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Maalek
09-29-2007, 03:46 PM
Kind of a newbie here,my apologies in advance.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />So I have a 35 Dirge/32 Jeweler and a 28 Inquisitor/28 Sage,sadly they are on different  servers.While the Jeweler besides making  his own  spells he can also make all kind of jewlery as th e name suggests. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The Sage on the other hand gets nothing but spells  unless I am missing something.What even tops this  that with transmuting as a Sage at level 25 I can  make ONE laughable neck adornment which gives me1 7 (seventeen) more power while the Jeweler gets all kind of nice stuff to make from transmuting.Please tell me this ain't true and I am missing something important or will it get any better for the Sageat higher levels?

Kender21
09-29-2007, 04:09 PM
<p>As a sage you are making spell upgrades for priests and mages, as opposed to a jeweler who only makes upgrades for scouts which is why they also make jewelery.</p>

Calthine
09-29-2007, 05:34 PM
Yep, that's all you get.  Sages have, hands down, more recipes than any other class.

Nuhus
09-29-2007, 08:02 PM
<cite>Calthine wrote:</cite><blockquote>Yep, that's all you get.  Sages have, hands down, more recipes than any other class.</blockquote>lol. Which may not be the best trade off for some. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Finora
09-30-2007, 12:09 PM
<cite>Maalek wrote:</cite><blockquote>Kind of a newbie here,my apologies in advance.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />So I have a 35 Dirge/32 Jeweler and a 28 Inquisitor/28 Sage,sadly they are on different  servers.While the Jeweler besides making  his own  spells he can also make all kind of jewlery as th e name suggests. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />The Sage on the other hand gets nothing but spells  unless I am missing something.What even tops this  that with transmuting as a Sage at level 25 I can  make ONE laughable neck adornment which gives me1 7 (seventeen) more power while the Jeweler gets all kind of nice stuff to make from transmuting.Please tell me this ain't true and I am missing something important or will it get any better for the Sageat higher levels?</blockquote><p>Spell making is what Sages do. That is that. They get SO many more recipes than anyone else they are by far the easiest trade to level, and on top of that can be quite profitable once you figure out which spells people are wanting & by taking commissions (had 25 plat or so by adv lvl 25 with mine). Not to mention the fact that as an inquisitor/sage you'll save tons of cash just by being able to make your own spells.</p><p>As for the adornment, sages don't get much in that dept, but I haven't felt the lack. Those aren't the way sages make money or are particularly useful. (and as a side note, +17 power is pretty good in your 20, esp for something you add to your normal gear. Most gear at that level has 20 or less to begin with).</p>

StaticLex
09-30-2007, 12:51 PM
I think it's an all-around solid tradeskill, especially if you play a caster.

Maalek
09-30-2007, 06:29 PM
<cite>Finora@Everfrost wrote:</cite><blockquote><cite>Maalek wrote:</cite><blockquote>Kind of a newbie here,my apologies in advance.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" />" width="15" height="15" />So I have a 35 Dirge/32 Jeweler and a 28 Inquisitor/28 Sage,sadly they are on different  servers.While the Jeweler besides making  his own  spells he can also make all kind of jewlery as th e name suggests. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" />" width="15" height="15" />The Sage on the other hand gets nothing but spells  unless I am missing something.What even tops this  that with transmuting as a Sage at level 25 I can  make ONE laughable neck adornment which gives me1 7 (seventeen) more power while the Jeweler gets all kind of nice stuff to make from transmuting.Please tell me this ain't true and I am missing something important or will it get any better for the Sageat higher levels?</blockquote><p>Spell making is what Sages do. That is that. They get SO many more recipes than anyone else they are by far the easiest trade to level, and on top of that can be quite profitable once you figure out which spells people are wanting & by taking commissions (had 25 plat or so by adv lvl 25 with mine). Not to mention the fact that as an inquisitor/sage you'll save tons of cash just by being able to make your own spells.</p><p>As for the adornment, sages don't get much in that dept, but I haven't felt the lack. Those aren't the way sages make money or are particularly useful. (and as a side note, +17 power is pretty good in your 20, esp for something you add to your normal gear. Most gear at that level has 20 or less to begin with).</p></blockquote>Easier to level than a Jeweler who gets all the scout spells + Jewelry to make?More Profitable than a Jeweler who can sell his makings to *all* classes?I am the only seller of lowbie Inquisitor spells (Adept 3 of course) on my server and they a re priced well below other adept 3 spells for that  level - so far I have sold ONE in a week,while on the other hand I have a steady income from selling Jewelry.I have the feeling I would make a lot more money being a Jeweler with my Inq and buying my spells as most of them are used rarely,so there is no need to have them all on adept 3 or even master,or just have them at Apprentice 4,at least in the lower levels in which I am it doesnt  matter.+17 power is good ???Excuse me ,this is a measly 1% of the power I had at 25,not to mention you only get them when a mob casts on you.Maybe I wasnt clear in my initial post,my point was that as a Newbie my Dirge can make spells AND Jewelry from the same skill + a lot of adornments while the Inquisitor only get spells and 1 laughable adornment from transmuting.I am not so much after selling stuff,its more that the Diige can make a larger part of his equipment by himself than the Inquisitor,I would callthis unbalanced unless I am still missing something.

