View Full Version : Tradeskill Respecialization Questions
OrcSlayer96
10-04-2007, 03:41 PM
I have played a armorer from the beginning of the game, and have since Lu 36 been thinking of resetting to try out another crafting class, probably alchemy. I tend to burn thru potions like crazy(clarity,constitution,cure potions among others) and was wondering how it would be like versus armoring. I will most likely go back to armoring when done but i have a few worries on resetting my crafting class. I have over 61 K of things i have crafted and I wonder if that number resets when you reset your class, or does it just append stuff you crafted with your new profession to the total? If I have done some of the armorer writs from before and reset to alchemist, does it remove the armorer writs from my completed quest list, and if so do i need to reset back to armorer to recieve credit to those again? After looking at <span class="headers">Tradeskill Respecialization Guide on Eq2.eqTraders.com, most of my other questions are answered, but the above 2 worry the most, especially the items crafted part...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Any helpful posts are greatly appreciated, currently i am a level 70 paladin/armorer/transmuter, so i am not unuse to having tough problems tossed at me, but would like to make sure i fully understand the penalties on resetting my crafting class(making a alt is not what i want to do).</span>
Calthine
10-04-2007, 03:56 PM
I don't think I've seen those two questions addressed anywhere (my FAQ looks pretty much like Niami's, we have good sources <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ). I wouldn't think your crafted items would reset. First, you've crafted them, nothing can change that. Second, no one's screamed about it happening after they reset.Writs only count once in your completed quest count, as I recall (because repeatable quests only count once). Again, you've done them, I'm pretty certain they can't take that away. And no one's screamed, lol. Some quest junkie for sure would have hollered if that happened, I'd think.
Webin
10-04-2007, 04:00 PM
When you change tradeskills, you keep your "total items crafted", and "writs complete" stuff. You lose all your tradeskill XP, and all your recipes over level 9. It makes you a tradeskill newbie again, and you have to start alchemy from level 9, and craft your way all the way back to tier 7. If you then get tired of being an alchemist, and want to be an armorer again, you DO NOT get to go back to being a level 70 armorer... you would go back to being a level 9 armorer. It would be just like starting over a third time.Changing tradeskills is not something to be taken lightly. Only do it if you are convinced you no longer like the tradeskill you picked.
OrcSlayer96
10-04-2007, 04:09 PM
So with the previous info on Eq2Traders on transmuting, it would still stay at max level via my paladin being level 70 correct? So while trying out a crafting profession i would not hurt the guild on transmuting raid items the raid cannot use(no trade stuff).
Calthine
10-04-2007, 04:10 PM
According to Domino, your tinkering or transmuting skills are not affected by a TS respec.
OrcSlayer96
10-04-2007, 07:22 PM
Cool, thanks for all the nice help all, I will have to think on this and decide if i want to do this now or wait till later, Have a good one all...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Valdaglerion
10-04-2007, 07:39 PM
<cite>Webin@Befallen wrote:</cite><blockquote>When you change tradeskills, you keep your "total items crafted", and "writs complete" stuff. <span style="color: #ff0000;"><b>You lose</b> </span>all your tradeskill XP, and <span style="color: #ff0000;"><b>all your recipes over level 9</b></span>. It makes you a tradeskill newbie again, and you have to start alchemy from level 9, and craft your way all the way back to tier 7. If you then get tired of being an alchemist, and want to be an armorer again, you DO NOT get to go back to being a level 70 armorer... you would go back to being a level 9 armorer. It would be just like starting over a third time.Changing tradeskills is not something to be taken lightly. Only do it if you are convinced you no longer like the tradeskill you picked.</blockquote><p>Oh my, say this isnt so. The price for changing your crafting class is as bad as betraying. Another reason I wont ever betray my toon to do evil side quests, not about to lose the masters that took so long to acquire.</p><p>So the only time you ever want to respec is when you dont have any advanced recipes that arent easily found on the broker and you dont mind replacing. That is a shame. I was hoping recipe and knowledge books would stay in tact in the event you wanted to respect back you would at least have the books and just have to regain the experience to use them. </p><p> I was hoping to respec simply as a way to learn more recipes, etc.</p><p>/sigh</p>
Calthine
10-04-2007, 09:26 PM
Nope, it's so. I'm sure Niami covered that in her FAQ, but here's mine: <a rel="nofollow" href="http://eq2.allakhazam.com/db/guides.html?guide=1025" target="_blank">Tradeskill Respecialization FAQ</a>
Webin
10-05-2007, 12:52 PM
One of my alts would be a perfect example of how the respec is most useful... I started an alt guardian, and I decided that he would be an armorer so he could make some of his own gear. I leveled up his tradeskill xp into the mid-30s and made my own mastercrafted stuff. Eventually, I had a change of heart. It became obvious that having a tradeskiller JUST to make my own armor was of limited value.. I could be useful once every adventure tier, and once I got the guardian into T7 raiding, I'd be getting dropped armor and never really do any more crafting. The viability of this profession really called for armor being produced and sold on the broker, and I just didn't feel like running a little armorsmith business. About this same time, I decided that I'd like to be a little more self-sufficient in producing products for my main toon, a Ranger. I needed lots and lots of arrows, and I had been buying them for months. I decided the armorer would give up his craft to become a woodworker, and instead of him being self-sufficient for himself (an alt), he would work in support of my main, so that I am more self-sufficient as a whole (group of toons).If the respec hadn't become available, I would have been stuck with an alt that I wanted as an adventurer, but didn't want as a tradeskiller. I would have had to create an additional toon to serve as my woodworker, but not be an adventurer. The respec allowed me to be more efficient in toon management.
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