PDA

View Full Version : Maximizing hate gain


TorturedOne21
10-19-2007, 09:27 AM
<p>Hey all,</p><p>Just was wondering if anyone had more advice regarding ways to decrease the likelyness of my dropping Aggro. I only noticed it after I was in the Shard of Fear and kept dropping my aggro. This is what I have:</p><p>Lvl 70, with about 40AAs</p><p>Master I Amends</p><p>Master I group taunt</p><p>AdIII single taunt</p><p>Achievements in the intelligence and Stamina lines, starting into the Strength line</p><p>I noticed that the shard mobs were resisting a lot of my taunts. How would I stop that problem? Wisdom?</p><p>advice would be apreciated. Thanks</p>

Rast
10-19-2007, 10:36 AM
<p>wow, suprised you don't have the M2 group taunt.  Not that it will help much.</p><p>Taunts are heavily resisted, especially by mobs that are higher than you.  You really need +agression buffs to reduce that, unfortunately, the only way we buff that is by going defensive, which will kill your DPS.  Our shield bash line is probably one of the least resisted of our taunts, so try to lead off with that one and see if it helps.  Also, (from what I've heard, I can't say I've really ever noticed it myself), our group taunt is easier to get off if you recast it before it is up from the previous time (ie, the debuff to divine is still on).</p><p>DPS is really the best way to hold agro.  The more you can do, the more your group can do.  Amends is nice as well and should provide you with sufficient agro when combined with your DPS.  That doesn't mean don't use your taunts, just don't expect them to be your sole source of hate.</p>

ChopStix
10-19-2007, 12:45 PM
<p>righteousness  master2 choice at 64..</p><p>work on your achievements, you need about 85 or 90, this will help you more than anything else.. </p><p>paladins seem to become fairly stout tank class with around 85 aa's.....   </p><p>crusader tree:  agi 4/4/8 stamina 4/4/8/    int 4/4/8      stick your remaining point anywhere you like..</p><p>paladin tree:  wraith's line, all the way and get the endline ability, and stem off the wraith line,  get the upgrades for call of duty, and righteous demonstration, and max those out....</p><p>also te hero line, max everything in hero line and get the endline 24% shield effectiveness...</p><p>the stregth line, sounds good with the hate gain but trust me it isnt all that....  the added abilities with the other combinations of aa's is far greater than the hate gain...  i would redo your master2 choices and just worry about the lvl64 righteousness master2, that and the aa's in it make it a very good taunt and debuff..</p><p>anymore the main thing with holding aggro as a tank class is:  you need as much dps as you can get, whether it be paladin,beserker, or guardian.  ive tried the hate gain in the stregth line on my pally and beserker, and i wasnt inpressed with the ability with either class...</p><p>just remember to set your tank up, for hitpoints, and avoidance and as much dps as you can.. </p><p>hitpoints and a little more dps=stamina line..... </p><p>avoidance and more dps= agility line</p><p>more dps=intelligence line,critical spell damage ability</p><p>even more dps=wraith line and enhanced call of duty, and righteous demonstration</p><p>for alot of added avoidance and hitpoints, hero line end ability called blocking mastery..</p><p>if you have amends at master one, maybe whomever you had amended wasnt a reliable dps'er...  if i'm in a group with a swashy he gets it.. they generate the hate the fastest as thier attacks are alot quicker than a casting class.. unless you have a hard hitting conjuror in group you could try amends on his pet..</p><p>also something i do is i pick someone to amend then i parse a few fights to see who the most consistant high dps'er is in group and he gets the amends..  warlocks are good unless they are the nuking type warlock, the ones that like the big spells first, the big spells for a warlock take a long time to cast, and they dont generate hate until the spell lands.. if you have a consistent warlock they need to be casting thier dots, and single target spells first, then they lead in with apocalypse, and so on..</p><p>i like amends on a swahsy first, they generate alot of hate fast..</p>

