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View Full Version : Choice of fabled combinations with comparison to master crafted updated


Solarax
10-06-2007, 12:02 AM
OK i have asked similar questions before but now they are getting harder as i have more variety of items in stock to choose fromfor those that dont know i deal in twink fabled gear and can afford the very best for the level 40 -50 range gear. so im trying to decide on which combos of effects and stats . so i have taken a pic and grouped the items together for the combinations except for the gloves . still having a hard time deciding on which set to use and would like opinions on this as well with the reasons why.<img src="http://i123.photobucket.com/albums/o316/da6975/WhichFabled11.jpg" border="0" alt="" />><a rel="nofollow" href="http://i123.photobucket.com/albums/o316/da6975/WhichFabled11.jpg" target="_blank"></a>

daga
10-06-2007, 02:11 AM
It really depends on what roll u want to play. Do you want to tank or dps. Also, are u raiding grouping or soloing. Finally, it depends on who is in your group or raid.. because if u have and aoe proc iteam and u have a coercer...the coercer is not going to thank u for breaking there mezz. So, again its all situational. From personal exp. i wouldnt put to much in the reflect from shimmering cause it doesnt get proced much. But thats just me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Solarax
10-06-2007, 02:42 AM
good answers so far. i plan on soloing a good bit and maybe some grouping but not much " raiding" really.i almost never group with crowd control so i wanted the AE procs to get agro easyer that also leads to which shield. there is a single mob proc (tremble) or lethargy AE dps reducer

bardofpower
10-06-2007, 06:10 AM
As a soloing SK i would be a bit worried about the lack of INT on these items.

Solarax
10-06-2007, 03:43 PM
oh you havent seen the other items. int will be double the average SKs

Solarax
10-06-2007, 07:30 PM
actually ill post shots of most of the stuff at my desposal . i might miss some because there is a lot and multiple combinations.<b><span style="font-size: medium;">NOTE:<span style="font-size: x-small;"> Speed items                 AE procs                Useful Effects                Total USEFUL stats</span></span></b><span style="font-size: medium;"><span style="font-size: x-small;"><img src="http://i123.photobucket.com/albums/o316/da6975/CrystalRingofSpeed.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/BangleofManipulation.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/GirdleofConquering.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/AnkhofMinokis.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/BandofDetection.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/GirdleoftheOverlord.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/FossilizedCombineHelm.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/DragonNail.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/FossilizedCombineGauntlets.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/GirdleoftheOverlord.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/HardenedMetallicAdornment.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/GlassCirclet.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/HoopofIntrigue-1.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/HoopoftheeDiligient.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/IridescentKiteShield.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/IridescentScaleLegplates.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/RingofBoarfyr.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/RunedCombineBauble.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/ShimmeringStarBreastplate.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/ShimmeringStarLegplates.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/ShimmeringStarVambraces.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/SoulHarvester.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/VanguardCuirassofFury.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/VanguardGauntletsofTorpor.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/VanguardSabatonsofFortification.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/VulcanizedKiteShield.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/WhitestoneMantle.jpg" alt="" border="0" />OK NOW the NON Fabled items that can be used in a combination with them for max Stats <img src="http://i123.photobucket.com/albums/o316/da6975/PristineFashionedRhodiumGirdle.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/PristineImbuedCedarLongBow.jpg" alt="" border="0" /><img src="http://i123.photobucket.com/albums/o316/da6975/CarmineLinenWanderersCloak.jpg" alt="" border="0" /></span></span>

Solarax
10-11-2007, 08:42 AM
<span style="font-size: medium;">So i took a look at the master analysis and have come to the conclusion that int really will be important for soloing so i was thinking between the BP combinations that may decide more so than the proc on the BP. the problem is that racial proc actually leads me to believe that it works on a LOT of things and one of those things it could really help with is when fighting multiple targets at low level if they are scouts such as assassins they always surround you and backstab and such and this would drastically reduce thier ability to do things like that right?i have 3 possible speed items so i have to basically decide at what level i want speed because i can get it as low as 38 with the ring, but i have to calculate  the total hp/power gain of each combination of items and the resists ( i heavily weigh on magic resist at most levels because i have poison damage already i believe)am i correct in saying for us wisdom only plays a roll in resistability or is that not true for our class, and resists of our spells is based on another stat?</span>

Dead Knight
10-11-2007, 03:46 PM
Quit worrying about it and grind, you'll outgrow the stuff in a week anyway. Haste sucks until you're at 70 and raiding, no mobs in the game have positional CAs, only players. Wisdom does play a role in resists, but not enough to worry about. It's negligible, raw resists come with gear.

