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Orthureon
10-17-2007, 11:53 AM
<p>Scale all the damage/heals etc down in PVE (for the PVP servers only), aswell as the mobs. Doing this would mean if you get attacked by someone while engaged in PVE it wouldn't matter, since your heals and damage would be the same.</p><p>IE </p><p>- Scale all players damage, health, power, procs, heals to like 50% of current PVE setup.</p><p>- Scale all mobs damage, health, power, procs, heals to like 50% of current PVE setup.</p><p>- Remove PVP changes on damage etcetera. That will remove the whole easy ganking while fighting a mob.</p><p> Though they would prob have to nerf certains classes spike damage a bit in a tradeoff for faster reuses. Just so people wouldn't complain about getting one shotted.</p><p> I guess they would sorta have to redo the whole pvp system in that scenario. Might be a good idea lol.</p>

seahawk
10-17-2007, 12:05 PM
<p>ummm ok?</p>

Killque
10-17-2007, 12:08 PM
<p>That would mean people would just agro mobs just for that benifit. A grey mob beating on you is not really going to hurt, but if it bumps up your dmg and heals ... see the problem.</p><p>Exploits ftw.</p>

Orthureon
10-17-2007, 12:13 PM
Eh how is that? All damage would be the same, no PVP ruleset, everything would be scaled down. The PVE damage on some classes big hitters would be reduced, but given a faster reuse time.

seahawk
10-17-2007, 12:22 PM
<p>I guess I just don't get it.  If you are killing mobs and an opposing faction or exile runs up on you and decided to kill you.. then oh well.  Such is life.  Such is the game.  Why does SoE need to do anything about it at all?  If you want to "grind" on mobs then go to a secluded place, if you can't find one or there isn't one.. then just get over it.</p><p> We don't need a "fix" for everything.  I see nothing wrong with how it is now.  People get ganked while killing mobs all the time.  You die, revive and move on.</p>

Orthureon
10-17-2007, 12:33 PM
<p>I have nothing against getting ganked while fighting mobs, you must have assumed I did. I am not thinking about myself at all on this post to be honest. I rarely ever get ganked, hell I rarely see PVP much anymore for that matter (Vox). I am thinking about just overall game balance. Why should someone be disadvantaged while fighting mobs because someone hit them while they were engaged? I mean as it is getting attacked while fighting is a disadvantage, then to further it you have all your damage,heals etcetera lowered. It is a silly exploit, that many people abuse. </p><p>I currently like the PVP system for the most part, I just wish SOE could fix chickens that run constantly lol. Well and of course the aforementioned problem.</p>

seahawk
10-17-2007, 12:51 PM
<cite>Orthureon wrote:</cite><blockquote><p>I am thinking about just overall game balance.</p><p><b><span style="color: #990000;">Still to my point, why must everyone and every situation be "fair" or "balanced".. why not just create a boxing ring with a referee for pvp then?</span></b></p><p> Why should someone be disadvantaged while fighting mobs because someone hit them while they were engaged?</p><p><b><span style="color: #993300;">Again, that is the risk you take for "grinding" .. find a safer spot or grab a scout and keep a "heads up" for opposing sides.</span></b></p><p> I mean as it is getting attacked while fighting is a disadvantage, then to further it you have all your damage,heals etcetera lowered. It is a silly exploit, that many people abuse. </p><p><b><span style="color: #993300;">is it a disadvantage to being engaged in a PvE mob while getting hit by a PvP encounter .. absolutely.. is it an EXPLOIT?? heck no.. how you call this an "exploit" is beyond me.  I call it pretty smart tactics.. a bit cheap. .but it definitely stacks the odds in your favor for the win.</span></b></p><p>I currently like the PVP system for the most part, I just wish SOE could fix chickens that run constantly lol. Well and of course the aforementioned problem.</p></blockquote><p>I am not trying to bust your chops, and I appreciate you making your suggestions public.  But, I get a bit tired, and I am generalizing here, of threads suggesting ways to "fix" the game.  Is the game broke in certain areas? sure.  But all in all, this is a really fun and great game to play.  I don't know why some people feel the need that all classes should be equal in a 1v1.  I don't know why some people feel the need that every class from lvl 1 and on should be equal from the onset.  This game is rather complex and I guess that is why I like it so much.  Some classes own early and level out in the later tiers, and some classes suck early but just own in the later tiers.</p><p> Back on point, I just don't think the scenario you described warrants any changes.  This is just my opinion, and I thank you for yours.</p>

