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View Full Version : Shard of Fear first impressions


Skeez1e
10-01-2007, 09:05 PM
<p>Looking good.  Great stuff graphically!  Wall of fire on high graphics - no lag at all.  Very reminiscent of the old Fear in EQ1, similar but unique at the same time.  I can hardly wait to do some clearing.  </p>

Zabjade
10-01-2007, 09:33 PM
<span style="color: #00cc00;">I forget is this one the Solo/group one or Epic? haven't had a chance to look yet.</span>

Cusashorn
10-01-2007, 11:39 PM
PICS. NAO!

HBP
10-02-2007, 02:18 AM
Yes, we need pics<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I can't get my lvl 20 toon down there.  What level zone is it?  I"m assuming it's for lvl 70 toons? 

Triste-Lune
10-02-2007, 02:38 AM
do i understand right? this zone is t7 and will be completely obsolete with the release of RoK? nice to see some content that will have no more than 1 moth life time

Novusod
10-02-2007, 02:49 AM
<cite>Triste-Lune wrote:</cite><blockquote>do i understand right? this zone is t7 and will be completely obsolete with the release of RoK? nice to see some content that will have no more than 1 moth life time</blockquote>It might have a longer shelf life then you think. Nobody has cleared it yet and nobody has seen the loot table. If it is full of 74 and 75 mobs that hit harder then the stuff in Unrest then the majority of people might not be able to clear it until the level cap is raised. The loot table might drop stuff we can't even use yet.

Skeez1e
10-02-2007, 03:39 AM
<p>Picture old Fear, add CT on steriods, color it all with a red lens and you've got the new.   Not as hard as Nizara but mobs start at 70, and so far, we've seen to 75.  I had to keep on my toes, but its not the I don't dare take a trip to the little healer's room kind of zone.    Dropping 70 and 72 required loot - one chest had a level 70 master.  Some puzzles to figure out yet, and a few apparent bugs but overall it has the feel of a fun zone that probably isn't going to take a lot of work to get to live.  New fashion look too!  Reds and blacks; very nice to see that given the new appearance slots.  I'm going to take my alt tank in tomorrow so I can judge from both sides - but from a back seat healer kind of tour it was a great time.  </p>

Cocytus
10-02-2007, 05:04 AM
Wait, CT is a boss?This makes me sad.

Triste-Lune
10-02-2007, 05:09 AM
if it s not harder than what nizara used to be pre eof it s not gonna be anything else than a "walk in walk out with loot zone". saying that mobs are harder than unrest is not really making a point, we trioed unrest so if the challenged isnt higher it s not gonna be funny or give any feeling of achievement. i hope that it will scale up to T8 (loot included of course) once RoK is release like avatar will be otherwise the zone will just be the new poet palace that people will farm for... nothing since there will be spell consolidation and we wont be using T7 spell anymore in T8.

Cusashorn
10-02-2007, 09:57 AM
He probably just shows up as part of the zone's storyline, if it has one.

Geothe
10-02-2007, 10:26 AM
<p>This zone will basically be like Acadacism when ROK comes out.  Which is good, a mid ranged dungeon before hitting the new cap.</p>

liveja
10-02-2007, 11:40 AM
<cite>Kizee@Befallen wrote:</cite><blockquote>Seems silly to put all this work into something that will be obsolete in a month.</blockquote><p>That assumes it's actually obsolete in a month, which is probably a bad assumption.</p><p>How long has KOS been out? You should know that for some of us, it's still nowhere close to obsolete; for a variety of reasons, I've still never yet been in Vaults or BSS, only done DT once, never done the MOA line, etc. & so on.</p>

Kendricke
10-02-2007, 11:50 AM
<cite>Kizee@Befallen wrote:</cite><blockquote>It was a waste of time for them to add another t7 group instance and possibly another t7 raid instance so close to level cap. This should have been introduced WAY before to keep the game fresh. Seems silly to put all this work into something that will be obsolete in a month.</blockquote><p>Actually, Tier 7 loot drops from level 61 to 70 monsters, correct? Tier 8 from levels 71 to 80?</p><p>If the dungeon hasn't been completed yet and it already is scaling from 70 up to 75, I think it's safe to say that the zone is not Tier 7, and will actually become a very common early Tier 8 dungeon for potentially finding new master spells - once Ruins of Kunark is released and the new spell list made available, that is.</p><p>Even then, it may be too early to pass judgement on the zone - especially by players who haven't seen it for themselves.  At least two of the MP3 files indicate we'll see Dread and Fright, and no one's mentioned how large the zone actually is yet.  If it's built to be persistant, the dungeon may actually be rather large.</p><p>It's entirely possible the zone isn't intended to be defeated by level 70 characters, and end level content may end up being quite red to current high level adventurers.  </p><p>Or it may not.  </p><p>It's been on Test for less than a day.  We certainly don't know all we need/want to know yet.</p>

