View Full Version : Dogdog changes on test, anybody verified?
Rayche
10-03-2007, 03:47 PM
I made a post in the "In Testing Feedback" section and in 26 hours haven't seen any response.We have some 17 page threads talking about the patch that was supposed to change Dogdog from a vvv to a v with weapon mastery.Has nobody tested yet? Is it in? How's it working?
Kaharthemad
10-04-2007, 01:35 PM
i plan on getting a baseline for dogdog tonight.
EDofEDs
10-04-2007, 06:07 PM
One of the devs said on test his dogdog had roughly 100% more HP. But people says its still a vvv but the spell info says it is recieving a bonus in DPS and crush skill.
KrazyMan10
10-04-2007, 07:23 PM
I still have a copy of my mystic on the test pvp server. The dog is still a triple down but he does have roughly double the hps and went from about a average hit of 130ish to 200ish. Not much of a upgrade if you ask me a grey fae drake thing at the zone line of BB and Lfay still killed him if i just sent him in without any heals.
Paradoxbound
10-05-2007, 06:21 PM
<cite>KrazyMan10 wrote:</cite><blockquote>I still have a copy of my mystic on the test pvp server. The dog is still a triple down but he does have roughly double the hps and went from about a average hit of 130ish to 200ish. Not much of a upgrade if you ask me a grey fae drake thing at the zone line of BB and Lfay still killed him if i just sent him in without any heals.</blockquote>The dog is _not_ a tank, I am happy with the double hits with prophecy and torpor and double the hits he is a more useful companion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
EDofEDs
10-05-2007, 08:30 PM
I would still give up the extra HP for more damage on him. He doesn't need more HP to tank anything. Infact he shouln't ever have more hate the the mystic solo anyways. I think of him as a swarm pet but he doesn't go away when the mob drops, not as a ghetto-tank/off-tank for our class.Do i think there should be a AA line for the pet? Yes, infact its the str line and it needs more attn given to it to make the dog stronger. Do I think the last AA in the combat EoF line should boost the dog? No. I think it should be more like battle cleric at the end. It should boost our chance to parry (similar to the 10% mit boost for clerics), Give us a power cost discount, and increase our weapon skill. I could really care less about dogdog let alone want to boost him from really low HP to mildly low HP.To be honest i don't like dogdog at all, there is no real need for a crappy pet for shamans. I would give that up for a self focus buff or casting skill buff or something/anything more useful then ghost-scooby.
CimTaurus
10-17-2007, 01:03 PM
<p>I agree that the dog line (str) needs to make the dogdog much more of a tank.</p><p>With the AA cap going up to 70 per it will actually be a line that people will take an interest in...if it is adjusted so that the pet gets some real beefing up.</p>
Banditman
10-17-2007, 01:55 PM
I suppose that simply given 20 more AA's in the Shaman tree I would probably, reluctantly, bring dogdog back into my build.However, my understanding is that with RoK, we get not only the additional AA's, but two separate "builds" which we will be able to swap between. To me, that's a far greater bonus that just another 20 AA's and will definitely change the way I think about dogdog.Given only one build for RoK, I'd probably do something like this:Shaman: STR 4/4/6/8/1, AGI 4/4/8/7/1, STA 4/1, WIS 4/1, INT 4/4/4/1Mystic: All Combat abilities, All Augment abilities, rest dumped into Immunities.That's really a Hybrid build that addresses both raiding and solo play. I hate Hybrids, but with only one build that's what I'd do.However, with the rumored second build . . . Raid buildShaman: STR 4/4/8/8/1, STA 4/4/8, WIS 4/5, INT 4/4/4/8 (note here, if I were a MT group Shaman, I'd probably do less INT and get Ritual of Alacrity for the MT instead)Mystic: Everything in Augmenting except SoW. (if I'm MT Shaman, I do everything in Immunities, if I'm not, everything in Resurrections)Solo/Group buildShaman: STR 4/8/4/8/1, AGI 4/8/8/4/1, STA 4/5, INT 4/5Mystic: Everything in Combat, Everything in Augmenting, dump rest in Resurrections
rvbarton
10-22-2007, 07:21 AM
<cite>Banditman wrote:</cite><blockquote>Solo/Group buildShaman: STR 4/8/4/8/1, AGI 4/8/8/4/1, STA 4/5, INT 4/5Mystic: Everything in Combat, Everything in Augmenting, dump rest in Resurrections</blockquote>so YOU are the one that uses the resurrentions line...
