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NANEEJE
10-21-2007, 07:03 AM
Why? I have been killing Orcs cause there is not a huge undead presence in EoF. So i am in TS now, and I see a whole lot of undead I can start melee'ing on... So why is this a huge difference? i hear "it gives you aa" but doesnt everything? I am missing something, please tell me what that is. thanks...

Buzzing
10-21-2007, 02:28 PM
We do divine damage an that will be more effective against undead. Plus some of our spells and combat arts will hit twice if it is an undead enemy

Rast
10-22-2007, 11:04 AM
it is more a matter of killing speed than anything else.  Paladins are more effective against undead, thus you can xp a bit faster on them.  We have one CA, maybe 2 (I can't remember if one of our AoEs does that as well) that will hit undead twice and we have a couple procs that will do the same thing as well.

Prrasha
10-22-2007, 01:47 PM
<cite>Buzzing@Butcherblock wrote:</cite><blockquote>We do divine damage an that will be more effective against undead.</blockquote>In general, untrue.  I've got a templar alt who has a divine-damage attack that does set damage, rather than a damage range (the Rays/Beams/Blaze of Faith line).  It does the same damage to everything, undead or not.  There may be particular undead mobs with divine vulnerability, but it doesn't seem to be the general case.

Excalibre33
10-22-2007, 05:47 PM
<p>I'll second that... You'd think undead should have lower divine resists but, sadly they seem to have just as much. It's really based on what archtype the mob is even if it's a skelly. The double hit against undead effects, is what really is the difference maker on both Paladins and Templars.</p>

DanaDark
10-25-2007, 03:11 PM
<cite>Prrasha wrote:</cite><blockquote><cite>Buzzing@Butcherblock wrote:</cite><blockquote>We do divine damage an that will be more effective against undead.</blockquote>In general, untrue.  I've got a templar alt who has a divine-damage attack that does set damage, rather than a damage range (the Rays/Beams/Blaze of Faith line).  It does the same damage to everything, undead or not.  There may be particular undead mobs with divine vulnerability, but it doesn't seem to be the general case.</blockquote>Heh... my templar had a nuke or two by level 20 that did double to undead if I remember correctly =/

Prrasha
10-25-2007, 03:28 PM
<cite>Romero@Mistmoore wrote:</cite><blockquote><cite>Prrasha wrote:</cite><blockquote><cite>Buzzing@Butcherblock wrote:</cite><blockquote>We do divine damage an that will be more effective against undead.</blockquote>In general, untrue.  I've got a templar alt who has a divine-damage attack that does set damage, rather than a damage range (the Rays/Beams/Blaze of Faith line).  It does the same damage to everything, undead or not.  There may be particular undead mobs with divine vulnerability, but it doesn't seem to be the general case.</blockquote>Heh... my templar had a nuke or two by level 20 that did double to undead if I remember correctly =/</blockquote>Ummmmm... The question was "does the DIVINE DAMAGE TYPE do more damage to undead"?  Of course a spell written to do double damage to undead will do double damage to undead.  (All priests have one nuke line like that.) A mystic has a disease-based spell that does extra damage to shadowmen and nightbloods, but that doesn't mean shadowmen take extra damage from any other disease-based attacks...

Excalibre33
10-25-2007, 03:50 PM
<p><--70 Templar too... heck I have a decent leveled Defiler and Fury too so, I've spent a lot of time bringing the divine pain. /wink</p><p>Paladins and Templars stand up nice against undead but, <b>not</b> because of divine damage. Doublehit buffs/spells against undead and Wisdom line AAs make Templars pwn the undead. Paladins get similar stuff for their hotbar. If you find that some skelly is getting pwned by your divine uberness then it's probably because of it's low divine resists and your lucky crit rolls or AA crit spec. A mob's divine resist is based off of the class of the mob. Classes with high Wisdom tend to have high resists so, when you squaring off with a healer mob, you may find you don't drop the heavens quite as hard as against a scout mob and need to rely on your autoattack melee damage to get you through... and the reverse applys when squaring off against a scout. They'll avoid your melee but get rocked by your nukes.</p><p>Always remember to debuff the divine resist regardless if the mob is undead or not. Paladins and Templars both get NICE divine debuffs so, if you get both in a team you'll really start improving your combined damage. This is a rarely publicized and minor advantage for us Paladins. /wink </p><p>(shhhhh.... don't tell any of the other militant tankers but, we do better DPS the more healers you have stacking divine debuffs for their own selfish reasons. hehehehe)</p>

littleman17
10-25-2007, 08:11 PM
<p>Just a note, only the "good" healers get double hit spells. Defilers and Inquisitors get no such attacks.</p><p>Back on topic, the reason why people say it is better for us to fight undead is what the others have said. Our hardest hitting single target CA hits for double the damage on undead mobs vs living ones.</p>

NANEEJE
10-30-2007, 02:27 AM
alright, I can see some of your points, but in the end, the one combat art (ca) that we have, power cleave, does extra damage to undead. Thats all i found, and with Holy sunder being the upgrade, (without undead), it kind of makes no sense, (not sure which one right now, at work) , but i only found that one that is outdated, am i wrong?level 37 right now.

Rast
10-30-2007, 11:02 AM
you also have a buff that will proc a double hit on undead too.