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Gimet
10-11-2007, 05:44 PM
<p>Not really much to say, but I have a lot to ask. I'm thinking of rolling a monk for PvP, and just need advice on:</p><p>AA- Where do I put it in terms for DPS? What other things should I put aa on for it to be beneficial?</p><p>Tactics- I know Brawlers can keep a steady interruption on their enemy. How can I do this as to stopping Priests and Mages from casting? How do I defeat other fighters and scouts?</p><p>Necessities- What do Monks completely fail in? How do I fix this? (Example, Furies use tons of power, so you should carry Power Potions and do x amount of things)</p><p>You know, the whole nine yards about PvPing a monk. I can imagine it can be difficult, but I'm sure very fun once you get the hang of it.</p>

Dige
10-12-2007, 02:40 AM
<cite>Enlocke@Vox wrote:</cite><blockquote><p>Not really much to say, but I have a lot to ask. I'm thinking of rolling a monk for PvP, and just need advice on:</p><p>AA- Where do I put it in terms for DPS? What other things should I put aa on for it to be beneficial?</p><p>Tactics- I know Brawlers can keep a steady interruption on their enemy. How can I do this as to stopping Priests and Mages from casting? How do I defeat other fighters and scouts?</p><p>Necessities- What do Monks completely fail in? How do I fix this? (Example, Furies use tons of power, so you should carry Power Potions and do x amount of things)</p><p>You know, the whole nine yards about PvPing a monk. I can imagine it can be difficult, but I'm sure very fun once you get the hang of it.</p></blockquote><p>Why don't you just roll your monk, play him and try stuff out? I mean you are asking the same stuff as in your swash post. You basically are asking how to play your character when you can answer your own questions by spending a few hours playing it yourself.</p><p>All of your questions are also situational and contingent. Different strokes for different folks. Not everything can be laid out on paper. You need to go play the class and see for yourself. Not only that, this forum is saturated with AA specs and posts about what AA to use while leveling etc.</p>

mattmandude
10-12-2007, 05:51 AM
The learning curve can be pretty tough for pvp, but the best way is to go out and learn for yourself =/ There's usually always room for improvement, and don't be afraid to experiment.And if you're having a lot of trouble (and you're rolling on Nagafen) you can always send me a tell in game, and I'll help you out =)

Gimet
10-12-2007, 07:58 AM
<cite>Digety@Nagafen wrote:</cite><blockquote><cite>Enlocke@Vox wrote:</cite><blockquote><p>Not really much to say, but I have a lot to ask. I'm thinking of rolling a monk for PvP, and just need advice on:</p><p>AA- Where do I put it in terms for DPS? What other things should I put aa on for it to be beneficial?</p><p>Tactics- I know Brawlers can keep a steady interruption on their enemy. How can I do this as to stopping Priests and Mages from casting? How do I defeat other fighters and scouts?</p><p>Necessities- What do Monks completely fail in? How do I fix this? (Example, Furies use tons of power, so you should carry Power Potions and do x amount of things)</p><p>You know, the whole nine yards about PvPing a monk. I can imagine it can be difficult, but I'm sure very fun once you get the hang of it.</p></blockquote><p>Why don't you just roll your monk, play him and try stuff out? I mean you are asking the same stuff as in your swash post. You basically are asking how to play your character when you can answer your own questions by spending a few hours playing it yourself.</p><p>All of your questions are also situational and contingent. Different strokes for different folks. Not everything can be laid out on paper. You need to go play the class and see for yourself. Not only that, this forum is saturated with AA specs and posts about what AA to use while leveling etc.</p></blockquote><p>And most of these AA specs and stuff are posted for people on PvE servers. I've made a monk various times for PvP and did quite well with him, though I never really took him much further than level...18 or so. I always got bored because the server was dead. And if it worries you that much I actually made this thread before the swashy thread. I'm considering both. </p><p>If you can give anything to help me I would prefer you to tell me good AA lines...I have trouble deciding what's best all the time, and usually respec quite a few times before I'm happy with one. It's complicated to find the best lines IMO.</p>

mattmandude
10-12-2007, 09:17 AM
Unless you're level locking, then you'll want to go for the same set-up until 70 (str-int). And then once you get there, if you plan on soloing go Sta-Int, or if you'll be doing lots of group pvp then wis-int.