TorturedOne21
10-19-2007, 01:16 PM
<p><i>wow, suprised you don't have the M2 group taunt.  Not that it will help much.</i></p><p>yeah... I meant to say MII group taunt. I looked long and hard for the Master single taunt. I am convinced that it just doesn't exist :p</p><p><i>just remember to set your tank up, for hitpoints, and avoidance and as much dps as you can..</i> </p><p>Interesting... So I should ignore the STR line in favor of the AGI line? I never would have figured. Does avoidance help build hate?</p><p><i>anymore the main thing with holding aggro as a tank class is:  you need as much dps as you can get, whether it be paladin,beserker, or guardian.  ive tried the hate gain in the stregth line on my pally and beserker, and i wasnt inpressed with the ability with either class...</i></p><p><i>DPS is really the best way to hold agro.</i></p><p>Interesting. I went 4/4/8 in both STA and INT for that reason, but I didn't realize how critical they were. Taking it a step farther, should I focus on INT jewelry? Or is STR something I should focus on with regards to equipment?</p><p><i>if you have amends at master one, maybe whomever you had amended wasnt a reliable dps'er...  if i'm in a group with a swashy he gets it.. they generate the hate the fastest as thier attacks are alot quicker than a casting class.. unless you have a hard hitting conjuror in group you could try amends on his pet..</i></p><p>I was grouped with an Illusionist, a Wizard, a monk, a fury, and an assassin. I had amends on the Wizard. And he was still the one drawing aggro the most. Every now and then the monk would steal it from me.</p><p>I apreciate the help, guys</p>

Rast
10-19-2007, 02:03 PM
<p>wizard...</p><p>The wizard was likely casting his 4% hate transfer back on you and that will [Removed for Content] amends faster than you can say "You did WHAT???"  When you are running amends, you do not want ANY other transfer from any class (except for MAYBE the coercer one, but I wouldn't even chance that one to be honest).  I understand they are supposed to stack (upto 50%) but they really don't.  Also, remember to use Sigil, in a group like that, it is a great tool that will help concrete your agro.</p><p>In that group, I would of probably put amends on the monk if he was dpsing anywhere near decent and told him (her)to go all out and use his taunts, for groups I've used this very effectively.  The second choice would be the wizard, followed by the predator.</p><p>I go STR/STA for my gear.  If I can get some extra int, I'll take it, but I consider those two to be my primary attributes, plus when tanking in a group like you had, chances are, int really isn't too much of a problem (Illusionist int buffs, fury int buffs, etc)</p><p>Something I found helped me on agro is tanking in offensive (if your gear and healers can allow it), you get a huge boost in your dps and it will make your agro far easier to manage.  Chances are, if you can get your EoF legendary stuff, you should be able to tank any group content in offensive (except maybe CMM, Unrest and SoF)</p>

ChopStix
10-19-2007, 04:22 PM
<p>what ive noticed through this game is the gear for tanks.. there is very limited choices of gear for a paladin, the best gear that ive seen so far for a paladin is the eof stuff, legendary or the fabled...</p><p> when i started my toon, and started the grind to 70 , one of the first things i noticed was there was limited plate armor with int on it, now they have changed that to some degree with some new mastercrafted stuff, and some eof items...  </p><p>what i have done, is obtained the kyle bayle set armor, except the leggings and gaunlets, i use firebrand gauntlets, and the bloodhowler legplates... seems most armor has your strength , stamina and agility on it. get a good tower shield or good kite shield, i use the draconic deflector out of labs, and i have a 1% block adornment on it...</p><p>jewelry i have the moa, and bummer gang medallion [the one with int on it] and i swap them out from time to time... the rest of my jewlry i have the eof collection items, and i have the +14 int adornments on both earrings and wrists...</p><p>on a few of the things you had quoted me on....  agility line vs the str line...  strength you get with most plate armor, so much strength that you really dont need more str, but the agility seems to be less, so a little more avoidance, and also alot of dps for the new combat art, and the third ability in agility, is actually pretty awesome..  i thought the same as you, agility line bah, dont seem that good, but i read in here that a few had tried it and it was paying off for them, and that added 40% to hit all within melee range is alot of dps on multiple target encounters...  </p><p>same goes with intelligence, not alot of int on plate armor, theres some but not alot in my book, so the added intelligence in your aa's is good, and also int jewelry is good...</p><p>just keep an eye on your avoidance,  i'm at 42% in offensive stance so in group it will be a tad higher, actually enough that i do tank in offensive stance alot.. on tougher stuff i swap to defensive, and after mobs are debuffed i swap into offensive stance.. </p>