liveja
10-02-2007, 11:55 AM
<cite>Triste-Lune wrote:</cite><blockquote>i dont think i step a foot in KoS ever since EoF has been released</blockquote>I didn't even *have* KOS, until EOF came out.

Echgar
10-02-2007, 12:24 PM
Let's stay on topic please.

einar4
10-02-2007, 01:07 PM
<p> Well Unrest goes from 72 to 74^^^, so it is not unheard of as a zone for level 70s.  It would be nice to have something new to play in while waiting for ROK, and the plane of fear (or a shard of it) is a nice little halloween treat I think.   Even if it is unbeatable until the level cap, jumping in and trying to defeat it will be fun.  </p><p> Of course, no one has mentioned if this is an epic zone for raids or a single group heroic, or contested... or what?   Does anyone know? </p>

Skeez1e
10-02-2007, 01:26 PM
<cite>Cusashorn wrote:</cite><blockquote>He probably just shows up as part of the zone's storyline, if it has one.</blockquote>Sorry, I wasn't clear (it was late!) - CT, the zone graphics, not CT the big ugly guy.  Its a single group zone, level 70 required to enter, and we haven't seen it all yet but we did encounter one 74 Epic x2.   We only had five in the group when we did see him, we're going back tonight with 6 to play in the zone some more - will give him a shot then.  Its a persistent zone - we got a one day 11 hour message upon entering and it shows up with EH and Unrest on the persistent tab.

kujumack
10-02-2007, 02:10 PM
Some screenies would be great for those of us stuck at work.

Bramwe
10-02-2007, 03:14 PM
Darn, this zone is a persistent zone?  That means it is probably around the same length as Unrest.  Personally I do not like the direction zones are heading.  When I start a zone I want to finish it.  What PUG is going to want to finish a persistent zone I started with a different group?  I would hope there will be a few OoB or CoV length zones in RoK.p.s. [Removed for Content] the obscenity filter.

Zarafein
10-02-2007, 03:22 PM
As far as i know they want to make every new zone persistant no matter if they are as long as unrest.

Siclone
10-02-2007, 03:31 PM
<cite>Bramwell@Guk wrote:</cite><blockquote>Darn, this zone is a persistent zone?  That means it is probably around the same length as Unrest.  Personally I do not like the direction zones are heading.  When I start a zone I want to finish it.  What PUG is going to want to finish a persistent zone I started with a different group?  I would hope there will be a few OoB or CoV length zones in RoK.p.s. [I cannot control my vocabulary] the obscenity filter.</blockquote>yeah I agree about the zone sizes, I like them doable within a certain time.  estate of unrest should have been like 3 zones.having said that, I would not have an issue with another zone that size as long as you just go though and clean house and do what you want, go and kill what you want and then just leave, and don't have to solve riddles to get to the next part ect.

