View Full Version : Tradeskill assistance please?
NANEEJE
10-03-2007, 06:22 AM
<p>level 16 Paladin here, one of the biggest mistakes I made in eq1 as a 55 paly, was not researching the character or learning how to play it, how to equip it, or how to make a snowball and throw it... never could do that... but thought a necromancer doing it was funny. </p><p>I do not know which trade or craft to do, but i think i want to start armor making and potion making, so that would be alchemist and blacksmithing? </p><p>I have never done a trade at any level or any game. i really want this to be fun and work for me, so does anyone have a link to a helpful guide, cause I am not finding any guides for the brand new newbie, just the mid level help guides, thank you so much in advance for any help you give me. </p><p>Are those two good choices? if you can only pick one which would you do as a Paly? </p><p>thanks again.</p>
Moongloom
10-03-2007, 07:04 AM
<p>Either Alchemist or Armorer (which is the tradeskill to make armor and Weaponsmith for weapons) is a viable tradeskill for a Pally. Alchemist will make your abilities App4/Adept3 and is a bit easier to level. With Armorer you will be able to make your Mastercrafted armor at each tier. Armorer is a bit harder to level.</p><p>Reason being on the ease of levelling is in Alchemy you will receive more recipes per level. The first time you make a recipe you gain bonus xp. So more recipes means more bonus xp and faster levelling. </p><p>You can start both tradeskills (on two different toons of course) and decide how you want to proceed. </p><p>Here is a tradeskill guide on how to do it. These are good guidelines. You may tweak how you go about it to suit you more as you go along.</p><p><a rel="nofollow" href="http://eq2.allakhazam.com/db/guides.html?guide=909" target="_blank">http://eq2.allakhazam.com/db/guides.html?guide=909</a> </p><p>-edit Darn typos!</p>
zaneluke
10-03-2007, 07:39 AM
Alchemist and create a new character to do it.Make a character with a power regen skill, bard illy etc etc. get them to about 10-20 in level and use the paladin to harvest stuff.With an alchemist you will be able to make all of your paladin spells/combat arts.My alchemist which is a lev 21 troub, is 66 and his /play time is 3 days and 1 hour so far.
NANEEJE
10-04-2007, 12:31 AM
<p>thanks for the advice guys, I am a little surprised that you cant do both in here, but .. i am not going to question anything cause i think they did a fantastic job with this so far, i will be going armorer, as that will be the more expensive stuff.</p><p>tanks again guys.......</p>
Lortet
10-04-2007, 03:13 AM
nothing to stop you creating a second character and leaving him/her low adventure level but crafting using material harvested by your main.
NANEEJE
10-04-2007, 03:22 AM
<p>I have been reading more and more posts, and it sounds like you guys are creating second characters to do all the dirty work, but i am a little confused on what that character can do at a lower level? </p><p>what exactly is the function of that lower level character, what i gathered so far is that you can use that "alt" to turn stuff in, only way i can think of that is the shared bank? </p><p>wont your lower level get slaughtered going through upper level zones? </p><p>how much can your lower level actually attain in tradeskills.. i mean, if its just a 10, can he create potions for a level 70 character? it doesnt max out what he can do? guess i will find out on my own, but explain a little more if you could, thanks. </p>
KerowynnKaotic
10-04-2007, 03:31 AM
<p>You can have a lvl 1 adventure alt that is a lvl 70 tradeskiller. </p><p>As to whether it's important .. meh .. depends on who you ask. The lower level adventurer will regain power (mana) faster than a higher level adventurer and the lower level won't be hit by as big of a negative hit for some of the crafting buffs. The crafting buffs (re-acts) will take a % of your mana/health. So, the lower level will have less to take. </p><p>Frankly, once you've been through the Crafting process .. it's pretty much a breeze to craft regardless of Adventure level. Clothed or Not .. ( that's another Pure Crafter "thing" )</p><p>Just have fun. </p><p>Make a mess. What's the worse that can happen? You lose your fuels? Your harvests? .. okay .. the Rare is important but still .. trial and error can lead to discoveries.</p>
NANEEJE
10-04-2007, 04:14 AM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><p>You can have a lvl 1 adventure alt that is a lvl 70 tradeskiller. </p><p>As to whether it's important .. meh .. depends on who you ask. The lower level adventurer will regain power (mana) faster than a higher level adventurer and the lower level won't be hit by as big of a negative hit for some of the crafting buffs. The crafting buffs (re-acts) will take a % of your mana/health. So, the lower level will have less to take. </p><p>Frankly, once you've been through the Crafting process .. it's pretty much a breeze to craft regardless of Adventure level. Clothed or Not .. ( that's another Pure Crafter "thing" )</p><p>Just have fun. </p><p>Make a mess. What's the worse that can happen? You lose your fuels? Your harvests? .. okay .. the Rare is important but still .. trial and error can lead to discoveries.</p></blockquote><p>k, this whole "crafting naked thing... that needs some extensive research. I'm not shy, but... isn't there kids playing this game too?</p><p>jk, </p>
Wandering_Free
10-04-2007, 08:01 AM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><p>Make a mess. What's the worse that can happen? You lose your fuels? Your harvests? .. okay .. the Rare is important but still .. trial and error can lead to discoveries.</p></blockquote>The forge kills you<img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />, ahh those where the days.