Solarax
10-11-2007, 07:40 PM
my perpose is not to outgrow the stuff and the character is not made yet. there are positional CA in game as stated several times at the convention( just how are they figured was not mentioned) and i am trying to make the best character i can here. im asking for constructive things like some of the previous things posted

Beldin_
10-11-2007, 10:16 PM
<cite>Dead Knight wrote:</cite><blockquote>Quit worrying about it and grind, you'll outgrow the stuff in a week anyway. Haste sucks until you're at 70 and raiding, no mobs in the game have positional CAs, only players. Wisdom does play a role in resists, but not enough to worry about. It's negligible, raw resists come with gear.</blockquote>Looks if that is some kind of these stupid level-locking PvP things .. i think that PvE-Players will never understand that. I also still wonder how somebody can have a quest going over weeks for level 40 stuff while every normal player would have reached 60+ at that time <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />

MaCloud1032
10-12-2007, 12:47 AM
<p>The problem is you are asking for advice on armor that is lv 30ish.  If you were going to compleatly lock at that range and never ever move these would be good questions.  But as it is a very easy teir to level in.  I understand you want the best toon you can get.  Once you out level the stuff all it was was a wast of plat. </p><p>Low level teirs are very diffrent from higher levels.  At low levels you wont see much of a diffrence between 5 hast or no hast or 10 hast.  You will just not have the abilities.</p><p>We dont want to sound like pricks or anything but when in 4 levels or less in some cases the gear is no longer top of the line there is no point in investing in such gear.</p>

Dead Knight
10-12-2007, 01:52 PM
<cite>Darksavanna@Venekor wrote:</cite><blockquote><p>The problem is you are asking for advice on armor that is lv 30ish.  If you were going to compleatly lock at that range and never ever move these would be good questions.  But as it is a very easy teir to level in.  I understand you want the best toon you can get.  Once you out level the stuff all it was was a wast of plat. </p><p>Low level teirs are very diffrent from higher levels.  At low levels you wont see much of a diffrence between 5 hast or no hast or 10 hast.  You will just not have the abilities.</p><p>We dont want to sound like pricks or anything but when in 4 levels or less in some cases the gear is no longer top of the line there is no point in investing in such gear.</p></blockquote>QFE

Solarax
10-13-2007, 12:14 PM
well first of all i dont plan on leveling this character past 44 ( maybe 45 )number 2 i am not going to invest in this gear. this is gear i already own . the remainder of it i can put up for sale or give away if i want or use on another alt.so instead of people criticizing how a person lays they could just say i think this gear is good for this reason i think this gear is bad for this reason.some of the comments like at xx level you wont see much of a diference in 5 haste 10 haste 20 haste are also good

Dead Knight
10-13-2007, 12:28 PM
Ok, honest opinion. The gear is crap. Fabled before T6 is barely better than Mastercrafted, and before T7, the gear needed to play an SK to its fullest does not exist. Therefore, pick what you want, either way it won't change a thing, lol. Just pick the one that you like best, because all those stats are worthless at that level anyway.

Beldin_
10-13-2007, 11:36 PM
<p>Btw.: What about simply playing the character to learn to judge by yourself what gear will fit you most ? </p><p>You will never have the "best character" if you don't learn how to play him, and get to know what stuff is the best for what reasons is also something you need to know to have the "best character" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Solarax
10-14-2007, 10:09 AM
probably because this character will be a sarnak. the whole point is to help guild members finish HQs at low levels with a tank to duo and trio or to provide a t5 to mentor for to get aa for named kills , since i already have the gear and it will be the new race that is not yet in game it would <b>not</b> make sense to waste time playing an sk for a month with diferent gear than what you plan on using.simple concept called " train as you fight"those that learn the SK with one set of gear learn it based on that gears ability to keep them alive and they develope a stratagy based on how well that does it. so why develope habits now and waste time playing one if those habits wont help later. that is pretty much the reasons for not playing one now. especially since i want a sarnakbtw for those that say that the diference btween fabled and master crafted is minimal i just did some basic math and came up with some numbers that i will post.

