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View Full Version : Lore tag on TS faction rewards


Jesdyr
10-05-2007, 12:25 PM
I am sure someone has to have mentioned this in the past, but that tag is annoying on factions rewards. I dont have a problem with the No-trade tag, but having to run back and forth between a merchant and your house because you can only carry one of something is just annoying. The tag is easy to get around and really ends up being pointless. Any chance we can get this changed?

Domino
10-05-2007, 10:22 PM
Remind me after Kunark's released and I'll ask around ... definitely too much going on right now to think about it!

Tokam
10-06-2007, 03:36 AM
<cite>DominoDev wrote:</cite><blockquote>Remind me after Kunark's released and I'll ask around ... definitely too much going on right now to think about it!</blockquote>Please remove the lore tag on the skull post (10 copper 0 status city merchant item), as I need another 50 or so for an alts house miles from the city merchant. cheers!

Powers
10-06-2007, 11:45 AM
Maybe SOE should go back to having separate live teams and expansion teams.Powers  &8^]

Calthine
10-06-2007, 03:11 PM
<cite>Powers wrote:</cite><blockquote>Maybe SOE should go back to having separate live teams and expansion teams.Powers  &8^]</blockquote>Pfft.  It's not game breaking.  If it were, they'd make time.

ke'la
10-08-2007, 12:25 AM
<cite>Powers wrote:</cite><blockquote>Maybe SOE should go back to having separate live teams and expansion teams.Powers  &8^]</blockquote>They do have seperate live and expansion teams otherwise we would not have another LU comming soon. However, when crunch time comes around they pritty much have to have all hands on deck to finnish the expaintion.

Jesdyr
10-08-2007, 11:06 AM
<cite>DominoDev wrote:</cite><blockquote>Remind me after Kunark's released and I'll ask around ... definitely too much going on right now to think about it!</blockquote>Thanks Domino. (sorry havent looked at the forums in a few days) And yes .. not game breaking in any way .. it is more of an annoyance.

Mighty Melvor
10-08-2007, 06:16 PM
<p>I'm sure Domino's time is better spent adjusting the loam/metal ratios in the ore nodes and increasing the rare rates in all nodes</p><p>/sarcasm off</p>

Jesdyr
10-09-2007, 10:27 AM
<cite>Mighty Melvor wrote:</cite><blockquote><p>I'm sure Domino's time is better spent adjusting the loam/metal ratios in the ore nodes and increasing the rare rates in all nodes</p><p>/sarcasm off</p></blockquote>Actually .. the ratio between the two different types of meat from dens is off by .01% and needs adjusting.

Calthine
10-09-2007, 04:30 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>Mighty Melvor wrote:</cite><blockquote><p>I'm sure Domino's time is better spent adjusting the loam/metal ratios in the ore nodes and increasing the rare rates in all nodes</p><p>/sarcasm off</p></blockquote>Actually .. the ratio between the two different types of meat from dens is off by .01% and needs adjusting. </blockquote>And WE WANT IT NOW!!!  <img src="http://img125.exs.cx/img125/2775/huelga3wl.gif" alt="" border="0" />

Domino
10-09-2007, 09:31 PM
*hides*If you really want to know what I'm doing instead of fixing lore tags or pelt ratios, <a href="http://www.warcry.com/articles/view/devjournals/eq2diaries/2325-EverQuest-II-Weekly-Dev-Diaries-Tradeskills" rel="nofollow" target="_blank">WarCry</a>'s got a new article up.  In the mean time I'm staying under the desk here where it's nice and safe and dark ... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Deggials
10-09-2007, 09:32 PM
what would happen if u had said items and u moved houses?

Nuhus
10-09-2007, 09:39 PM
<cite>DominoDev wrote:</cite><blockquote>*hides*If you really want to know what I'm doing instead of fixing lore tags or pelt ratios, <a rel="nofollow" href="http://www.warcry.com/articles/view/devjournals/eq2diaries/2325-EverQuest-II-Weekly-Dev-Diaries-Tradeskills" target="_blank">WarCry</a>'s got a new article up.  In the mean time I'm staying under the desk here where it's nice and safe and dark ... <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>OMG Domino. That's very cool and I feel bad for ya. I'm raiding at the moment. I'll read the whole thing later.</p><p>Read the whole thing, some pretty interesting insights. And Happy Birthday.</p>

Leatherneck
10-10-2007, 01:33 PM
<cite>DominoDev wrote:</cite><blockquote>*hides*If you really want to know what I'm doing instead of fixing lore tags or pelt ratios, <a rel="nofollow" href="http://www.warcry.com/articles/view/devjournals/eq2diaries/2325-EverQuest-II-Weekly-Dev-Diaries-Tradeskills" target="_blank">WarCry</a>'s got a new article up.  In the mean time I'm staying under the desk here where it's nice and safe and dark ... <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Interesting read, thank you.</p><p>However, you really should beat your tool creators!  Just reading what you go through putting together recipies and putting them into books I thought of a faster, easier, more efficient and (most importantly) more error-free way of getting that data entered. Bonus is, it shouldn't take all that long to do, since you're working in Excel.  :p</p>