View Full Version : SERIOUS Concern - Crafting Stations
LaurnaRose Fauldorn
09-28-2007, 09:05 PM
<p>Woodworkers - Woodworking Table</p><p>Jeweler - Work Bench</p><p>Provisioner - Stove and Keg</p><p>Alchemist - Chemestry Table</p><p>Armorer - Forge</p><p>Weaponsmith - Forge</p><p>Tailor - Sewing Mannequin</p><p>Sage - Engraving Desk</p><p>Carpenter - Woodworking Table, Work Bench, Forge, Sewing Mannequin .... </p><p>Does anyone else see a problem with this? Carpenters are really the only crafting profession that have a GOOD reason to <strike>need</strike> [changing word to better communicate what I mean so ppl will get off the "need" word] ***<b><i>utilize</i></b>*** in house crafting stations. While decorating houses, it is extremely helpful to have the stations at your disposal to make new items to decorate with and pull a design together. It would cost me 2mil status and 3.5p to purchase the necessary stations for my carpenter. I know I will probably get a lot of heat, "deal with it and invest" crap from people, but I belong to a small family guild. The coin is not as much an issue as the status, but regardless, the fact that I need FOUR stations to fully utilize my profession where the other professions only need one (sorry if some others use multiple stations, those were the only ones I could think of off the top of my head) is ludicrous. </p><p>I humbly submit that we get a crafting station quest implemented SOON! I simply do not see how this is balanced in any way. </p>
Calthine
09-28-2007, 09:07 PM
I have three in my house, woodworker, sage table thingie (transmuting) stove (for my provie, she at least go her own kitchen). No one NEEDS to craft in their homes, it's totally optional.
Mystfit
09-29-2007, 01:12 AM
As far as I recall, you grown out of the work bench reallll fast, it's only used for a few tiers and not really needed unless you need it for another class. So, think of it more like 3 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
ke'la
09-29-2007, 03:43 AM
<cite>Mystfit wrote:</cite><blockquote>As far as I recall, you grown out of the work bench reallll fast, it's only used for a few tiers and not really needed unless you need it for another class. So, think of it more like 3 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Also there are only like 6 iteams(once you out lvl the ones that need the work bench) per tier per station that require other then the Woodworking station, and all those iteams are either Lamps or carpets, so not much in the decorating department.
TaleraRis
09-29-2007, 05:54 AM
Weaponsmiths have a recipe or two on the sewing table as well. But I do have to agree that while realistically it makes sense that you could make the things you do as a carpenter on the given tables, in a balance sense is really is out of whack.
LaurnaRose Fauldorn
09-29-2007, 10:43 AM
<cite>ke'la wrote:</cite><blockquote><cite>Mystfit wrote:</cite><blockquote>As far as I recall, you grown out of the work bench reallll fast, it's only used for a few tiers and not really needed unless you need it for another class. So, think of it more like 3 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>Also there are only like 6 iteams(once you out lvl the ones that need the work bench) per tier per station that require other then the Woodworking station, and all those iteams are either Lamps or carpets, so not much in the decorating department.</blockquote><p>Lamps or carpet not being much in the decorating department? Hello? Do you even bother to decorate your house or are you just trompling on this thread to see yourself make an opinion? Not to be rude, but I build foe rooms with the tangable/nontangable carpets and ... OMG the things you can do with lighting. Take a trip to the Norrathian Homeshow and tell me again how lamps and carpets have nil to do with decorating. </p><p>I cant spout off a list of items that have to be crafted on each station, but every recipe that carpenters has is part of their profession as a whole regardless of how many items require one station opposed to another. How would you feel if say provisioners needed to use the chemestry table to make their stat enhancing food/drink and someone told them "oh, they're not important, just make the basic food/drink", or if a woodworker had to use the work bench to make totems and were told, "oh, you really can't do anyting with those. why bother?"</p>
Calthine
09-29-2007, 01:34 PM
None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.
LaurnaRose Fauldorn
09-29-2007, 01:40 PM
<cite>Calthine wrote:</cite><blockquote>None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.</blockquote>Nobody said they weren't optional hun. the concern is that carpenters are the only ones who have a logical reason other than decor and RP to own them. When a carpenter is hired out to decorate a house, it is nice to have statoins you can take with you to craft mid decor if needed. I have no problem at all with the fact that the stations cost coin/faction. Its the fact that carpenters have 4 stations rather than 1 that they would need to purchase to fullful the scope of their trade.
Cadori Seraphim
09-29-2007, 01:40 PM
Ya I never understood why people even craft in their homes... No fuel vender.. no broker (just in case you need more raws and want to buy)I have a crafting station just for the look of it (got the cheapo version lol)
LaurnaRose Fauldorn
09-29-2007, 01:47 PM
<cite>Sidora@Crushbone wrote:</cite><blockquote>Ya I never understood why people even craft in their homes... No fuel vender.. no broker (just in case you need more raws and want to buy)I have a crafting station just for the look of it (got the cheapo version lol)</blockquote><p>Again, I will state that carpenters have a very logical reason to craft in-home. When decorating, there are several items that need to be "built", for instance walls, floors, stairs ect. To give you an example:</p><p><img src="http://i173.photobucket.com/albums/w58/Laurnarose/Homeshow%20Misc/EQ2_000000.jpg" alt="" width="625" height="500" border="0" /></p><p><img src="http://i173.photobucket.com/albums/w58/Laurnarose/Homeshow%20Misc/EQ2_000001.jpg" alt="" width="625" height="500" border="0" /></p><p>The room that this staircase leads to is a foe floor room. It is a room I constructed using 2 different types of carpets. It is easy to "misguess" at how many of any item you need to construct such features. Therefore, it is very nice to have crafting stations available in-house for any miscalculations. Also, when decorating, you might have an idea pop up and want to try it, something that wasnt previously planned. Again, in-house stations are a far better choice then having to run off to the local tradeskill areas to only get back and find out you've misguessed your items numbers again. </p><p>Im by no means saying that it is a necessity, but it is nice to have the in-house stations available as a carpenter, it is just that the carpenter utilizes several different stations whereas the other TS professions only use 1 and honestly carpenters are the only ones who really have a honest functionality for in-house aside from simple decoration and RP purposes.</p>
Cadori Seraphim
09-29-2007, 01:50 PM
I guess I still dont understand it lol. Because you want to build a staircase means you have to craft in your home? O_o
SnoesieQ
09-29-2007, 02:42 PM
<cite>Sidora@Crushbone wrote:</cite><blockquote>I guess I still dont understand it lol. Because you want to build a staircase means you have to craft in your home? O_o</blockquote>Without looking at the picture above, tell me how many items were used.
Rijacki
09-29-2007, 02:43 PM
Cool staircase, but why is that proof of a requirement to have crafting stations in your house?I agree that carpenters are overburdened by the number of stations they have to use, especially when compared to anyone else, but not that they are any more required to have stations in home. In most of the city zones with housing, there are nearby stations for quick access.
Cadori Seraphim
09-29-2007, 02:46 PM
<cite>SnoesieQ wrote:</cite><blockquote><cite>Sidora@Crushbone wrote:</cite><blockquote>I guess I still dont understand it lol. Because you want to build a staircase means you have to craft in your home? O_o</blockquote>Without looking at the picture above, tell me how many items were used.</blockquote>True, I couldnt tell you without counting.. though if they were making those items to sell anyhow why not just guess a dozen then sell the rest if its too much?Better yet.. they really need to add staircases like this and walls and cabinets and all these cool things people actually want in their houses to the game. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
SnoesieQ
09-29-2007, 03:00 PM
<p>Whether you "need" your personal stations are a bit of a sidetracking of the subject though.</p><p>My carpenter sometimes gets writs for 3 different stations - as it is now, she has no problems doing them, because carpenter is "easier" for whatever reason. If the tradeskill arts will be revamped however and all crafters equal this will change though. I'm also not sure how carpenter is for higher tiers, mine is just turned 40 and got almost no upgrades on her arts. (Think... one, or insignificant)</p><p>As the OP stated, I do think its just plain unbalanced that IF you want to have crafting stations at home, the carpenter has to have several more than everyone else just to do all the items they make in their professions.The idea for a crafting station quest doesn't change anything in the profession either. It could also still be dependent on your standing with a TS faction.</p>
Calthine
09-29-2007, 03:05 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite></cite>Nobody said they weren't optional hun. the concern is that carpenters are the only ones who have a logical reason other than decor and RP to own them. When a carpenter is hired out to decorate a house, it is nice to have statoins you can take with you to craft mid decor if needed. </blockquote>You know, Tinkerers make portable ones.
Cadori Seraphim
09-29-2007, 03:08 PM
Ya but we all know how long the crafting process takes.. and these portable ones only last for 5 minutes =/I have some portable cooking ones lolBut ya I do agree, I think 1 workstation per crafter is enough. Sure it makes sense in real life to have more then one station to make such things but hell.. this is a game.. no one wants it to feel like work.
