pet monkey and the nasty bird. I'd like to have these creatures running around. Some of them are funny but I'm going have to pack up the managerie and take them out just for feeding and arena play.
retro_guy
11-24-2007, 11:25 PM
<cite>Silken@Butcherblock wrote:</cite><blockquote><cite>Fizzletop@Splitpaw wrote:</cite><blockquote>They did fix the majority of the lag issue quite a few GU's back. But yes, getting into my house that has 600+ displayed items takes about 3 times longer then zoning from South Qeynos to QH <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />None the less, i would suffer the zoning time (and even put the salesman crates in an alts empty house) if we could have the limit increased.Or alternatively, if increasing max item capacity is impossible, just remove the counting from all non status giving items like books, HQ rewards and various seasonal and quest rewards.(having a bouqet of roses laying on my bar uses up 7 itmes slots and gives no benefits but look- go figure)</blockquote>I'm at 4 Bayle in South Qeynos. I am allowed 500 items. I have 496 of 500 and some other number actual. I never could figure out that bit. I seem to have more than 500 but I don't know how to get more than 500 in the house. How can you have 600 displayed? I'd sure like to have 600 instead of 500. We got a lot of freebies recently. I finally got that hungry plant along with the burynai creature. I don't have room for the pet monkey and the nasty bird. I'd like to have these creatures running around. Some of them are funny but I'm going have to pack up the managerie and take them out just for feeding and arena play. </blockquote>Many books don't count to your house total, so you can have 500 items and many (e.g. 100+) books displayed.
Jushara
11-26-2007, 08:17 PM
an item limit increase would be awesome, maybe a different way of handling it? adding an option to add more slots, by buying them?1 plat for every extra 100 items? or some other number.rather than simply doubling the limit
Ashlian
11-29-2007, 02:07 PM
<p>It's a little laggy for me zoning into a house with a lot of items, but worth it. For people who find it extremely difficult and not worth it, then they can place the item count on the door so that they have some warning that there are 1000 items in a house and they're likely to be unable to move. Frankly, I enjoy decorating too much to [Removed for Content] about the lag and considering the number of people who come to see my house (and have fair warning of the item count) I don't think anyone is being dramatically harmed by an increase. You have the clear choice NOT to zone into a laggy house, it is not harming anyone's gameplay. </p><p>If lag cramps your ability to enjoy your house then you can indeed choose to decorate with fewer house items, or much more easily, fewer moving pets. It's far and beyond house pets that will lag your house up more than non moving objects. If you have fifty pets moving about you can really say nothing about your house being laggy, it's like the game having to draw fifty npc's in your little tiny instance constantly. Even ten or twenty can be challenging if they're in the same area. Try splitting them up in different rooms of your house, that will help quite a bit.</p><p>I'm all for increasing the limits, and have been FOREVER. And for me, storage really is an issue, because I dislike storing all my holiday items on alts and having to move them around to my characters with houses for decorating on the holidays. I would much prefer if we had something like the furniture shelves that were not for sales, but JUST for storage, and that is something they could easily put in the game, as it would have no impact on visible item count. We're already running into storage issues with no new strongboxes coming out for RoK, so far as I am aware. I don't know if you all are furniture packrats like I am, but I have furniture spread over at least six or seven toons, and it is very hard to keep inventory of it or move it around easily. I would LOVE to see storage of some sort we could purchase for the home, even if it were expensive or had to be maintained with some ongoing cost. I sure don't have anything else to spend my status on!</p>
Sorasha
11-29-2007, 11:26 PM
Adding my wish to have the limit increased. As an avid decorator, I can have maybe 2 areas that are elaborate displays and the rest have to be pretty bare bones.Please please please? More space!
Sevarious
11-30-2007, 12:53 PM
<p>I would be all for an item increase .. I just recently moved into one of the five room gorowyn houses and have a lv 80 carpenter alt ... I have allready made some elaborate arrangments that are taking up a lot of the item count and they do take up a large ammount of floor space (if they were in a house in freeport or qeynos) but i still have probably 75-85% of the house bare.. These rooms are so large that i could easily use up the item count in one room ! The cielings/floors/walls cant be changed so they are just the wood texture and are yelling for rugs and paintings .. but to make the house look full/lived in ill need all the item count just for furnature .. no paintings/rugs .. Im barely using any lighting atm just to save space.. </p><p> In my opinion judging by the houses ive walked around in .. there should be an increase to most house item counts ...maybe even seperate counts for diff areas ... a Freeport 5 room seems to be the smallest of the 5 room places ive seen .. and 600 well placed items would fill it up to a nice point .. qeynos 5 rooms ... 7 or 800... Neriak 600 or 700.. Gorowyn, well .. i could easily see placing over 1000 items and it not being clutterd at all.. I havnt seen the kelethin houses yet so no idea on those ..</p><p>For those that havnt seen the 5 room gorowyn house .. to give you an idea .. in one room you could place probably 8 of the acrylia griffon fountains/ Aviak baths just to cover the floor ... and thats one of 5 rooms . Ill see if i cant get a picture uploaded and post it in here to give ya an idea of the ammount of open space i have yet to fill.</p>
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