Banditman
10-22-2007, 09:59 AM
Read the whole post . . . then you'll understand. That post is speculation based upon upcoming changes. If you had actually read the whole thing, you would know that.
EDofEDs
10-22-2007, 11:24 AM
<cite>CimTaurus wrote:</cite><blockquote><p>I agree that the dog line (str) needs to make the dogdog much more of a tank.</p><p>With the AA cap going up to 70 per it will actually be a line that people will take an interest in...if it is adjusted so that the pet gets some real beefing up.</p></blockquote>I NEVER EVER want to see him as a tank. The day he can be made a tank is the day our class dies. The cries for nerfs would be huge and IMO would be correct. We are a healer class first and foremost. We are NOT a pet class and we do not need a tank pet. Truth be told we don't even need dogdog and god knows what the devs were thinking with that train of thought.If we had a tank pet with the damage we are capable of putting out and our wards/buffs/heals it would make us sooooo over powered. We would be able to out perform real pet classes like necros and conjys which should never happen. Because they are the pet classes after all, not us.Now if we HAD to keep the dog then fine, but then he needs to be a extra source of damage, not survivability. We have enough survivability as it is and really we have enough damage too, but we can't have a tank. Too many toes being stepped on then.What I really wanna see is teh end of that accursed beast and a REAL AAs brought into the light. We should have stuff to increase the healer side of things or decrease out hate gain. Anything to do with US! Its our achievements anyways, not dogdog's. I'm the one that beat that named or explored or found that loot etc, not that <b>darn</b> ghost-dog. Why should so many of our AAs focus on that mutt?EDIT: I used the D word. Changed for to show that I can in fact, "control my vocabulary".
antwar
10-22-2007, 01:29 PM
<cite>Dominik@Blackburrow wrote:</cite><blockquote><cite>CimTaurus wrote:</cite><blockquote><p>I agree that the dog line (str) needs to make the dogdog much more of a tank.</p><p>With the AA cap going up to 70 per it will actually be a line that people will take an interest in...if it is adjusted so that the pet gets some real beefing up.</p></blockquote>I NEVER EVER want to see him as a tank. The day he can be made a tank is the day our class dies. The cries for nerfs would be huge and IMO would be correct. We are a healer class first and foremost. We are NOT a pet class and we do not need a tank pet. Truth be told we don't even need dogdog and god knows what the devs were thinking with that train of thought.If we had a tank pet with the damage we are capable of putting out and our wards/buffs/heals it would make us sooooo over powered. We would be able to out perform real pet classes like necros and conjys which should never happen. Because they are the pet classes after all, not us.Now if we HAD to keep the dog then fine, but then he needs to be a extra source of damage, not survivability. We have enough survivability as it is and really we have enough damage too, but we can't have a tank. Too many toes being stepped on then.What I really wanna see is teh end of that accursed beast and a REAL AAs brought into the light. We should have stuff to increase the healer side of things or decrease out hate gain. Anything to do with US! Its our achievements anyways, not dogdog's. I'm the one that beat that named or explored or found that loot etc, not that <b>darn</b> ghost-dog. Why should so many of our AAs focus on that mutt?EDIT: I used the D word. Changed for to show that I can in fact, "control my vocabulary". </blockquote>i can semi-agree that the dogdog should not be a tank pet per-se, but a scout pet, sure, why not? scouts do have more hp and sometimes even tanking ability than our current dogdog has now. would be nice to have our dog be able to take a few hits and do scout pet DPS. obviously not as well as necro/conjy scout pets that are fully AAed out, but still, decent dps.