pointytail
10-05-2007, 02:03 AM
<cite>NAJEENE wrote:</cite><blockquote><p>I have been reading more and more posts, and it sounds like you guys are creating second characters to do all the dirty work, but i am a little confused on what that character can do at a lower level? </p><p>what exactly is the function of that lower level character, what i gathered so far is that you can use that "alt" to turn stuff in, only way i can think of that is the shared bank? </p><p>wont your lower level get slaughtered going through upper level zones?</p></blockquote>Doesn't look like these concerns were addressed. But basically it comes down to people creating 2nd, 3rd, 4th, etc. characters who sole purpose is to take on a tradeskill. Guess they can also act like mules/storage for your main character. Would also suggest selecting an adventurer class that you might be interested later on if you wish to take them out adventuring. Better to have something you might like to try then a class you don't care about and no more space (Got 7 spaces, make some use of them! Or not.) for more characters.So, how it all works. Your main is the one who does all the gathering and hands it off to the alt to use in whatever craft they have chosen. Might also want to give the alt some seed money so they can cover their fuel costs and also some bigger bags/chest for some actual storage space. The alt stays in town, safe from all the nasty monsters Adventurers have to face and lives the posh life.<img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Lightfoot
10-05-2007, 06:39 AM
You could always do what I've done, create 9 characters, 1 for each tradeskill. The good thing about that as well is you also have 9 different adventure classes. You can play whatever your mood for the day is knowing they are kitted out with the best gear. <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
Aurumn
10-05-2007, 11:16 AM
There are some excellent Tradeskill Guides on<a href="http://eq2.eqtraders.com/articles/article_page.php?article=g5&menustr=040000000000" rel="nofollow" target="_blank"> EQ2 Traders Corner</a>. You might want to check those out as well. Also, if you take a tradeskill and decide that it's not for you, you are able to reset your character's tradeskill and start again.
Rijacki
10-05-2007, 11:33 AM
Another advantage of a low adventure level crafter: Your harvesting skill cap is based on whichever is higher, adventure or tradeskill. Thus you can have a level 1 adventurer harvesting in high level places if his tradeskill level is high. Yes, he might die mre (especially if he's not wary). The advantage with that, though, is repair bills will be in the copper and silver range even to repair from zero. Repair costs go up as you get higher level adventure gear and even moreso if it's fabled (comes from raiding).
NANEEJE
10-08-2007, 02:41 AM
I am so glad i posted on here, you guys answered every one of my characters and i really appreciate it, I will be posting a question in the newbie zone on which class has the best porting and invisibility. Thanks.
janmystique
10-08-2007, 06:22 AM
<p>There is a quest in "Shin" for a tradeskill alt that gives a special tool to boost crafting skill. You also get a very useful 36 slot bag for harvestable items. You need to have acouple of harvesting skills up to 240 to do the quest (which two depends on your ts) and be at level 50 in your chosen tradeskill (transmuting & tinkering don't count). </p><p>It is a bit difficult to get your harvesting up so high while being a low level adventurer but is far from impossible especially if you know the zones fairly well. It is well worth the effort. I have done this with alts who are late teens/early twenties in adventuring.</p>
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