View Full Version : Sony's favoritism shows!
niteowl53
10-17-2007, 03:07 PM
AntonicaSQ Gates 2 guards, and long way to run up bridge to chase q's, only to get beat down and the q's get infamy and faction from your death. ** WFP gates have 2 guards and a short run to the door, also their agro range is much closer, I have tested it out. So Q's can stand relatively close and hit you nearly all the way to the door from there.Same at NQ Gates, 3 guards, and the same trek up the bridge trying to get to running q's, who hug the guards for protection. ** Sprawl & Graveyard gates and guards, You're kidding right? just walk up and zone in, no protection at all, no long bridge to run with guards chasing q's to the doors or to run after freeporters. Not to mention the free (no lock out timer) Decrepit Crypt Q's zone into for protection.Ardent Needle Same there, Q's run there for protection, and hope you get ganked by the guards. ** Crossroads in CL, what a joke, guards in every direction, and each area in between totally accessable, Q's just enter going across the moat between guards, unlike Ardent needle or gnoll keep.Gnoll Keep (near Ts Station in Ant) q's run to guards there for protection. They'll stay if they think they can win, but run to hug guards, if losing.Antonica Docks, Have not only a guard, but an EPIC Guard. ** Note Commonland docks have not only NO guards, but no EPIC guards as well.In commonlands, at the Qeynosian rez point at the nomad camp, they have Qeynosian NPC's there to run to to hug for protection as well. Boy those Qeynosians come running out of WC straight for their saviours, along the wall, at the tents behind thier rez point. Gank everyone in caves then run for protection. LOL ** Where are similar Freeport NPC's in ant for freporters to turn to?Bridges with Guards scattered throughout Antonica and at the Ale house, and at the memorial mound, where Q's can run to for protection, no such places or guards in commonlands.Why is it with a class like an Illusionist, they get a pet/minion that won't break and try to kill their masters, unlike their counterpart the Coercer, whose pet breaks and attacks them in the middle of nearly every fight. Totally useless in PvP, unlike the illusionists pet, which can be maintained throughout the fight and beyond.With the Monk/Bruiser, Bruisers had a spell that gave a knockdown, and that was nerfed and taken away, but their counterpart, the monk's same exact spell was not?This is only one part of how unbalanced it is between Qeynos and Freeport, as near as I can figure why so much of this game is slanted in the favor of Qeynos is because Qeynos is Sony's chosen favorite and their name sake, after all QEYNOS = SONY EQ if that tells you anything.They either need to add similar guards and places in Commonlands like antonica has, or take out those guards at ardent needle, gnoll keep, various bridges in ant, those ones behind rez point in Commonlands, and the regular and the epic guard at antonica docks. While they are at it they can move the guards in the ruins and sunken city out into the open, into the zone, like the guards are i the caves, In the ruins and Sunken they are far away behind a wall and there is no protection for freeporters, from noob gankers like there is in the caves.Call it whining, call it what you want, flame away!! I have said nothing here that is a lie. All these built in protections for Qeynosians DO exist and there are no such protections built in for Freeporters. It's a fact. And truth be told, I don't want these protections like they have in Antonica, I would rather they just take Antonica's out, and make it like Commonlands has. That way some real PvP can go on without Qeynosians hiding behind and hugging the skirts of guards, that are strategically placed all throughout Antonica and Commonlands for their protection. I'm sure there are more examples of this, this was just some of the highlights <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
WasFycksir
10-17-2007, 03:11 PM
Well said, no one can really dispute any of it.
Bloodfa
10-17-2007, 03:18 PM
<p>Crossroads is a Rez point, right? We got diddly at ours. Point goes to Evil Side.</p><p>NQ has guards in their 50's, with roaming high level guards. FP has that guard captain that kills you as you zone stationed at the gates. Ever try to sneak in through the main gates? Doesn't work. Point goes to Evil Side. </p><p>For the lowbies that like to hug the guards, in Antonica, if the guards get pulled by a high level toon, the drawbridge is a long run to the gates, so that's actually a disadvantage. If the guards get pulled in CL, it's right next to the gate zone. Point goes to Evil.</p><p>It's all about perspective folks.</p>
Norrsken
10-17-2007, 03:31 PM
Another one of these threads eh?Seriously, guards are easy to pull away, or you can just stand outside the guards aggro range and nuke the crap out of people.