Solarax
10-14-2007, 01:08 PM
ok just to show a diference between master crafted i did some totaling to see just how different the fabled is to master crafted .at level 42 . keep in mind this does not take into account anything about the SK and to eliminate waste i did not include 2 fabled items and instead on fabled side as well as crafted side i used same item making no change ( dont really want to use 2x haste item if they dont stack and i can sell the other when it only nets about 20 more hp and 10 to each main stat when i can get lots of money for it.so the totals for crafted <b>hp                        590 rawpower                 590 rawmit                      2908 rawspeed increase:      nonestr                       132sta                       148agi                       83int                        73wis                      24 ( resist city!)</b>NOW for hte fabled set ; notice i did not include resists because the fabled took way to long to add up and clearly beat the crafted by a large margin ( and i have a headache already) <b>hp                        776 raw power                 779 raw(3 power more not a typo) mit                      3263 raw(355 more raw mitigation not counting anything from stats or effects) speed increase:      20 in combat haste str                       103 (29 lower than crafted) sta                       162 (14 higher than crafted) agi                       117  ( 34 higher than crafted , look at me im a monk!!!!) int                        76 wis                      99 ( i be a nuker with 4x better than crafted!!!!)</b>maybe later i will do the resists or at least the 3 i think are important ( i dont worry about poison /disease on necro so probably shoudnt for SK either since im not to t6+ raiding and resisting uber target dots)<span style="font-size: large;">but here is the big thing that i like</span> now we get to compare the 4 basic effects of crafted vs all the effects from the fabled. i might not even list them all because they are a pain so i might abreviate this part some.crafted has aura of int and sta ( some people like to go with diferent combos but the effect still isnt all that anyways) then gleaming strike and sanguine imbued which i know you all know already .and thats it. gleaming gives an average of 9.36 dps @ constant non stop pulls . checked mathmatically and parsed both and seams to be about right ( done at lvl 38 )thats the only dps increase due to an effectso now the effects from fabled ( these are great when you are duoing with a necro from what i understand )starting with non combat stuff<b>see invis</b><b>water breathing</b> <b>intuition</b>   14 power per tic OUT of combat ( good for recovering between fights only)<b>16 HP regen</b> ( in combat )now more combat related ones <b>proc on weapon</b> is about 15 dps so not all that diferent from 9.36 of master crafted BUT does not take damage rating into account (37.2 crafted rating vs 41.7 rating of fabled )<b>HASTE 20</b>% vs nothing for crafted which is huge in diference if you bother to parse it for length of fights and recovery and ability to take on a larger foe .<b>STARTLE:</b> any damage 7% threat increase <b><span style="font-size: medium;">AE </span></b><span style="font-size: medium;"><span>(285 points increaese on average per mob ,great tank proc no matter the class)<span style="font-size: x-small;"><b>Detonation:</b> any damage 5% </span></span></span><b><span style="font-size: medium;">AE. </span></b><span style="font-size: medium;"><span style="font-size: x-small;">246 damage per target average damage ( i think this was parsed ae-ing for hours in 8 or more mobs concentrations @ lvl 44 with pally)<b>Tremble:</b> any damage 5% , 1.5 second single target stun<b>Choke:</b>  any damage 5% single target stifle<b>Fright:</b> any damage 5% single target fear<b>Arcane Feedback:</b> any damage 5%  38DD<b>Stoneskin :</b> any damage 5% 80 point ALL damage rune ( good effect worst peice of fabled equipment)<b>ICEBLAST </b>(2part procs): any damage 2%damage proc : 36 sec. 284 damage averagelethargy proc : slows target mobs DPS by 14.4 average for 72 seconds </span></span><span style="font-size: medium;"><span></span></span>

Beldin_
10-14-2007, 04:33 PM
<p>Ok .. if you can do all the math, and also have the time to do it, and it looks so, then you really should know what is the best for you.</p><p>You need to know we need INT, STR and STA .. and now do your math and look what combination gives you the best of all. </p><p>Nobody else will spent many hours to do that for you, i even think nobody will really at all your images, and read all in your last post.</p>

Solarax
10-14-2007, 05:02 PM
actually if you read the begining posts it was about which combinations of <span style="font-size: medium;"><b>effects </b></span>is what i asked about .which set of gears effects. but since it seemed that several people made claims that after asking a friend who knows a good bit to do some parses ( normally plays a pally) he told me that several claims made by others dont hold up . since i could not get much relevent info and because others would rather steer into why i should not play the way i want and instead do it the way they do and grind , i have to do something to . it still does not answer the harder questions about specifics of certain effects. so im just going to have to suck it up and hope i chose the right ones.personally i think if i where richer i could then keep all the gear and parse them both out just so i could put out correct info not hearsay.for instance i know that wisdom really does make a diference in weather a mob will resist your CA ( have a monk i parse)