Rast
10-19-2007, 05:24 PM
<p>yah, i'm not 'well' geared, but I tank in offensive most times without problems.  Alot of that will depend upon your healers though, if they start having trouble keeping you healed, you need to go into defensive.</p><p>Recently tanked LoA (yah, I know, not much, but you have to start somewhere eh?) in offensive stance.  I normally tank most group instances in offensive (I've not tried CMM, Unrest or SoF yet, just not gotten to them...).  I've found it has improved my agro immensely.</p>

Sydias
10-19-2007, 05:49 PM
<p>I have found differently in my own recent experience.  I recently hit level 60, so I am by no means finished.  </p><p>I have cobalt gear with the occassional looted pieces as an upgrade and a pretty mediocre weapon.  A good portion of my CAs and spells are A3 or M1.</p><p>When I was tanking in SoS (a decent comparison as most mobs in there are 3-4 levels above me) I decided to test out the agi/sta/int 4/4/8 setup to see how it was.  I was losing agro all over the place.  I know this is due to having lack luster gear, but when I changed my setup to str 4/4/6/8/1 sta 4/4/8/6/1 I didn't lose agro again in the zone.  </p><p>From what I've noticed with my crappy gear and my play style the str/sta setup is going to do well for me until I start building up somewhat, so I don't think the agi/sta/int 4/4/8 setup is for everyone.</p><p>Oh.. and divine aura kicks butt.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Excalibre33
10-21-2007, 05:06 PM
<p>I thought I was the last Paladin in the game hanging on to DA. ROFL I know we're definetly in the minority friend. hehehehe</p><p>I have to say it sure rocked Fear last night. I was there with my Templar and we were struggling with the named monkey pulls even with two healers and sanctuary... so someone suggested I bring Oi out to give it a shot. DA'ed and it was lightsout apeface on the first pull even with the fury single healing. </p><p>I kept swapping back and forth from the 3x 4/4/8 build to full STA ...I just keep respecing for DA 'cause it's so dang fantastic. With 140 AAs we'll get the best of both worlds. I can't wait. /thumbsup</p>

Chia_Pet
10-21-2007, 11:39 PM
Um, I noticed you didnt mention youre ward.you should be using it as a hate gainer as well. it should be in your line of taunts.

Gwarsh
10-22-2007, 12:59 AM
<p>I ran with the wis/str line for quite awhile and i really liked it.  after alot of reseaching the boards and evaluation i finally respeced to max out sta and max crits in int. gotta say DA is awesome, and the crits are amazing.  I do agree that it isnt for everyone, i think wis str served me best when my guildmates and I were running around with mediocre gear, once we got into some fabled the story changed, people hit alot harder and if you are buffing their skills with your wisdom aa's you will never be able to hold aggro, thats when its time to stop being a buff-bot and respec to the 448 trio or just sta/int if, like me, you just love DA</p><p>my normal pull is group taunt on pull, followed by relentless conviction or brimstone to make sure the whole encounter likes me, then go from there, that combo usually sticks them to me like glue, if i'm loosing aggro all over the place i hit sigil and nuke more... </p><p>so for hate gain you already got decent taunts, go get goading gesture from splitpaw, its got like a 10% chance to hit for 2x the hate.  then get your str and int up so your dps gets better.  </p><p>as a side note, i love seeing threads like this, i almost quit reading these boards because it seemed like neverending posts of whiners complaining about what we didnt get that other tanks do... </p><p>I salute all of you who chose to find our strengths and overcome our weaknesses.</p>

Rast
10-22-2007, 10:51 AM
weird, I rarely lose agro with the AGI/STA/INT build, but then my gear, while not great, is not mediocre either I guess.  Recently got me a 3 delay one hander with a 4 multiple so I'm happy, I've seen nearly 100 dps increase with that one weapon (and I've not gotten it adorned yet!)

