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View Full Version : PvP wardens, spells or CA's?


Kulras
10-17-2007, 12:57 PM
<p>I was wondering how the community in general likes to use their wardens in PvP.  Do you sit back and cast spells or do you jump in a melee?</p><p>I recently chose the spell route only because my general strategy is to root my target(s), and I've read a TON about lack of +str in gear (not to mention, witnessed it first hand).  I do admit, I miss the close quarters combat though and the nice burst DPS.</p><p> How do you guys roll?</p>

Arielle Nightshade
10-17-2007, 03:17 PM
<p>I roll casting for PvE,  melee for Pvp - which means I've tried pretty much every configuration of AAs ever.    I don't think there is any one particular way that min/maxes your PvP Warden, it's all about how well you know the class and use the tools at hand ...whatever setup you decide on.   I'd say if you like burst damage and being in the middle of it, by all means, go melee.   </p><p>When all is said and done - it's a game (I know, I know...) so you should have fun.   <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Mwahaha
10-24-2007, 01:53 PM
<p>I go melee for both PvE and PvP.  If you go melee the STR line has a ability that has a chance to proc heals which is always nice, plus fighting face to face builds up your defensive skills.  </p><p>One thing I have noticed though is that the spells will hit harder in PvP than the CAs but the 75% crit from the melee line seems to balance things out.</p>

Kota
10-28-2007, 10:25 PM
melee 99% of the time.  depending on how the pvp encounter started, you may have a chance to snare your opponent to give yourself some prep time.  with 2 damage shield adorns and m1 damage shield up, pvp against most melee is easy mode tbh.  just crack a freedom of mind, turn on auto-atk (for possible heals and power taps from your phantom handle), and heal.  i try to use dust storm but it's a long cast time in pvp.  i use the lower lvl one too because it uses less pwr, and has lower defense boost.  this means they have more chance to hit you, so they eat the knockback more often as well as your damage shields.  i try to put up the tree also.  not because it heals well in pvp, but because it's pretty low pwr cost and most of the time ppl will make it a point to kill the tree, giving you more time to do whatever.

ELITEO
10-29-2007, 05:30 AM
<p>Is there any pvp wardens out there with 65 AA's .... if so ... you could be the mele caster hybrid</p><p>minimum pts to infusion(druid int line) then 75% mele crits and max natures boon(mele proc heal) Except you would have to watch out for non agro mobs (stand on who you want it to hit)... I think this spec could do some serious dmg. Remember it procs off of any ally's including pets with pet bars (no swarm pets)when casting group spells >>> to who ever is closest to you. For 1 big nuke</p><p>Especially coupled with the dmg sheild Warden could be High on the dmg list.  </p><p>Honestly i dont know why a caster only warden would want to use infusion .... it seems much better suited for mele...</p>

xandez
10-29-2007, 08:00 AM
i'd make a melee specced PvP warden (have one in PvE), because:+ CA:s can be launched while moving+ CA:s are faster to cast (0.5s)+ CA:s cant be interruptedWhats not good about the CA:s, or is better in spells:- Parry/miss results in full recharge vs. spell resist recharge is half- range of CA:s is lower than spells In PvP, i'd say that keeping you spells in line might be also helpful... there could be situations where eg. root/nuke is better than dash to melee... ++Xan

Arielle Nightshade
10-29-2007, 03:06 PM
^^^  Exactly what I was trying to say, Xan...only you said it better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Splintered
11-02-2007, 03:00 PM
also.. things to know like.. fighting a monk/bruiser.. it may not be the best idea to use CA's against them!.. particulary if they tsnuami.

