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View Full Version : Question about pets charming and aggro


ppRaistlin
10-16-2007, 06:16 AM
Hi,I was just wondering if it s possible to reproduce the three seconds mez that appears when the charm breaks. Usually when I have to recharm a pet, I tell him to stay in place, go back, free pet and hurry up to mez and recharm. I have never trying to see if there is a safer way to recharm. Does something like that exists ?My second question is about pet aggro. When I solo, for exemple two yellow 3+ mobs with a pet, mezzing three or four times the second mob during the fight between my pet and the first mob, when the first fight finish, my pet never get aggro (of the second mob) back from me ( it s like the four mez were more dangerous than someone hitting you back). What I usually do is only rooting and wait my pet getting aggro back ...and that never happens.. I m 49 so I don t have spell like amnesia. Casting spell decreasing threat seems not to be enough (blink and fear I think). Does hate transfert work on the pet ? What are you doing in such cases (with lvl 49 spellbook) ?Thanks for your answers.

Turb
10-16-2007, 09:05 AM
<p>1)  I just ask the pet to stay put, then move to max range, release and root (with the AA line, root casts very quickly and recasts quickly).    If it's a caster then maybe stun/stifle/mes.   Then charm at will.   Remember to cancel mes once the mob is charmed.      You might also find that if you go a LONG way from the pet, and 'destroy' it, you can then go back to it before it wanders to where you orginally picked it up as a non aggro fresh charm mob.</p><p>2)  If you use a nuking pet, keep the mob rooted and let the pet get 1 or 2 nukes on the mob before you engage it.   Then it should have aggro.   Maybe rooting causes less aggro than mes.</p>

Aule
10-18-2007, 04:20 AM
<p>Hate transfer works fine on pets. </p><p>Pull up options, Group Options, and uncheck Default Group Auto Lock.  That causes problems when charmies are fighting multiple encounters.</p>