OrcSlayer96
10-24-2007, 06:15 PM
<cite>Oisin@Permafrost wrote:</cite><blockquote><p>I thought I was the last Paladin in the game hanging on to DA. ROFL I know we're definetly in the minority friend. hehehehe</p><p>I have to say it sure rocked Fear last night. I was there with my Templar and we were struggling with the named monkey pulls even with two healers and sanctuary... so someone suggested I bring Oi out to give it a shot. DA'ed and it was lightsout apeface on the first pull even with the fury single healing. </p><p>I kept swapping back and forth from the 3x 4/4/8 build to full STA ...I just keep respecing for DA 'cause it's so dang fantastic. With 140 AAs we'll get the best of both worlds. I can't wait. /thumbsup</p></blockquote>There are more out there that use Divine Aura then you think Oisin, you can count me as one of them.  I have tried alot of different specs and with the increased runs thru Mistmore castle, Nizara, Unrest, and now Shard of Fear, it is too valuable for me to give up.  If in a perfect worlds the 4/4/8 in AGI/STA/INT is the best bang for your buck.  However for my situation where my groups can be less than ideal, the divine aura is the bomb.  In raid situations it can help but i use it more specifically when bad things happen in encounters(laggy players agroing more mobs or that accidental tab from a ranger attacking).  I am however a big fan of Trample and a bigger fan on teleporting with joust ability.  When ROk comes out i think i will go down the str line, not for hate but haste on high delay wweapons along with the 10% recast/casting time reduction while remaining in sta and agi and some in int.  Already have it planned out in Paladin tree with having Support/wrath/hero line filled out for endline abilities when ROK hits, hoping nothing major changes on the AA's and paladin/crusader trees.

Gwarsh
10-24-2007, 10:31 PM
i was planning out my AA's for RoK too and also plan to go down the heal line, I was wondering how much people like the endline agil, i planned to do agil 448 in addition to my sta and int build, anyone care to post their thoughts on what we are going to do with our 20 points per tree?

knightofround
10-26-2007, 04:54 AM
Sorcerer aggro transfer no longer interferes with paladin hate suck, as of 2 months ago. The sorcerer won't actually transfer any aggro (only the amends takes precedence) but both the paladin and the sorcerer will get the mana proc.

Rast
10-26-2007, 10:44 AM
<cite>knightofround wrote:</cite><blockquote>Sorcerer aggro transfer no longer interferes with paladin hate suck, as of 2 months ago. The sorcerer won't actually transfer any aggro (only the amends takes precedence) but both the paladin and the sorcerer will get the mana proc.</blockquote>that is what they say, but emperical evidence says otherwise.  when ever a wizard or warlock puts that on you, it fubars your amends.  It doesn't interfere with it, it makes it like it isn't even there.

Moonlance
10-29-2007, 01:03 AM
Dirges and Warlocks can both buff aggression.   If you can't have one of them in your group get a Warden for the skill buffs.   With Master I amends you should only need a good amends target, and I would rank the best amends targets Warlock, Conjurer, Swash, Ranger, Wizard, Necro.  It really depends on who is doing the most AE damage in your group.  Also if you spec Sta and get hammer ground that will help with AE aggro.  Fully AE spec'd you should be using all 7 of your AEs to hold aggro on group mobs.  On single mobs, there really shouldn't be any problem controlling aggro provided your amends target isn't asleep at the switch.   Using Consecrate with my Pal, I generally have no problems controlling aggro.  The worst situation is when you get stunned or stiffled on a pull.  Then you need to tell your healers that you need cure arcane asap.

Rast
10-29-2007, 10:33 AM
<cite>Scayre@Oasis wrote:</cite><blockquote>Dirges and Warlocks can both buff aggression.   If you can't have one of them in your group get a Warden for the skill buffs.   With Master I amends you should only need a good amends target, and I would rank the best amends targets Warlock, Conjurer, Swash, Ranger, Wizard, Necro.  It really depends on who is doing the most AE damage in your group.  Also if you spec Sta and get hammer ground that will help with AE aggro.  Fully AE spec'd you should be using all 7 of your AEs to hold aggro on group mobs.  On single mobs, there really shouldn't be any problem controlling aggro provided your amends target isn't asleep at the switch.   Using Consecrate with my Pal, I generally have no problems controlling aggro.  The worst situation is when you get stunned or stiffled on a pull.  Then you need to tell your healers that you need cure arcane asap.</blockquote><p>Summoners should be among the last choices for amends, while they are a high DPS classes, they are split classes where you have two entities generating agro and you will not get the 'full' impact of their dps through amends (you can't amend both).</p><p>Group make and intented targets will make up alot of your consideration on who to be the amends target.  If you have a dirge, your rogue (all other things equal) would be better than a sorcerer.  The reverse would be true if you have a troub, but not a dirge.</p><p>Personally, I'm a big fan of rogues as amends targets as they have alot of intangibles that do not show up in a 'parse' that generate hate.  Remember, DPS isn't the only hate generating method.  Rogues also have taunts and debuffs that will generate hate as well.</p>