KerowynnKaotic
09-29-2007, 03:36 PM
<p>While I don't agree to the OP's reason for the Crafting station .. Housing Stations are optional .. </p><p>I have wanted Carpenters to have their own station, for quite sometime now. </p><p>"The Craftsman Bench" ... Tell me that just isn't *perfect* .. </p><p><img src="http://i120.photobucket.com/albums/o178/whyus/Misc/fig1.jpg" alt="" width="400" height="316" border="0" /></p>
LaurnaRose Fauldorn
09-29-2007, 10:47 PM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><p>While I don't agree to the OP's reason for the Crafting station .. Housing Stations are optional .. </p><p>I have wanted Carpenters to have their own station, for quite sometime now. </p><p>"The Craftsman Bench" ... Tell me that just isn't *perfect* .. </p><p><img src="http://i120.photobucket.com/albums/o178/whyus/Misc/fig1.jpg" border="0" alt="" width="400" height="316" /></p></blockquote><p>Thank you for the complements on the staircase. The idea was actually my husbands, I just improved on his design and found an easier way of implementing it. I changed the OP because evidently the word "need" in it has some people confused as to my reasonings for this request. I realize that no crafter NEEDS to have in-house crafting stations. It is however easier for a carpenter who decorates houses for others as well as their own to have in-house stations. Yes, I realize there are crafting stations throughout the cities and most houseing options are very near these areas. However, I ask you, which would be easier, in the middle of constructing a project (and please keep in mind that the majority of constructions are not planned but invented on the fly) when you run out of the items you need to finish the project, to load out of the house into the city, got to the local crafting area, craft the item(s) needed to finish the project, then return to the house OR to have an in-house station available to create the item(s) and simply place it in its desired location afterward. I have to assume that the negative feedback is coming from players who do not have carpenters or who do not decorate in the fashoin that avid decorators do.</p><p>As for the above quote, I love the idea of a single craftsman bench. This would be very cool, but Im not sure how hard it would be for the dev's to recode all of the carpenters' recipes to a single new station ... would love to see what Domino thinks of this thread.</p>
TaleraRis
09-29-2007, 11:47 PM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><p>While I don't agree to the OP's reason for the Crafting station .. Housing Stations are optional .. </p><p>I have wanted Carpenters to have their own station, for quite sometime now. </p><p>"The Craftsman Bench" ... Tell me that just isn't *perfect* .. </p><p><img src="http://i120.photobucket.com/albums/o178/whyus/Misc/fig1.jpg" border="0" alt="" width="400" height="316" /></p></blockquote>I'd have to agree. It almost seems with the current setup that Carpentry is an afterthought, having to share stations with crafters who are centered just to that station. Back when we had subcombines, it did lend an interesting flavor to things to need components crafted on certain tables, but it really would be better if Carpentry had its own station. Then Weaponsmiths could be moved entirely to the forge, either moving their fistwrap recipe there or passing it to the Tailor if it remained something made primarily with leather. So that every crafter would be equal in requiring just one station.
Finora
09-30-2007, 11:55 AM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.</blockquote>Nobody said they weren't optional hun. the concern is that carpenters are the only ones who have a logical reason other than decor and RP to own them. When a carpenter is hired out to decorate a house, it is nice to have statoins you can take with you to craft mid decor if needed. I have no problem at all with the fact that the stations cost coin/faction. Its the fact that carpenters have 4 stations rather than 1 that they would need to purchase to fullful the scope of their trade. </blockquote><p>If you want portable stations, talk to a tinker. They can make charged, portable crafting tables. If you think you're going to use them frequently, become a tinker. Otherwise, /shrug. No one says you HAVE to buy the status ones. You could just buy the main one (woodworking table) and pick up the others as tinkered items. </p><p>As a carpenter, I've never felt shafted in the least by needing to use so many crafting station honestly. I don't see it as a problem. Not that I would cry if Domino decided to give us carpenters a bench of our own.</p>
Calthine
09-30-2007, 12:10 PM
<cite>Gwyneth@Najena wrote:</cite><blockquote><cite></cite> It almost seems with the current setup that Carpentry is an afterthought, having to share stations with crafters who are centered just to that station. </blockquote>Actually, I think what you've got is more of a legacy of the much more complex crafting system we had at launch. Back then you made your carpenter stuff where it made sense: Metal lamps at the forge, rugs at the loom, etc. As you level up you'll notice you're using fewer stations, which reflects changes made as the system was simplified.The really complex, inter-dependent system with societies and all that we had at launch was great in concept, but poorly implemented, starting with the fact that Pristine was supposed to be really hard to achieve and the 3rd bar of quality was intended to be "normal". Had that actually been managed (we were too smart or something, lol) I think we'd have a very different crafting system today.
Rijacki
09-30-2007, 12:11 PM
I think it would be cool to have one all in one station that can be used for any crafting. It should be, though, something really expensive (coin and status) and only from the tradeskill faction merchant at the highest faction standing (just a note, I have sucky tradeskill faction). It would be an ultimate reward and making it only available by doing crafting keeps it as a -crafting- reward.
Calthine
09-30-2007, 12:14 PM
<cite>Rijacki wrote:</cite><blockquote>I think it would be cool to have one all in one station that can be used for any crafting. It should be, though, something really expensive (coin and status) and only from the tradeskill faction merchant at the highest faction standing (just a note, I have sucky tradeskill faction). It would be an ultimate reward and making it only available by doing crafting keeps it as a -crafting- reward.</blockquote>That's a neat idea. Maybe for the 5th Crafting Society reward? Furthermore, it could be collapsible with no time limit when you activate it.
Vatec
09-30-2007, 12:27 PM
You guys are sort of missing the OP's point.If a Sage is commissioned to make some Adept 3s for a customer, they can run to the tradeskill instance.If an Armorer is commissioned to make some mastercrafted armor for a customer, they can run to the tradeskill instance.We all know this. It's why the crafting stations are optional.But some few Carpenters do more than just craft stuff to sell on the broker or craft a few items on commission. These few Carpenters actually act as interior decorators. They go to the client's house, they talk to the client, they design the "look" of the place, and then they implement it.<b>It's a totally different dynamic, folks!</b>So, yes, for those few Carpenters who work this way, it would be a huge benefit to have portable crafting stations rather than running back and forth to the tradeskill instance. So telling the OP to "suck it up" isn't really very constructive. No other crafting class really benefits as greatly from portable crafting stations. Then again, no other crafting class has the same business model, either.So maybe we could focus on a way to make portable crafting stations useful for other classes rather than just telling the OP that the status quo is perfectly acceptable?NOTE: For the above purposes I have used the term "portable crafting station" because it more accurately describes the way the OP is using them. This presupposes that the OP is going to have trustee access to the client's house, etc. This is pretty much a given when engaged in "interior decorator" mode. Please don't run off on a tangent about how you would never give a Carpenter trustee access to your house because they might steal your Carnivorous Plant or something. In other words, assume that someone out there is insane enough to trust a Carpenter and hire them as an "interior decorator."
LaurnaRose Fauldorn
09-30-2007, 03:30 PM
<cite>Vatec wrote:</cite><blockquote>You guys are sort of missing the OP's point.If a Sage is commissioned to make some Adept 3s for a customer, they can run to the tradeskill instance.If an Armorer is commissioned to make some mastercrafted armor for a customer, they can run to the tradeskill instance.We all know this. It's why the crafting stations are optional.But some few Carpenters do more than just craft stuff to sell on the broker or craft a few items on commission. These few Carpenters actually act as interior decorators. They go to the client's house, they talk to the client, they design the "look" of the place, and then they implement it.<b>It's a totally different dynamic, folks!</b>So, yes, for those few Carpenters who work this way, it would be a huge benefit to have portable crafting stations rather than running back and forth to the tradeskill instance. So telling the OP to "suck it up" isn't really very constructive. No other crafting class really benefits as greatly from portable crafting stations. Then again, no other crafting class has the same business model, either.So maybe we could focus on a way to make portable crafting stations useful for other classes rather than just telling the OP that the status quo is perfectly acceptable?NOTE: For the above purposes I have used the term "portable crafting station" because it more accurately describes the way the OP is using them. This presupposes that the OP is going to have trustee access to the client's house, etc. This is pretty much a given when engaged in "interior decorator" mode. Please don't run off on a tangent about how you would never give a Carpenter trustee access to your house because they might steal your Carnivorous Plant or something. In other words, assume that someone out there is insane enough to trust a Carpenter and hire them as an "interior decorator."</blockquote>Thank you vatec. This does help to explain a bit more what Im getting at. As insane as it sounds, there really are a lot of people who hire carpenters as interior decorators ... especially friends and guild memebers.
Rijacki
09-30-2007, 03:48 PM
<cite>Vatec wrote:</cite><blockquote>You guys are sort of missing the OP's point.<b>It's a totally different dynamic, folks!</b></blockquote>Nope, never missed it at all, which is why I pointed out that the big houses have tradeskill stations in the city area near them... where there are also fuel sellers. Someone doing that kind of commission would also need fuel so why can't they use one of the city zone stations when they buy the fuel. Heck, there's even a broker there, too.No one -needs- an in-home tradeskill station and a carpenter doesn't -need- one more than anyone else.Yes, carpenters use more tradeskill stations than anyone else and -that- does suck (and is annoying as a carpenter).This is also why I suggest an all-in-one station (anyone can use it for -anything-) but only as a buyable reward to someone who is a dedicated crafter, or at least dedicated enough to do a mess of tradeskill writs.It solves the "carpenters have to use so many..vs anyone else" complaint, too, but only if they work for it.
