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Anona
10-09-2007, 07:32 PM
<p>I don't usually post in this forum, just lurk...but I have a few questions.</p><p>We're trying to harvest in EL right now, and it's quite a PITA.  I was wondering how hard it is for a duo that has just turned 40 to get Cove of Decay access (I printed out the quest walkthrough) and if it's even truly worth it?  Our present crafters are about to hit t5, but I'm thinking it would be nice to have if we needed to harvest for crafters we will eventually have at a later date.</p><p>The only real pain that I can see is waiting for the named to spawn.  We're keeping an eye out already for Hammerhead, who seems to avoid us like the plague.  Having even more on our "watch list" doesn't exactly sound fun...but if it's truly worth the quest, I'll do it.</p><p>Thanks for any help y'all can pass along...</p>

Illmarr
10-09-2007, 07:52 PM
<cite>Anona@Antonia Bayle wrote:</cite><blockquote><p>I don't usually post in this forum, just lurk...but I have a few questions.</p><p>We're trying to harvest in EL right now, and it's quite a PITA.  I was wondering how hard it is for a duo that has just turned 40 to get Cove of Decay access (I printed out the quest walkthrough) and if it's even truly worth it?  Our present crafters are about to hit t5, but I'm thinking it would be nice to have if we needed to harvest for crafters we will eventually have at a later date.</p><p>The only real pain that I can see is waiting for the named to spawn.  We're keeping an eye out already for Hammerhead, who seems to avoid us like the plague.  Having even more on our "watch list" doesn't exactly sound fun...but if it's truly worth the quest, I'll do it.</p><p>Thanks for any help y'all can pass along...</p></blockquote><p>You must have printed the wrong quest, there is no Hammerhead needed for CoD access. Windfeather seems to have some set spawntime (Night I think it was) but Incaluebis was up within 5 minutes, the Banished always seems to be up, and the Gnoll for step 2 is a triggered spawn by approaching and having the quest. Here are the links:</p><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Cove_of_Decay_-_Prison_Break" target="_blank">http://eq2.wikia.com/wiki/The_Cove_..._-_Prison_Break</a></p><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Cove_of_Decay_-_Kraughl's_Request" target="_blank">http://eq2.wikia.com/wiki/The_Cove_...aughl's_Request</a></p><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Cove_of_Decay_-_Reforming_Stormsunder" target="_blank">http://eq2.wikia.com/wiki/The_Cove_...ing_Stormsunder</a></p><p>Duo'd it with a high 20s Guardian and a high 20's Defiler, so I'd think you should not have much trouble. Only Incaluebis was a challenge.</p><p>I'd definately say it's worth it. I went back and harvested the heck out of it to upgrade spells for the group of characters leveling up with the Defiler. 4 Necros and a Dirge. That's a lot of Ruthenium!</p>

Condar Tarsonia
10-09-2007, 08:45 PM
I believe Anona was noting they already have Hammerhead on their watch list for another quest, and wanted input on how hard the nameds and other mobs would be to track down.Being in the 40's, you should have no problems whatsoever.  I think the highest named you have to kill is a 31 ^^^ on the last quest, but the rest of the series should be nearly grayed out to you.  As noted by Illma, the spawns for this quest were very easy - very little waiting involved, and you should be able to run through all of these quests very quickly and start harvesting in a single night.With that said, I'd definitely say it's worth it, especially if you can zone quickly.  Being able to run into an instance, harvest only the items I need, and get out is a huge help.  It can still take a long time to harvest a lot of what you need, but you have the benefit of not worrying about cherry pickers, nor do you have to harvest those weeds... er, shrubs, that are a plague in EL.Good luck to you!Edit: Typo :/

Anona
10-10-2007, 06:45 PM
<cite>Condar Tarsonia wrote:</cite><blockquote>nor do you have to harvest those weeds... er, shrubs, that are a plague in EL.</blockquote><p>Since this alt is a provie...I've done more than my share in getting rid of the "weeds".  After all, one man's weed is another man's dinner...or something like that.</p><p>And yes, Hammerhead is for a different quest.  I am not sure if I really like Runnyeye or not at this point.</p><p>Oh, and an update:  I blew through most of the quest last night before reading this again, now just waiting on Windfeather to pop.  Figures he kills me repeatedly when I played last time and was grinding on crabs.  This time, I'm leveling a lot on quests and now I can't find him when I really DO want to play with him!  Gah!</p>

Oakleafe
10-11-2007, 09:46 AM
From <a href="http://eq2.wikia.com/wiki/Windfeather" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Windfeather</a>"There are no placeholders for this mob despite many erroneous reports that killing deer or crab or lions will cause the creature to spawn. Killing mobs in an attempt to spawn this creature only helps you pass the time. Windfeather remains on a rough two hour spawn cycle in game and will appear for approximately 20 minutes at a time, after which it will depop unless it is killed first."I waited an hour and nothing happened so I looked up some "erroneous reports" and found one that said killing hawks near the beach makes it pop - so I killed one and Windfeather popped!  Could have just been the 2 hour spawn cycle triggered at the same time of course!  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />BTW, are there no raws in the version of CoD you get from the A Treaty for Treasure scroll quest?

Rijacki
10-11-2007, 10:13 AM
<cite>Oakleafe wrote:</cite><blockquote>From <a rel="nofollow" href="http://eq2.wikia.com/wiki/Windfeather" target="_blank">http://eq2.wikia.com/wiki/Windfeather</a>"There are no placeholders for this mob despite many erroneous reports that killing deer or crab or lions will cause the creature to spawn. Killing mobs in an attempt to spawn this creature only helps you pass the time. Windfeather remains on a rough two hour spawn cycle in game and will appear for approximately 20 minutes at a time, after which it will depop unless it is killed first."I waited an hour and nothing happened so I looked up some "erroneous reports" and found one that said killing hawks near the beach makes it pop - so I killed one and Windfeather popped!  Could have just been the 2 hour spawn cycle triggered at the same time of course!  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />BTW, are there no raws in the version of CoD you get from the A Treaty for Treasure scroll quest? </blockquote>Only in the access quest version.

Glenolas
10-11-2007, 05:08 PM
<cite>Oakleafe wrote:</cite><blockquote>From <a rel="nofollow" href="http://eq2.wikia.com/wiki/Windfeather" target="_blank">http://eq2.wikia.com/wiki/Windfeather</a>"There are no placeholders for this mob despite many erroneous reports that killing deer or crab or lions will cause the creature to spawn. Killing mobs in an attempt to spawn this creature only helps you pass the time. Windfeather remains on a rough two hour spawn cycle in game and will appear for approximately 20 minutes at a time, after which it will depop unless it is killed first."I waited an hour and nothing happened so I looked up some "erroneous reports" and found one that said killing hawks near the beach makes it pop - so I killed one and Windfeather popped!  Could have just been the 2 hour spawn cycle triggered at the same time of course!  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />BTW, are there no raws in the version of CoD you get from the A Treaty for Treasure scroll quest?</blockquote><p>Windfeather pops at daybreak (approx 7 a.m. in game time) without needing to kill anything.  He flys up and down the beach and the clifftop several times,  then despawns.     </p>