Bre
10-02-2007, 03:35 PM
<p>I'm not sure about Skee, but I had the impression that it wasn't finished yet. No see invis mobs other than the bosses was really wierd. Refreshing for me as a scout to actually have a purpose, but it isn't something I expect SOE to keep as is. Honestly I had the most fun in there being able to scout ahead, watch track for named, and find good pull spots. I felt like a scout, /shrug. But I can admit that if it goes live with no see invis mobs there will be a problem of the group skipping everything but the named.</p><p>The zone looked nice. The color scheme got a little tedious after awhile but not too bad. The tree models were new. Dracoliche looked cool. Although with that name I expected a skeleton or undead lookin thing. And a liche with babies made me kinda go, umm huh? Oh, the firewall was impressive, A+ guys!</p><p>The loot was pretty solid that we have seen so far, nothing game breaking, but very few, if any, made me go, "what a piece of crap" And please note I said, that we have seen so far. </p><p>Only major setback we have had so far is a ring event breaking. This was repeated by a second group from our guild as well. We found a way around it, but it may have broken the final for us. No one available at SOE to consult tho at the time so I have no answers on this yet. </p><p>The zone is 70+ just to enter as well, no idea if that will be kept. Instanced and persistant. Oh and it is nice and open, which was a joy for this ranger.</p><p>Overall difficulty.. The only hard time we had was when we got too many adds. Oh and a certain boss that whomped us, once. Other than that, up to this point, I would put this zone below Niz on difficulty. Which honestly I was hoping for harder than Niz. But it might scale up later /fingers crossed. Note - most of us were raid geared, not to the extent that you guys can be on live though.</p><p>Total summary - fun zone because it is new. Difficulty I think should go up a notch. </p><p>Final - the above is my opinion, yours will most likely differ. And I'm not going to post screenies. I'll leave that to someone else. One of the coolest thing about the new zone is that initial look through the doors and I don't want to take that away from you. </p><p>Brega - 70 Ranger, Test Server</p>

Siclone
10-02-2007, 03:43 PM
<i>"<span class="postbody">No see invis mobs other than the bosses was really wierd. Refreshing for me as a scout to actually have a purpose, but it isn't something I expect SOE to keep as is."</span></i><span class="postbody"><b>Yeah don't expect that to stay that way....Stealth has always been worthless in this game and I don't expect that to change all of a sudden from a new zone </b></span><i><span class="postbody">"But I can admit that if it goes live with no see invis mobs there will be a problem of the group skipping everything but the named."</span></i><span class="postbody"><b>Not if they make the difference in stealth and invisibility, like EQ1 did.  if Mobs see invis but not stealth,,,well then you could not skip to the named....I am surprised eq2 dropped the ball on this where as eq1 had it down pretty good </b></span>

Rolande'
10-02-2007, 04:01 PM
Unless of course you had a rogue in the group, they do have group stealth.

Gungo
10-02-2007, 04:04 PM
you do realize there is group stealth in this game, so people will still stealth past mobs to the named.

Siclone
10-02-2007, 04:25 PM
well it should be changed to  group invis,,,then it would work (thats a swahies ability i mean how hard would it be to code it from "stealth to invis"?.....I mean is that the brick wall from stopping that? of course not,,,then why bring it up?) ,,,,I did not design the game, just saying its flawed in the stealth area,,,,,and tossing out ideas eq1 had invis and they had stealth, and it worked great, gave rogues a purpose so to speak

Gorth
10-02-2007, 04:33 PM
<p>Actually, there is a difference... some mobs see invis, some see stealth... some are invis, some are stealth.... there just isn't widespread difference..</p>

Gorth
10-02-2007, 04:50 PM
<p>aITEM -1115320850 1219695296:Dawnfear, the Reaper/a</p><p>aITEM -1887566537 1901113315:Boots of Trepidation/a</p><p>Theres linktext for the only 2 items I've seen so far. =)</p>

Aela@Test
10-02-2007, 04:55 PM
Gear over level 70 is now dropping, in Fear, as well as other zones.  We got a peice or two of level 71+ out of OOB last night.

Hellswrath
10-02-2007, 06:26 PM
<cite>Aela@Test wrote:</cite><blockquote>Gear over level 70 is now dropping, in Fear, as well as other zones.  We got a peice or two of level 71+ out of OOB last night.</blockquote>Now <i>that's</i> interesting.  I wonder if they will do that with live.  Well, I seriously doubt it, but I still wonder.  Bet that is a change they will implement when the expansion hits, though.

Bre
10-02-2007, 09:49 PM
<p>Just wait till you guys see the priest round shield that is dropping. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Schweet!</p><p>Ok yeah that was a bit of a tease. I'm so evil sometimes...  /exit stage right!</p><p>Brega - 70 Ranger, Test Server</p>

Cusashorn
10-02-2007, 09:55 PM
No screenshots? oh come on! Don't make us wait!

