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View Full Version : A helping hint for the new Detrimental effects window


Bre
10-02-2007, 09:43 PM
<p>It will (should) show up automaticly when you get this patch. The easiest way I found to get it was to hit F10 once and that will darken all of your display boxes allowing you to find it and move it to your desired area. For me and the others I talked to it was on the right side of the screen over the buff bar. </p><p>I'm hoping the devs will find a way to put it smack in the middle of your screen and darkened on launch of the patch to allow people to see it easier and move it to where they want with less confusion.</p><p>Brega - 70 Ranger, Test Server</p>

Devilsbane
10-03-2007, 02:26 AM
So the new D-window does not have outline on as a default?

Bre
10-03-2007, 03:20 AM
<p>I didn't see it at all at first so I just hit F10 and dealt with it. Can't remember if it was totally invis or not sorry.</p><p>Brega - 70 Ranger, Test Server</p>

Cusashorn
10-03-2007, 09:16 AM
I hope we can turn the window off so we can continue to play exactly as we have been for the last 2 years. I don't want a debuff window. My screen is cluttered enough as is. I'll stick with having one big buff bar that has everything on it.

Windowlicker
10-03-2007, 10:31 AM
<p>Sweet, Just what we need!  A third location healers can see debuffs hitting.  Money says 70% of them still ignore the debuff and don't bother curing.</p><p>I'll be turning it off.</p>

Killerbee3000
10-03-2007, 10:55 AM
would someone mind filling me in with what exactly that new window does? i've seen the word debuffs above... does that mean debuffs mob put on you? debuffs you put on mob? debuffs mob puts on tank? debuffs someone else puts on mob?

Ogrebe
10-03-2007, 12:53 PM
<cite>Killerbee3000 wrote:</cite><blockquote>would someone mind filling me in with what exactly that new window does? i've seen the word debuffs above... does that mean debuffs mob put on you? debuffs you put on mob? debuffs mob puts on tank? debuffs someone else puts on mob?</blockquote>I believe it is Debuffs a mob put on you.If so this window will be extreamly huge for raiders

Rommie10-284
10-03-2007, 01:35 PM
It's any "bad" effect icon that shows up in the debuff window - so the revive sickness icon shows there, for one.  So do the stuns and stifles the bad guys put on you.

Killerbee3000
10-03-2007, 01:52 PM
<cite>Rommie10-284 wrote:</cite><blockquote>It's any "bad" effect icon that shows up in the debuff window - so the revive sickness icon shows there, for one.  So do the stuns and stifles the bad guys put on you.</blockquote>thx for clearing that up

xOnaton1
10-03-2007, 05:13 PM
<cite>Cusashorn wrote:</cite><blockquote>I hope we can turn the window off so we can continue to play exactly as we have been for the last 2 years. I don't want a debuff window. My screen is cluttered enough as is. I'll stick with having one big buff bar that has everything on it.</blockquote>Sorry, you still get a Detrimental Effects window. You'll get one and you'll like it, darn it!It's pretty easy to unlock it and put it next to your normal Spell Effects window.One of the really nice UI changes is that we can now use a custom Maintained Spells window to see poison charges remaining, reactive heals remaining, ward amounts remaining, etc.<img src="http://img228.imageshack.us/img228/6093/testingnewmaintainedamoxh0.jpg" alt="" border="0" />  <img src="http://img408.imageshack.us/img408/1707/testingnewmaintainedamouz0.jpg" alt="" border="0" />Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere

Cusashorn
10-03-2007, 09:04 PM
<cite>Othesus@Lucan DLere wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>I hope we can turn the window off so we can continue to play exactly as we have been for the last 2 years. I don't want a debuff window. My screen is cluttered enough as is. I'll stick with having one big buff bar that has everything on it.</blockquote>Sorry, you still get a Detrimental Effects window. You'll get one and you'll like it, darn it!It's pretty easy to unlock it and put it next to your normal Spell Effects window.One of the really nice UI changes is that we can now use a custom Maintained Spells window to see poison charges remaining, reactive heals remaining, ward amounts remaining, etc.<img src="http://img228.imageshack.us/img228/6093/testingnewmaintainedamoxh0.jpg" border="0" alt="" width="213" height="161" />  <img src="http://img408.imageshack.us/img408/1707/testingnewmaintainedamouz0.jpg" border="0" alt="" width="166" height="124" />Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere</blockquote>They let us shut off the Maintained Buff box. They'll let us turn this off too.