Cadori Seraphim
09-30-2007, 03:52 PM
<cite>Vatec wrote:</cite><blockquote>You guys are sort of missing the OP's point.If a Sage is commissioned to make some Adept 3s for a customer, they can run to the tradeskill instance.If an Armorer is commissioned to make some mastercrafted armor for a customer, they can run to the tradeskill instance.We all know this. It's why the crafting stations are optional.But some few Carpenters do more than just craft stuff to sell on the broker or craft a few items on commission. These few Carpenters actually act as interior decorators. They go to the client's house, they talk to the client, they design the "look" of the place, and then they implement it.<b>It's a totally different dynamic, folks!</b>So, yes, for those few Carpenters who work this way, it would be a huge benefit to have portable crafting stations rather than running back and forth to the tradeskill instance. So telling the OP to "suck it up" isn't really very constructive. No other crafting class really benefits as greatly from portable crafting stations. Then again, no other crafting class has the same business model, either.So maybe we could focus on a way to make portable crafting stations useful for other classes rather than just telling the OP that the status quo is perfectly acceptable?NOTE: For the above purposes I have used the term "portable crafting station" because it more accurately describes the way the OP is using them. This presupposes that the OP is going to have trustee access to the client's house, etc. This is pretty much a given when engaged in "interior decorator" mode. Please don't run off on a tangent about how you would never give a Carpenter trustee access to your house because they might steal your Carnivorous Plant or something. In other words, assume that someone out there is insane enough to trust a Carpenter and hire them as an "interior decorator."</blockquote>Actually either way there is zoning involved.. unless the customer themselves had crafting station(S) in their house to accomodate the carpenter. Its a moot point if they dont, as the carpenter will have to zone out of the customers house and into either his/her house or a tradeskill instance.. ATM there are portable crafting stations, now they may only be 5 min duration but still they are out there. I propose not only making it to where carpenters not only just use ONE station but also make it where the portable crafting stations last as long as the reuse timer (which is 15 minutes)Oh and BTW I would LOVE to find one of these so called carpenters who come to my house and decorate for me.. I have yet to find anyone on crushbone THAT involved.. I wish I could.
Vatec
09-30-2007, 04:03 PM
<cite>Rijacki wrote:</cite><blockquote><cite>Vatec wrote:</cite><blockquote>You guys are sort of missing the OP's point.<b>It's a totally different dynamic, folks!</b></blockquote>Nope, never missed it at all, which is why I pointed out that the big houses have tradeskill stations in the city area near them... where there are also fuel sellers. Someone doing that kind of commission would also need fuel so why can't they use one of the city zone stations when they buy the fuel. Heck, there's even a broker there, too.No one -needs- an in-home tradeskill station and a carpenter doesn't -need- one more than anyone else.Yes, carpenters use more tradeskill stations than anyone else and -that- does suck (and is annoying as a carpenter).This is also why I suggest an all-in-one station (anyone can use it for -anything-) but only as a buyable reward to someone who is a dedicated crafter, or at least dedicated enough to do a mess of tradeskill writs.It solves the "carpenters have to use so many..vs anyone else" complaint, too, but only if they work for it.</blockquote>Err, yes, you are missing it. Carpenter buys fuel. Carpenter picks up tradeskill stations. Carpenter goes to client's house. Carpenter places tradeskill stations. Carpenter makes items. Carpenter picks up tradeskill stations. Carpenter leaves client's house.Unless you're telling me that someone can't use tradeskill stations that are located in a house to which they have trustee access. Which wouldn't surprise me at all.
Vatec
09-30-2007, 04:09 PM
<cite>Sidora@Crushbone wrote:</cite><blockquote><cite>Vatec wrote:</cite><blockquote>You guys are sort of missing the OP's point.If a Sage is commissioned to make some Adept 3s for a customer, they can run to the tradeskill instance.If an Armorer is commissioned to make some mastercrafted armor for a customer, they can run to the tradeskill instance.We all know this. It's why the crafting stations are optional.But some few Carpenters do more than just craft stuff to sell on the broker or craft a few items on commission. These few Carpenters actually act as interior decorators. They go to the client's house, they talk to the client, they design the "look" of the place, and then they implement it.<b>It's a totally different dynamic, folks!</b>So, yes, for those few Carpenters who work this way, it would be a huge benefit to have portable crafting stations rather than running back and forth to the tradeskill instance. So telling the OP to "suck it up" isn't really very constructive. No other crafting class really benefits as greatly from portable crafting stations. Then again, no other crafting class has the same business model, either.So maybe we could focus on a way to make portable crafting stations useful for other classes rather than just telling the OP that the status quo is perfectly acceptable?NOTE: For the above purposes I have used the term "portable crafting station" because it more accurately describes the way the OP is using them. This presupposes that the OP is going to have trustee access to the client's house, etc. This is pretty much a given when engaged in "interior decorator" mode. Please don't run off on a tangent about how you would never give a Carpenter trustee access to your house because they might steal your Carnivorous Plant or something. In other words, assume that someone out there is insane enough to trust a Carpenter and hire them as an "interior decorator."</blockquote>Actually either way there is zoning involved.. unless the customer themselves had crafting station(S) in their house to accomodate the carpenter. Its a moot point if they dont, as the carpenter will have to zone out of the customers house and into either his/her house or a tradeskill instance.. ATM there are portable crafting stations, now they may only be 5 min duration but still they are out there. I propose not only making it to where carpenters not only just use ONE station but also make it where the portable crafting stations last as long as the reuse timer (which is 15 minutes)Oh and BTW I would LOVE to find one of these so called carpenters who come to my house and decorate for me.. I have yet to find anyone on crushbone THAT involved.. I wish I could.</blockquote>Five minutes is enough to make what? Two or three items? The tinker-made portable crafting stations are basically totally useless in their current form. They're not even useful to field Alchemists or Woodworkers. Maybe, just maybe, if they lasted 15 minutes, they might be useful. But even then, I don't know anyone who has to make an emergency suit of armor or an emergency backpack in the field. And if you check the Norrathian Homeshow forum, you might find someone on Crushbone who would do interior decorating. Who knows?
LaurnaRose Fauldorn
09-30-2007, 04:25 PM
<p>the tinkered stations are, as mentioned, only a 5 minute charge. If I were constructing the staircase as previously posted (20 items total) it would take me anywhere from 10 to 20 minutes depending on how well the sessions were turning out (say 30 seconds minimum for one item - which is possible for a capenter). That would be anywhere from 2 - 4 tinkered stations for just one construction, and that is IF I know exactly how many of each item I need and exactly what im wanting to use to build it. </p><p>A lot of what goes into decorating is trial and error, brainstorming, and on the fly ideas.</p><p>As a decorator (though I only decorate mine and my husbands homes atm), I have trustee status to all the homes. Yes, trustees can use in-house crafting statoins and place their own crafting stations in someone else's house as long as they are trustee to that home. That being said, it would be far easier to put all 4 stations in my carpenters inventory, grab my boxes of resorces/fuel (I keep one stack of each type of fuel for each tier and 1 to 2 stacks of each type of resources for each tier separated in my personal bank) hop on over to the house Im decorating, plop down the stations and get to work. </p><p>I realize this really doesnt make a lot of sense to people who are not into the decorating feild, but I promise you it is the easiest way to get the job done. </p><p>A single craftsman table (would love to see something with a morph of features such as a woodworking table/work bench/forge/sewing mannaquin) and a single fuel source, this would be the ideal solution.</p><p>No one is saying ANYONE NEEDS in-house crafting stations. The arguement here is that carpenters are the ones who are more likely going to utilize in-house crafting statoins, and the fact that they use 4 different stations across the scope of their profession is simply out of balance.</p>
KerowynnKaotic
09-30-2007, 04:41 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite>*snipped* </cite><p>As for the above quote, I love the idea of a single craftsman bench. This would be very cool, but Im not sure how hard it would be for the dev's to recode all of the carpenters' recipes to a single new station ... would love to see what Domino thinks of this thread.</p></blockquote><p>Adding in (1) more Crafting Station for Carpenter use (ONLY) .. shouldn't be <i>too</i> difficult .. </p><p>They would need to create the Art Asset for The Craftsman Bench, Create the Widget that is the Device (which is mostly copy&paste) and then re-assign the recipes to use the bench instead of the other various devices. </p><p>Then they would have to re-do the zone lay-out for Qeynos & FP crafting zones. For FP there is a whole layer of Looms or Achlemy desks (can't remember which) so they can get rid of 3 of those and insert 3 of the new tables. For Qeynos, remove 3 of the Forges and put 3 of the Carpenter benches there. *shrug*. </p><p>Add in Carpenter Benches scattered through-out the zones for our "intergated-crafting" .. and .. viola! </p><p>As to whether they would do it .. I unno .. it has always felt as though Carpentry was added in as a last thought or at least the one that they tended to shift to the side to focus on other things during development and such. Though, that seems to apply to the Weaponsmiths as well .. </p>
Mystfit
09-30-2007, 04:44 PM
<p>I saw the thread you started in the NH thread, that perhaps because not alot of people agree, it must be because we don't understand... not so. I understand.. I'm a crafter and I travel to craft in my alt's home. I can't imageine more then a few people allowing trustee access and it would be silly to give it randomly. </p><p>But, though this may be an issue and it may be worth addressing, I can't help but think that calling it a "SERIOUS concern" is overstating. There are alot of things I'd like to see addressed before this. By all means, submit feedback, use the sticked thread above wehre Domino suggests you offer her feedback to improve TS, but I think by trying to overstate it's effect, you actually enoucrage people to dismiss it offhand. </p><p>A dedicated crafter is gonna end up doing enough writs as he levels (except perhpas us old fuddy duddies who leveled prior to the writs being implemented) that status isn't an issue..I have 6 million and that's AFTER having bought the three stations i craft on. THe writs also provided the coin to buy them. I never once batted an eye at the purchase. I wanted 'em to make decorating easier. And , yes, tinkered stations aren't practical. They are used up too fast and have a recast timer. </p><p>Each type of crafter likely has it's **issues**, it's things they'd like to address, let's keep it all in perspective and not think ours is allll that. </p>
Vatec
09-30-2007, 05:17 PM
True. I'm not sure I'd call it a "serious" issue. But it <b>is</b> an issue, so it shouldn't be dismissed out of hand. If we bounce around some ideas on how to "fix" it, we might come up solutions to completely unrelated problems. That's kind of the point of brainstorming....Personally, I'm willing to bet that changing the tradeskill instances probably isn't going to happen. I have a gut feeling each one is a separate dungeon. So replacing three items in each instance, times five villages per city, times two cities, ends up being ten dungeons and thirty edits. And it doesn't fix anything in Kelethin or Neriak.So, while creating a brand new Carpenter-only station might be an elegant solution, it would probably be a fair amount of work.That leaves consolidating Carpenter recipes onto one station, creating an optional Carpenter-only portable or home crafting station, or some other plan that hasn't been suggested yet.The second half of the story is the fact that most tradeskills really don't have much use for home crafting stations. So, it might be an interesting exercise to come up with ways to make them more desirable (not "<b>needed</b>," just "desirable"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> to other tradeskills. Right now, a crafting station, a clipboard, a bulletin board, and a mailbox are almost enough to make a comfortable home setup. But there's still no convenient way to get raw materials or fuel.One possible solution? Allow us to purchase broker items directly from our bulleting boards. Not saying it's a "good" idea, just one possible solution, to get the ball rolling.