Bre
10-02-2007, 10:13 PM
<p>Nope no ss's sorry. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /> But I will say that vent got pretty loud when it dropped. UT sent in 3 groups and it dropped 3 times, but not for the group I was in. So we are going back in tonight in the hopes that our rather bloodthirsty priest will get one. </p><p>I will add for ya Cuss, I did see more Monk gear drop that I was used to. In fact it was kind of strange. Sadly the only "Rangerish" gear I saw was 2 bows that were in now way shape or form intended for a ranger. One even had plus 4 to crush pierce and slash ( our mt sounded like he saw Jessica Alba naked when that dropped ).</p><p>Brega - 70 Ranger, Test Server</p>

Skeez1e
10-02-2007, 10:54 PM
<cite>Geothe wrote:</cite><blockquote><p>This zone will basically be like Acadacism when ROK comes out.  Which is good, a mid ranged dungeon before hitting the new cap.</p></blockquote><p>Unless they pump up the volume I'm beginning to think that comparison is correct.  I took my alt tank in and just picked off the odd trash samples - she was tanking level 73 stuff with ease - and she's only geared in Relic.  From the healer side of me though, I'm liking the zone - enough of a variation in heals and cures that boredom isn't going to happen fast.  </p><p>They are patching right now - as Brega said, when the server comes back up, we're going to take another shot tonight - hopefully solve a puzzle or two and take a crack at the x2.  I'm hoping to hear a good old fashion DT shout.</p><p>In response to another comment about its length comparative to Unrest - it doesn't seem like it'll take as long once we don't have to ooh and ahh and gawk at everything.  Overall I think the zone will be a hit to a good portion of players and because of its timing I don't think a Nizara+ zone is intended, just the old time fun feeling of Fear.</p>

Gapik
10-02-2007, 11:53 PM
<p>I dont see the problem if it stays at t7 tbh yes RoK will come out soon with lots of new t8 content but so what why let a great eqlive zone be lost in the deluge of other new zones. Theres more than top end players (im one before anyone has a go at that) that can use it. Plus it may act as a "bridge to rok" as im sure a lot of what there doing/planning has also been implemented here and lets face it theres always players that will go no matter their tier so it wont go to waste. Not to mention its free content there adding for the benefit of us all (and yes im also a "ive been here from the start player" so the arguement about more things to do wont work) so I wont complain and plan to enjoy the zone as much as i can, and even when I do get caught up in the expansion im sure down the line ill definatley go back there again, as i do acadachism, court of inivation etc as theres always somone at any tier that could use the or maybe just because its fun.</p>

Cusashorn
10-03-2007, 12:24 AM
<cite>Brega wrote:</cite><blockquote><p>I will add for ya Cuss, I did see more Monk gear drop that I was used to. In fact it was kind of strange. </p></blockquote><p>Nothing strange about monk gear dropping in PoF. Back when PoH, PoS, and PoF were the only three planes in the game, every class in the game was given a set of class armor that dropped from PoF and PoH. Plane of Sky was more for quests that gave some pretty nice stuff at the time.</p><p>The monk armor dropped from PoF.</p>

Kendricke
10-03-2007, 12:57 AM
<cite>Cusashorn wrote:</cite><blockquote>No screenshots? oh come on! Don't make us wait!</blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=384874" rel="nofollow" target="_blank">We Got Your Shard of Fear Right Here! (pictures!)</a> </p>

Istaril
10-03-2007, 01:24 AM
<span class="postbody"><u><i>Just wait till you guys see the priest round shield that is dropping. </i></u>Umm... you are not allowed to leave it at that. Seriously.... screenshot... link... anything.</span>

Willias
10-03-2007, 02:08 AM
<cite>Brega wrote:</cite><blockquote><p>Just wait till you guys see the priest round shield that is dropping. </p></blockquote>Wait.  Round Shield?  Not a buckler?

Skeez1e
10-03-2007, 03:15 AM
<p>Round shield, yes!  Priests/Pal/SK  The graphic I'm not fussy about but I didn't like that flashy light shield in EQ1 either.  </p><p>Best news though, for diehard EQ1 folks - the AoN lives and the first one is living quite happily on a guild warlock.  It was a good fight, and everyone there was glad to see that item on the first kill. </p><p>I do think the loot chests we're seeing are going to be a bit different when live sees them.  Couple reasons I'm of that mind: very frequent chests from trash and some of the trash drops are being seen in named chests; no adepts yet, so some of the treasured may have loot that will be plugged with an adept later.  </p><p>Trying to recall if I saw anything lower than a Treasured chest, don't think I have - I'll have to watch for that tomorrow.  No exquisite chests tonight but three or four ornate.  </p><p>I'm too tired to give a rundown tonight, and Brega was nowhere to be found this evening so he can't give you the lowdown but maybe someone else will.</p>