xOnaton1
10-03-2007, 09:51 PM
<cite>Cusashorn wrote:</cite><blockquote><cite></cite>I hope we can turn the window off so we can continue to play exactly as we have been for the last 2 years. I don't want a debuff window. My screen is cluttered enough as is. I'll stick with having <b>one big buff bar that has everything on it.</b><hr />They let us shut off the Maintained Buff box. They'll let us turn this off too.</blockquote>Of course you can hide any window. The point I was making is that if you hide the Detrimental Effects window you won't see them in your Spell Effects window (the bold text.)Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere

SisterTheresa
10-03-2007, 10:12 PM
<p>Isn't the showing of debuffs already in our Spell effects window?  And the little icons under guildmate's names in group pretty much tell me all I need to know which debuffs to cure them for.</p><p>What is the purpose of this new debuff window?</p>

ZeroRavesOn
10-03-2007, 10:58 PM
<cite>SisterTheresa wrote:</cite><blockquote><p>Isn't the showing of debuffs already in our Spell effects window?  And the little icons under guildmate's names in group pretty much tell me all I need to know which debuffs to cure them for.</p><p>What is the purpose of this new debuff window?</p></blockquote>Yea, on Live they are shown in the Spell effects window, but it has a limit of (I think) 30 icons in it.  With the new window, you can see what debuffs are on you at the moment easier, without having to look through all the buffs that are on you.Lets say you have 29 buffs and 5 debuffs on you, if those debuffs are in the lower slots you can't see what debuffs are on you.  For most people this doesn't change anything, but for people who are interested it makes it easier to see what debuffs are active on that character.As an aside, the devs have hinted at raids needing you to pay more attention and having more interactivity with the environment in RoK.  I bet there will be an event where specific people who are debuffed will need to click something, or move devices like the Djinn Master - this makes it so people who have 29 buffs on them aren't screwed out of missing that debuff.

DwarvesR
10-04-2007, 01:35 AM
<cite>ZeroRavesOn wrote:</cite><blockquote>Yea, on Live they are shown in the Spell effects window, but it has a limit of (I think) 30 icons in it.  With the new window, you can see what debuffs are on you at the moment easier, without having to look through all the buffs that are on you.Lets say you have 29 buffs and 5 debuffs on you, if those debuffs are in the lower slots you can't see what debuffs are on you.  For most people this doesn't change anything, but for people who are interested it makes it easier to see what debuffs are active on that character.As an aside, the devs have hinted at raids needing you to pay more attention and having more interactivity with the environment in RoK.  I bet there will be an event where specific people who are debuffed will need to click something, or move devices like the Djinn Master - this makes it so people who have 29 buffs on them aren't screwed out of missing that debuff.</blockquote>Currently the debuffs are set to always appear in the top left of your buff bar, so they're still easy to find.  But since theyr'e still a bunch of little icons among many, it's still not that easy to see them.  Giving them a separate window will be better to make it more obvious "these need to be off!" than currently, IMO.

Agaxiq
10-04-2007, 05:37 PM
I'd love something even more:1) A current debuff effects bar2) A current "limited" buff/proc effects bar (beneficial, but not permanent effects)3) A bar for everything else, like it is today.I'm a buff [Removed for Content] so I always want to be able to tell what buffs are active and currently its a fishing expedition.  In a raid, it just becomes more of a pain to siphon through the massive window to see what has triggered because I swap gear all the time...agressiv