axl_2baz
09-30-2007, 06:50 PM
<p>Try leveling a Woodworker or weaponsmith, and then you could take about unbalanced.</p><p>No recipes, and no market for what you craft. So slow advancement and no cash.</p><p>Maybe it is only cause of the market on your server, but the sages I know could make their living from it without problem.</p>

Finora
09-30-2007, 06:52 PM
<cite>Maalek wrote:</cite><blockquote><p>Easier to level than a Jeweler who gets all the scout spells + Jewelry to make?</p><p><b><span style="color: #cc6600;">By far easier to level than a jeweler, I've leveled both classes to 70 (as well as several others) and Sage was the easiest I've done.</span></b>More Profitable than a Jeweler who can sell his makings to *all* classes?</p><p><b><span style="color: #cc6600;">I've made more money with the Sage than the Jeweler, but I don't bother marketing with the jeweler much either (not imperiative to make money with 'em since I really don't play that char other than for the trade)</span></b></p><b></b><p>I am the only seller of lowbie Inquisitor spells (Adept 3 of course) on my server and they a re priced well below other adept 3 spells for that  level -so far I have sold ONE in a week,while on the other hand I have a steady income from selling Jewelry.I have the feeling I would make a lot more money being a Jeweler with my Inq and buying my spells as most of them are used rarely,so there is no need to have them all on adept 3 or even master,or just have them at Apprentice 4,at least in the lower levels in which I am it doesnt  matter.</p><p><span style="color: #cc6600;"><b>That's your experience. That doesn't invalidate the experiences of everyone else who has a sage and found it quite worthwhile. Plus the fact you have a much greater chance selling app4's as a sage (I still can sell them when I make them) than common jewelry, as long as you don't get stupid with pricing. And, while I've not played an Inquisitor yet (next class I plan to roll), I will say if you aren't using at least a majority of your appropriate level spells (especially all your buffs, debuffs & heals) then you aren't doing the job as well as you could be. By level 20 you can definately tell the difference in a difficult situation between ad3 & app4s for most abilities. AD3's aren't 'required' at any level of play, but like mastercrafted & better armor, having them makes a difference.</b></span>+17 power is good ???Excuse me ,this is a measly 1% of the power I had at 25,not to mention you only get them when a mob casts on you.</p><p><b><span style="color: #cc6600;">I've evidently misunderstood what you were talking about with your statement about +17 power neck adornment. I thought you meant you put the adornment on and it added +17 to your power pool (like the + power adornment for the head slot).  Appears that you meant it was a + power proc. And either way power gain isn't a bad thing no matter how you look at it.  People still happily use their manastones at lvl 70 with it's only +150 power when you use it (a pretty tiny portion of a lvl 70's power pool) but power regen in combat is important.</span></b></p><b></b><p>Maybe I wasnt clear in my initial post,my point was that as a Newbie my Dirge can make spells AND Jewelry from the same skill + a lot of adornments while the Inquisitor only get spells and 1 laughable adornment from transmuting.I am not so much after selling stuff,its more that the Diige can make a larger part of his equipment by himself than the Inquisitor,I would callthis unbalanced unless I am still missing something.</p><p><b><span style="color: #cc6600;">You are missing the benefits of being a sage. /shrug If you don't like it, stop leveling it and switch your Inquisitor's trade to something you like better (jewelcrafter seems like a good bet since you seem to like that one and think it is superior).</span></b></p><p><b><span style="color: #cc6600;">But there is really nothing wrong with the sage class. You apparently just picked the wrong class for your needs.</span></b></p></blockquote>

StaticLex
09-30-2007, 09:31 PM
I have a jeweler also and it levels a little slower than the sage (slightly fewer recipes believe it or not), but not by much.