Mystfit
09-30-2007, 05:50 PM
<p>**</p><p>I have a gut feeling each one is a separate dungeon. So replacing three items in each instance, times five villages per city, times two cities, ends up being ten dungeons and thirty edits. And it doesn't fix anything in Kelethin or Neriak.</p><p>**</p><p>Actually, not sure that's true. THere's a book case in the good sided TS instances that poped up after the last GU. Turns out it's related to a quest in the Ironforge Exchange instance, but it appears in all of them.</p>
KerowynnKaotic
09-30-2007, 05:51 PM
<cite>Vatec wrote:</cite><blockquote> I have a gut feeling each one is a separate dungeon. *snipped* </blockquote><p>My gut says there is only 1 dungeon for each city. At least as far as Art Assests are concerned. The NPCs are generated differently but the actual zone set up is the exact same for each TS dungeon. Ignoring the fact the each dungeon looks exactly the same even down to that little bug/glitch/whatever that is on the floor in Qeynos but when Domino added in the new TS quest in the Ironforge TS Instance, she gave the NPC a bookcase to stand near .. All the other Qeynos TS zones also got the bookcase as well. </p><p>*Kaisha slaps a high-five with Mystfit*</p>
Vatec
09-30-2007, 06:14 PM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><cite>Vatec wrote:</cite><blockquote> I have a gut feeling each one is a separate dungeon. *snipped* </blockquote><p>My gut says there is only 1 dungeon for each city. At least as far as Art Assests are concerned. The NPCs are generated differently but the actual zone set up is the exact same for each TS dungeon. Ignoring the fact the each dungeon looks exactly the same even down to that little bug/glitch/whatever that is on the floor in Qeynos but when Domino added in the new TS quest in the Ironforge TS Instance, she gave the NPC a bookcase to stand near .. All the other Qeynos TS zones also got the bookcase as well. </p><p>*Kaisha slaps a high-five with Mystfit*</p></blockquote>Good point. I was going by the NPCs and not taking the furniture into account....
Lightstrider
09-30-2007, 09:46 PM
<p>While it is true that buying three stations is a financial burden, one of the things I like about my carpenter is the fact that you aren't stuck at the same station throughout a grind. It may not be MUCH variety, but it is somehow a nice break to run over to the forge to make a lamp. So in that sense, I am not sure I would like to see them tied to a single work station.</p><p>That said, it is probably true that for a carpenter, while not essential, it would be extremely useful to be able to craft on site and check your work immediately. Maybe carpenters could get a discount? </p><p>Please don't yell...but it's faux (as in fake or false, e.g. "faux fur"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. </p>
Sunrayn
09-30-2007, 09:54 PM
<p>Umm.....I dont get it...Just the fact that you can BUILD stuff like that staircase and false floor using only ONE tradeskill is amazing...So what if you need 3 or 4 stations..I am one of the classes that only needs one and I cant begin to make anything that even comes close to what a carpenter does.</p><p>Armor just isnt worth a crap for building a house....</p>
KerowynnKaotic
09-30-2007, 10:36 PM
<cite>Sunrayn wrote:</cite><blockquote><p>Umm.....I dont get it...Just the fact that you can BUILD stuff like that staircase and false floor using only ONE tradeskill is amazing...So what if you need 3 or 4 stations..I am one of the classes that only needs one and I cant begin to make anything that even comes close to what a carpenter does.</p><p>Armor just isnt worth a crap for building a house....</p></blockquote><p>The turn around on that is ... " carpets just don't provide much protection from a mob " </p><p>--- </p><p>The OP might have made a poor choice of thread titles but don't dismiss a suggestion just because YOU don't see the need. Someone does. </p>
greenmantle
09-30-2007, 10:42 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.</blockquote>Nobody said they weren't optional hun. the concern is that carpenters are the only ones who have a logical reason other than decor and RP to own them. When a carpenter is hired out to decorate a house, it is nice to have statoins you can take with you to craft mid decor if needed. I have no problem at all with the fact that the stations cost coin/faction. Its the fact that carpenters have 4 stations rather than 1 that they would need to purchase to fullful the scope of their trade. </blockquote><p>seriously weak argument, there is no need and having decorated quite a few houses i have never had the problem/ need to craft in the house im decorating. I have a 69.9 carpenter and did the last few levels just on decorating rather than grinding. 2mill status for the convenience of not having to count? </p><p>Sounds like a consilidate the stations so grinding writs are easier masqueradeing as a crafting problem.</p>
LaurnaRose Fauldorn
10-01-2007, 07:11 AM
<cite>greenmantle wrote:</cite><blockquote><cite>*snipped*</cite> <p>Sounds like a consilidate the stations so grinding writs are easier masqueradeing as a crafting problem.</p></blockquote><p>Please do not dare to assume my intentions. I am pretty sure I have stated EXACTLY what I intended as the issue at hand. I decorate homes of real life friends and family and all of them have me on their houses as trustee. I love to experiment with decorations and find off the wall constructions with the items that I craft, and to me, having to purchase 4 stations for the scope of my profession is simply not right. </p><p>I have no problem with the fact that stations should be worked for (coin/status/faction/guild level ect), but for one profession to have 4 stations while the others have 1, especially when it is the only profession that has an actual ligitimate benefit from using the purchased stations is just silly. </p><p>Im not asking you to agree with me, so far the conversation has been civil and constructive, which I totally enjoy. Please continue giving ideas and constructive critisism.</p>
Rijacki
10-01-2007, 11:49 AM
The thing that diminishes your argument the most for me is your constant insistance that carpenters are the only one with a "legitimate" use or 'need' of in-home crafting stations. Seriously not so. When I was making boatloads of potions and poisons for the broker, I found having an in-home crafting station to be an incalcuable assistance. I could leave most raws and fuels in my vault (or sales box) and could drop things directly on the broker as I crafted. Not to mention tracking my sales and refilling stock without having to run back and forth and write things on paper. Ironically, the inconvenieces you think it proper and appropriate for me to do (since, in your own words, I don't have a "legitimate" reason to have a crafting station) are similar to your own arguments. You are exagerating the issue and you are alienating people who make tradeskill suggestios to benefit -everyone-.
Mystfit
10-01-2007, 12:26 PM
<p>My jeweler has an ubbah sweet set-up. One room inn I have my boxes in my house vault (really need more then 2 but it'll do for now) I grab the boxes..open up my sales window and keep it open whie I craft..I can see what sold and needs replaced and pop in the newly made stuff all without budging.</p><p>I know set ups such as that don't encourage community, but I imagine since they removed alot of the inter-dependency of crafters that's lessend alot regardless of where I craft. </p>
Calthine
10-01-2007, 01:22 PM
<cite>Mystfit wrote:</cite><blockquote><p>My jeweler has an ubbah sweet set-up. One room inn I have my boxes in my house vault (really need more then 2 but it'll do for now) I grab the boxes..open up my sales window and keep it open whie I craft..I can see what sold and needs replaced and pop in the newly made stuff all without budging.</p><p>I know set ups such as that don't encourage community, but I imagine since they removed alot of the inter-dependency of crafters that's lessend alot regardless of where I craft. </p></blockquote>That's very much like mine. I've a mailbox and broker board on the wall over my Woodworking station in my house in South Qeynos. I only step out for fuel. For easy access to the stock in my vault, Kiana has Trustee access to an alt's house in Willow Wood.