Zoltaroth
10-05-2007, 01:45 PM
<cite></cite>I went ahead and moved the Detrimental Effects window to a more open spot in the UI, this should make it easier to spot for people with existing layouts.Along with the addition of the Detriment Effects Window (which as has been stated in this thread simply takes debuffs out of the Spell Effects window and seperates them out), I have also re-arranged the priority for the Spell Effects window.The new sorting is as follows:1) Someone else cast it on you and Less than 3 minutes duration2) Someone else cast it on you and Less than 15 minutes duration3) Someone else cast it on you4) You cast on yourselfThis will make your personal buffs filter down to the bottom (since you are probably more familiar with these) and puts others buffs at the top based on how long they last.  This should make seeing short term buffs that others put on you easier to see.~Zolt

Skeez1e
10-05-2007, 02:30 PM
<p>I'm loving this new feature - as a MT Templar I'm pretty quick at getting the debuffs on the tank but the rest in the group I deal with as I can.  Now, I can easily see on my screen the ones that are on me and can actually figure out whether they are priority detrimentals or not. The new bar has been given prominent place on my UI, and it'll be staying front and center.</p><p> New sorting will be a plus, thanks Zol.</p>

Oakum
10-05-2007, 03:02 PM
<cite>Zoltaroth wrote:</cite><blockquote><cite></cite>I went ahead and moved the Detrimental Effects window to a more open spot in the UI, this should make it easier to spot for people with existing layouts.Along with the addition of the Detriment Effects Window (which as has been stated in this thread simply takes debuffs out of the Spell Effects window and seperates them out), I have also re-arranged the priority for the Spell Effects window.The new sorting is as follows:1) Someone else cast it on you and Less than 3 minutes duration2) Someone else cast it on you and Less than 15 minutes duration3) Someone else cast it on you4) You cast on yourselfThis will make your personal buffs filter down to the bottom (since you are probably more familiar with these) and puts others buffs at the top based on how long they last.  This should make seeing short term buffs that others put on you easier to see.~Zolt</blockquote>That is a change I will be glad to see also.

Shadowdragoon
10-05-2007, 06:47 PM
<cite>Zoltaroth wrote:</cite><blockquote><cite></cite>I went ahead and moved the Detrimental Effects window to a more open spot in the UI, this should make it easier to spot for people with existing layouts.Along with the addition of the Detriment Effects Window (which as has been stated in this thread simply takes debuffs out of the Spell Effects window and seperates them out), I have also re-arranged the priority for the Spell Effects window.The new sorting is as follows:1) Someone else cast it on you and Less than 3 minutes duration2) Someone else cast it on you and Less than 15 minutes duration3) Someone else cast it on you4) You cast on yourselfThis will make your personal buffs filter down to the bottom (since you are probably more familiar with these) and puts others buffs at the top based on how long they last.  This should make seeing short term buffs that others put on you easier to see.~Zolt</blockquote>So where will the following two be?you cast it on you and Less than 3 minutes durationyou cast it on you and Less than 15 minutes durationlike sow for Shammys and druids.

Zoltaroth
10-05-2007, 09:50 PM
<cite>Shadowdragoon wrote:</cite><blockquote><cite>Zoltaroth wrote:</cite><blockquote><cite></cite>I went ahead and moved the Detrimental Effects window to a more open spot in the UI, this should make it easier to spot for people with existing layouts.Along with the addition of the Detriment Effects Window (which as has been stated in this thread simply takes debuffs out of the Spell Effects window and seperates them out), I have also re-arranged the priority for the Spell Effects window.The new sorting is as follows:1) Someone else cast it on you and Less than 3 minutes duration2) Someone else cast it on you and Less than 15 minutes duration3) Someone else cast it on you4) You cast on yourselfThis will make your personal buffs filter down to the bottom (since you are probably more familiar with these) and puts others buffs at the top based on how long they last.  This should make seeing short term buffs that others put on you easier to see.~Zolt</blockquote>So where will the following two be?you cast it on you and Less than 3 minutes durationyou cast it on you and Less than 15 minutes durationlike sow for Shammys and druids.</blockquote>Position 4 and Maintained when applicable.

