View Full Version : RoK AA increase and pvp AA cap don't add up
Bookbunny
10-19-2007, 06:22 PM
<p>RoK release allows each AA tree to have 70 points spent... total 140AA between the two trees.</p><p>PVP server AA cap is 1.5Xlevel (1.5X80=120)</p><p>How are they going to allow us the other 20 AA points that the expansion allows when it doesn't compute with the AA maximum per level?</p>
Novusod
10-19-2007, 06:44 PM
Good question. The PvP cap never made any sense anyway. Why can't a level 35 character have 65 aa if they earned it?
Mwahaha
10-19-2007, 06:48 PM
I wonder how the devs are going to answer this one. Maybe they'll raise the pvp aa cap just high enough to make room for the 20 aa we will loose.
Elephanton
10-19-2007, 06:50 PM
<cite>Novusod wrote:</cite><blockquote>Good question. The PvP cap never made any sense anyway. Why can't a level 35 character have 65 aa if they earned it?</blockquote>This was answered here on forums about 1000 times already, please don't start this flame again.Most people agree this was great change, and there are always people who don't like changes (especially if they are affected).
I thought I saw a comment from one of the developers that the AA cap does not affect players at the level cap. I'll have to dig around and try to find it.
<p>Maybe they should make the cap:</p><p>SpentAA = (Level X 2) - 20</p><p>This would also fix all of the t2 lockers since AA wasn't meant to be used until 20 anyways =P</p><p>Dhye</p>
Necodem
10-19-2007, 07:56 PM
<p>maybe AA should start at lvl60 !</p>
ffs, imagine how miserable it would be to get 100 AA's in 10 levels, some of it just grinding<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> The new requirement for high end guilds: level 70, with 30AA's =P
Alrighty I think I just confirmed that the AA cap will not affect lvl71-80 players since the cap was put in place mainly for low-level players and seeing as we can't earn more than 100 AA's now as it is (and lvl70 the cap would techincally be 105), there is no cap beyond lvl71.
Mighty Melvor
10-22-2007, 11:28 AM
<p>I think they will incorporate a nerf to T2 is the new calculations. Total guess on my part, but here is what I think will come:</p><p>Cap = (Adv lvl - 9) x 2[lvl10=2, lvl11=4, lvl12=6... lvl79=140(cap)]</p><p>Thus a 14 twink will be capped at 10 AA, balancing PvP in T2.</p><p>If this calculation is correct, I think you pass the old AA cap curve once you surpass lvl 34. At that point, your AA cap will actually be higher than it was before.</p>
<cite>Mighty Melvor wrote:</cite><blockquote><p>I think they will incorporate a nerf to T2 is the new calculations. Total guess on my part, but here is what I think will come:</p><p>Cap = (Adv lvl - 9) x 2[lvl10=2, lvl11=4, lvl12=6... lvl79=140(cap)]</p><p>Thus a 14 twink will be capped at 10 AA, balancing PvP in T2.</p><p>If this calculation is correct, I think you pass the old AA cap curve once you surpass lvl 34. At that point, your AA cap will actually be higher than it was before.</p></blockquote><p>You realize your "new idea" is exactly the same as mine except you give them 2 more AA points? lol</p><p>Dhye</p>
Mighty Melvor
10-22-2007, 12:58 PM
<cite>Nosiop@Vox wrote:</cite><blockquote><cite>Mighty Melvor wrote:</cite><blockquote><p>I think they will incorporate a nerf to T2 is the new calculations. Total guess on my part, but here is what I think will come:</p><p>Cap = (Adv lvl - 9) x 2[lvl10=2, lvl11=4, lvl12=6... lvl79=140(cap)]</p><p>Thus a 14 twink will be capped at 10 AA, balancing PvP in T2.</p><p>If this calculation is correct, I think you pass the old AA cap curve once you surpass lvl 34. At that point, your AA cap will actually be higher than it was before.</p></blockquote><p>You realize your "new idea" is exactly the same as mine except you give them 2 more AA points? lol</p><p>Dhye</p></blockquote><p>Orly?</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=387608" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=387608</a></p><p>And I wouldn't want to deny lvl 10s AA.</p>
<p>forum post date hax! I didn't read that post but I guess you win. Strange we had same idea.</p>
Mighty Melvor
10-22-2007, 02:55 PM
<cite>Nosiop@Vox wrote:</cite><blockquote><p><span style="color: #3333ff;">forum post date hax! </span>I didn't read that post but I guess you win. Strange we had same idea.</p></blockquote><p>Shhh! I don't want to get banned!</p><p>Anyways. In my original post, I didn't know the 140 AA was finalized yet. Now that it is, SOE will be forced to refine the AA cap curve. I just hope they get it right this time.</p><p>Would sure help lowbies compete and nerf the pre AA cap twinks that are lvl 14/21 AA</p>
<cite>Mighty Melvor wrote:</cite><blockquote><p>I think they will incorporate a nerf to T2 is the new calculations. Total guess on my part, but here is what I think will come:</p><p>Cap = (Adv lvl - 9) x 2[lvl10=2, lvl11=4, lvl12=6... lvl79=140(cap)]</p><p>Thus a 14 twink will be capped at 10 AA, balancing PvP in T2.</p><p>If this calculation is correct, I think you pass the old AA cap curve once you surpass lvl 34. At that point, your AA cap will actually be higher than it was before.</p></blockquote>I can't post the reply I received from the Dev about this due to NDA restrictions, but as I understood it, they are not changing the existing formula. What was indicated was that the current formula is figured with lvl70 being the highest level possible in the game. So players that move beyond lvl70 can't be impacted by the level cap because lvls71-80 aren't part of the original equations.
