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View Full Version : Why are the nodes in trees and on top of structures?


Kaldrin
09-26-2007, 10:47 AM
I was harvesting pretty much all of last weekend waiting for my guildmates to pick up a group and start doing CT. I noticed a disproportionate amount of nodes sitting way up in trees and on top of structures out of reach and unable to harvest. At least 20 or so in an hour on Friday. So, what's up with that? Is there no way to make sure they spawn on the ground?

DasUberFuzzy
09-26-2007, 12:06 PM
*cough*collection shinys too*cough*and not just outdoors*cough*

Barbai
09-26-2007, 01:17 PM
TO DRIVE YOU INSANE WITH CLIMBING TREES, ROCKS AND THE HEADS OF SLEEPING GIANTS! It has been in the game awhile across all tiers, and I'm assuming I'm not the only one who has spent time attempting to climb trees to get to that hard to reach ore node.

Saev
09-26-2007, 03:08 PM
<p>This has been in the game since day 1 iirc. I assume the code 'drops' the node from on high so it doesn't get spawned inside objects (with the exception of the mushrooms in GFay). For whatever reason the code has never been put in to detect that the node did not hit the ground and to respawn it.</p><p>I have no easy explanation why some nodes spawn next to an overhang and become 'too far away'. It shouldn't be that hard to determine that it's not too far away, since the 'hand' is ungreyed, and let us harvest or collect. </p>

VolgaDark
09-27-2007, 07:59 AM
<p>This has been in game since the very beginning. And I for one firmly believe each one of the unreachable nodes has at least one rare in them. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> </p><p>It's a conspiracy!</p><p>*pulls her tin-foil hat firmly in place*</p><p>yep! A conspiracy I tell you .... </p>

sorinev
09-27-2007, 08:28 AM
This was asked a veeeery long time ago. Unfortunately, I wouldn't even being to know what to put in for the search terms in order to find it. What it boiled down to though is some drawn out, complicated and technical explanation by some random forumite, after which a red name posted and basically said "yeah what <i>he</i> said." Apparently it meant that it was not even close to being a moderately easy task to fix. But yeah, it <i>is</i> annoying. Especially when you are standing in front of node/shiny that is a solid 10m+ from any nearby world objects, and you still get the "too far away" message.

Celiondra
09-27-2007, 10:57 AM
I noticed this for the first time in Nek forest especially around the wizard spire. I figured it was some type of anomaly associated with the warp fields around the wizard spire.I agree all those nodes in trees and ones that are too far away to harvest even though you are standing on top of the node... all contain rares AND glowies. /nod

Finora
09-27-2007, 11:37 AM
<p>I've noticed this for a very long time hehe. One reason I've enjoyed harvesting with my Arasai, a little easier to get over to them sometimes than it is with my high elf.</p><p>Another thing, has anyone else ever noticed nodes floating WAY up in the air sometimes(not in trees or anything, really just floating mid-air)? I used to see it a lot in Feerrott quite a bit, but haven't harvested there in a while so I'm not sure if it's still happening much. </p>

Kaldrin
09-27-2007, 01:19 PM
Nope, haven't seen one floating yet, but I did see one off the coast of Feerrott once. Not fish either. It was Aluvium Ore.

Eriol
09-27-2007, 03:56 PM
<cite>Kaldrin@Befallen wrote:</cite><blockquote>Nope, haven't seen one floating yet, but I did see one off the coast of Feerrott once. Not fish either. It was Aluvium Ore. </blockquote>That's a new one on me, but you should have seen the early days (might have even been fixed in beta) where the spawn tables for harvestables was shared even among the fishing nodes.  So basically the ponds & oceans were overflowing with fish, while the regular nodes were completely barren.