Bre
10-03-2007, 03:53 AM
<p>What makes the shield nice imo is the fact that it is a roundshield. The effect is a immune to fear or some such.</p><p>Really looking foreward to what is left to impliment in the Shard. </p><p>Brega </p>

Kizee
10-03-2007, 09:07 AM
<cite>Brega wrote:</cite><blockquote><p>What makes the shield nice imo is the fact that it is a roundshield. The effect is a immune to fear or some such.</p><p>Really looking foreward to what is left to impliment in the Shard. </p><p>Brega </p></blockquote><p>Is the roundshield treasured, legendary or fabled? </p><p>Also, whats the protection on it since I use the shield ally line and thats really all that matters to me. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Skeez1e
10-03-2007, 11:34 AM
<cite>Kizee@Befallen wrote:</cite><blockquote><p>Is the roundshield treasured, legendary or fabled? </p><p>Also, whats the protection on it since I use the shield ally line and thats really all that matters to me. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>As I head out to the salt mines:  legendary; protection 783 and 612 across the board for resists.

Kizee
10-03-2007, 11:59 AM
<cite>Skeez1e wrote:</cite><blockquote><cite>Kizee@Befallen wrote:</cite><blockquote><p>Is the roundshield treasured, legendary or fabled? </p><p>Also, whats the protection on it since I use the shield ally line and thats really all that matters to me. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>As I head out to the salt mines:  legendary; protection 783 and 612 across the board for resists.</blockquote><p><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /> /drool </p><p> Thanks. </p>

Istaril
10-03-2007, 02:12 PM
Drool indeed... and then some.  *And* immunity to fear? That's absolutely crazy. I love it.

Novusod
10-03-2007, 02:20 PM
<cite>Skeez1e wrote:</cite><blockquote><cite>Kizee@Befallen wrote:</cite><blockquote><p>Is the roundshield treasured, legendary or fabled? </p><p>Also, whats the protection on it since I use the shield ally line and thats really all that matters to me. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>As I head out to the salt mines:  legendary; protection 783 and 612 across the board for resists.</blockquote>If it is really that good with a 783 block then it will likely be nerfed before going live or possibly shortly after. The resists are ok but block would have to come down into the 500s to not be over powered. Come on 783 block is like a round shield. With that much block my warden could tank for Unrest and Nizara and then solo just about every other zone.

NiteWolfe
10-03-2007, 02:30 PM
<cite>Skeez1e wrote:</cite><blockquote><p>Round shield, yes!  Priests/Pal/SK  The graphic I'm not fussy about but I didn't like that flashy light shield in EQ1 either.  </p><p>Best news though, for diehard EQ1 folks - the AoN lives and the first one is living quite happily on a guild warlock.  It was a good fight, and everyone there was glad to see that item on the first kill. </p><p>I do think the loot chests we're seeing are going to be a bit different when live sees them.  Couple reasons I'm of that mind: very frequent chests from trash and some of the trash drops are being seen in named chests; no adepts yet, so some of the treasured may have loot that will be plugged with an adept later.  </p><p>Trying to recall if I saw anything lower than a Treasured chest, don't think I have - I'll have to watch for that tomorrow.  No exquisite chests tonight but three or four ornate.  </p><p>I'm too tired to give a rundown tonight, and Brega was nowhere to be found this evening so he can't give you the lowdown but maybe someone else will.</p></blockquote> Is the round shield scout usable at all?i have a dirge that uses a round shield and some times need to use one on my swashy. Do you think the zone is 3 boxable with a swashy/dirge/mystic all pretty much masters and a good amount of fabled gear?

Kizee
10-03-2007, 02:33 PM
<cite>Novusod wrote:</cite><blockquote><cite>Skeez1e wrote:</cite><blockquote><cite>Kizee@Befallen wrote:</cite><blockquote><p>Is the roundshield treasured, legendary or fabled? </p><p>Also, whats the protection on it since I use the shield ally line and thats really all that matters to me. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>As I head out to the salt mines:  legendary; protection 783 and 612 across the board for resists.</blockquote>If it is really that good with a 783 block then it will likely be nerfed before going live or possibly shortly after. The resists are ok but block would have to come down into the 500s to not be over powered. Come on 783 block is like a round shield. With that much block my warden could tank for Unrest and Nizara and then solo just about every other zone.</blockquote><p>Uhhh... thats because it IS a roundshield.</p><p>Before you say that clerics can't equip roundshields there are 2 in the game already. The level 61 treasued one that I am using now is 655 protection so its not unreasonable for a level 70 one to have 783 protection.</p>