Dige
10-12-2007, 11:20 AM
<cite>mattmandude wrote:</cite><blockquote>Unless you're level locking, then you'll want to go for the same set-up until 70 (str-int). And then once you get there, if you plan on soloing go Sta-Int, or if you'll be doing lots of group pvp then wis-int.</blockquote><p>QFT</p><p>Also dude if you have played a monk to 18 I dont know [Removed for Content] the problem is... Server dead? Since when? Was it down for maintainence?</p><p>As for your swash.. make both. I cannot believe the guy in your swash thread went to such great lengths.. he told you how to play the game almost to the degree of how to loot mobs and open doors...</p><p>Also Toompat here is one of the best people to talk to. Him and Dilandau both seem to go out of their way to answer whatever [Removed for Content] bullsh!t I can throw at them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>As for spec line... I see strength to be total bs. The first one under str that gives you more str is nice, but after that it doesnt seem worth it. You do more dps with MC / Legendary with imbue / adornments.  If you do not have that type of gear you are probably lazy and this game is not for you as mc gear is easy to come by once you figure out how to harvest.</p><p>So that being the case, int is awesome, stam could be a good second, a lot of our pvp brothers are solo more often than not. Also I am looking at trying agility because I like the idea of Mantis Leap. emphasis on idea, i havnt tried it yet <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Just remember what works for others might not work for you, so try it all out yourself. Make both tunes, make a level 5 harvester and harvest mats for your gear and jump right in. Just remember 10-30 is about the most worthless time you could have as you will see the supertwinks that care about nothing more than a title. You will see groups of 5 Freeps chasing 1 Q across the Commons... or vice versa. it's really sad. Just hold out till tier 6/7. AA is a big deal so do not ignore it, as is gear. Thats it. Go punch stuff.</p>

Gimet
10-12-2007, 04:57 PM
<cite>Digety@Nagafen wrote:</cite><blockquote><cite>mattmandude wrote:</cite><blockquote>Unless you're level locking, then you'll want to go for the same set-up until 70 (str-int). And then once you get there, if you plan on soloing go Sta-Int, or if you'll be doing lots of group pvp then wis-int.</blockquote><p>QFT</p><p>Also dude if you have played a monk to 18 I dont know [I cannot control my vocabulary] the problem is... Server dead? Since when? Was it down for maintainence?</p><p>As for your swash.. make both. I cannot believe the guy in your swash thread went to such great lengths.. he told you how to play the game almost to the degree of how to loot mobs and open doors...</p><p>Also Toompat here is one of the best people to talk to. Him and Dilandau both seem to go out of their way to answer whatever [I cannot control my vocabulary] bullsh!t I can throw at them <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>As for spec line... I see strength to be total bs. The first one under str that gives you more str is nice, but after that it doesnt seem worth it. You do more dps with MC / Legendary with imbue / adornments.  If you do not have that type of gear you are probably lazy and this game is not for you as mc gear is easy to come by once you figure out how to harvest.</p><p>So that being the case, int is awesome, stam could be a good second, a lot of our pvp brothers are solo more often than not. Also I am looking at trying agility because I like the idea of Mantis Leap. emphasis on idea, i havnt tried it yet <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Just remember what works for others might not work for you, so try it all out yourself. Make both tunes, make a level 5 harvester and harvest mats for your gear and jump right in. Just remember 10-30 is about the most worthless time you could have as you will see the supertwinks that care about nothing more than a title. You will see groups of 5 Freeps chasing 1 Q across the Commons... or vice versa. it's really sad. Just hold out till tier 6/7. AA is a big deal so do not ignore it, as is gear. Thats it. Go punch stuff.</p></blockquote><p>Thank you, Whenever I look at Monk and Fury aa's I sometimes think... "What's the point? Am I not looking through all of this correctly? It all seems to suck."</p><p>Other than that, yes, Vox server is was dead in terms of PvP, and so I would often get bored with my monk. Hell, I often got bored with my ranger and Conjuror. I don't have enough gold or character clots to make both a monk or a swashy so I made the thread. Thanks for the aa advice once again.</p>

jeffdo
10-13-2007, 09:14 AM
<span class="postbody">Also I am looking at trying agility because I like the idea of Mantis Leap----It seemed mostly useless to me in pvp, the range is too short for it to be any use, even on runners. I've gone through about every combination now, still playing with chi and crane flock asa combo, but I'm losing interest. I'm mostly fabled with decent weps and for some reason it really doesn't seem to be that big of a dps increase in pvp.Probably going back to stam/int or wis/int.</span>