Ndawi
10-01-2007, 03:51 PM
<p>I can't imagine plying my trade as a decorator without being able to take my workstations with me! I always have 3 (usually all 4) in my bags as well as a mailbox and extra bulletin board.</p><p>For me, these stations <b>are</b> a necessity. Without them, I would spend all of my time zoning instead of building! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>(I'm a Dark Elf bruiser who, of late, designs more homes in South Qeynos than in Freeport. I often craft, on the spot, over 150 items per home. Those items aren't usually decided in advance; what we decorators do is often spontaneous creativity. Being able pack up my stations, fill my bags with mats and stock a bank vault box with a few plat worth of sandpaper/fiber/coal enables me to decorate in any zone. Being able to pop down my forge when an idea for recessed lighting hits me ... priceless!)</p><p>If I understand the OP's point: We decorators aren't complaining that we <i>utilize</i> 3 or 4 workstations to perform our "job." It's just ironic that we're the most mobile yet require the most crafting stations. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
LaurnaRose Fauldorn
10-01-2007, 05:48 PM
<cite>Rijacki wrote:</cite><blockquote>The thing that diminishes your argument the most for me is your constant insistance that carpenters are the only one with a "legitimate" use or 'need' of in-home crafting stations. Seriously not so.When I was making boatloads of potions and poisons for the broker, I found having an in-home crafting station to be an incalcuable assistance. I could leave most raws and fuels in my vault (or sales box) and could drop things directly on the broker as I crafted. Not to mention tracking my sales and refilling stock without having to run back and forth and write things on paper. Ironically, the inconvenieces you think it proper and appropriate for me to do (since, in your own words, I don't have a "legitimate" reason to have a crafting station) are similar to your own arguments. You are exagerating the issue and you are alienating people who make tradeskill suggestios to benefit -everyone-.</blockquote><p>Im sorry, Rijacki. It was not my intention to state carpenters are the onlyone who find in-house stations useful. I realize that there are quite a few crafters of all different crafting professions that have found their own rhythm using in-house stations. Maybe I use poor wording, but other than crafting to broker ease, which is something all crafting professions can utilize, the carpenter is the only crafting profession where their products can be used in the houses they are crafting them in. As for your last paragraph, you totally lost me hun. Please explain what you mean by "Ironically, the inconvenieces you think it proper and appropriate for me to do are similar to your own arguments".</p><p>Again, my purpose here is not to "offend" or "alienate" anyone, and I whole heartedly appritiate all the feedback and suggestions that have been given in this thread. Issues, problems, and inbalances will never be resolved, fixed or balanced unless we, the community, discuss them openly.</p>
Rijacki
10-01-2007, 06:36 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote>The thing that diminishes your argument the most for me is your constant insistance that carpenters are the only one with a "legitimate" use or 'need' of in-home crafting stations. Seriously not so.When I was making boatloads of potions and poisons for the broker, I found having an in-home crafting station to be an incalcuable assistance. I could leave most raws and fuels in my vault (or sales box) and could drop things directly on the broker as I crafted. Not to mention tracking my sales and refilling stock without having to run back and forth and write things on paper. Ironically, the inconvenieces you think it proper and appropriate for me to do (since, in your own words, I don't have a "legitimate" reason to have a crafting station) are similar to your own arguments. You are exagerating the issue and you are alienating people who make tradeskill suggestios to benefit -everyone-.</blockquote><p>Im sorry, Rijacki. It was not my intention to state carpenters are the onlyone who find in-house stations useful. I realize that there are quite a few crafters of all different crafting professions that have found their own rhythm using in-house stations. Maybe I use poor wording, but other than crafting to broker ease, which is something all crafting professions can utilize, the carpenter is the only crafting profession where their products can be used in the houses they are crafting them in. As for your last paragraph, you totally lost me hun. Please explain what you mean by "Ironically, the inconvenieces you think it proper and appropriate for me to do are similar to your own arguments".</p><p>Again, my purpose here is not to "offend" or "alienate" anyone, and I whole heartedly appritiate all the feedback and suggestions that have been given in this thread. Issues, problems, and inbalances will never be resolved, fixed or balanced unless we, the community, discuss them openly.</p></blockquote>Even in your post to the "wishes" thread you insist that any other crafting class doesn't have a "legitimate" or compelling reason to have a in-house tradeskill staion. Even in your reply here, you imply that the carpenter's use of it is the only really valid one and for anyone else it's just a convenience. It doesn't matter one bit that you make house items and another crafter makes items for use in the house or outside of it. It is a convenience to craft in-home and not have to run to and from a crafting station in another building, another zone away, to look on the broker while crafting, have access to the broker while crafting, etc. It is a CONVENIENCE and you pay for that convenience.The thing you are also over looking is that some crafters may have taken up tinkering or transmuting using a table other than their own (i.e. an alchemist tinker uses two) and has jsut as much -legitimate- reason for having in-home crafting stations as a carpenter. Many tradeskillers also have different crafters of varying levels and would have just as much legitimate reason for having a tradeskill station for each in their home. Guilds might also encourage interaction between their own crafters and have a crafting room set up to be social as much as work oriented. All with 100% -legitimate- reasons for having in-home crafting stations, permanent ones, even.A carpenter doing a house in South Qeynos, for example, very easily has access to a woodworking table at the broker, a tailoring loom above the broker, a forge nearly across the street from the broker, and a jewel craft table just down the street from the broker (I'm not as familiar with the locations of items in Freeport). They'd also have access to the broker, too (but sadly not a bank). It's the same for any other crafter. While I am saavy to the plight of the carpenter that they alone have to use multiple crafting stations, it doesn't mean anyone else's use of in-home crafting stations is not for legitimate reasons nor does it mean they should have special treatment for in-home crafting stations. If you didn't keep on insisting how it is only the carpenters who have a 'real' or 'legitimate' reason to have in-home stations but everyone else's reason is fluff, you would have a lot more credibility.The 100% seperate issue is that carpenters use multiple stations. It has nothing whatsoever to do with in-home stations and any legitimacy or not for having in-home crafting stations.But, since carpenters do use more than one, you (or any other carpenter/decorator) could get your primary station first, the one you use the most, then get your next most used and so on. Two of my alts are carpenters (2 different servers) and I know for a fact that your staircase example doesn't use each of the 4 stations equally. I had to earn the status to get Rijacki's alchemy table (without raiding) and then later I got her jewelcrafting table for tinkering. Until I got the second table, I would tinker on the jewelcraft table in S Qeynos. Heck, when I had to give up the in-home alchemy table Ohelia bought with status got through raiding (switched servers), I had to use the S Qeynos alchemy tables for alchemy, too.
LaurnaRose Fauldorn
10-01-2007, 08:35 PM
<cite>Rijacki wrote:</cite><blockquote><p>Even in your post to the "wishes" thread you insist that any other crafting class doesn't have a "legitimate" or compelling reason to have a in-house tradeskill staion. Even in your reply here, you imply that the carpenter's use of it is the only really valid one and for anyone else it's just a convenience. It doesn't matter one bit that you make house items and another crafter makes items for use in the house or outside of it. It is a convenience to craft in-home and not have to run to and from a crafting station in another building, another zone away, to look on the broker while crafting, have access to the broker while crafting, etc. It is a CONVENIENCE and you pay for that convenience.</p><p><span style="color: #ff00ff;">But how convenient is it for a carpenter to have to spend 4 times as much coin/status/faction than the other crafting professions to utilize their knowledge to its fullest? This is not a question of who is the better craftsman, it is a question of balancing the accessability of stations across all crafting professions.</span>The thing you are also over looking is that some crafters may have taken up tinkering or transmuting using a table other than their own (i.e. an alchemist tinker uses two) and has jsut as much -legitimate- reason for having in-home crafting stations as a carpenter. Many tradeskillers also have different crafters of varying levels and would have just as much legitimate reason for having a tradeskill station for each in their home. Guilds might also encourage interaction between their own crafters and have a crafting room set up to be social as much as work oriented. All with 100% -legitimate- reasons for having in-home crafting stations, permanent ones, even.</p><p><span style="color: #ff00ff;">Tinkering is an additional crafting profession. Granted you need a base profession to aquire tinkering, but it is not a base profession in and of itself. Yes, many tradeskillers have alts, but does this excuse the fact that a carpenter needs 4 stations whereas others only need one? I do not believe so. As a carpenter, I should have access to an in-house station for my profession with the same accessability as any other profession - a single station at the same price as all other professions pay for their station.</span>A carpenter doing a house in South Qeynos, for example, very easily has access to a woodworking table at the broker, a tailoring loom above the broker, a forge nearly across the street from the broker, and a jewel craft table just down the street from the broker (I'm not as familiar with the locations of items in Freeport). They'd also have access to the broker, too (but sadly not a bank). It's the same for any other crafter. </p><p><span style="color: #ff00ff;">Access to crafting stations within the city areas is not the discussion here. The discussion is concerning the availability of in-house crafting stations to those of us who chose to craft in our homes or in the homes of our clients/friends/guildmates ect.</span>While I am saavy to the plight of the carpenter that they alone have to use multiple crafting stations, it doesn't mean anyone else's use of in-home crafting stations is not for legitimate reasons nor does it mean they should have special treatment for in-home crafting stations. If you didn't keep on insisting how it is only the carpenters who have a 'real' or 'legitimate' reason to have in-home stations but everyone else's reason is fluff, you would have a lot more credibility.</p><p><span style="color: #ff00ff;">Please show me where I am asking for "special treatment". All I want is to bring carpenters' use of crafting stations into balance with the other crafting professions. I am sorry that you feel I am being unfair. I am not perfect, never claimed to be, and sometimes I do not choose the most articulate words to get my point across ... and yes, I have an art for exageration like no other ... I am a woman, it is my right ... for that, please forgive me LOL <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span>The 100% seperate issue is that carpenters use multiple stations. It has nothing whatsoever to do with in-home stations and any legitimacy or not for having in-home crafting stations.</p><p><span style="color: #ff00ff;">If it were not for the in-home crafting stations, I wouldnt even find it an issue at all. You can find every one of the stations in just about any city zone and you can find all of them in any tradeskill instance. The only place I find it an issue at all is with the in-house stations where if I choose to craft in-house and choose to utilize all of my carpenter recipes, I would be required to purchase all 4 of the crafting stations used within my profession. Yes, I could have my tailor buy the loom and my woodworker buy the woodworking table, saving my carpenter the cost of at least 2 of the stations. However, that is completely besides the point. As a carpenter, I should not have to rely on my other characters to purchase my crafting stations for me ... at that end, they really are not MY crafting stations (speaking in a character personal view not a RL me personal view - yes, I know, separating game life from RL is difficult, but please try to see what Im getting at even as contradictory as the statement appears).</span>But, since carpenters do use more than one, you (or any other carpenter/decorator) could get your primary station first, the one you use the most, then get your next most used and so on. </p><p><span style="color: #ff00ff;">Again, not the point. The point is that a base crafting profession should not have to sacrifice one station for another regardless of future purchases. My woodworker doesnt have to, my alchemist doesnt have to, my tailor doesnt have to, my sage doesnt have to, my provisioner doesnt have to ... why should my carpenter?</span> </p><p>Two of my alts are carpenters (2 different servers) and I know for a fact that your staircase example doesn't use each of the 4 stations equally.</p><p><span style="color: #ff00ff;">I NEVER said that I did use all 4 of the crafting stations for the construction of that staircase. I merely used that as an example of an item that carpenters who use their trade for interior decoration services need several items to construct a design. As a matter of fact, all of the items used to make that staircase were built on a woodworking table, as well, the majority of all carpenter recipes are built using the woodworking table. The problem is that not ALL carpenter recipes are built on a woodworking table and though the percentage of items built on the other three stations we utilize are small, they are still recipes of our profession.</span> </p><p> I had to earn the status to get Rijacki's alchemy table (without raiding) and then later I got her jewelcrafting table for tinkering. Until I got the second table, I would tinker on the jewelcraft table in S Qeynos. Heck, when I had to give up the in-home alchemy table Ohelia bought with status got through raiding (switched servers), I had to use the S Qeynos alchemy tables for alchemy, too.</p></blockquote><p>I am in no means trying to turn this into a "Rijacki vs. Ano" debate. However, I think you are taking this far to much to heart hun. My purpose still is in no way an intentional attack that carpenters are superior to any other crafting profession. I myself have a woodworker, alchemist, sage, tailor, provisioner along with my carpenter. </p><p>Rather than generalizing the convenience of in-house crafting stations for all other crafting professions, I will reword my statement once again ... in addition to all the conveniences that in-house crafting stations offer, carpenters find using them for constructing designs on the spot very helpful. For this purpose, as well as the other shared with all other crafting professions, it is important to some carpenters to have in-house crafting stations accessable (notice Im not excluding all the other crafting professions, I am merely stating as a carpenters point of view).</p><p>You act as though I am purposefully attacking you and all other crafters out there, where in fact I have tried to apologize to no avail. You simply take my appolgy and twist it into another attack. I am sorry you cannot see that I am not trying to hurt you or belittle you and the other crafters out there. I have the upmost respect for all crafting professions as each has its own plights to deal with. This subject was simply something that got under my skin and I felt like discussing it.</p>
Calthine
10-01-2007, 09:08 PM
- Edited because it was unnecessary redundancies. -On the topic of an all-purpose crafting station, it occurs to me that Tier 8 is around the corner. Maybe there's an All-Purpose Gnomish Worktable. Probably cost rares to cast it, thought...