We_want_your_soul
10-17-2007, 03:52 PM
Bloodfang, if you weren't such a horrible swashbuckler I may've given you a <i>point.</i>
Mighty Melvor
10-17-2007, 03:58 PM
<cite>niteowl53 wrote:</cite><blockquote>In commonlands, at the Qeynosian rez point at the nomad camp, they have Qeynosian NPC's there to run to to hug for protection as well. Boy those Qeynosians come running out of WC straight for their saviours, along the wall, at the tents behind thier rez point. Gank everyone in caves then run for protection. LOL ** Where are similar Freeport NPC's in ant for freporters to turn to?</blockquote><p>Do you even have the slightest idea why that camp is there in the first place? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>And as I see it, the more sentries in Antonica, the more AA I can earn <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Bloodfa
10-17-2007, 04:00 PM
<cite>We_want_your_soul wrote:</cite><blockquote>Bloodfang, if you weren't such a horrible swashbuckler I may've given you a <i>point.</i></blockquote>Er..... thanks? <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /> I think?
Elephanton
10-17-2007, 04:11 PM
<p>2 OP : read QEYNOS in the other direction</p><p>SONYEQ</p>
Gimet
10-17-2007, 04:19 PM
<p>As much as I see Freeportians claiming and whining about the fact that SoE favors Qeynos...I still see larger FReep populations than Qs.</p><p>You guys obviously like SOMETHING about Freeport. And the fact that you guys are whining about NPC guards makes the hamster in my head stop spinning. Deal with it? Some of you people who whine about these things are the first ones to say "EQ2= Hard-core and not for fluff players. GO BACK TO WOW!!" Time for me to combat what you have said...</p><p>SQ Guards are low leveled and easy to pull. NQ Guards also are low leveled and are easy to pull. Heck, sprint past them to get to the gate and they run back to their positions. TEEN leveled players can invis past them as well. WFP hase two sets of guards at their ONE gate. No way to run to the gate and get them from not following you. The other 2 will sweep you up. When the Q's zone in, they get instantly killed. There's a nice space between the Geynos gate and their first guards. As for the keeps, oh well. You guys pull them all the time, and you always seem to have the 30's sitting around steppes to kill them for you. And who actually uses the Ardent Needle anyway? Gnollslayer is where we hide, but so many Freeportians rez at Stppes that any level could possibly be there to kill them.</p><p>Antonica Docks...only people who wish to gank others should be hanging around here anyway. Why would you want to come to our docks, to kill us as soon as our immunity comes off. Same with CL, what Q have you actually seen sitting there waiting to kill someone? Even if, the bell is right behind you. Go back into the city and find another way.</p><p>Have you ever looked at a Coercer's name? They Coerce their enemies into fighting for them. In fact, if a Coercers charm ability is at the right level, it can be on par if not a better nuker than an Illusionist's. Get your pet charm to the right level and it shouldn't even break. Obviously you screwed up with you Coercer...and Coercer's can fight without their pets anyway. Pretty tough for an Illusionist to do that.</p><p>Monk and Bruiser, fair enough what you've said here. But, they're not the only unbalanced sister classes. In fact, when it comes to classes Freeport counterparts seem to be well off compared to their Qeynos counterparts. A few screw-ups here and there that can be fixed. Something I've always wondered, however, is why almost every Freeportian class gets a form of Draining health to gain health or a fer type spell? If you freep classes get those, what is on par with those that shines about Qeynos?</p><p>This is a game, if you don't like it then leave. It isn't life, and therefore does not have to be fair. However, the devs strive to make it faior. And though the obviousness of Qeynos having more guards than Freeport, I'm sure if you focused you'd find things that Freeport has that Qeynos doesn't as well.</p>
Roald
10-17-2007, 05:34 PM
<p>OOooo can i jump on the conspiracy bandwagon aswell?</p><p>Freeport backwards is tropeerf!!! Ironic huh?</p>
Myxzptlk
10-17-2007, 05:44 PM
I notice that you didn't mention Shadowknights vs. Paladins. What's a paladin, you ask? Oh, that's the good shadowknight. Yep, they actually have them in this game, but they dont have harm touch or life taps and such. I hear they suck, kinda, as a whole. THe one i used to group with on Vox was pretty good, but i never saw any others so he may have been an exception to the rule....