mattmandude
10-14-2007, 04:27 AM
Your first statement kind of confuses me, because Mantis Leap is in the Stamina line? And although the range isn't "awesome", if you have 5 points in sprint, and you also go down the int line, then you use Mantis Leap, and Spam the root CA (Eagle Shriek or something, the CA root in the int line) immediately after, I can almost always catch someone long enough to hit them with most of my CA's, either killing them or getting them to go into combat (via manashield, potions, stance changes, etc.) And in the case they're a little out of range for mantis leap, use your 70% sprint, but turn it off as soon as you catch them.I'm pretty sure Crane Flock is useless in pvp, because I think something like 20% of pvp DPS comes from auto attack, but even less so if there's kiting, running, spinning, etc, involved. So I never think about upping my auto attack DPS in pvp (that's why the weapons I use aren't on same delay, they don't do the most damage of my fabled weapons, but they do have very nice procs).Agility line is nice, from what I've hear from a very capable pvp monk, if there's someone you always duo with. And I imagine the shorter recast times would be nice also. And as for strength, I would love to be able to use chi! But yes, the line is basically useless if you have good fabled weapons. I only suggest that new monks use it, because I assume they want to grind to 70, and so it's definitely the cheapest route to go, by still achieving good DPS.

jeffdo
10-14-2007, 07:09 AM
    <cite>mattmandude wrote:</cite><blockquote>Your first statement kind of confuses me, because Mantis Leap is in the Stamina line? And although the range isn't "awesome", if you have 5 points in sprint, and you also go down the int line, then you use Mantis Leap, and Spam the root CA (Eagle Shriek or something, the CA root in the int line) immediately after, I can almost always catch someone long enough to hit them with most of my CA's, either killing them or getting them to go into combat (via manashield, potions, stance changes, etc.) And in the case they're a little out of range for mantis leap, use your 70% sprint, but turn it off as soon as you catch them.I'm pretty sure Crane Flock is useless in pvp, because I think something like 20% of pvp DPS comes from auto attack, but even less so if there's kiting, running, spinning, etc, involved. So I never think about upping my auto attack DPS in pvp (that's why the weapons I use aren't on same delay, they don't do the most damage of my fabled weapons, but they do have very nice procs).Agility line is nice, from what I've hear from a very capable pvp monk, if there's someone you always duo with. And I imagine the shorter recast times would be nice also. And as for strength, I would love to be able to use chi! But yes, the line is basically useless if you have good fabled weapons. I only suggest that new monks use it, because I assume they want to grind to 70, and so it's definitely the cheapest route to go, by still achieving good DPS.</blockquote>That was a quote from someone else, indeed it is Stamina. My luck wasn't very good with the root on the int line, maybe they adjusted the resist though since I played last. (About 6 months ago.) The root seemed to expire way too quick for me or never hit.Yeah on the autoattack dps, I did try swapping in a decent two hander (110) but it still was sad even with Chi and Crane flock going.What weapons are you using? I missed the damage delay update and not sure what I should be wielding now. I've got the fist from Hos, Flapper, Crab staff, piercer from Deathtoll and the lower damage Calamity. Never hit Rotate's dps, but I used to be able to pull 1200sh on raids.<a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=561830120" target="_blank" rel="nofollow">http://eq2players.station.sony.com/...terId=561830120</a>

mattmandude
10-14-2007, 07:27 AM
Heh, you should be fine as far as weapons. I use the scale wrapped baton (the strength + ward proc + vampiric mantle make it awesome), and the bonetooth skewer for pvp (because of the stun proc, and I put the disease adornment on it for the -speed%).I've thought about using the other pvp item, the claw thing, because of it's +7 crushing and an awesome poison proc, but I don't have enough status to buy it atm and test to see if it works better than having the stun from the bonetooth skewer.<a rel="nofollow" href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=377418120" target="_blank">http://eq2players.station.sony.com/...terId=377418120</a>I wouldn't use the staff of the flapping wing for pvp though, because you can get more procs, and more strength using some solid dual wields. But that's kind of strange what you say about the root. I've been specced like this for... almost a year now and I don't ever remember having trouble with it being resisted a lot (every once in a while, yes). You do have to be quick though, because it's only about 2 sec. Might want to think about using regular CA's during that time, and then proceed with your knockbacks <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />

mattmandude
10-14-2007, 07:32 AM
Found some links to the pvp weapons I was talking about.Scale Wrapped Baton<a href="http://www.eq2idb.com/item_details.php?item=MTgyNzA3MDY3Nw==" target="_blank" rel="nofollow">http://www.eq2idb.com/item_details....TgyNzA3MDY3Nw==</a>Zephyl's Spurned Grapler<a href="http://www.eq2idb.com/item_details.php?item=MTkyNDE4ODU0Mw==" target="_blank" rel="nofollow">http://www.eq2idb.com/item_details....TkyNDE4ODU0Mw==</a>I've also thought about how they're both 1.6 delay weapons, and I believe with the recent update you could time your CA's about once every second to maximize auto attack damage in a raid... hard to say though.