Banditman
10-22-2007, 01:41 PM
As was said above, you can't do that.If you were to give dogdog the DPS of a Conj / Necro Scout pet, you'd seriously overpower our class.A basic Summoner Scout pet does in the neighborhood of 400 DPS before he gets buffed. If you add 400 DPS to what a Mystic is already capable of doing, you're going to make us gods.It's not uncommon for me to get up over 600 DPS without dogdog. My personal record is 885 DPS. That was done in a raid, in a setup tuned for keeping my group alive. I'm sure I could break 1000 if I were to tweak my setup in the correct direction and get the final 30 some AA's that I lack toward 100.Add another 400 DPS to it? Pfft. Bring a whole raid of nothing but Mystics and a MT. Game over.To be very honest, I'm already a little concerned that we might be considered by some to be a touch overpowered. I can most certainly do things with my Mystic today that were simply impossible in the DOF era.I don't believe we're overpowered, but rather well balanced. It's just that it would be easy to gain the perception that we are overpowered because we can do a lot of things, and do them well.
EDofEDs
10-23-2007, 04:49 AM
<cite>Banditman wrote:</cite><blockquote>As was said above, you can't do that.If you were to give dogdog the DPS of a Conj / Necro Scout pet, you'd seriously overpower our class.A basic Summoner Scout pet does in the neighborhood of 400 DPS before he gets buffed. If you add 400 DPS to what a Mystic is already capable of doing, you're going to make us gods.It's not uncommon for me to get up over 600 DPS without dogdog. My personal record is 885 DPS. That was done in a raid, in a setup tuned for keeping my group alive. I'm sure I could break 1000 if I were to tweak my setup in the correct direction and get the final 30 some AA's that I lack toward 100.Add another 400 DPS to it? Pfft. Bring a whole raid of nothing but Mystics and a MT. Game over.To be very honest, I'm already a little concerned that we might be considered by some to be a touch overpowered. I can most certainly do things with my Mystic today that were simply impossible in the DOF era.I don't believe we're overpowered, but rather well balanced. It's just that it would be easy to gain the perception that we are overpowered because we can do a lot of things, and do them well.</blockquote>QFTThanks for seein exactly where i was coming from there.
rvbarton
10-23-2007, 12:01 PM
<cite>Dominik@Blackburrow wrote:</cite><blockquote><cite>Banditman wrote:</cite><blockquote>As was said above, you can't do that.If you were to give dogdog the DPS of a Conj / Necro Scout pet, you'd seriously overpower our class.A basic Summoner Scout pet does in the neighborhood of 400 DPS before he gets buffed. If you add 400 DPS to what a Mystic is already capable of doing, you're going to make us gods.It's not uncommon for me to get up over 600 DPS without dogdog. My personal record is 885 DPS. That was done in a raid, in a setup tuned for keeping my group alive. I'm sure I could break 1000 if I were to tweak my setup in the correct direction and get the final 30 some AA's that I lack toward 100.Add another 400 DPS to it? Pfft. Bring a whole raid of nothing but Mystics and a MT. Game over.To be very honest, I'm already a little concerned that we might be considered by some to be a touch overpowered. I can most certainly do things with my Mystic today that were simply impossible in the DOF era.I don't believe we're overpowered, but rather well balanced. It's just that it would be easy to gain the perception that we are overpowered because we can do a lot of things, and do them well.</blockquote>QFTThanks for seein exactly where i was coming from there.</blockquote>You are on a PVE server I presume... PVP is much different, fyi.
Banditman
10-23-2007, 12:50 PM
You couldn't pay me to play a healer of any flavor on a PvP server. It's pointless.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.