gottasy
10-17-2007, 05:46 PM
<cite>niteowl53 wrote:</cite><blockquote>AntonicaSQ Gates 2 guards, and long way to run up bridge to chase q's, only to get beat down and the q's get infamy and faction from your death. ** WFP gates have 2 guards and a short run to the door, also their agro range is much closer, I have tested it out. So Q's can stand relatively close and hit you nearly all the way to the door from there.Same at NQ Gates, 3 guards, and the same trek up the bridge trying to get to running q's, who hug the guards for protection. ** Sprawl & Graveyard gates and guards, You're kidding right? just walk up and zone in, no protection at all, no long bridge to run with guards chasing q's to the doors or to run after freeporters. Not to mention the free (no lock out timer) Decrepit Crypt Q's zone into for protection.Ardent Needle Same there, Q's run there for protection, and hope you get ganked by the guards. ** Crossroads in CL, what a joke, guards in every direction, and each area in between totally accessable, Q's just enter going across the moat between guards, unlike Ardent needle or gnoll keep.Gnoll Keep (near Ts Station in Ant) q's run to guards there for protection. They'll stay if they think they can win, but run to hug guards, if losing.Antonica Docks, Have not only a guard, but an EPIC Guard. ** Note Commonland docks have not only NO guards, but no EPIC guards as well.In commonlands, at the Qeynosian rez point at the nomad camp, they have Qeynosian NPC's there to run to to hug for protection as well. Boy those Qeynosians come running out of WC straight for their saviours, along the wall, at the tents behind thier rez point. Gank everyone in caves then run for protection. LOL ** Where are similar Freeport NPC's in ant for freporters to turn to?Bridges with Guards scattered throughout Antonica and at the Ale house, and at the memorial mound, where Q's can run to for protection, no such places or guards in commonlands.Why is it with a class like an Illusionist, they get a pet/minion that won't break and try to kill their masters, unlike their counterpart the Coercer, whose pet breaks and attacks them in the middle of nearly every fight. Totally useless in PvP, unlike the illusionists pet, which can be maintained throughout the fight and beyond.With the Monk/Bruiser, Bruisers had a spell that gave a knockdown, and that was nerfed and taken away, but their counterpart, the monk's same exact spell was not?This is only one part of how unbalanced it is between Qeynos and Freeport, as near as I can figure why so much of this game is slanted in the favor of Qeynos is because Qeynos is Sony's chosen favorite and their name sake, after all QEYNOS = SONY EQ if that tells you anything.They either need to add similar guards and places in Commonlands like antonica has, or take out those guards at ardent needle, gnoll keep, various bridges in ant, those ones behind rez point in Commonlands, and the regular and the epic guard at antonica docks. While they are at it they can move the guards in the ruins and sunken city out into the open, into the zone, like the guards are i the caves, In the ruins and Sunken they are far away behind a wall and there is no protection for freeporters, from noob gankers like there is in the caves.Call it whining, call it what you want, flame away!! I have said nothing here that is a lie. All these built in protections for Qeynosians DO exist and there are no such protections built in for Freeporters. It's a fact. And truth be told, I don't want these protections like they have in Antonica, I would rather they just take Antonica's out, and make it like Commonlands has. That way some real PvP can go on without Qeynosians hiding behind and hugging the skirts of guards, that are strategically placed all throughout Antonica and Commonlands for their protection. I'm sure there are more examples of this, this was just some of the highlights <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Coercers are better at pvp than illusionists in the 20s.Charm is awesome in pvp.Just go to BB and play with the orange con npc and watch them rip a group apart even if you die.