OrcSlayer96
10-30-2007, 07:05 PM
<cite>Scayre@Oasis wrote:</cite><blockquote>Dirges and Warlocks can both buff aggression.   If you can't have one of them in your group get a Warden for the skill buffs.   With Master I amends you should only need a good amends target, and I would rank the best amends targets Warlock, Conjurer, Swash, Ranger, Wizard, Necro.  It really depends on who is doing the most AE damage in your group.  Also if you spec Sta and get hammer ground that will help with AE aggro.  Fully AE spec'd you should be using all 7 of your AEs to hold aggro on group mobs.  On single mobs, there really shouldn't be any problem controlling aggro provided your amends target isn't asleep at the switch.   Using Consecrate with my Pal, I generally have no problems controlling aggro.  <b>The worst situation is when you get stunned or stiffled on a pull.  Then you need to tell your healers that you need cure arcane asap.</b></blockquote>Healers should be on the job with the cures, and if you have a templer in the group he better be tossing sanctuary up when needed.  If you have no templer and and your healers are slow for whatever reason, it is usually a good idea to fire up Sigil of Heriosm(you know our 20 second duration group wide 36% hate siphon recast 2 mins) whenever possible.  It always makes me wonder how many paladins forget this ability is out there, especially when for paladins the initiail 10 seconds or so on agro is the most crucial.  I have also used this as a mini rescue and help on adds that break a mezz and such.  As far as tossing amends on a player, i prefer a warlock/swashbuckler on aoe situations and a Monk/Ranger/Wizard on more solo centric mobs.  To be honest tho, i can work with most any class to get the desired agro as long as they know how to play their class, A dps specced guardian/berserker is always fun too for a target.  BTW, if specced similar to me, you should have at least 8 aoe's(Castigate, Consecrate, Holy Circle, Doom Aura, Relentless Conviction, Smite Evil, Hammer Ground, Brimstone) plus those that go down the AGI line can have up to 40% melee AOE.  Those that say we cant do damage to mobs never really saw what a good paladain can do to mobs in a area as only one of the above mentioned abilities is a green one(encounter only brimstone), while the rest are either AOE or PBAOE hitting anything in the abilitie's range.

Twofeets
11-05-2007, 12:49 PM
For AAs i went with the strength to the bottom and then for Divine Aura.  For the pally line i went for Mastery of Blocking and the heal line.  Along the way i picked up the taunts and Sigil upgrade.Some pallies prefer to go DPS for aggro, but for me i find its not needed.  Case in point, Ive tanked SoF a few times, and when fighting Draco or the final boss, i tank them with no weapon and rarely lose aggro.  (Draco eats your weapons, the the final guy has a damage shield that procs a stun).A few things a lot of pallies forget...1) Use Sigil!  Its a Godsend!  Especially with AAs at 20seconds duration!  I have a macro set up to tell the group to DPS like mad, and i fire it off.  It works like a charm!  I dont save it for emergencies, i find its easier to maintain aggro than try to snatch it back.2) Amends is limited range, and make sure the person you have amends on knows their role.  A lot of people a) dont realize amends has a limted range, and b) either dont DPS right away, or are inconsistant.    I try to amends brawlers or other melee classes when I can due to range, and the fact that they are always hitting.  Casters seem to do too much burst damage.3) As was stated, your heals and wards help with aggro as well.  I tend to chain ward myself in tough fights.  Thats 1500pts every few seconds!  Not only does it help with my aggro, it lessens the burden on the healers.A lot of new pallies rely on their taunts, but the fact is our taunts are only a small part of our aggro.  They Are important, but i tend to use them more for snatching aggro back (along with rescue) than for actually maintaining aggro.Good luck!