Aela@Test
10-03-2007, 03:39 PM
Yes, there are a few Priest Round shields out there, we have one on our guild's fury (on test).  Not sure off the top of my head what it is :p

Skeez1e
10-04-2007, 05:36 PM
<cite>NiteWolfe wrote:</cite><blockquote><cite>Skeez1e wrote:</cite><blockquote> Is the round shield scout usable at all?i have a dirge that uses a round shield and some times need to use one on my swashy. Do you think the zone is 3 boxable with a swashy/dirge/mystic all pretty much masters and a good amount of fabled gear?</blockquote></blockquote><p>No, the shield isn't tagged scout usable, sorry.</p><p>And yes, at the moment, some of the zone would be 3 boxable but...  there was a full group of GMs in there yesterday and we're hearing tidbits of reliable information that they are, indeed, going to pump up the volume.  What I think we're testing now is the general mechanics of the zone; we're giving feedback on blaring inconsistencies but there are areas in there that you just know there is something missing.  When you walk around a zone waiting for the other shoe to drop - and it doesn't - you know it's going to at some point.  </p><p>I'm still standing by my initial feel of the zone - I think it's meant to be a fun zone, with some of the same good time feeling the old zone was famous for.  This is one zone that, like in EQ1, there will be stories for years after:  I remember one time in Fear...</p>

thyriel81
10-04-2007, 08:50 PM
i hope they leave it the way with 70+ drops yet, otherwise it will be the same as with nek2... great instance but useless since DoF as only t5 stuff drops (still)...

Ealthina
10-05-2007, 12:00 AM
<cite>Skeez1e wrote:</cite><blockquote><cite>Kizee@Befallen wrote:</cite><blockquote><p>Is the roundshield treasured, legendary or fabled? </p><p>Also, whats the protection on it since I use the shield ally line and thats really all that matters to me. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>As I head out to the salt mines:  legendary; protection 783 and 612 across the board for resists.</blockquote>Oh my!  I prefer to stay as a "traditionaly" spec'd MT raid templar I am always on the look out to up the resists.  I'll be all over this shield.

CrazyHandsMatt
10-05-2007, 09:49 AM
Hope they make that shield usable by scouts, its tough to find good roundshields for scouts and I can't think of any that drop in heroic instances whatsoever, I have a legendary one from trash in HoS on my dirge, I know there is good legendary one off Ferox in CMM, but requires him to be up and to drop a chest lol! Fabled ones are pretty rare in dropping too!

Skeez1e
10-05-2007, 02:24 PM
<cite>Snowsong@Runnyeye wrote:</cite><blockquote>Hope they make that shield usable by scouts, its tough to find good roundshields for scouts and I can't think of any that drop in heroic instances whatsoever, I have a legendary one from trash in HoS on my dirge, I know there is good legendary one off Ferox in CMM, but requires him to be up and to drop a chest lol! Fabled ones are pretty rare in dropping too!</blockquote>First, as someone who knows something between nil and nothing about whats out there for Scout gear I can say there is a round shield tagged Scout that might be considered decent.  Stats don't seem that wild to me but I did see Brega using one for a bit on the raid last night (or I think it was that one).  Has a +25 to attack speed but it is only treasured so not sure if that would be considered good or not.

Bre
10-05-2007, 10:06 PM
<p>Yes I use the Faceless Roundshield now, the stats are ok, but it has a +25 to attack speed that stacks. So it was a no brainer for me to drop my second wpn and equip it since I play a ranger and get almost 0 use out of my melee wpns. I slapped a +67 vs crush pierce slash adorn on it and called it a good day. It is treasured atm and I was really happy tbh to see a nice shield drop for us that doesn't require a raid to get. I couldn't say honestly that it will retain its' current form, but I'm hoping it does. RoK should yield some shields that are better suited for raiders so hopefully this won't turn into a, "too good for the difficulty to get it" argument. </p><p>What my "It'll never happen, but would be soo cool" wish is that this item and/or others like it could have a quest/s attached to it to upgrade its' quality. If we are only going to have one expansion per year I think it would be neat to work in a system such as in SoD & Ghoulbane on multiple items. That way it really could be Everquest instead of Everprayfordrops. Anyways, I just think it would be nice, I'm sure there will be differing opinions on it.</p><p>Brega - 70 Ranger, Test Server</p>