(im guessing your a explocker or you wouldnt be bothering to whine about atn/fp guards)I know as i have played both enchanters to high lvls and coercer wins imo.Later 60+ it goes to illusionists though.</p><p>Bruisers get drag.Monks dont.If fp is so bad why is fp outnumbering Q in about every tier?</p><p>Also you cant run from WC to the Q quest mobs(yes they are for a quest you fp can do that q cant)with immunity.</p><p>No zone in Q noob zones have as many guards in it as ruins does.There are kos npc that roam all over ruins for Q players as there are in graveyard zones.</p><p>You have the best 20/30 instance zone (in FG) thats really hard for a Q to get access for as the npc for the quest is in libary in nfp guarded by lvl 50 npc.Q has Stormhold.Not as good.</p><p>Ant spire is a [Removed for Content] to get to unlike fp spire.You have Zarvons tower (great place to farm rares)Q has no zone like that.But in the long run who cares about these zones.</p><p>Also its very very easy for FP to get to Q noob zones from the griff.Q players have a long way to run to get to fp zones. </p><p>Any lvl up dont gank noobs and you wont have to worry which side has advantage in guards as it just wont affect you.</p>
Echgar
10-17-2007, 06:25 PM
<cite>niteowl53 wrote:</cite><blockquote>Call it whining, call it what you want, flame away!!</blockquote>I recommend against flaming -- <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=176" rel="nofollow" target="_blank">Forum Rules of Conduct</a>. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
It takes a rocket scientist to know you shouldn't linger at the guards.
Brimestar
10-18-2007, 10:03 PM
I think all guards should aggro any opposing faction and attack regardless of lvl difference....grey or red....it kinda is a buzz kill when the guards scream for the glory of qeynos and do nothing....
Magius789
10-18-2007, 10:59 PM
<cite>Brimestar wrote:</cite><blockquote>I think all guards should aggro any opposing faction and attack regardless of lvl difference....grey or red....it kinda is a buzz kill when the guards scream for the glory of qeynos and do nothing....</blockquote>Agreed, plus it just makes sense.
DravynX
10-19-2007, 10:54 AM
People keep saying Freeps outnumber the Q's and all that, but I don't ever see it. I play US primetime, and I don't think I've seen an x2 of Freeps in months..but I see an x2 of Q's on a nightly basis. Playing a freep I get lots of pvp in DLW, cause its crawling with Q's, at EL - docks always packed with Q's, Zek usually twice as many Q's as freeps in that zone. When I play my Q I wander around with nobody to fight, because all I see is a sea of purple names.
Bloodfa
10-19-2007, 11:06 AM
<cite>DravynX wrote:</cite><blockquote>People keep saying Freeps outnumber the Q's and all that, but I don't ever see it. I play US primetime, and I don't think I've seen an x2 of Freeps in months..but I see an x2 of Q's on a nightly basis. Playing a freep I get lots of pvp in DLW, cause its crawling with Q's, at EL - docks always packed with Q's, Zek usually twice as many Q's as freeps in that zone. When I play my Q I wander around with nobody to fight, because all I see is a sea of purple names.</blockquote>No way are you on Nagafen. Enchanted Lands dock's 99% owned by Freeport. I think they even bought the shipping rights there.