Dead Knight
10-15-2007, 03:54 AM
<cite>Solarax wrote:</cite><blockquote>actually if you read the begining posts it was about which combinations of <span style="font-size: medium;"><b>effects </b></span>is what i asked about .which set of gears effects. but since it seemed that several people made claims that after asking a friend who knows a good bit to do some parses ( normally plays a pally) he told me that several claims made by others dont hold up . since i could not get much relevent info and because others would rather steer into why i should not play the way i want and instead do it the way they do and grind , i have to do something to . it still does not answer the harder questions about specifics of certain effects. so im just going to have to suck it up and hope i chose the right ones.personally i think if i where richer i could then keep all the gear and parse them both out just so i could put out correct info not hearsay.for instance i know that wisdom really does make a diference in weather a mob will resist your CA ( have a monk i parse)</blockquote>There's a reason why only 3 or so SK's actually bothered to reply to your thread. Nobody gives a crap about your gear. We tried to help you, and tried to tell you that what you're doing is futile, instead you decided to argue with your inexperience and flawed mathematics. People here have been playing Shadowknights since launch, you don't even have one yet, yet you still insist on arguing with their wisdom and expect help. What [Removed for Content] planet are you on? You don't come to a board and basically tell everyone they're full of crap and expect help with it. Mastercrafted and Fabled before T6 have minimal differences. Why? Because the mobs hit like girls, it doesn't matter what stats you get on this and that, the fact is, you will notice no difference because you barely take any damage as it is. And seriously, when you come here and tell someone that Wisdom makes a huge difference in resists, and all you have is a monk parse, what the hell are you smoking? Some of us have been raiding since T6, and resist gear is what we dealt in, not ONE guild will tell you to up your WIS, they will say buy resist gear, so please change your attitude, or stop posting.

Haapy
10-15-2007, 04:59 AM
<cite>Solarax wrote:</cite><blockquote>probably because this character will be a sarnak. the whole point is to help guild members finish HQs at low levels with a tank to duo and trio or to provide a t5 to mentor for to get aa for named kills , since i already have the gear and it will be the new race that is not yet in game it would <b>not</b> make sense to waste time playing an sk for a month with diferent gear than what you plan on using.simple concept called " train as you fight"those that learn the SK with one set of gear learn it based on that gears ability to keep them alive and they develope a stratagy based on how well that does it. so why develope habits now and waste time playing one if those habits wont help later. that is pretty much the reasons for not playing one now. especially since i want a sarnakbtw for those that say that the diference btween fabled and master crafted is minimal i just did some basic math and came up with some numbers that i will post.</blockquote>Really, difference at that level mean very little as others have said, because with 70 or so AAs that you should have at that level you will be destroying mobs no matter what you have. Furthermore there is no reason to keep that gear for a toon that is level locked to provide others with mentoring anchor. If lvl 80 is mentoring, you might as well be naked and on AFK-follow for exact same effect as you would have geared in this. Bet your guildmate wont be able to tell the difference. You know what the difference between lvl 43 Sk and lvl 52 SK? 1 week soloing. 2 weeks if you level lock and get exp through quests. Why bother sacrificing 100+ plat you can make selling this stuff to gullible players and investing in something that has better return on the value? Spending time leveling Sk in quested and treasured gear would actually improve your game play as it is less forgiving, making you pay more attention to cast order, CA timing, mob kill order, pulling skill, etc, something you would never have to do in your "uber" outfit. Strategies developed using "garbage" gear tend to be the best ones.

Hamervelder
10-15-2007, 06:59 AM
<cite>Solarax wrote:</cite><blockquote>actually if you read the begining posts it was about which combinations of <span style="font-size: medium;"><b>effects </b></span>is what i asked about .which set of gears effects. but since it seemed that several people made claims that after asking a friend who knows a good bit to do some parses ( normally plays a pally) he told me that several claims made by others dont hold up . since i could not get much relevent info and because others would rather steer into why i should not play the way i want and instead do it the way they do and grind , i have to do something to . it still does not answer the harder questions about specifics of certain effects. so im just going to have to suck it up and hope i chose the right ones.personally i think if i where richer i could then keep all the gear and parse them both out just so i could put out correct info not hearsay.for instance i know that wisdom really does make a diference in weather a mob will resist your CA ( have a monk i parse)</blockquote>If you're soloing, then all the procs and watnot don't mean much.  The mobs will be dead before they go off or finish.  Even if you're grouping, they aren't going to be that useful.  As has been said before, all that means very little prior to level 70.  As for your assertion that YOUR wisdom plays a part in whether or not a mob will resist your CA, that would be false.  YOUR wisdom determines if YOU resist hostile spells.  You should be focused on two things:  Upping your INT, and upping your HP, since you're going to be soloing.  Everything else is garnish.  You need to understand that as a shadowknight, most of your damage comes from spells.  Not from melee, not from armor procs or nifty effects.  Spells.  Forget the stupid procs and bells and whistles until you're in Tier7.  Until that time, INT and STA are your best friends.

