View Full Version : i have a question/ thought/idea
Cow Slayer
10-16-2007, 10:30 PM
i was wondering if eq2 was ever considering making crafters able to make fabled stuff like armors being able to make fabled armor ect.... i dont think it woul d be that hard to pull this off because the supplies would drop from raid mobs or very hard heroic nameds or world raid mobs that might have to be added to it but i just thought it would be kewl for guilds that have enough lvl 70 ppl to raid but arent good enough to do like high lvl raids like EoF and there guild could kill these mobs get the supplies and craft the armor or weapons ect i just think it would be kewl that the armor isnt just used from lvl 1-60 and then at 70 all u do is make stuff to sell it really has no use anymore would just like to see crafting have alittle more to do at lvl 70 and...... this is totaly different topic but y is it that the first bar when ure crafting goes down faster then all the others wouldnt it make more sense for all the bars to go down the same? was just wondering comment if u want thnx for ure time.
Calthine
10-16-2007, 11:49 PM
We have had Fabled crafting in the past, but when the reitemized the game it was removed. In order to justify giving us Fabled to craft it has to compare the the bestest uberst stuff in the game... which is all raid dropped. I sincerely doubt the game design (as it stands) can justify giving crafters fabled recipes without some major risk.
zaneluke
10-17-2007, 07:49 AM
<cite>Cow Slayer wrote:</cite><blockquote>i was wondering if eq2 was ever considering making crafters able to make fabled stuff like armors being able to make fabled armor ect.... i dont think it woul d be that hard to pull this off because the supplies would drop from raid mobs or very hard heroic nameds or world raid mobs that might have to be added to it but i just thought it would be kewl for guilds that have enough lvl 70 ppl to raid but arent good enough to do like high lvl raids like EoF and there guild could kill these mobs get the supplies and craft the armor or weapons ect i just think it would be kewl that the armor isnt just used from lvl 1-60 and then at 70 all u do is make stuff to sell it really has no use anymore would just like to see crafting have alittle more to do at lvl 70 and...... this is totaly different topic but y is it that the first bar when ure crafting goes down faster then all the others wouldnt it make more sense for all the bars to go down the same? was just wondering comment if u want thnx for ure time.</blockquote>IMHO Fabeled gear should only come from the tough zones/raids and should never be crafted. Mastercrafted gear < class items gear from EOF<raid gear
hun_gover
10-17-2007, 08:05 AM
I and the entire raiding community would be very disappointed in the game if crafters could make items superior to raid drops gained by killing the hardest mobs in game.#I am a crafter as well, when i am not raiding, and you cannot compare the two, raiding is a lot harder and more complicated to learn, master and execute than crafting and the rewards should reflect this. It makes no sense that crafters should be able to make better gear than is dropped by Epic mobs or even the legendary mobs in the more difficult raid zones.As for the arguments around Fabled crafting drops in raid zones. No matter how this is done they will stay the exclusive domain of the Raid guilds, and their is no way of implementing this such as to benefit any crafter other than the ones of crafters in raid guilds.I have various suggestions of how this can be done, but in truth, making the raw raid drop, the recipes not. Well the raid guilds would either Farm the recipe or just buy it and keep the raws to themselves. If it was a long questline to get the recipe then we would just do the quest with a crafter of each class and keep the raws for our own use. The raid force is going to be geared up first if the items that good, and then we are going to keep the remaining raws for ourselves to make items to sell to make plat to buy Master's for the guild. In truth I cant see any way that this could be implemented that would allow a non raiding crafter to get a shot. The exception is right at the end of an expansion when we may sell the items for plat to clear them out and get a last bit of coin before the next tier.
Cow Slayer
10-17-2007, 03:40 PM
i never said if the crafters could make these fabled gears if it would be superior to fabled raid gear it would be significantly worse but better then the EoF class gear kinda like a in between area idk i was just wondering
Jesdyr
10-17-2007, 05:22 PM
The PITA way of doing it that would make it "fair" would be to make the primary material a raid drop no-trade item. You would have to craft the item using the commission system since the primary would be no-trade. Raiders would still hate this since they like usable items.