Mighty Melvor
10-22-2007, 04:29 PM
<cite>Xova wrote:</cite><blockquote><cite>Mighty Melvor wrote:</cite><blockquote><p>I think they will incorporate a nerf to T2 is the new calculations. Total guess on my part, but here is what I think will come:</p><p>Cap = (Adv lvl - 9) x 2[lvl10=2, lvl11=4, lvl12=6... lvl79=140(cap)]</p><p>Thus a 14 twink will be capped at 10 AA, balancing PvP in T2.</p><p>If this calculation is correct, I think you pass the old AA cap curve once you surpass lvl 34. At that point, your AA cap will actually be higher than it was before.</p></blockquote>I can't post the reply I received from the Dev about this due to NDA restrictions, but as I understood it, they are not changing the existing formula. What was indicated was that the current formula is figured with lvl70 being the highest level possible in the game. So players that move beyond lvl70 can't be impacted by the level cap because lvls71-80 aren't part of the original equations. </blockquote><p>That just doesn't make any sense, since 80 x 1.5 = 120. PvP players would be denied 20 AA.</p><p>Sounds like a case where dev teams aren't on the same page. Not surprising with the new expansion. It does need resolution soon though. I can only imagine the grief SOE will experience when people start hitting a 120 cap at 80!</p>
toenukl
10-22-2007, 04:36 PM
<cite>Mighty Melvor wrote:</cite><blockquote><cite></cite>That just doesn't make any sense, since 80 x 1.5 = 120. PvP players would be denied 20 AA.<p>Sounds like a case where dev teams aren't on the same page. Not surprising with the new expansion. It does need resolution soon though. I can only imagine the grief SOE will experience when people start hitting a 120 cap at 80!</p></blockquote>What Xova is saying is the 1.5x cap will only apply to characters under lvl 71. Once you ding 71 there is no limit on AAs.
Mighty Melvor
10-22-2007, 05:23 PM
<cite>Nail@Venekor wrote:</cite><blockquote><cite>Mighty Melvor wrote:</cite><blockquote><cite></cite>That just doesn't make any sense, since 80 x 1.5 = 120. PvP players would be denied 20 AA. <p>Sounds like a case where dev teams aren't on the same page. Not surprising with the new expansion. It does need resolution soon though. I can only imagine the grief SOE will experience when people start hitting a 120 cap at 80!</p></blockquote>What Xova is saying is the 1.5x cap will only apply to characters under lvl 71. Once you ding 71 there is no limit on AAs.</blockquote><p>Oh, I can see it now.</p><p>Level 70 twink gank groups with 140 AA hunting the greens in KoS</p><p>/sigh</p>
Vydar
10-22-2007, 05:47 PM
Zomg would you read?You can't use your 101st aa point without being level 71.
Aeralik
10-22-2007, 06:05 PM
The cap only apply below 70. There is a requirement that you have to be 71 before you can spend over 100 achievements anyways. I doubt you guys are going to lock at 71 so the rule really isnt necessary for the 71-80 range.