KerowynnKaotic
10-01-2007, 10:06 PM
<cite>Calthine wrote:</cite><blockquote>- Edited because it was unnecessary redundancies. -On the topic of an all-purpose crafting station, it occurs to me that Tier 8 is around the corner. Maybe there's an All-Purpose Gnomish Worktable. Probably cost rares to cast it, thought...</blockquote><p>** if ** there was .. and .. it did cost rares .. </p><p>It [censored] better last more then 5 mins and not need a charm slot! </p><p><img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Corgidad
10-01-2007, 10:23 PM
All the side conversations about need vs. "nice-to-have", usefulness of crafting indoors, etc. aside, here are some of my suggestions:1) Ask your clients to pay you or "donate to your cause" with status loot items2) Buy a set of 4 cheap crafting tables--the quality level of these craftable items doesn't affect the appearance3) Do 7 t/s writs a day for a month and buy a set of 4 pristine tables... only takes ~225 writs in T7If suggestion number 2 is a problem for you because the crude items have less house status than a pristine item, I'd argue most of the items you are making are not rares, and really won't amount to much in the way of defraying house status either way. If you don't want the word "crude" attached to your reputation for reasons of pride, then I'd counter by saying "take pride in who you are as a carpenter, relish in the fact you are a jack-of-all-trades and can use so many different tables/skills, and put in some time doing writs to get yourself better equipment".This game is full of things that are skewed towards one class, and not fair to the others... that's the beauty of diversity. As a paladin, I'd love to not have to make/buy invis totems, or SOW totems--or to be able to port or evac instead of wasting away on the docks for a boat to come... does that mean everyone should get to port just because a few classes can?I had 9 level 70 crafters on Butcherblock, got bored over the summer, and recently moved my 2 main toons to Antonia Bayle. In just over 2 months, I've already leveled 4 new crafters to level 70, primarily doing tradeskill writs because of the outrageous xp gain. Each of those toons has over 1.2 mil status (so about 5 mil total)--more than enough to buy 10 tables. And before you ask, yes, I do work 45+ hours per week, travel about every other, and have a 13-month old. I don't tell you this to try and toot my own horn, make you jealous, or seek your praise... I tell you this simply to illustrate it's not really all that hard to achieve what you're looking for without asking the developers to "change the system". It just takes a little determination on your part.By the pictures you supplied, I can see you care deeply for your craft and you do make some lovely arrangements. I wish you the best of luck in your endeavors, and hope to see some of your work on Better Homes and Hovels.--Corgi
KerowynnKaotic
10-01-2007, 10:25 PM
<cite>Corgidad wrote:</cite><blockquote><p>*snipped* </p><p>2) Buy a set of 4 cheap crafting tables--the quality level of these craftable items doesn't affect the appearance</p></blockquote>It will have an effect. All items minus Pristine will be going away. (the exception on this is consumables)
Corgidad
10-01-2007, 10:35 PM
Interesting point, Kaisha... I wonder what will happen to those crude tables then... will you be able to get a FULL refund (cash and status) since it is not by your choice that they are rendered useless?--Corgi
Sunrayn
10-01-2007, 10:36 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><blockquote><p><span style="color: #ff00ff;">But how convenient is it for a carpenter to have to spend 4 times as much coin/status/faction than the other crafting professions to utilize their knowledge to its fullest? This is not a question of who is the better craftsman, it is a question of balancing the accessability of stations across all crafting professions.</span></p></blockquote></blockquote><p>You seem to be missing the point of the in home crafting stations...You dont 'have to spend 4 times as much...<snip>...to utilize their knowledge to its fullest'. The stations are a *guild perk* and a *luxury*. You buy what you can afford. Nothing more, nothing less.</p><p>Not having a station you can tote around with you keeps you from fullfilling your tradeskill *in any way*</p><p>I happen to own all the stations. Bought them over a year ago, so I know how much they cost.</p><p>And...before anyone says anything, I play on Test...So no, they werent just 'handed' to me through the uber status from raiding.</p>
Vatec
10-01-2007, 11:01 PM
OK, this is ridiculous. Even the TRADESKILL FORUM is degenerating into a flame fest. I am VERY DISAPPOINTED in the parties involved.Please people, get it straight: the OP is not asking for "special treatment," in fact, she's asking NOT to be treated special anymore.One class uses four stations. Ironically, that class also gains the greatest benefit from having portable stations. The first part is the "problem." The second part is what is usually called an "exacerbating circumstance."If Carpenters were treated like everyone else, this wouldn't be a problem. But they aren't.Maybe the OP used a poor choice of words. But some of us read for the idea and don't get hung up on the wording.And for the record, I could really care less about the stations. I'm never going to be a practicing interior decorator. My Carpenter has never made any furniture except for writs and primarily levels off strong boxes which he then sells on the broker. I have absolutely no vested interest in this issue other than to see if it generates useful ideas.So far, more words have been invested into the bottomless pit of bickering than have been directed toward generating ideas or solving the OP's problem.This is the TRADESKILL FORUM, people! This isn't Combat Discussion or one of the server forums. Get a grip!
LaurnaRose Fauldorn
10-01-2007, 11:34 PM
<cite>Corgidad wrote:</cite><blockquote>All the side conversations about need vs. "nice-to-have", usefulness of crafting indoors, etc. aside, here are some of my suggestions:1) Ask your clients to pay you or "donate to your cause" with status loot items2) Buy a set of 4 cheap crafting tables--the quality level of these craftable items doesn't affect the appearance (<span style="color: #ff00ff;">Kaisha is correct, this is already evident with some of the newer recipes - ie vale furniture - and has been stated that this will be the norm from now on and all old recipes will be converted to this new style in the future)</span>3) Do 7 t/s writs a day for a month and buy a set of 4 pristine tables... only takes ~225 writs in T7If suggestion number 2 is a problem for you because the crude items have less house status than a pristine item, I'd argue most of the items you are making are not rares, and really won't amount to much in the way of defraying house status either way. If you don't want the word "crude" attached to your reputation for reasons of pride <span style="color: #ff00ff;">(has nothing to do with pride - has to do with the changes of only pristine will yeild item in future)</span>, then I'd counter by saying "take pride in who you are as a carpenter, relish in the fact you are a jack-of-all-trades and can use so many different tables/skills, and put in some time doing writs to get yourself better equipment".This game is full of things that are skewed towards one class, and not fair to the others... that's the beauty of diversity. As a paladin, I'd love to not have to make/buy invis totems, or SOW totems--or to be able to port or evac instead of wasting away on the docks for a boat to come... does that mean everyone should get to port just because a few classes can? <span style="color: #ff00ff;">There is a HUGE difference between one class having different abilities than the others and one class needing (I dont know what other word to use, so please look past it as the generic definition for NEED) to purchase the most expensive gear 4 times over. For the most part (emphasis MOST PART - Im not dilluted enough to think this game is perfect by any means) where one class has X ability the other classes have Y and Z.</span>I had 9 level 70 crafters on Butcherblock, got bored over the summer, and recently moved my 2 main toons to Antonia Bayle. In just over 2 months, I've already leveled 4 new crafters to level 70, primarily doing tradeskill writs because of the outrageous xp gain. Each of those toons has over 1.2 mil status (so about 5 mil total)--more than enough to buy 10 tables. And before you ask, yes, I do work 45+ hours per week, travel about every other, and have a 13-month old. I don't tell you this to try and toot my own horn, make you jealous, or seek your praise... I tell you this simply to illustrate it's not really all that hard to achieve what you're looking for without asking the developers to "change the system". It just takes a little determination on your part. <span style="color: #ff00ff;">The fact that its "not really all that hard" is so beside the point. It is the fact that carpenters should be offered a single in-house crafting station purchasable through the city or tradeskill merchants for the same price as every other crafting profession. </span>By the pictures you supplied, I can see you care deeply for your craft and you do make some lovely arrangements. I wish you the best of luck in your endeavors, and hope to see some of your work on Better Homes and Hovels. <span style="color: #ff00ff;">Right now my goal is to simply get my warden (who is now 1207 days old /sigh) to lvl 70 before the expansion comes out LOL. I have way to many burners going at once hehe.</span>--Corgi</blockquote>I realize that I personally am going to have to suck it up and buy the crafting stations if I want to be able to craft my carpentry recipes in-house. However, what Im interested in is fixing this issue for future carpenters. Im not suggesting that this is a problem of IMMEDIATE concern, but it is a serious issue that should be dealt with or at the very least looked at by Domino and weighed in with all the other stuff to see how it measures up. I think there have been several wonderful ideas amidst the bickering and hopefully we will continue with new ideas of how to resolve this issue and how to deal with it until a fix is implemented.
