View Full Version : Poisons Question
Arielle Nightshade
10-16-2007, 07:35 PM
<p>I logged on at the tail end of a 60's chat discussion about poisons. Someone said there was a "Holy Trinity" of Swash poisons...but I missed what that was. In your opinion, what are the best poisons for DPS? For Raiding? For Grouping? (are they all the same?) This question is with the caveat that I understand that INT is the important stat for the best damage. That said...thoughts?</p><p>Thanks in advance for your replies.</p>
Hamervelder
10-16-2007, 09:16 PM
Ten different people will give you ten different answers. I personally use Vitality Breach (damage + heal) , Stupefying Potion (stun) and Gracelessness (Agi and def debuff) when soloing or dueling. When grouping, I switch to Caustic Poison. If the tank has trouble w/ agro, I'll swap out stupefying poison for ignorant bliss. I tend to use caustic/bliss/gracelessness on raids as well. I will on occasion use mental breach (power) on long fights if I don't have someone for power regen in the group.
Rippitt
10-17-2007, 02:20 AM
Caustic/turgur/enfeebling in raids Vit. Breach when soloing heroic content, Caustic again when soloing solo content.
Hamervelder
10-17-2007, 05:48 AM
<cite>Rippitt@Guk wrote:</cite><blockquote>Caustic/turgur/enfeebling in raids Vit. Breach when soloing heroic content, Caustic again when soloing solo content.</blockquote>Hehehe. See? I don't think there's a "right" answer to the question. It comes down to playstyle, and what's important to you.
Belfrain
10-17-2007, 11:11 AM
<p>Well there is a right answer, but not what you are wanting to hear. You pretty much need to carry a large variety of posions...especially if you are raiding. Caustic for most people seems to be a staple....in many guilds caustic is replaced with Tender poisons. Personally, I run either Tender or Hemotoxin depending on what type of fight it is. If it is a mob where you have to do a lot of jousting, I run Hemo simply because it destroys all other dmg poisons if it can run the full course of ticks before being overwritten. If it is a non-joust fight it is going to be caustic on trash and Tender on nameds.There are some occasions I will have to pop a mental breach until I get back to full power then swap back out to a damage one.</p><p> The rest of the scouts on your raids need to collaborate and know what each is running. Main tank scout and off-tank scout should be running turgurs and the others should run either ignorant bliss or stupefy depending on the encounter. If the encounter has adds that are heroics, running stupefy will save your healers a ton of power as the mobs will be stunned most of the time and not doing dmg to whoever you have tanking them.</p><p>For the purple poisons, you should make sure that you have at least one scout running every one of them....warding ebb, cerebral ebb, graceless, and enfeebling. If you are carrryign one full stack of each type, you know that you can fill whatever void the other scouts may be missing.</p><p> For grouping, I don;t run any poison as they really are not needed. If I do bother running something it is usually vitality breach. Same with soloing really....on rare occasions I might need a stupefy or vitality breach if it is a tough encounter for me. Generally if I am running anything though it is just because it is an exception poison that someone amde skilling up and was just handing out.</p>
Fringe
10-17-2007, 11:24 AM
Sorry to intrude but could someone please verify for me all of the scout classes that can use poisons? Thank you kindly.
WikiView
10-17-2007, 11:40 AM
only predators and rogues can use poisons
Arielle Nightshade
10-17-2007, 03:37 PM
<cite>Belfrain wrote:</cite><blockquote><p>Well there is a right answer, but not what you are wanting to hear. You pretty much need to carry a large variety of posions...especially if you are raiding. </p></blockquote><p>Actually, this is exactly what I wanted to hear! I thank you for your thoughful reply, as well. </p><p>Atelos is right, there are lots of different opinions on the subject (I've been asking around..) LOL, but this kind of summarizes it. </p><p>I haven't played my Swash since pre KoS - so there is a lot of catching up to do with knowledge. Having mostly been a healer (Warden, Defiler, Templar), though, I have to say Swash is a lot of fun (but verrrry verrrry different). I'd like to not suck, though, and this forum is packed with good advice for which I am grateful.</p><p>Luckily, I have a 70 Alchemist and can experiment for not much coin. </p><p>Thanks again! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Rippitt
10-17-2007, 03:48 PM
I generally run the Turgur poison because of all the scout classes we have the least issues with hate. I can turn my hate transfer off my tank and go balls out and not pull aggro from him. Avoid censure is alot better than ignorant bliss, the only time I use both is on Sarik the Fang on the first floor of EH
Ookami-san
10-17-2007, 03:53 PM
<p>Here's the right answer... whatever you need at that moment.</p><p>For instance, I agree with a previous poster that Vitality Breach, Stupefying and Gracelessness are the normal soloing. However, if you went down the REACH AA line, you can use Fettering to slow the mob and kite it with melee if it is a melee mob... Other times, you'll find mobs that are easy to hit, but who hit hard... so you swap out gracelessness for enfeebling.</p><p>When grouping, it's usually caustic, enfeebling and stupefying. If the mobs are giving the tank a hard time or you only have one healer in a zone like CMM or Unrest, then you switch to caustic, enfeebling and turgur to reduce the amount of damage to the tank. Turgur is a speciality of Swashies if you have the Poison AA line as we reduce the attack speed by 34%.</p><p>Raiding is a completely different ballgame. Normally, a raid leader or scout leader will assign you poisons and you stick to them. Some boss fights - especially ranged fights will highly benefit from Warding, to debuff vs the fingerwagglers spells, but most of the time, as a swashy you're using Turgur's if you have the AA line because your Turgur's will do more than another scout's. Sometimes, depending on the fight and the MT, you need to use Ignorant Bliss to prevent stealing aggro... tho, most of the time the finger wagglers do that. But with Sailwind, you can do a ton of burst damage and that will sometimes get you unwanted attention.</p><p>So the right answer is... learn your poisons and use them all the time. Learn the mobs, exploit their weaknesses.</p><p>We're swashys, not brigands... we fight smarter, not harder.</p>
agentsix
10-18-2007, 11:45 PM
<cite>Ookami-san wrote:</cite><blockquote><p>I agree with a previous poster that Vitality Breach, Stupefying and Gracelessness are the normal soloing. </p><p>When grouping, it's usually caustic, enfeebling and stupefying. </p></blockquote><p>How do these combinations match up with the Poison AA line?</p>
Ookami-san
10-19-2007, 11:12 AM
<cite>agentsix wrote:</cite><blockquote><cite>Ookami-san wrote:</cite><blockquote><p>I agree with a previous poster that Vitality Breach, Stupefying and Gracelessness are the normal soloing. </p><p>When grouping, it's usually caustic, enfeebling and stupefying. </p></blockquote><p>How do these combinations match up with the Poison AA line?</p></blockquote><p>Unfortunately, our two specialty poisons aren't optimized for dps or soloing. Instead, they're more geared for debuff (Turgurs) and long raid fights (Mental Breach).</p><p>However, the Poison AA line will increase the debuffs done by gracelessness and enfeebling and the end line ability will increase poison procs in general.</p>
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