OrcSlayer96
11-06-2007, 08:30 PM
<cite>Twofeets wrote:</cite><blockquote>For AAs i went with the strength to the bottom and then for Divine Aura.  For the pally line i went for Mastery of Blocking and the heal line.  Along the way i picked up the taunts and Sigil upgrade.Some pallies prefer to go DPS for aggro, but for me i find its not needed.  Case in point, Ive tanked SoF a few times, and when fighting Draco or the final boss, i tank them with no weapon and rarely lose aggro.  (Draco eats your weapons, the the final guy has a damage shield that procs a stun).A few things a lot of pallies forget...1) Use Sigil!  Its a Godsend!  Especially with AAs at 20seconds duration!  I have a macro set up to tell the group to DPS like mad, and i fire it off.  It works like a charm!  I dont save it for emergencies, i find its easier to maintain aggro than try to snatch it back.2) Amends is limited range, and make sure the person you have amends on knows their role.  A lot of people a) dont realize amends has a limted range, and b) either dont DPS right away, or are inconsistant.    I try to amends brawlers or other melee classes when I can due to range, and the fact that they are always hitting.  Casters seem to do too much burst damage.3) As was stated, your heals and wards help with aggro as well.  I tend to chain ward myself in tough fights.  Thats 1500pts every few seconds!  Not only does it help with my aggro, it lessens the burden on the healers.A lot of new pallies rely on their taunts, but the fact is our taunts are only a small part of our aggro.  They Are important, but i tend to use them more for snatching aggro back (along with rescue) than for actually maintaining aggro.Good luck!</blockquote>Most of what you say i agree with, but on Amends i think you are wrong.  On the spell description, it says 10 meters, but that is the maximum distance you can be to toss the hate transfer onto your target originally.  I have had Amends on rangers before that have been at max bow distance and the transfer seems to work fine.  This is with having multiple rangers, brigands and other dpsers in the group/raid, where my hate alone would not be enough to hold agro.  I do agree to make sure the emends target know how to act, which is always a good idea to make a macro on amends and say in group chat that says "%target has 41% amends, go to town" or something similar.You also should be using your group taunt religously unless you are heavily endowed with debuffers in your raid/group that are on top constantly.  Almost all of our non auto attack damage has divine damage to it which our enhanced group taunt will debuff heavily against.  If you are having alot of resists on taunts.group taunts, you may want to use your shield bash strategically, as the multiple components on it are hard to resist and can pull agro back usually.

Conna
11-13-2007, 09:08 AM
Only complaint I have about Amends is I wish they'd make it where it could be cast on someone in raid outside of your group.

Paconia
12-09-2007, 04:40 AM
<p>I have never really had any issues holding agro with any group im in unless i get sucked into the Wizard/Warlock both in the group.../sigh, i try and avoid that situation, but sometimes i get stuck. </p><p>Other than that, any group im in can pretty much count on me holding aggro, and picking up any adds that may stray into the combat zone.</p><p>My AA is set up 448 Agility/Stamina/Int, and with the new addintional points, ive started going into the Wis line. My paladin tree is Smite and Hero down the line, branching off for Call of duty proc, and Righteous Weapon. My remaining points are in heals.</p><p>Ive always pulled my encounters pretty much the same way. If its a safe pull, Ward, Brimstone, Group Taunt, Single Taunt, SHield Bash, Cry of Conviction..and i go from there. I use that method of pulling on any safe AoE encounter regardless if it is a Group Mob, or a Solo Mob. however,on group mobs, i tend to make sure i always use Holy Circle, not only are we hitting the entire encounter, we also heal a lil bit, and that generates extra hate. Although Dps is the overall deciding factor in holding aggro(that and Amends) in most basic fights, i still use my taunts whenever they are up, and extra couple of thousand hate never hurts.</p><p>In cases of body pulls, let the mob, or entire group of mobs get safely away, ill group taunt, single taunt...see above.</p><p>Oh, and Sigil of Heroism really rocks, but i rarely use it unless its a big pull, or a named Encounter.</p><p>Any roamers that stray into the group, can usually always be picked up with Cry of Conviction, or a quick Consecrate.</p><p>As posted by others, have your Amends on the best DPS'er you have.</p><p>And as a side note, I tend to put my Avoidance buff on someone who is not Ammended(am i even spelling Amend right???<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) Unless you have another fighter class in your group, in which case they should be using their Avoidance buff on you.</p><p>Fight the good fight brothers and sisters, Paladins IMO, outshine any other tank ive played in this game, good luck, and happy hunting.</p>