Bre
10-05-2007, 10:07 PM
<p>Thanks for working on this Zol, it is appreciated.</p><p>Brega.</p>

Morrias
10-06-2007, 09:38 AM
<p>Mine was right between my quest window and my buff window! (top right hand side)</p><p>It was hell trying to get it outta there.. or even to see it the way I have my UI set. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Also when was it changed cuz my other char's still apears in the right hand top side as of this morn?</p>

Catsy
10-06-2007, 12:41 PM
To be totally honest, I'd strongly encourage you to reverse the proposed order--with longer-term effects at the top and shorter-term effects at the bottom. The thoughts about sorting your own effects, with which you're more familiar, to one end makes sense--but this could be accomplished by putting them at either end.The reasoning for this is very straightforward. Whenever an effect appears or disappears, it forces the rest of the effects to shift in position. When effects in the window shift position, it makes it difficult to hover them and see what they are, because the hover window disappears the moment your cursor is no longer over the effect that you were reading. This is especially critical for debuffs, where you will frequently not know what they are and need to have them hold still long enough to read them.Putting the shorter-term effects at the top exacerbates this problem, it means all the most temporary effects will be constantly shifting the others around. To ameliorate this, the most stable effects (until-cancelled, then long-term, then short term, then brief) should be at the top.

Ndi
10-06-2007, 08:47 PM
or maybe they can give us an option to sort it the way we want?  As a mage i'd rather see when the less than 3 minute buffs are up

SpritRaja
10-07-2007, 06:37 AM
<cite>Zoltaroth wrote:</cite><blockquote><cite>Shadowdragoon wrote:</cite><blockquote><cite>Zoltaroth wrote:</cite><blockquote><cite></cite>I went ahead and moved the Detrimental Effects window to a more open spot in the UI, this should make it easier to spot for people with existing layouts.Along with the addition of the Detriment Effects Window (which as has been stated in this thread simply takes debuffs out of the Spell Effects window and seperates them out), I have also re-arranged the priority for the Spell Effects window.The new sorting is as follows:1) Someone else cast it on you and Less than 3 minutes duration2) Someone else cast it on you and Less than 15 minutes duration3) Someone else cast it on you4) You cast on yourselfThis will make your personal buffs filter down to the bottom (since you are probably more familiar with these) and puts others buffs at the top based on how long they last.  This should make seeing short term buffs that others put on you easier to see.~Zolt</blockquote>So where will the following two be?you cast it on you and Less than 3 minutes durationyou cast it on you and Less than 15 minutes durationlike sow for Shammys and druids.</blockquote>Position 4 and Maintained when applicable.</blockquote>Where would temporary proc buffs be placed in that order? Most temporary buffs that I need to see are proc buffs from my personal equipment or buffs placed on me by other classes(such as agitate from a fury). Are these buffs classified as personal buffs as well? If so the current setup is totally out of whack. I don't need to see the perma buffs placed on me by other classes all the time. I do need to see proc buffs from equipment that give me recast reduction for 15seconds, buffs that decrease my power consumption for 30seconds, buffs that increase my spell damage by 100 for 20seconds. Most of these come from equipment that I am wearing.Temporary buffs from other players are also less useful to see on top compared to equipment proc buffs. Most players if they have a temporary group buff or single target buff will accompany it with a group message or tell to the player they place it on. Example: Troubodour1 tells you, "Jester Cap on you, Recast 40% faster for 30seconds, Go get em big boy."

xOnaton1
10-07-2007, 07:30 PM
I don't know if Zoltorath is taking suggestions for the Spell Effects window but for me, the most logical ordering would be in order of casting, the same way the Maintained Spells window is ordered. All the permanent buffs would be first in the order that I cast them and temporary buffs would be after that in the order that they are cast. That way the newest buffs would always be at the end and the permanent buffs wouldn't jump around.Oh shoot, now that I think of that, tanks and heavily buffed players often go over 30 Spell Effects so they wouldn't even see the newest buffs.. hmm.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere

Pedor
11-20-2007, 12:12 PM
<p>Okay I'm having major trouble finding this window so I can open it up. Where exactly is it?</p><p>And when I hit F10, it says I don't have a function assigned to that button</p><p>Any help would be appreciated</p>