Mighty Melvor
10-22-2007, 06:09 PM
<cite>Vydar@Vox wrote:</cite><blockquote>Zomg would you read?You can't use your 101st aa point without being level 71. </blockquote><p>ZOMG, so sorry you totally missed my point!!! I meant lvl 71 (just outside of cap).</p><p>Level 71s/140 AA hunting <lvl 71 capped at <=100 AA will be just as bad as lvl 14s/21 AA hunting newbies!</p><p>CAN YOU READ THAT??? OH MASTER OF TOTALLY-MISSING-THE-POINT</p><p>/geesh</p>
Mighty Melvor
10-22-2007, 06:12 PM
<cite>Aeralik wrote:</cite><blockquote>The cap only apply below 70. There is a requirement that you have to be 71 before you can spend over 100 achievements anyways. <span style="color: #3333ff;">I doubt you guys are going to lock at 71 so the rule really isnt necessary for the 71-80 range.</span></blockquote>We'll see <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" />
pseudocide
10-22-2007, 06:19 PM
<cite>Mighty Melvor wrote:</cite><blockquote><cite>Vydar@Vox wrote:</cite><blockquote>Zomg would you read?You can't use your 101st aa point without being level 71. </blockquote><p>ZOMG, so sorry you totally missed my point!!! I meant lvl 71 (just outside of cap).</p><p>Level 71s/140 AA hunting <lvl 71 capped at <=100 AA will be just as bad as lvl 14s/21 AA hunting newbies!</p><p>CAN YOU READ THAT??? OH MASTER OF TOTALLY-MISSING-THE-POINT</p><p>/geesh</p></blockquote><p>locking at 71 would be a brainless thing to do, lvl 80's would farm you for tokens all day long.</p>
Norrsken
10-22-2007, 06:22 PM
<cite>Mighty Melvor wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>The cap only apply below 70. There is a requirement that you have to be 71 before you can spend over 100 achievements anyways. <span style="color: #3333ff;">I doubt you guys are going to lock at 71 so the rule really isnt necessary for the 71-80 range.</span></blockquote>We'll see <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Well, if they keep the zones unlimited, there is no point, and if they make them into 10 lvl range, there isnt much point either since lvl 80ies will come wipe em. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Mighty Melvor
10-22-2007, 06:26 PM
<cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Mighty Melvor wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>The cap only apply below 70. There is a requirement that you have to be 71 before you can spend over 100 achievements anyways. <span style="color: #3333ff;">I doubt you guys are going to lock at 71 so the rule really isnt necessary for the 71-80 range.</span></blockquote>We'll see <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Well, if they keep the zones unlimited, there is no point, and if they make them into 10 lvl range, there isnt much point either since lvl 80ies will come wipe em. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>I know. But with every niche created, there are people that will take advantage. T2 anyone?
Powers
10-22-2007, 08:21 PM
<cite>Aeralik wrote:</cite><blockquote>I doubt you guys are going to lock at 71 so the rule really isnt necessary for the 71-80 range.</blockquote>Maybe not now, but when the level cap is 100...Powers &8^]
Shadowinajar
10-22-2007, 10:03 PM
<cite>Mighty Melvor wrote:</cite><blockquote><cite>Vydar@Vox wrote:</cite><blockquote>Zomg would you read?You can't use your 101st aa point without being level 71. </blockquote><p><span style="color: #00ff66;">ZOMG, so sorry you totally missed my point!!! I meant lvl 71 (just outside of cap).</span></p><p><span style="color: #00ff66;">Level 71s/140 AA hunting <lvl 71 capped at <=100 AA will be just as bad as lvl 14s/21 AA hunting newbies!</span></p><p><span style="color: #00ff66;">CAN YOU READ THAT??? OH MASTER OF TOTALLY-MISSING-THE-POINT</span></p><p><span style="color: #00ff66;">/geesh</span></p></blockquote>Sure! lvl71 140 AA capped with combat xp of will run around unlimited pvp zones and pwn faces of lvl70 100AA nublets all night long...phew* wipes her forhead* that was a good laugh ^^
yellowbelly08
10-23-2007, 06:35 AM
Maybe you should just level up...and get uber skills when they are intended...?
Jacien
10-23-2007, 08:00 AM
Do we know if they actually ARE going to raise the AA amount to 140???I wouldn't say it's "set in stone" just yet.
Elephanton
10-23-2007, 09:22 AM
<cite>Pedigru@Venekor wrote:</cite><blockquote>Do we know if they actually ARE going to raise the AA amount to 140???I wouldn't say it's "set in stone" just yet.</blockquote>It is stated as a feature in the ROK pre-order.