Calthine
10-17-2007, 06:26 PM
<cite>Cow Slayer wrote:</cite><blockquote>i never said if the crafters could make these fabled gears if it would be superior to fabled raid gear it would be significantly worse but better then the EoF class gear kinda like a in between area idk i was just wondering </blockquote>then it wouldn't be Fabled....
hun_gover
10-17-2007, 09:32 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote>The PITA way of doing it that would make it "fair" would be to make the primary material a raid drop no-trade item. You would have to craft the item using the commission system since the primary would be no-trade. Raiders would still hate this since they like usable items. </blockquote>Would not work, every raid guild has every tradeskill class covered amongst mains and alts, and they want the Kudos for getting the discovery on these items. Plus why would you pay for someone out of guild to make these items when someone in guild can make for free?It's nothing personal in my replies on here to this idea. But when the Raid crafted items where bought into game they were touted as being bought in for Tradeskillers. I just want the message hammered home that if any crafted item, has in its component or recipe list anything which is gotten from raids, then its not something aimed at crafters but aimed at raiders. The Raid component is always going to be the hardest and rarest part of the equation, and therefore will stay in their hands.
hun_gover
10-17-2007, 09:46 PM
<cite>Cow Slayer wrote:</cite><blockquote>i never said if the crafters could make these fabled gears if it would be superior to fabled raid gear it would be significantly worse but better then the EoF class gear kinda like a in between area idk i was just wondering </blockquote>As Calthine said it would then not be Fabled.However, to take this further, why should crafters make anything better than the hardest group instance loot. The majority of people on the server will not complete all the mobs in the hardest group zones, therefore why should crafters be able to make loot better than dropped from this?The problem with this whole idea is where exactly do you want to place Crafted gear on the list of loot? In my opinion its not far off where it should really be in EoF, unfortunately that means in RoK that Woodworker and Weaponsmith are totally made redundant and that if RoK continues in the class drop trend for both Group and Raid drops Armorer is still going to be a poor choice of Tradeskill class.
Jesdyr
10-18-2007, 10:51 AM
<cite>Oakbark@Splitpaw wrote:</cite><blockquote><cite>Jesdyr@Unrest wrote:</cite><blockquote>The PITA way of doing it that would make it "fair" would be to make the primary material a raid drop no-trade item. You would have to craft the item using the commission system since the primary would be no-trade. Raiders would still hate this since they like usable items. </blockquote>Would not work, every raid guild has every tradeskill class covered amongst mains and alts, and they want the Kudos for getting the discovery on these items. Plus why would you pay for someone out of guild to make these items when someone in guild can make for free?It's nothing personal in my replies on here to this idea. But when the Raid crafted items where bought into game they were touted as being bought in for Tradeskillers. I just want the message hammered home that if any crafted item, has in its component or recipe list anything which is gotten from raids, then its not something aimed at crafters but aimed at raiders. The Raid component is always going to be the hardest and rarest part of the equation, and therefore will stay in their hands.</blockquote>But didn't you just say they were crafters as well as raiders ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But yah .. I know what you are saying.
Liyle
10-18-2007, 12:26 PM
When we were able to craft uber gear the difficulty was placed on acquiring the material needed for the combine, *not* on the difficulty of crafting it (other than being the correct level crafter.) Basically you could only get the raw needed as a rare raid drop.
Calthine
10-18-2007, 12:31 PM
<cite>Liyle wrote:</cite><blockquote>When we were able to craft uber gear the difficulty was placed on acquiring the material needed for the combine, *not* on the difficulty of crafting it (other than being the correct level crafter.) Basically you could only get the raw needed as a rare raid drop.</blockquote>And the books and components for all TS classes were on the same drop table.... I waited something like 9 months for my Yew glaze to hit the market.
amanda4
10-18-2007, 01:15 PM
<p>I am crafting nice fabled gear now from the receipies that drop in Emerald halls. They are tradeable and i am selling them on the broker. These items are equivelent to items that drop in raid zones and are crafted from components that drop off of raid mobs. The receipies and components are available for purchase on the broker, but only have 5 charges, so you can only craft 5 items with them.</p><p>Just a warning tho, the receipies are lvl 70 and difficult to craft, if you blow a combine you lose a charge but you get the rare component back.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.