Xelphneigh
10-19-2007, 12:16 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>DravynX wrote:</cite><blockquote>People keep saying Freeps outnumber the Q's and all that, but I don't ever see it. I play US primetime, and I don't think I've seen an x2 of Freeps in months..but I see an x2 of Q's on a nightly basis. Playing a freep I get lots of pvp in DLW, cause its crawling with Q's, at EL - docks always packed with Q's, Zek usually twice as many Q's as freeps in that zone. When I play my Q I wander around with nobody to fight, because all I see is a sea of purple names.</blockquote>No way are you on Nagafen. Enchanted Lands dock's 99% owned by Freeport. I think they even bought the shipping rights there.</blockquote>LOL Amen to that brutha! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
DravynX
10-19-2007, 12:21 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>DravynX wrote:</cite><blockquote>People keep saying Freeps outnumber the Q's and all that, but I don't ever see it. I play US primetime, and I don't think I've seen an x2 of Freeps in months..but I see an x2 of Q's on a nightly basis. Playing a freep I get lots of pvp in DLW, cause its crawling with Q's, at EL - docks always packed with Q's, Zek usually twice as many Q's as freeps in that zone. When I play my Q I wander around with nobody to fight, because all I see is a sea of purple names.</blockquote>No way are you on Nagafen. Enchanted Lands dock's 99% owned by Freeport. I think they even bought the shipping rights there.</blockquote>Lol, yep, on Nagafen <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'll meet ya there tonight and we'll compare notes! Always more Q's than freeps when I'm there. But, usually turns out to be a big battle at some point in the night, which is fun.
Wildfury77
10-19-2007, 12:46 PM
<p>So does better placed Guards in ANT balance the Massive numerical advantage freeport has over Qeynos......err no......</p>
Bloodfa
10-19-2007, 01:14 PM
<cite>DravynX wrote:</cite><blockquote><cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>DravynX wrote:</cite><blockquote>People keep saying Freeps outnumber the Q's and all that, but I don't ever see it. I play US primetime, and I don't think I've seen an x2 of Freeps in months..but I see an x2 of Q's on a nightly basis. Playing a freep I get lots of pvp in DLW, cause its crawling with Q's, at EL - docks always packed with Q's, Zek usually twice as many Q's as freeps in that zone. When I play my Q I wander around with nobody to fight, because all I see is a sea of purple names.</blockquote>No way are you on Nagafen. Enchanted Lands dock's 99% owned by Freeport. I think they even bought the shipping rights there.</blockquote>Lol, yep, on Nagafen <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> I'll meet ya there tonight and we'll compare notes! Always more Q's than freeps when I'm there. But, usually turns out to be a big battle at some point in the night, which is fun.</blockquote>Heheheh, we've got to be on different time zones then. The last time I was there, I gave out so many tokens to greys I felt like a toll booth.
<p>Freeport, quit complaining! Go to Greater Faydark, and Darklight Wood (which has more safety than Greater Faydark).</p>
Norrsken
10-19-2007, 10:00 PM
<cite>Demron wrote:</cite><blockquote><p>Freeport, quit complaining! Go to Greater Faydark, and Darklight Wood (which has more safety than Greater Faydark).</p></blockquote>Except, you cant get carnage flagged in DLW in any way as a Q. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> whereas if you are evil in GFay, you can very well get carnage flagged by just walking around. Not that I care much. the se discussions about guards are a bit silly IMHO. I've gotten plenty of kills from players thinking that standing near guards was some kind of guarantee that they were safe <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
dakmore scorpain
10-22-2007, 06:32 AM
<p>Where's the freep hookshot, coupled with a guard at every turn?</p><p>Oh wait, our guards in DLW own badass too.</p>
Norrsken
10-22-2007, 06:39 AM
Just to make a point here.Yesterday I were out with a guild group, me playing a warlock. A Q group with a swarm of leechers were hiding behind the guards at NQ gate. Fair enough, so I, on my <i>warlock</i> pulled all three guards and ran them away from the gate, going in circles around my group whent hey mopped up the Qs standing there looking dumb. (well, one of them actually came after me and snared me when I were walking the guards).Me, as a clothie ran 3 yellow guards away from 10-15 Qs, while snared so my group could mop em up. Guards are not a problem. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