Troubor
10-06-2007, 04:59 AM
<cite>Triste-Lune wrote:</cite><blockquote>do i understand right?this zone is t7 and will be completely obsolete with the release of RoK?nice to see some content that will have no more than 1 moth life time</blockquote><p>LOL...why do so many people think the end game is the only way to play?  I have my level 70th main, and he'll probably hit 80th fairly fast.  But I have characters of almost all levels too, many I'm not in some mad rush to level up to 70th.  Just because it's "tier 7" (If it is.  :p  ) doesn't mean it will be obsolete the minute RoK hits.  </p><p>Or put it another way, using your logic, Crushbone Keep for instance should have never been put into game.  It's way below tier 7, it's just a tier 3 zone..and well, many people have been 70th since way before EoF came out.  Why oh why did they release anything below tier 7 in that expansion, it's obsolete!  It's below 70th level!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  </p><p>People do actually play, including people who have been in game since launch, alts or even mains below 70th level.  I've been in game since May 2005 myself.  I only have one 70th, I might have a second one by November, he might only be high 60's.  I don't WANT to PL my other alts to tier 7 just because RoK is a month away.</p>

walaruss
10-07-2007, 06:28 PM
i wish the druidring in feerrott will be actived, or any other kind of travel to cazic thule/fear would be in game

kellan123
10-08-2007, 06:39 PM
<p>Any more first impressions of Fear? I haven't had a chance to make a Test char yet and am reading these reviews and getting excited. Just trying to keep things on topic here.</p><p>Have they changed the See Invis Mobs?</p><p>Has the difficulty been upped?</p><p>Does it have the same mobs as the old mobs in PoF? Tentacle Terrors, the golems, etc...</p><p>Are you safe when you zone in, or is there a break-in like Ye Olde Days?</p><p>If mobs path through most of the zone, is it going to be like EQLive where you ran to West Wall and then had a puller bring things to you?</p><p>Is Dracoliche still skinned, or not skinned...depending on how you look at it.</p>

Skeez1e
10-09-2007, 03:45 PM
<cite>Kade@Kithicor wrote:</cite><blockquote><p>Any more first impressions of Fear? I haven't had a chance to make a Test char yet and am reading these reviews and getting excited. Just trying to keep things on topic here.</p><p>Have they changed the See Invis Mobs?</p><p>Has the difficulty been upped?</p><p>Does it have the same mobs as the old mobs in PoF? Tentacle Terrors, the golems, etc...</p><p>Are you safe when you zone in, or is there a break-in like Ye Olde Days?</p><p>If mobs path through most of the zone, is it going to be like EQLive where you ran to West Wall and then had a puller bring things to you?</p><p>Is Dracoliche still skinned, or not skinned...depending on how you look at it.</p></blockquote><p>They patched last evening so we haven't had much of a chance to see the changes but we did get in there for a couple hours.  Yes, on the see invis mobs now.  Not all, but there is no more easy sightseeing to be had.  </p><p>Not sure the mob difficulty has been upped, but with the see invis now its not quite the cakewalk it was.  My feeling was agro range had changed as well.</p><p>You are safe on zone in as long as you don't move forward any.  We didn't stay there more than 20 or 30 seconds so I can't be sure there are any mobs that don't path there but I don't think there is.</p><p>Yes, there are safe areas you can pull to, and overall I'd say there are more safe sections than the old Fear.  </p><p>They did a <b>great</b> job on Draco - texture and motion!   He's a good fight as well.  Last night he dropped a monk/bruiser weapon, but because it didn't have a priest tag the only thing I remember is the neat dressing room graphic on it.</p><p>I haven't seen all the old named in there but there is enough of the old zone to bring back memories and it has enough of the new to not be a total rehash of the old.  The new extends beyond the mobs, loot has some neat new characteristics as well - was a melee ring of a named that had + something (four maybe? sorry, I can't remember for sure) to aggression.  </p><p>Still, overall, its not a difficult zone and decent loot is still dropping from trash so there is something in the for about every play style.  I know I'll be having as much fun boxing in there as I will with a group.</p>