Soefoe
10-01-2007, 01:26 PM
<p>ok...just my 2 copper on this topic lolol  </p><p>I am up to 26 Sage on my main and money is comming in kinda slow....just a few drops most days...I have to farm about 60-70 pieces of each component just to get a level .....so not sure who thinks Sages are getting rich....we also have to deal with the undercutting on broker for Apprentice IV spells that are rare to make...  </p><p>Just my 2 copper on this topic  </p>

rumblepants
10-01-2007, 01:42 PM
<cite>Maalek wrote:</cite><blockquote>Kind of a newbie here,my apologies in advance.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />So I have a 35 Dirge/32 Jeweler and a 28 Inquisitor/28 Sage,sadly they are on different  servers.While the Jeweler besides making  his own  spells he can also make all kind of jewlery as th e name suggests. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />The Sage on the other hand gets nothing but spells  unless I am missing something.What even tops this  that with transmuting as a Sage at level 25 I can  make ONE laughable neck adornment which gives me1 7 (seventeen) more power while the Jeweler gets all kind of nice stuff to make from transmuting.Please tell me this ain't true and I am missing something important or will it get any better for the Sageat higher levels?</blockquote>Jewelers make runes for scouts and jewelry used by all. Alchemists make essences for fighters, potions used by all, and poisons used by scouts. Sages make scrolls for both Priests and Mages. The imbalance isn't that extreme. If you are complaining about number of recipes, Sages actually have more than Jewelers (my Jeweler had to do start working on writs to level whereas with my Sage and Alchemist they are still leveling theirs from pristines through T5).

Roanin
10-01-2007, 07:10 PM
<p>I'm a 28 Sage and brand new to EQ2 so take my opinion for what it's worth.  I'm not making money as a Sage either but I believe that I will as I get higher in level.  I can occasionally sell an App IV spell and only rarely make Adapt III spells and even then, they take awhile to sell but I believe that's because of them being lower level spells.  Who's going to pay 18g for a spell they're going to replace in a few days of level grinding?  Not many.  But get into the 50s where stuff starts hitting harder and taking longer to die and I'm sure I'll see faster sales of my Adapt IIIs.  </p><p> One thing I do to hasten my tradeskill leveling and offset the cost of the fuels is to do Writs.  I make more money off those than selling the spells at this level plus I gain status points.  </p>

Magic
10-02-2007, 05:46 PM
<cite>Maalek wrote:</cite><blockquote>... While the Jeweler besides making  his own spells h e can also make all kind of jewlery as the name su ggests. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />The Sage on the other hand gets nothing but spells  unless I am missing something... <p>Please tell me this ain't true and I am missing something important or will it get any better for the Sageat higher levels?</p></blockquote><p>No, it doesn't get much better than this for the sage.  The main problem is that the spell market is limited to half of all the classes and that's all that sages make.  Sages must tinker or transmute to gain a larger market.  Sages need to be able to craft something else that can be useful to everyone.  Something like a magic parchment that is put in the charm slot.  It can have charges or be permanent that gives the user some special ability or buff that stacks with other buffs.</p><p>On the other hand, the jeweler and alchemist have all the classes to sell to, plus a quarter of those classes to sell ability upgrades to.  That's before they add their tinkering or transmuting wares into the picture!  I think that these two professions have the largest market.</p>

