View Full Version : KOS 3-Build with ROK
Force Weaver
10-14-2007, 01:23 PM
<p>Since <a rel="nofollow" href="http://pc.ign.com/articles/825/825372p1.html?RSSwhen2007-10-05_145200&RSSid=825372" target="_blank">http://pc.ign.com/articles/825/8253...00&RSSid=825372</a> is noting a nice bonus for uppin AA to 70/70 I figured I'd speculate what "the" or similar DPS build is going to be. Opinions welcome. </p><p>100 AA (50/50) -> Launch day spec 100 AA (70/30) with:</p><p>Familiar: 1pt </p><p>Str: 4/4/4/8 20pts</p><p>Agi: 4/4/6/8/2 24pts</p><p>Wis: 4/7/4/8/2 25pts</p><p>Although, with this much juice and all the nice proccing toys many wizzys have and will be finding in ROK I can imagine the Int line may sneak into the rotation but probably after the caps go (100/100) or the like.</p><p> Edited for "Familiar-addendum"</p>
simpwrx02
10-15-2007, 11:34 AM
You need a point in the familiar to open up the rest of the KoS AA tree.
Avokk
10-15-2007, 02:41 PM
I was thinking more like current DPS : Ice-Fire build + some Manaburnin luvin...As to AGI-WIS, only need the crits from STR line imo.. STA and INT are still useless, unless they add up another 50AA in each tree...
rbritz
10-17-2007, 11:53 PM
<p>If 140 is the correct value after ROK and it goes 70/70, I'd think </p><p>STR 4/4/4/8</p><p>AGI 4/4/4/8</p><p>WIS 4/8/4/8/1</p><p> would be the best. 20+20+25 plus 1 for pet would leave you 4 points to put into INT or anything else. 12 percent spell haste, 12 percent crit, and 12 percent power savings.</p>
<cite>rbritz wrote:</cite><blockquote><p><span style="color: #ffffff;">If 140 is the correct value after ROK and it goes 70/70, I'd think </span></p><p><span style="color: #ffffff;">STR 4/4/4/8</span></p><p><span style="color: #ffffff;">AGI 4/4/4/8</span></p><p><span style="color: #ffffff;">WIS 4/8/4/8/1</span></p><p><span style="color: #ffffff;"> would be the best. 20+20+25 plus 1 for pet would leave you 4 points to put into INT or anything else. 12 percent spell haste, 12 percent crit, and 12 percent power savings.</span></p></blockquote>The better option is:WIS: 4, 7, 4, 8, 1STR: 4, 4, 4, 8AGI: 4, 6, 4, 8, 1
simpwrx02
10-18-2007, 12:12 PM
<cite>bunx wrote:</cite><blockquote><cite>rbritz wrote:</cite><blockquote><p><span style="color: #ffffff;">If 140 is the correct value after ROK and it goes 70/70, I'd think </span></p><p><span style="color: #ffffff;">STR 4/4/4/8</span></p><p><span style="color: #ffffff;">AGI 4/4/4/8</span></p><p><span style="color: #ffffff;">WIS 4/8/4/8/1</span></p><p><span style="color: #ffffff;"> would be the best. 20+20+25 plus 1 for pet would leave you 4 points to put into INT or anything else. 12 percent spell haste, 12 percent crit, and 12 percent power savings.</span></p></blockquote>The better option is:WIS: 4, 7, 4, 8, 1STR: 4, 4, 4, 8AGI: 4, 6, 4, 8, 1</blockquote><p>QFE</p><p>also the agi line gives you 14.4% cast haste at rank 8 and why would you even consider puttign 4 points into int instead of gettign the 12% recast reduction /boggle. Dont know about you , but I like to cast Ice Nova as often as possible.</p>
Force Weaver
10-18-2007, 09:38 PM
<p>This is pretty much agreed upon as a receipe for DPS output:</p><p>Reducing Casting timers - Important</p><p>Reducing Recast time - Important</p><p>Reducing Power Consumption - Important</p><p>Increasing Base Spell Damage - Important</p><p>Increasing Crit % - Important</p><p>I personally expect an incoming nerf ~4 months after Nov as KOS/EOF Wizzy builds will be the one outlined here + Fire/Ice/Manaburn -</p><p>Unless of course the 77-80 mobs have been given the proper anti-farming wizzy algorithm to prevent wholesale 1 and 2 shotting:</p><p>if</p><p> player-> class = wizard</p><p>then</p><p> mob hps = mob hps x 5</p><p> mobs melee dps = mobs melee dps x 5</p>
Avokk
10-19-2007, 11:40 AM
I can see some Ward of Sages and some Greater Shielding get some AA's as well...Reason is :<img src="http://freenet-homepage.de/Leippi/Hals.JPG" alt="" border="0" />The ward of sages do also benefit from +heal from items...
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