Madbiker
12-09-2007, 03:15 PM
<p>I swing my axe one time and everything with in a 25m radius hates me  =/     Honestly, Jalathan makes all good points about amends going to [Removed for Content] when sorcerers are dumb enough to use deagros, oh well,  makes us look bad, but its them being dumb.</p><p> I OT alot and that means grabbing everything in an encounter minus the main mob, my amends targets are mostly a brusier ( which Sardonis is so leet he can actually pull agro through amends) , a zerker, which really works well ( Exco and I have been guilded a long time and he knows what to do with amends on him) my dirges have sucked for the last year, they love to run DPS buffs which help, but I really would love their hate buff from time to time. Coercers only really seem to help me when they "snap" , I prefer an illusionist (TC IA and Syn!!!) Ancestry from Mystics help proc rates, including temp mit buffs, hate procs, damage procs, stone skin procs etc.  Gimme a templar or inq I dont care, templar seems like the best choice but INQ add more dps. I honestly wouldnt mind a non self buffing troub that casts precision all day long adds damage to taunts and spells, so do the wiz ICE procs, but I know little about that.</p><p>That said, weapon choices are important.  get a SLOW hard as hitting weapon and max your haste, fast 1 handers are trash and fast 2 handers are even worse.</p>

Raidyen
01-15-2008, 02:09 PM
<cite>Jalathan@Lucan DLere wrote:</cite><blockquote><cite>knightofround wrote:</cite><blockquote>Sorcerer aggro transfer no longer interferes with paladin hate suck, as of 2 months ago. The sorcerer won't actually transfer any aggro (only the amends takes precedence) but both the paladin and the sorcerer will get the mana proc.</blockquote>that is what they say, but emperical evidence says otherwise.  when ever a wizard or warlock puts that on you, it fubars your amends.  It doesn't interfere with it, it makes it like it isn't even there.</blockquote><p>I have be running with the same group (pally/mystic/wizard/warlock) for 66 levels.  The pally in our group always has amends on the warlock, he can parse at 2k damage and never get agro, My wizard always puts that 4 percent hate transfer on the pally, use my 4 percent hate reduction pet, and toss my 2 detuants before i drop my big nukes, and i only get agro once in awhile against yellow cons, and only if i am parsing 1k+.  (usually right after a fusion/ice comet)  Also our pally is always in defensive stance, and is completely speced for tanking/healing.</p><p>Anyway are you all saying i shouldnt be putting my 4 percent hate transfer on the pally?  I am not seeing any negitave effect by having it on, but maybe im wrong.</p>

Vulkan_NTooki
01-16-2008, 05:43 AM
<p>It could be that it only fubars amends if your amend target tries to put aggro transfer back on you.</p><p>Would make sense... Your siphoning 41% aggro from a target, while that target is trying to reduce the aggro your siphoning with his/hers aggro transfer. That would reduce the effect of amends, or render it useless depending on game mechanics.</p><p>I dont trust aggro transfers at all, cause I more often than not get aggro issues if I have them on. So I just notify group before we start that I do not want any aggro transfer buffs on me whatsoever, and I amend the scout.. (usually Swashie, Brigand or Assasin).. I've seen some illusionists/Inquisitors whip out some astounding dps tho, so try different amends target if u see someone continuously steal aggro.</p>

Anurra
02-03-2008, 09:24 PM
Is the Amends + Sigil of Heroism bug still around?I did a search, but there are so many threads claiming it is bug, I can't tell anymore <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" />. It sort of scares me from using the Sigil in groups because I don't want aggro to bounce all over the place while fighting ^^^'s.