Spangles
10-15-2007, 07:47 AM
<p>/agree with previous poster</p><p>Just get some bog standard Mastercrafted gear and focus on boosting STR and INT for power pool and STA for HPs.  If you want to twink anything, just stick to buying M1s and/or Adept3s.  You will burn through levels and learn your craft.  Go all out to get to a high level and just mentor down to help people.  Believe me when I tell you that a Lvl 70 with average gear mentoring to Lvl 42 will outperform any natural Lvl 42 toon, no matter how fancy the gear is that the Lvl 42 guy is wearing.  That is the way it is with mentoring.</p>

MaCloud1032
10-15-2007, 10:14 AM
<p>Ill say this WIS is nothing when it comes to resists especialy CA's/  CA's count twarkd avoid and mit.  A CA is a melee attack.  If anything you check agi.Up untill 7 or so updates ago wis was huge for a crusader.  Our powerpool came from it.  Now it is str/int.(our most inportant stats)2/3 of out attacks are spells.  They check distruption and ordination(for debuffs).  You want to lock at lv 45 that is a very poor level to lock at for a SK.  We truly come into our class in the late 50s.  At 55 and 58 we get deathmarch and tap veins.  Untill then we have no truly class defining skills other than HT.  </p><p>You were asking for out opinion and ours is that untill later levels we SUCK PERIOD.</p>

Hamervelder
10-16-2007, 04:47 AM
<cite>Barbis@Venekor wrote:</cite><blockquote><p>Ill say this WIS is nothing when it comes to resists especialy CA's/  CA's count twarkd avoid and mit.  A CA is a melee attack.  If anything you check agi.Up untill 7 or so updates ago wis was huge for a crusader.  Our powerpool came from it.  Now it is str/int.(our most inportant stats)2/3 of out attacks are spells.  They check distruption and ordination(for debuffs).  You want to lock at lv 45 that is a very poor level to lock at for a SK.  We truly come into our class in the late 50s.  At 55 and 58 we get deathmarch and tap veins.  Untill then we have no truly class defining skills other than HT.  </p><p>You were asking for out opinion and ours is that untill later levels we SUCK PERIOD.</p></blockquote>lol I don't know if I'd say that SK's suck until later levels, but we do certainly lack some of the most useful tools to our class.  Whereas, by level 44 or so, paladins have most of their class-defining abilities, including in-combat resurrection.

Solarax
10-16-2007, 03:43 PM
<cite>Atelos@Antonia Bayle wrote:</cite><blockquote><cite>Solarax wrote:</cite><blockquote>actually if you read the begining posts it was about which combinations of <span style="font-size: medium;"><b>effects </b></span>is what i asked about .which set of gears effects. but since it seemed that several people made claims that after asking a friend who knows a good bit to do some parses ( normally plays a pally) he told me that several claims made by others dont hold up . since i could not get much relevent info and because others would rather steer into why i should not play the way i want and instead do it the way they do and grind , i have to do something to . it still does not answer the harder questions about specifics of certain effects. so im just going to have to suck it up and hope i chose the right ones.personally i think if i where richer i could then keep all the gear and parse them both out just so i could put out correct info not hearsay.for instance i know that wisdom really does make a diference in weather a mob will resist your CA ( have a monk i parse)</blockquote>If you're soloing, then all the procs and watnot don't mean much.  The mobs will be dead before they go off or finish.  Even if you're grouping, they aren't going to be that useful.  As has been said before, all that means very little prior to level 70.  As for your assertion that YOUR wisdom plays a part in whether or not a mob will resist your CA, that would be false.  YOUR wisdom determines if YOU resist hostile spells.  You should be focused on two things:  Upping your INT, and upping your HP, since you're going to be soloing.  Everything else is garnish.  You need to understand that as a shadowknight, most of your damage comes from spells.  Not from melee, not from armor procs or nifty effects.  Spells.  Forget the stupid procs and bells and whistles until you're in Tier7.  Until that time, INT and STA are your best friends.</blockquote>ok i already have all the spells masters . and my int sta and hp/power are better than crafted so im not seeing anything negative.i understand what everyone is saying about how we dont come into our own untill later. remember this is not just an anchor level char but one i can use to group with the new members in guild to train them up as they are in the low levels ( see our guild is family based and we have to teach many of our members the game from basic all the way up) and we are 1. short on low level members because honestly the game is just too quick to level IMO and 2. we have more dps and healers than tanks at all levels.so im just trying to make this character one that can be the absolute best it can to help these newer members get into doing HQs and long quest lines (transition from basic to time consuming play)i have seriously thought about making a pally instead but i literally am missing only 4 masters from level1- level 50(1 is a Bloodlines one) and would probably cry if i had to spend all that time effort and money trying to get even half the important ones ( pally masters are expencive on my server)the gear would transfer over for the most part but i can then go to wis gear on some of my choices but the daunting job of refitting masters and i would not be able to FD ( an essential skill for me )so you think a pally would be a better choice if im going to anchor this character at low levels you think?