Orthureon
10-17-2007, 01:07 PM
<p><b>"is it a disadvantage to being engaged in a PvE mob while getting hit by a PvP encounter .. absolutely.. is it an EXPLOIT?? heck no.. how you call this an "exploit" is beyond me.  I call it pretty smart tactics.. a bit cheap. .but it definitely stacks the odds in your favor for the win."</b></p><p>It is not about level grinding or even the disadvantage of being engaged by a mob. It is the simple fact that the attackees damage and heals are ALL lowered while fighting said mob. Now wouldn't it seem more fair if when attacked by a person that your damage and heals aren't affected? As in always the same. </p><p>Also, level grinding aside what if you are killing mobs for a quest, then you get some adds because some pop/roam/take your pick. Now on top of that someone hits you <u><b>ONCE</b></u> with an attack. All your damage and heals are lowered, all the while the attacker <b><u>ONLY NEEDS TO HIT YOU ONCE</u></b> to get credit/chest. That is what I consider cheap.</p><p>I agree completely that if I wanted to I could level to 70 almost entirely in instances. Though, that is not everyones cup of tea, there is also a huge loss of AA by doing that.</p><p>Maybe it is not my style of play, for instance I ran into an blue con Monk, like 55% health fighting a group of mobs. I didn't attack, I even went as far as to summon my pet and tell him to regen both health and power.</p>

seahawk
10-17-2007, 01:21 PM
<p>I understand the mechanics of what you are saying.  Does it suck, sure it does.  I guess I just don't see the need to fix it.  To me, it is simply the risk of adventuring.  Also, you can simply get out of combat by yelling and hit sprint.  You will not be engaged in PvP and will run at full sprint speed, while the PvP'r who "ganked" you will be running with no buffs and you should be able to get away or to a zone line.  While that might not work all the time, it does give you a chance.</p><p>Surely you understand why PvP dmg is lower than PvE damage though?  Some classes just do so much burst dmg that they would be gods if it weren't scaled.  As for healers, against those classes with little burst damage they could simply out heal your damage.</p><p><b><i>Orthureon wrote -</i></b></p><p><b><i>"Now wouldn't it seem more fair if when attacked by a person that your damage and heals aren't affected?"</i></b></p><p>I reference my last post, Why does everything have to "<b><i>fair"?  </i></b>Shouldn't strategy, lay of the land, knowing your opponents weaknesses and taking advantage of a good situation give you the upper hand?</p><p>This is where we just simply disagree, my friend.  I find nothing wrong in utilizing these tactics to give me an advantage.  Do I run around and "wait" for them to engage in PvP, no.   Heck my main is a Warlock and it is rare that I ever get the drop on someone and believe me when I do, I go for it.</p><p>Anyways, it is what it is.  I still don't see the need to fix this.</p>

Xzerius
10-17-2007, 01:51 PM
<p>************* Also, you can simply get out of combat by yelling and hit sprint.  You will not be engaged in PvP and will run at full sprint speed, while the PvP'r who "ganked" you will be running with no buffs and you should be able to get away or to a zone line.  While that might not work all the time, it does give you a chance.**************</p><p> Not that simple. if you have dot's on your pve mob. or a hot. or simply casting etc......   as soon as you are pvp attacked  *poof* you are in pvp encounter as well and  basically  * scrued * </p><p>anyway...........  I think we are all pretty much used to the current mechanics so they may as well leave it alone</p>

seahawk
10-17-2007, 01:53 PM
Fair enough Xzerius.. but I did mention that it might not always work, but it does give you a chance anyways.  Also, if you don't re-engage the PvP'r you are not engaged in PvP and can run at full sprint.  Now if you engage then..... as you put it, you are scrued!

Xzerius
10-17-2007, 02:03 PM
Yeah but it really is class dependent.  obviously a caster class will rarely be able to get the pve mob /help commanded off before the pvp gank sets in and locks you into PvP combat, least of all when that ranger smacks you from so far away you dont even know he is there till you're in the red.  Not to mention the usual stuns, snares, and debuffs left on you from the mob beating on you. There really isn't much of a way to so called " fix " this but it is one of the reasons I came to Venekor pvp when the server was created. I wanted the additional challenge to play this game since plain PvE is way too easy as it stands alone. At least the PvP factor keeps things challenging and interesting. Now, if they would only do something about the title system ............................