Calthine
09-27-2007, 05:51 PM
<cite>Eriol wrote:</cite><blockquote><cite>Kaldrin@Befallen wrote:</cite><blockquote>Nope, haven't seen one floating yet, but I did see one off the coast of Feerrott once. Not fish either. It was Aluvium Ore. </blockquote>That's a new one on me, but you should have seen the early days (might have even been fixed in beta) where the spawn tables for harvestables was shared even among the fishing nodes.  So basically the ponds & oceans were overflowing with fish, while the regular nodes were completely barren.</blockquote>I remember that.  And Trapping was a complete PITA to skill up.  I recall tag-teaming the ruins off Willow Wood - we'd clear-cut, then two of us would go fishing while the third got to harvest, then we'd rotate.  Just to keep the non-fish spawning...

Rijacki
09-27-2007, 06:45 PM
<cite>Calthine wrote:</cite><blockquote><cite>Eriol wrote:</cite><blockquote><cite>Kaldrin@Befallen wrote:</cite><blockquote>Nope, haven't seen one floating yet, but I did see one off the coast of Feerrott once. Not fish either. It was Aluvium Ore. </blockquote>That's a new one on me, but you should have seen the early days (might have even been fixed in beta) where the spawn tables for harvestables was shared even among the fishing nodes.  So basically the ponds & oceans were overflowing with fish, while the regular nodes were completely barren.</blockquote>I remember that.  And Trapping was a complete PITA to skill up.  I recall tag-teaming the ruins off Willow Wood - we'd clear-cut, then two of us would go fishing while the third got to harvest, then we'd rotate.  Just to keep the non-fish spawning...</blockquote>I think it was about 2 or 3 LUs months after launch when they reduced the number of fish nodes.  It was later that more land nodes were on seperate 'areas' than the fish ones (though jsut reducing the available fish ones did help).

Eriol
09-27-2007, 09:21 PM
<cite>Calthine wrote:</cite><blockquote><cite></cite>I remember that.  And Trapping was a complete PITA to skill up.  I recall tag-teaming the ruins off Willow Wood - we'd clear-cut, then two of us would go fishing while the third got to harvest, then we'd rotate.  Just to keep the non-fish spawning...</blockquote>I remember trapping being the worst.  What I finally was able to do on at least one of my characters was to catch a "dying zone" (when there are multiple newbie zones, and they're reducing them due to population) and being the only person left in it, then I could clear-cut myself, and then catch the trapping nodes on the re-spawn.  Doing that alone was pointless with all the cherry-pickers around, but in an empty zone it worked great.

TaleraRis
09-28-2007, 01:04 AM
<cite>Barbai wrote:</cite><blockquote>TO DRIVE YOU INSANE WITH CLIMBING TREES, ROCKS AND THE HEADS OF SLEEPING GIANTS! It has been in the game awhile across all tiers, and I'm assuming I'm not the only one who has spent time attempting to climb trees to get to that hard to reach ore node.</blockquote>It's annoying, but you really want to cheer when you pull it off  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />   Makes it kinda funAnd yeah, trapping used to be horrific to skill up. All the other nodes had spawns on the Isle of Refuge except trapping, so the tier 1 newbie area traps were gone as soon as they popped, it seemed. I think they added them with the revamp, didn't they? I haven't played my alt swashie who's still on the island in a bit.

Oe
09-28-2007, 05:03 AM
<p>Ahh I remember trapping and you had to be level 50 to trap harvest etc in Antoica/Commonlands, many a silver made in the early days for those of us who got to 50 in trapping <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And it was 1s for each pelt then, not like some of todays inflated prices on the broker.</p>

Niarius
09-28-2007, 07:53 PM
Well what do you know, feysteel <i>does </i>grow on Trees!<img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://i10.photobucket.com/albums/a118/AvatarAndy/Tree-feysteel.jpg" alt="" border="0" />I hate it when the nodes seem to be in front of you, but when you go to harvest them, no matter where you stand you get the "Too Far Away" message.  Happens less now than it used to, but when it pops up I could strangle something.