View Full Version : Monk and crafting proff..
cant decide.. im going for eather tailor or chef (dont remeber the name:s)what did you go for and why?
Maryk
10-18-2007, 03:41 PM
<p>As a Monk I chose to craft as an Alchemist...which enables me to make all my own Adept IIIs. In addition I can make ring, wrist, and chest adornments.</p><p>Just saves a bunch of money IMHO...and I make them ahead of time so when I ding I can immediately upgrade. </p>
<cite>Marykim wrote:</cite><blockquote><p>As a Monk I chose to craft as an Alchemist...which enables me to make all my own Adept IIIs. In addition I can make ring, wrist, and chest adornments.</p><p>Just saves a bunch of money IMHO...and I make them ahead of time so when I ding I can immediately upgrade. </p></blockquote>have a friend that are Alch, so decided not to go for that since he whil provide me whit all the adept's i need. what is Adornments? my english is not the best in the world, but i guess you allready found that out:p
Maryk
11-23-2007, 12:57 PM
<p>Sorry for the late reply.</p><p> Adornments are things you can add to every piece of armor/clothing you wear. Also you can add adornments to rings, earrings, etc.</p><p>Each adornment adds some bonus to the items stats...something like +5 to agility and wisdom.</p><p>IMHO...they are way overpriced and/or the components to make them are ridiculously priced. If I happen across something I'll make my own...but there is no way I'm paying 14plat to add +5 wisdom to my chestpiece. That's just ridiculous.</p>
Nice Adornments list, also what components are needed and who can make them<a href="http://adornments.h0b0.net/" target="_blank" rel="nofollow">http://adornments.h0b0.net/</a>
Dragonhelm
11-28-2007, 12:29 PM
<p>I guess you've probably chosen by now, but I went for a Jeweller (close choice over tailor).</p><p> My main reasons are as follows:</p><ul><li>Of all the slots you need to fill, the largest proportion are either Jewellery or Armour. </li><li>As a crafter you can level up quickly as you get both jewellery and scout scroll recipes (and hence the pristine bonus XP).</li><li>As a money making exercise, <u>all</u> classes can use all the necklaces, rings and bangles you can make. When you bear in mind that the rings and bangles occupy two slots each, your chances of selling quickly are much higher than say a leather breastplate, which is only one slot and useable by most characters.</li><li>In any given tier you can use four of the rare harvestable items (soft metal, leather, precious stone and loam) to make the advanced recipe items and hence more money than the rare alone. (usually)</li></ul><p>Not too late to reconsider....? <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Splor
11-28-2007, 05:10 PM
I picked transmuter. When you transmute items to turn them into the components for making adornments. This becomes especially awesome for profit because if you mute an item, if you get a frag you usually get the full price of them item back anyways. if you get a powder you can sell them for about 50g which is about 5x profit over vendering the item if your luck you can sometimes get both 1 powder and 1 frag as well. If you get a no-trade legendary item thats really not that good, atm you have a about a 2/5 chance to get an infusion(going for about 2p right now) a 2/5 chance to get a powder or a 1/5 chance to get both 1 powder and 1 infusion.<div></div><div>This also pour over into adornments themselves. Transmuters make the adornments for weapons, and therefore you can collect your own supplies and adorn your weapons as you please. You then also have easy access to have other adornments made for cheap as all it required you to do was run an instance or 2, rather than dishing out the money.</div><div></div><div>The drawback to Transmuting, to become a level 80 transmuter will cost you about 200p if you buy everything, but the key is to actually start levelling a low level alt to like level 10 or 20, and just farm for treasured/legendary/fabled items will him at the low level and you wont spend quite as much. I simply levelled my troub from level 1-62 and everything he looted i sent to my bruiser to mute.</div>
Dragonhelm
11-29-2007, 07:49 AM
<p>Splorch,</p><p>Apologies if I've misunderstood your post, but you know you can be a transmuter on top of your normal tradeskill class? ie it's not a standalone choice</p>
Anvilhead
11-29-2007, 02:30 PM
My 70th monk is a 75 level tailor atm. As an alt, it is a great cost saver. Starting each tier with at least Mastercrafted armor then upgrading as you progress through the content works well.
Splor
11-30-2007, 05:52 PM
I understand completely that you can have both, but thats really dependent on how much time the OP wants to spend crafting. Transmuting levels fast with the $$$$, otherwise its probably the slowest tradeskill you can ever try to level, as you have to fight to get crap to transmute, and 9/10 times your not going to get a powder until your muting lvl 50-60 crap, which you then cant use because you get like a 4 powder's to 1 frag ratio going, but need 5-6 frags per recipe and just 1 powder :/. If you look at those level range powders up on my server they are selling for silver... And yes I will admit to it, transmuting really isnt considered to be a tradeskill by the game, just an after thought way of making adornments.
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