Rijacki
10-02-2007, 12:25 AM
Another way to look at this, carpenters are the only class that has the ability to make something useful on each of the crafting tables (except the scribe's desk). All other crafting classes are limited to working with only one table (or two at most). Carpenters are therefore the most flexible and have the widest range of abilities. Carpenters are also the only class that makes -durable- items that can last and be used by more than one character or even for a longer span than the goods of any other crafter. Carpenters -are- special. They get the best.
Domino
10-02-2007, 01:12 AM
Ehh .... "the best" might rather be be pushing it. Carpenters have certainly faced their share of issues in the past, I'm sure some would say far more so than many other classes, though everyone has their own perspectives on that one.As a crafter with a carpenter and home decorator myself, I do agree it's ironic that the one class who gains the most convenience from portable crafting stations, is also the one that uses the most. Personally, when decorating I carry around a woodworking bench and just plan ahead for items that need the other stations. Really the forge and woodworking bench cover most needs. However, it's also true this is just a convenience and a luxury, and before I earned enough coin and status to buy this type of item, I managed perfectly well without.So let me confirm that there are no current plans for an "all purpose" station (and I'm thinking it would not be easy to make such a thing work with the way our recipes files are laid out, if such a beast ever were considered).What I can say now is that I would like to move carpenters towards using at least <i>fewer </i>stations, though I know a few people will complain about reduced realism when this happens. The jeweler's workbench at least can probably be phased out eventually, since very few recipes actually use it. That's more of a long term thought though. In the end, it's an annoyance to a small minority of people, but not something to urgently rush to address at this point.With that cleared up, I suggest there's not much to be gained from further arguments on the matter, so let's keep it friendly and move on to other topics. I hear the <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g165&menustr=128000000000" rel="nofollow" target="_blank">rate of rare drops</a> is always a hot topic, for example! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
KerowynnKaotic
10-02-2007, 03:05 AM
<cite>DominoDev wrote:</cite><blockquote>*snipped* though I know a few people will complain about reduced realism when this happens</blockquote>HAH! Realism .. Don't Carpenters have a recipe for a BEAR RUG that is made out of Wood & Metal? *boggles*
LaurnaRose Fauldorn
10-02-2007, 06:34 AM
<cite>DominoDev wrote:</cite><blockquote>Ehh .... "the best" might rather be be pushing it. Carpenters have certainly faced their share of issues in the past, I'm sure some would say far more so than many other classes, though everyone has their own perspectives on that one.As a crafter with a carpenter and home decorator myself, I do agree it's ironic that the one class who gains the most convenience from portable crafting stations, is also the one that uses the most. Personally, when decorating I carry around a woodworking bench and just plan ahead for items that need the other stations. Really the forge and woodworking bench cover most needs. However, it's also true this is just a convenience and a luxury, and before I earned enough coin and status to buy this type of item, I managed perfectly well without.So let me confirm that there are no current plans for an "all purpose" station (and I'm thinking it would not be easy to make such a thing work with the way our recipes files are laid out, if such a beast ever were considered).What I can say now is that I would like to move carpenters towards using at least <i>fewer </i>stations, though I know a few people will complain about reduced realism when this happens. The jeweler's workbench at least can probably be phased out eventually, since very few recipes actually use it. That's more of a long term thought though. In the end, it's an annoyance to a small minority of people, but not something to urgently rush to address at this point.With that cleared up, I suggest there's not much to be gained from further arguments on the matter, so let's keep it friendly and move on to other topics. I hear the <a rel="nofollow" href="http://eq2.eqtraders.com/articles/article_page.php?article=g165&menustr=128000000000" target="_blank">rate of rare drops</a> is always a hot topic, for example! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>Thank you for stopping by and giving your imput Domino. I know you addressed the "all purpose" station, but what are your thoughts on a carpenter recipe specific station? Im assuming that "all purpose" is indicitive of the "all-in-one" station that has been offered up as a suggestion to be used by all crafting classes.
zaneluke
10-02-2007, 08:47 AM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><p>Woodworkers - Woodworking Table</p><p>Jeweler - Work Bench</p><p>Provisioner - Stove and Keg</p><p>Alchemist - Chemestry Table</p><p>Armorer - Forge</p><p>Weaponsmith - Forge</p><p>Tailor - Sewing Mannequin</p><p>Sage - Engraving Desk</p><p>Carpenter - Woodworking Table, Work Bench, Forge, Sewing Mannequin .... </p><p>Does anyone else see a problem with this? Carpenters are really the only crafting profession that have a GOOD reason to <strike>need</strike> [changing word to better communicate what I mean so ppl will get off the "need" word] ***<b><i>utilize</i></b>*** in house crafting stations. While decorating houses, it is extremely helpful to have the stations at your disposal to make new items to decorate with and pull a design together. It would cost me 2mil status and 3.5p to purchase the necessary stations for my carpenter. I know I will probably get a lot of heat, "deal with it and invest" crap from people, but I belong to a small family guild. The coin is not as much an issue as the status, but regardless, the fact that I need FOUR stations to fully utilize my profession where the other professions only need one (sorry if some others use multiple stations, those were the only ones I could think of off the top of my head) is ludicrous. </p><p>I humbly submit that we get a crafting station quest implemented SOON! I simply do not see how this is balanced in any way. </p></blockquote>I think what you do is actually pretty cool. IMHO, it is a VERY small portion of the crafting community, thus sticking with my ongoing opinion and vision for this game and what happens in the future......suck it up and buy the crafting stations. These things, honestly are good for when there is nothing left in the game to do. If you honestly do this type of interior decorating on a regualr basis, i think buying your own stations should not be the least bit of a financial burden.Futhermore, if carpenters went to a single crafting station and made what you do a lil more easy, then what you do is going to be done my more people, thus cutting into your business and profits. be carefull what you wish for, honestly i think what you desire could actually hurt your special type of carpenter trade.
LaurnaRose Fauldorn
10-02-2007, 09:31 AM
<cite>zaneluke wrote:</cite><blockquote>I think what you do is actually pretty cool. IMHO, it is a VERY small portion of the crafting community, thus sticking with my ongoing opinion and vision for this game and what happens in the future......suck it up and buy the crafting stations. These things, honestly are good for when there is nothing left in the game to do. If you honestly do this type of interior decorating on a regualr basis, i think buying your own stations should not be the least bit of a financial burden.Futhermore, if carpenters went to a single crafting station and made what you do a lil more easy, then what you do is going to be done my more people, thus cutting into your business and profits. be carefull what you wish for, honestly i think what you desire could actually hurt your special type of carpenter trade. </blockquote><p>My issue really is balance. If they were to go the other way and make it where ALL crafting professions required 3 or 4 stations across the scope of their recipes, that would be fine too. I simply feel it is not right for one profession to use 4 stations while the other 8 are single or double stations users. </p>
BK613
10-02-2007, 10:12 AM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>*snipped* though I know a few people will complain about reduced realism when this happens</blockquote>HAH! Realism .. Don't Carpenters have a recipe for a BEAR RUG that is made out of Wood & Metal? *boggles* </blockquote>A recipe that is your ONLY non-rush writ item from 30 to 33. Man, I hate those Halasian bear rugs lol...As to the matter of the OPs complaint, one should also remember that four stations take up four times the room, whether in your own house or in a client's. Bet it gets quite maddening toward the end of a client's project, when the house is nearly full of furniture, to find room for one station, much less four...
Powers
10-02-2007, 10:22 AM
<cite>DominoDev wrote:</cite><blockquote>What I can say now is that I would like to move carpenters towards using at least <i>fewer </i>stations, though I know a few people will complain about reduced realism when this happens.</blockquote>Realism is an issue, but it's not the only issue. There's also the issue of fun. <b><i>It is more fun for me to have a variety of crafting stations to use.</i></b> My Tailor is stuck on the loom all the time; that's boring. My Carpenter gets to move around a little; that's fun. I love being able to use four different stations depending on what I'm making.<cite>Kaisha@Permafrost wrote:</cite><blockquote><cite></cite>HAH! Realism .. Don't Carpenters have a recipe for a BEAR RUG that is made out of Wood & Metal? *boggles* </blockquote>Well it didn't used to be. It used to use cloth, cloth padding, and a leather cord. It's not our fault someone screwed up the recipe ingredients in LU24.Powers &8^]
SnoesieQ
10-02-2007, 10:31 AM
<p>NVM</p>
Cadori Seraphim
10-02-2007, 12:27 PM
What REALLY erks me is the fact that people even WANT realism in a.. *stay with me here*......... GAME!This is a fantasy game, and people want stuff to be like RL? That boggles the mind.. I certainly don't play this game to be reminded of my bills and having to mow my lawn or the nagging parents that I moved away from or or.. you get the jist.. LOLAnyhow a huge thanks to Domino for posting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Its really nice to see that you care and take the time out to let us know.