Arielle Nightshade
11-02-2007, 04:17 PM
<p>Exactly, Splintered.  That's why I always advocate for keeping your nukes up to par with your CA's and on your hotbar if you pvp as a melee spec'd warden.  It gives you the ability to pick and choose.</p><p>You don't want to melee against an En Garde - ing Swashbuckler, either.</p>

Siphar
11-02-2007, 04:20 PM
<p>PvP-wise, any tactics against Monks/bruisers?</p><p>I am spec'd for melee. STR and STA lines (STA for the end line anti-stun but also for the +crit to heals). Kos-wise I am currenly spec'd for 75% crit and Cure line. Wonder if I should take the spores/bat line with renewal upgrade or stick with cures? (ideas here?) Cures are nerf'd in PvP afterall.</p><p>I usually also pop an additional damage shield (spark potion) and try and (ae root?) them if they use Ca's such as tsunami.</p>

Siphar
11-02-2007, 04:22 PM
<p>So I should upgarde my spells as well (M1's all all etc).</p><p>I wonder though if STR gear spec'd my INT/disruption being relatively low, are spells really worth casting?</p>

Luk
11-02-2007, 07:35 PM
Have 2 sets of gear and have a macro to equip melee set and another to equip spell set, have the melee set on at most times cause thats your spec, but if you are about to fight a class which you need to use spells, hit your macro and boomba you have the stats for spell casting

ELITEO
11-03-2007, 03:15 PM
<cite>Siphar wrote:</cite><blockquote><p>PvP-wise, any tactics against Monks/bruisers?</p><p>I am spec'd for melee. STR and STA lines (STA for the end line anti-stun but also for the +crit to heals). Kos-wise I am currenly spec'd for 75% crit and Cure line. Wonder if I should take the spores/bat line with renewal upgrade or stick with cures? (ideas here?) Cures are nerf'd in PvP afterall.</p><p>I usually also pop an additional damage shield (spark potion) and try and (ae root?) them if they use Ca's such as tsunami.</p></blockquote><p>Sounds like you have quite a few AA's (what lvl are you?)</p><p>You should give the Str and Int druid line combo a shot , Infusion & max Natural boon + CA Line.</p><p> Keeping your Str 350+ ,get your Int to around 300 if possible  (youll get some from the line plus some disruption,ordination for group root sticking better) . Maybe just take the single trauma cure, then take Sow so you can jump down to bracken enhance for when you need a moment of pause. Getting Bat upgrade might be good idea if you start finding pwr a problem.</p><p>Here's some things that will proc Infusion that you would actually be useing in combat, Im probably gona miss something though?</p><p>Natures Blade , Natures Ally , Death preventions ,Cancel and recast Thorns(because its so fast on recast & casting) All the Heals & Cures (Thats why i suggested Trauma cure enhance) .... Sandstorm,Group ward,Group cure, Group Heals are x the number of allys in proc #'s (pets with pet bars also)</p><p>The Mana stone also procs it , so i imagine any activateable item with beneficial effects does also.</p><p>All your buffs  , but i never found any long casting ones that useful in combat, Its better to just hit a group heal if you want the group dmg. You can use the lower lvl spells to conserve pwr if the healing is not needed.</p><p>Hitting all your CA's then hitting a bunch of fast casting beneficial spells in a row(or vise versa) can add up to some serious burst dmg for that moment at the end of the fight when you want to finish them off. With the nature of our hots , youll find that your doing preventative healing+dmg , rather than reacting to when you need healing.</p><p>With 300 int , you should be hitting for around 200 per proc ... I think its magic dmg , same as the #2 ability CA on the Int line. And Im not sure if carries the same critical spell dmg % ,never botherd to check , They die to fast Hehe <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Sure there are times when you dont want to use it around all those non agro mobs , But they cant use their aoe stuff either, You can stand on top of them to insure it hits them though. Its really not an ability for a ranged caster spec'd druid anyways, is only 10-15 meter range to 1 target closest to you. (description doesnt say, but it tells you if there are no targets in range when casting a spell that procs it.</p><p>I think this spec falls into the min/max mind set (getting the most out of everything at once)wich usually yeilds good results ... Just my $1.50 worth , lol, and im sure everybody is getting sick of me talking about it on the forums , But you should atleast give it a try <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p>