Orthureon
10-23-2007, 10:28 PM
Well like someone else pointed out, I will be amongst those 71s with 140 AA lol.
Tarlok
10-23-2007, 10:31 PM
And we all know that anything SOE puts on a box comes true......
Mighty Melvor
10-24-2007, 06:27 PM
<cite>Orthureon wrote:</cite><blockquote>Well like someone else pointed out, I will be amongst those 71s with 140 AA lol.</blockquote><p>Not sure if this is sarcasm or not heh....</p><p>However, I still don't understand why the devs aren't revisiting this issue. The current cap allows for far too unbalanced T2 PvP and will deny sub 71s AA that >71 will enjoy. A cap of (adv-9)x2 would be a much better cap across all levels and won't hurt anyone except the T2 twinkies.</p>
Spider
10-24-2007, 07:41 PM
<p>How is T2 pvp unbalanced because of aa? ALL OF US and YOU have the option of having the same amount if not more aa in T2! Just lock at 10 and earn it! Stop complaining because other players were more patient in attaining the goals. </p><p>I had 0 aa in T2. I had 6 aa at 23. I am now lvl 43 with 79aa. Every player has the same options as the other players. </p><p>Spider bites YOU on the leg!</p>
<cite>Mighty Melvor wrote:</cite><blockquote><cite>Orthureon wrote:</cite><blockquote>Well like someone else pointed out, I will be amongst those 71s with 140 AA lol.</blockquote><p>Not sure if this is sarcasm or not heh....</p><p>However, I still don't understand why the devs aren't revisiting this issue. The current cap allows for far too unbalanced T2 PvP and will deny sub 71s AA that >71 will enjoy. A cap of (adv-9)x2 would be a much better cap across all levels and won't hurt anyone except the T2 twinkies.</p></blockquote>Agree
Mighty Melvor
10-25-2007, 10:03 AM
<cite>Spider@Vox wrote:</cite><blockquote><p>How is T2 pvp unbalanced because of aa? ALL OF US and YOU have the option of having the same amount if not more aa in T2! Just lock at 10 and earn it! Stop complaining because other players were more patient in attaining the goals. </p><p>I had 0 aa in T2. I had 6 aa at 23. I am now lvl 43 with 79aa. Every player has the same options as the other players. </p><p>Spider bites YOU on the leg!</p></blockquote><p>Why does everyone assume when a reasonable & easy *fix* is suggested, everyone assumes I must be a nOOb crybaby. As stated in other posts, I'm 18 and have 25AA about to ding 26 (most earned post AA cap) and I'm locked. I enjoy T2 PvP, but see how the sub-T2 lvl 14 lockers are discouraging newbies. Having end-line AA abilities tremedously unbalances T2. Don't even try to convince me that it doesn't!</p><p>And yes, you should be able to lock and earn every AA you can get. I agree with you there. But a lvl 14 with 21AA is going to own a lvl 10 and even a full group of 10s - no matter how PATIENT they are. this is bad for the game as a whole!</p><p>The current cap is [Removed for Content]. And since it isn't extending beyond 70, both ends of the cap are now [Removed for Content].</p><p>Tweaking the cap is a far less damaging *fix* then preventing people from level locking and enjoying T2 PvP content - which is being suggested in other posts! The only people nerfed with the newly suggested cap are T2 lockers. Everyone else wins! I will still get to enjoy locked T2 PvP, and newbies have at least a fighting chance!</p><p>CAP = (adv - 9) x 2 FTW</p>
Necodem
10-25-2007, 11:21 AM
<p>For now the system is good ( not perfect perhaps ok), why should you have more AA, to be more powerfull and kill all noobs that don't lvl lock and get max AA, full master and full fabled? </p><p>lvl locker are noobs.</p><p>Just stop locking, go lvl, and stop crying.</p>
Mighty Melvor
10-25-2007, 02:47 PM
<cite>Darkhain@Venekor wrote:</cite><blockquote><p>For now the system is good ( not perfect perhaps ok), why should you have more AA, to be more powerfull and kill all noobs that don't lvl lock and get max AA, full master and full fabled? </p><p>lvl locker are noobs.</p><p>Just stop locking, go lvl, and stop crying.</p></blockquote><p>Obviously, you cannot comprehend what I have proposed. At T2 you can use LESS AA. At T4 and above you can use MORE!</p><p>/geesh</p><p>Sorry that my grade school algrebraic formula /boggles everyone!</p>
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