EvilIguana9
10-02-2007, 05:54 PM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>*snipped* though I know a few people will complain about reduced realism when this happens</blockquote>HAH! Realism .. Don't Carpenters have a recipe for a BEAR RUG that is made out of Wood & Metal? *boggles* </blockquote>Yes, but for purely practical reasons. Every year since Trapper Coalbear started his long crusade against these fearsome beasts, they have become more and more scarce. With the bear menace is under control, carpenters were forced to use slightly more exotic materials for their "Bear" rugs.
KerowynnKaotic
10-02-2007, 06:25 PM
<cite>Sidora@Crushbone wrote:</cite><blockquote>What REALLY erks me is the fact that people even WANT realism in a.. *stay with me here*......... GAME!This is a fantasy game, and people want stuff to be like RL? That boggles the mind.. I certainly don't play this game to be reminded of my bills and having to mow my lawn or the nagging parents that I moved away from or or.. you get the jist.. LOLAnyhow a huge thanks to Domino for posting Its really nice to see that you care and take the time out to let us know. </blockquote><p>Darn it! You just reminded me I need to pay my bills and have the hubby mow the lawn .. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>--- </p><p>Sidora, your sig mezes me .. I see your tush going back and forth and I forget what the heck I was going to say .. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Powers
10-03-2007, 08:10 PM
<cite>Sidora@Crushbone wrote:</cite><blockquote>What REALLY erks me is the fact that people even WANT realism in a.. *stay with me here*......... GAME!</blockquote>There's realism in every game. It's a necessary component. Without some modicum of realism, a game would be completely abstract, and probably impossible to play. Even Tetris has some small amount of realism.No one is demanding a full-on life simulation. No one's even suggesting that. When people talk about "realism" in EQ2, they really mean immersion. Realistic elements help us immerse ourselves into a game, particularly a roleplaying game. Unrealistic elements -- such as using metal and wood to make a rug, or using a sawhorse to make a vase -- reduce immersion.Immersion is important in roleplaying games, and realism contributes to immersion. Does that make sense?Powers &8^]
zaneluke
10-04-2007, 09:06 AM
<cite>Anobabylon@Befallen wrote</cite><blockquote><cite></cite>My issue really is balance. If they were to go the other way and make it where ALL crafting professions required 3 or 4 stations across the scope of their recipes, that would be fine too. I simply feel it is not right for one profession to use 4 stations while the other 8 are single or double stations users. </blockquote>I mean you no offense, honestly . But i have a provisioner,carpenter and an alchemist.If anything........... the carpenter has an advantage over the other two because of what they can do with thier skill.All crafting professions have their advantages and drawbacks. Pros and cons. I <span style="color: #cc3300;">hate</span> the word balance in an online RPG. I think people should spend more time having fun with thier choosen profession/class. and people just need to stop comparing themselves to each other, until they have walked in each and every other persons shoes. I again will go on the record, my carpenter is the most profitable and the easiest of the crafting professions i have done. Why do we need to make it easier?
Cadori Seraphim
10-04-2007, 12:49 PM
<cite>Powers wrote:</cite><blockquote><cite>Sidora@Crushbone wrote:</cite><blockquote>What REALLY erks me is the fact that people even WANT realism in a.. *stay with me here*......... GAME!</blockquote>There's realism in every game. It's a necessary component. Without some modicum of realism, a game would be completely abstract, and probably impossible to play. Even Tetris has some small amount of realism.No one is demanding a full-on life simulation. No one's even suggesting that. When people talk about "realism" in EQ2, they really mean immersion. Realistic elements help us immerse ourselves into a game, particularly a roleplaying game. Unrealistic elements -- such as using metal and wood to make a rug, or using a sawhorse to make a vase -- reduce immersion.Immersion is important in roleplaying games, and realism contributes to immersion. Does that make sense?Powers &8^]</blockquote>Of course there is realism in any game.. everything created is based off of what we know.. (the human form or animals as an example) whether it be a game or art or whatever. That isnt my issue.My erk is when people play these games and then complain that its not realistic enough.. I see such arguments like *well in real like x would have to do this and that in order to achieve this.. Well so what? This isnt real life, this is a game.Another one I have seen people complain about are the mounts.. Something about the gnome ones being to small.. and ogre mounts too big. IRL that wouldnt exist.. well no [Removed for Content] it wouldn't because there are no gnomes or ogres irl LOL. It's those people who play this fantasy game that want it MORE like RL that erk me..I know this is sidetracking a bit here but I just wanted try and make myself a bit more clear.
Powers
10-05-2007, 04:17 PM
I apologize if I mistook your point, Sidori. You seemed to be discounting the need for any realism at all. I just wanted to explain why people might call for more realism -- to enhance the immersiveness of the game.Powers &8^]
Raveller
10-07-2007, 01:31 PM
<cite>Calthine wrote:</cite><blockquote>None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.</blockquote>I guess you live in a magical land where crafting dungeons aren't laggy from all the dipwads shopping at the broker with 15 pets each.
Calthine
10-07-2007, 03:57 PM
<cite>Raveller wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.</blockquote>I guess you live in a magical land where crafting dungeons aren't laggy from all the dipwads shopping at the broker with 15 pets each.</blockquote>Yeah, it's called Norrath. Crafitng zones aren't laggy unless your setup or comp sucks. Not like the bad old days of societies when every Good crafter on Nektulos moved to Wayfarerers.15-+ people in one crafting instance....
LaurnaRose Fauldorn
10-07-2007, 05:54 PM
<cite>Calthine wrote:</cite><blockquote><cite>Raveller wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>None of that changes the fact that in-home crafting stations are optional. They're a perc you get from earning faction. They are not required to craft.</blockquote>I guess you live in a magical land where crafting dungeons aren't laggy from all the dipwads shopping at the broker with 15 pets each.</blockquote>Yeah, it's called Norrath. Crafitng zones aren't laggy unless your setup or comp sucks. Not like the bad old days of societies when every Good crafter on Nektulos moved to Wayfarerers.15-+ people in one crafting instance....</blockquote><p>Okay, Ive pretty much been ignoring this thread since Domino visited and gave a response. However, I have to say, Calthine, you need to take a step back and realize that what may not effect you might effect someone else. Not everyone has an "uber" setup. I have a DECENT setup (ASUS motherboard with an AMD 6400+ 1.8ghz processor, 1gb ram, NVidia Gforce 6600-256mb fx card - far from "SUCK"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, and I still get lag. </p><p>The fact of the matter is that though the crafting stations are a "PERC" we get from earning faction, the problem is that a carpenter has 4 times the faction/coin to save up before they're able to get the station PERCs used for the scope of their profession. Im not saying anyone NEEDS in-house stations. However, they are useful and it is a shame that carpenters do not have an equal accessability to the stations used for their profession. Im not saying that having multiple stations to use is a bad thing. And as one poster pointed out, it does make carpenters unique. Im not saying I want everyone to use the same "all-in-one" station. What I am saying is that either everyone should have recipes spread across 4 stations or they should implement a NEW single station that has several features (woodworking table/forge/mannaquin and workbench) built into the graphics for the carpenters. Maybe make this new single station for carpenters only purchasable by carpenters from the city merchant and tradeskill delagate ... not a new world station that would be implemented into the TS instances and city zones. Other crafters could use the station, but only a carpenter could purchase it.</p><p>Honestly, I dont know what the answer is. That was kinda the point of this thread, to get the community talking about it so we could come up with an idea to present to Domino. However, everyone simply kept complaining and taking everything out of context or too literally (throwing the word "need" up in every post .... ) toatally making this thread seem completely unproductive and when Domino visited, no real progress had been made with a proper suggestion of how deal with the issue because the majority couldnt even understand what the issue was to begin with.</p>
Calthine
10-07-2007, 07:08 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite></cite>Yeah, it's called Norrath. Crafitng zones aren't laggy unless your setup or comp sucks. Not like the bad old days of societies when every Good crafter on Nektulos moved to Wayfarerers.15-+ people in one crafting instance....</blockquote><p>Okay, Ive pretty much been ignoring this thread since Domino visited and gave a response. However, I have to say, Calthine, you need to take a step back and realize that what may not effect you might effect someone else. Not everyone has an "uber" setup. I have a DECENT setup (ASUS motherboard with an AMD 6400+ 1.8ghz processor, 1gb ram, NVidia Gforce 6600-256mb fx card - far from "SUCK"<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />, and I still get lag. </p></blockquote>Interestingly enough we have almost identical setups, but I have 1.5GB RAM. Far from uber. And don't ask about my craptop - if I even <i>show</i> it the EQ2 box it BSD's!I was specifically referring to lag in crafting instances. I lag out in QHarbor and Neriak, just like everyone else, lol.
Calthine
10-07-2007, 07:10 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><cite></cite><p>Honestly, I dont know what the answer is. That was kinda the point of this thread, to get the community talking about it so we could come up with an idea to present to Domino. However, everyone simply kept complaining and taking everything out of context or too literally (throwing the word "need" up in every post .... ) toatally making this thread seem completely unproductive and when Domino visited, no real progress had been made with a proper suggestion of how deal with the issue because the majority couldnt even understand what the issue was to begin with.</p></blockquote>Seperate response 'cause the other was a side bar. Domino posted that an all-in-one station wasn't doable at this point (I did like the idea, it sounded like it'd make a great 5th totle TS faction reward or a quest reward. The rest of the debate is that a lot of people, including some carpenters, don't see the issue as an issue. *shrug*
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