KerowynnKaotic
10-02-2007, 06:37 PM
<cite>axl_2baz wrote:</cite><blockquote><p>Try leveling a Woodworker or weaponsmith, and then you could take about unbalanced.</p><p>No recipes, and no market for what you craft. So slow advancement and no cash.</p><p>Maybe it is only cause of the market on your server, but the sages I know could make their living from it without problem.</p></blockquote><p>Weaponsmith, I understand .. Woodworker .. I don't.  My little WW is now making bank!  Took her abit.  Till T4, but now I have a nice steady income, which is a good thing because I made (the mistake of) her my Tinkerer as well.  Every 2+ days I have to refill my broker boxes of Ammo.  </p><p>-----</p><p>Key to making money with a Sage, is Advertising.  You can put a bunch of spells on the broker but truthfully that is rather hit or miss.  There are the spells that are upgraded via Master2 abilities and then there are the spells that just have really common Master 1 drops, it all makes it quite confusing to find a "niche".  </p><p>So, what you have to do is to advertise on the lowbie channels that you are looking for work.  They provide the Rare + Fuel, you get a Tip.  Keep the Dust whenever possible (re-sell it if you don't have an alchemist).   The Tips from most people will be pretty decent.  I have gotten anywhere from 1 gold to 1 plat for a combine.   I have even gotten books out of it.   This one person asked me to do like 7 spells for their alts.  I was in the middle of crafting them, when I discovered I was missing 1 of the spells.  It was one of those Heritage ones. (forget what they are called).  The guy bought the recipe off the broker and threw in 2 more recipe books that I was going to need later, plus he tipped me 1 plat.    I actually tried to turn the tip down because he bought me books but he insisted!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Nuhus
10-02-2007, 06:54 PM
I used to do requests quite a bit. I rather enjoyed it then. But, some things got old and the broker market is very overpopulated and flaky. So... I kinda retired my Sage except for friends/guild mates. I'm having a much more enjoyable time with my jeweler. heh. My jeweler I don't even mess with CA adept III's at all.

UngentleCleric
10-04-2007, 02:49 PM
<p>OK, Let me point out if I may, that since your mage is yet in his/her 20's for Sage, it only recently specialized and like all the classes, what you can produce at that level WILL be weak as you are just covering areas meant for characters under level 30. As you gain more levels, access to higher level spells appear, you'll see more adornments appear in your recipes and they'll offer better stats/powers/abilities and be more desireable. Chances are, your mid 30's Jeweler is already discovering this as different forms of jewelry and belts are now showing in their book, similar in style (necklace/ring/etc) but a different makeup that makes them better. Thus it is there, and shall be as the sage moves in to the next levels. You will have to be patient however, as progress will seem slow and finding the neccesary rares for Adept and the like will seem to drag at you big time and discourage you. But once you get in to the upper ranks, more and more are apt to seek your services, provide the rares needed to get what they need and pay well for your services. Heck even at your own level of 28 this will work, make sure you have all the advanced sage books scribed for L20 to current then send a message to the L20-29 channel saying "L28 Sage availabel for making adepts if you have the rares." and see what happens, you might if it's during busier hours get hit with several requests for spells. which will of course improve abilties and net XP to advance further in levels, not to mention getting some nice coin of the realm to add to your purse. Good Luck </p><p>(Side Note: have a L29/30 Mystic/Alchemist myself so know the feeling and done the stuff you mention above.) </p>

Maalek
10-05-2007, 11:30 AM
<cite>UngentleCleric wrote:</cite><blockquote><p> make sure you have all the advanced sage books scribed for L20 to current then send a message to the L20-29 channel saying "L28 Sage availabel for making adepts if you have the rares."</p></blockquote>Let me emphasize again,I mentioned *Newbie* in my initial posting,so how the heck am I supposed to get *all* advancedrecept books when the average price of the 3 most important ones (26,28,29) for an Inquisitor is about 50g to 70g. ???You know I need some money for gear also,and here we are at the point of my initial posting,being a scout classwith Jewelry skill I can make my class spells AND fill half of my equipment slots - so the Inquisitor with Sage as tradeskill is in a *huge* disadvantage money-gear-spell wise as I finally realized thanks to this thread.The irony in all this is other than that I find the game much too easy compared to EQ1,so I stay with Sage as it gives mea little more challenge. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Nuhus
10-05-2007, 11:37 AM
There is a quest you can do that will give you a choice on a tier 3 advanced book. But can only choose  one.