IcterusGalbula
10-22-2007, 07:59 AM
<p>I see Freeporters in Kelethin on a regular basis. I've never seen a Q in Neriak. Admittedly, I play my Kelethin toons far more than my Neriak toons.</p>
Mildavyn
10-22-2007, 11:11 AM
<cite>IcterusGalbula wrote:</cite> <blockquote><p>I see Freeporters in Kelethin on a regular basis. I've never seen a Q in Neriak. Admittedly, I play my Kelethin toons far more than my Neriak toons.</p></blockquote><p>You do realise that there is a part of the Swords of Destiny quest-line in Kelethin right? You do realise that the Dwarven Chainmail Tunic Heritage Quest also starts in Kelethin?</p><p>How many major quest lines or heritage quests start in Neriak? And just exactly how would you propose those Qs get past the level 75x4 guards?</p>
Bloodfa
10-22-2007, 12:09 PM
<cite>Ulvhamne@Nagafen wrote:</cite><blockquote>Just to make a point here.Yesterday I were out with a guild group, me playing a warlock. A Q group with a swarm of leechers were hiding behind the guards at NQ gate. Fair enough, so I, on my <i>warlock</i> pulled all three guards and ran them away from the gate, going in circles around my group whent hey mopped up the Qs standing there looking dumb. (well, one of them actually came after me and snared me when I were walking the guards).Me, as a clothie ran 3 yellow guards away from 10-15 Qs, while snared so my group could mop em up. Guards are not a problem. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Hey, I think I saw you there. I was on my way out with a group, or I'd have grabbed one of my alts and said hi ( <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) but time was a tickin'. Anyone who stands there, watches the guards get pulled and doesn't either attack or run for the hills deserves to die. Personally, I favor attacking if there's a chance at killing somebody, but then I have no title on any of my toons to be concerned about. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Norrsken
10-22-2007, 12:18 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>Ulvhamne@Nagafen wrote:</cite><blockquote>Just to make a point here.Yesterday I were out with a guild group, me playing a warlock. A Q group with a swarm of leechers were hiding behind the guards at NQ gate. Fair enough, so I, on my <i>warlock</i> pulled all three guards and ran them away from the gate, going in circles around my group whent hey mopped up the Qs standing there looking dumb. (well, one of them actually came after me and snared me when I were walking the guards).Me, as a clothie ran 3 yellow guards away from 10-15 Qs, while snared so my group could mop em up. Guards are not a problem. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote>Hey, I think I saw you there. I was on my way out with a group, or I'd have grabbed one of my alts and said hi ( <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> ) but time was a tickin'. Anyone who stands there, watches the guards get pulled and doesn't either attack or run for the hills deserves to die. Personally, I favor attacking if there's a chance at killing somebody, but then I have no title on any of my toons to be concerned about. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>hehe, cool. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Homage was the name of that toon.and ya, attacking is the way to go. Hell, the guys out there might be sissies, and there is only one way to find out. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And titles be damned, Im here for the pvp. No silly text in front of my name is gonna stop me from pvping.
IcterusGalbula
10-22-2007, 08:34 PM
<cite>Paikis@Venekor wrote:</cite><blockquote><cite>IcterusGalbula wrote:</cite> <blockquote><p>I see Freeporters in Kelethin on a regular basis. I've never seen a Q in Neriak. Admittedly, I play my Kelethin toons far more than my Neriak toons.</p></blockquote><p>You do realise that there is a part of the Swords of Destiny quest-line in Kelethin right? You do realise that the Dwarven Chainmail Tunic Heritage Quest also starts in Kelethin?</p><p>How many major quest lines or heritage quests start in Neriak? And just exactly how would you propose those Qs get past the level 75x4 guards?</p></blockquote><p>I'm not sure what your point is.</p><p>The point of the original post was that Antonica / Qeynos is better protected than is the Commonlands / Freeport.</p><p>I simply pointed out that Neriak seems to be far better protected than Kelethin.... and you seem to agree with me.</p>
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