Dead Knight
10-16-2007, 04:51 PM
<cite>Solarax wrote:</cite><blockquote><cite>Atelos@Antonia Bayle wrote:</cite><blockquote><cite>Solarax wrote:</cite><blockquote>actually if you read the begining posts it was about which combinations of <span style="font-size: medium;"><b>effects </b></span>is what i asked about .which set of gears effects. but since it seemed that several people made claims that after asking a friend who knows a good bit to do some parses ( normally plays a pally) he told me that several claims made by others dont hold up . since i could not get much relevent info and because others would rather steer into why i should not play the way i want and instead do it the way they do and grind , i have to do something to . it still does not answer the harder questions about specifics of certain effects. so im just going to have to suck it up and hope i chose the right ones.personally i think if i where richer i could then keep all the gear and parse them both out just so i could put out correct info not hearsay.for instance i know that wisdom really does make a diference in weather a mob will resist your CA ( have a monk i parse)</blockquote>If you're soloing, then all the procs and watnot don't mean much.  The mobs will be dead before they go off or finish.  Even if you're grouping, they aren't going to be that useful.  As has been said before, all that means very little prior to level 70.  As for your assertion that YOUR wisdom plays a part in whether or not a mob will resist your CA, that would be false.  YOUR wisdom determines if YOU resist hostile spells.  You should be focused on two things:  Upping your INT, and upping your HP, since you're going to be soloing.  Everything else is garnish.  You need to understand that as a shadowknight, most of your damage comes from spells.  Not from melee, not from armor procs or nifty effects.  Spells.  Forget the stupid procs and bells and whistles until you're in Tier7.  Until that time, INT and STA are your best friends.</blockquote>ok i already have all the spells masters . and my int sta and hp/power are better than crafted so im not seeing anything negative.i understand what everyone is saying about how we dont come into our own untill later. remember this is not just an anchor level char but one i can use to group with the new members in guild to train them up as they are in the low levels ( see our guild is family based and we have to teach many of our members the game from basic all the way up) and we are 1. short on low level members because honestly the game is just too quick to level IMO and 2. we have more dps and healers than tanks at all levels.so im just trying to make this character one that can be the absolute best it can to help these newer members get into doing HQs and long quest lines (transition from basic to time consuming play)i have seriously thought about making a pally instead but i literally am missing only 4 masters from level1- level 50(1 is a Bloodlines one) and would probably cry if i had to spend all that time effort and money trying to get even half the important ones ( pally masters are expencive on my server)the gear would transfer over for the most part but i can then go to wis gear on some of my choices but the daunting job of refitting masters and i would not be able to FD ( an essential skill for me )so you think a pally would be a better choice if im going to anchor this character at low levels you think?</blockquote>Pallys are better off than SK's at any level in terms of the tools at their disposal and difficulty.

Solarax
10-16-2007, 10:59 PM
anyone want to trade about 70 or 80 masters from lvl1-50 for pally masters ?

Bobst
10-25-2007, 09:46 AM
If those stats above are from your Fabled gear, your Int is terrible.At level 43 as a Barbarian Shadowknight, I have 226 Int with selfbuffs. I'm wearing full Pristine Handcrafted Devout (a sprinkling of Vanguard, no mastercrafted pieces) with a Blade of the Harvester as my weapon. My jewelry is treasued or crafted, and my symbol the Bile Symbol from DFC. You will kill incredibly slow with only 76 Int.