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View Full Version : Lf a good grouper who can still solo


Oizu
09-22-2007, 04:00 PM
im looking for a healer/buffer on either faction who can still down mobs at a relatively good speed. its not an issue if they arent the best healer as long as they have some capability. thanks

Novusod
09-22-2007, 04:14 PM
A fury would be the best fit for what you are looking for. The only problem is that everyone else is playing one too so you might not get a group if that group already has a fury in it.

Jukol
09-22-2007, 05:37 PM
You could also try a warden, they can put out some fairly decent DPS (and therefore, relatively quick kills) depending on setup and are excellent group healers. Of course, both warden and fury are both druids, so you still might have the grouping issue the previous poster pointed out.There's also Inquisitor, which I'm told can do high DPS too.

Sartredes
09-22-2007, 06:08 PM
A fury definitely fits that description, but as was mentioned there are a lot of them, so you might have problems getting into a group. I've never had a problem grouping with mine, but it's possible.  Furies have a nice advantage over most other priest types in that the types of spell damage available are pretty broad: divine, heat, arcane, and cold. So if you find a mob resistant to one type, you're not screwed.  Plus, Furies can buff up their intelligence for higher spell damage.  The other buff/utilities of the class just make it an all around fun class, which is why you'll see so many.The other priest class I know that is a good soloer is the inquisitor if you spec  your AAs right. The battle cleric line of AA's lets you turn some of your offensive spells into Combat Arts with the final AA in that line reducing your power cost for those CA's.  The Stamina line and Intelligence (I've seen some suggestions of swapping the agility line for intelligence) line of AA's also boost offensive capabilities.  As a plate class, the inquisitor can take some hits. It's healing is good.  It's offensive spells are divine, heat, and mental based. And it has several debuffs to use to aid in combat.

Ardnahoy
09-22-2007, 08:41 PM
<cite>Praedico@Najena wrote:</cite><blockquote>You could also try a warden, they can put out some fairly decent DPS (and therefore, relatively quick kills) depending on setup and are excellent group healers. Of course, both warden and fury are both druids, so you still might have the grouping issue the previous poster pointed out.There's also Inquisitor, which I'm told can do high DPS too.</blockquote><p><strike>Wardens are not druids. Defilers and furies are from the druid class. Mystics and wardens are from the shaman class.</strike></p><p>Mystics have an AA line that turns offensive spells into combat arts. It's a pretty fun AA line to have if you plan to solo.</p><p>My mystic and fury are about the same level and it's clear that the fury puts out the most damage, while the mystic does a much better job as a "tank". Druid heals are regen based, meaning that you get a series of quick heals over a period of time. Shaman heals are ward based, meaning that they intercept damage before it gets to hit you. Druids generally cast a little faster than shamen.</p><p>The druid class is easier to play and level. The shamen class requires AA points before they can solo. Both are welcome additions to a group as a healer. Druids are way more popular so you will find broker prices to be quite high due to the competition from all the other druids out there for the same spells and equipment. Shaman classes are more rare, so you will have a much easier time getting into guilds and raids.</p><p>edit - first paragraph was incorrect.</p>

Sartredes
09-22-2007, 08:48 PM
<cite>Jagone@The Bazaar wrote:</cite><blockquote><cite>Praedico@Najena wrote:</cite><blockquote>You could also try a warden, they can put out some fairly decent DPS (and therefore, relatively quick kills) depending on setup and are excellent group healers. Of course, both warden and fury are both druids, so you still might have the grouping issue the previous poster pointed out.There's also Inquisitor, which I'm told can do high DPS too.</blockquote><p>Wardens are not druids. Defilers and furies are from the druid class. Mystics and wardens are from the shaman class.</p></blockquote>You might want to check again...Wardens and Furies are druids (Heal over time).  Defilers and Mystics are shaman (Wards).

Ardnahoy
09-22-2007, 08:54 PM
<cite>Sartredes wrote:</cite><blockquote><cite>Jagone@The Bazaar wrote:</cite><blockquote><cite>Praedico@Najena wrote:</cite><blockquote>You could also try a warden, they can put out some fairly decent DPS (and therefore, relatively quick kills) depending on setup and are excellent group healers. Of course, both warden and fury are both druids, so you still might have the grouping issue the previous poster pointed out.There's also Inquisitor, which I'm told can do high DPS too.</blockquote><p>Wardens are not druids. Defilers and furies are from the druid class. Mystics and wardens are from the shaman class.</p></blockquote>You might want to check again...Wardens and Furies are druids (Heal over time).  Defilers and Mystics are shaman (Wards).</blockquote>Ahh, yes, I stand corrected. Wardens are in fact druids. I always get them confused because of the "ward" in their name.

Oizu
09-23-2007, 04:08 AM
ok thanks fury looks cool but it sounds like theres quite a lot of them, with shamans, are they any 'better' at healing than druids. and why do they need AAs before they can solo?

Jukol
09-23-2007, 08:22 AM
I wouldn't say shamans are 'better' than druids, but they LOOK like they heal better, in that the tank never seems to take damage <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />As for needing AA's to solo, it's because their damage output stinks (at least in my experience, but then, my defiler is only 25).There are a couple of problems you may encounter while grouping as a shaman though:    - People often won't know what you are. I was in a Runnyeye group the other day with a 45 conj who didn't know defilers were healers.    - The problem with preventing damage outright is that people that don't know how shamans 'heal' will announce: "these aren't doing much damage, let's do harder mobs!" when you're already healing your heart out (quite literally in fact: shaman heals other than ward take health to cast as well as power)...I jest. Shamans are really pretty fun to play in a group, and most people who know what you are will be very pleased to see you. But soloing isn't really their thing...

Oizu
09-23-2007, 09:53 AM
ok thanks for the reply, i think ill go fury, what tradeskill(s) should i take and whats the best way to go AA wise? considering that im totally new to the game

sorinev
09-23-2007, 06:38 PM
Yeah, there's billions of Furies now, as mentioned, so you might have issues with some things. But its a fun class and was the first character I ever rolled and has always been my main. I went Jeweler for tradeskills on mine. I don't regret it because it has been useful...but...if I could do it all over again, I would have gone sage, and that's my personal recommendation. Going tailor for your own armor or jeweler for jewelry is nice and all, but I think going sage would be far more beneficial to you in the long run. Of course it only works best if you keep both fury and sage level equal, otherwise you're still going to other people for spells anyways. I rolled a new character on a new server (that my friends had moved to), so I didn't have any other characters at all to fund myself. It was a raw, fresh start. Despite that, I was able to get 20 adventuring and 20 tradeskilling in less than 24 hours (necro/sage), so it's not all that hard to keep them equal as it sounds.

Ardnahoy
09-23-2007, 06:57 PM
<cite>Oizu wrote:</cite><blockquote>ok thanks fury looks cool but it sounds like theres quite a lot of them, with shamans, are they any 'better' at healing than druids. and why do they need AAs before they can solo?</blockquote><p>Mystics (don't know about Defilers) have an AA line that turns their main spell-based attacks into melee-based attacks. The endline of that AA line is a much needed buff up of their pets (Mystics and Defilers get a very weak pet to begin with).</p><p>One of the worst things about the shaman class is that they take forever to cast a spell. Trying to nuke a foe while it is constantly interrupting you is a pain in the [Removed for Content]. Changing spell attacks into melee attacks has two benefits; (1) Their damage arts now only take 0.5 seconds to activate, and (2) The damage art can't be interrupted and can be used while running around. The cool thing is that your old spells are still there if you still want to cast them, so the AA line actually gets you a new set of abilities. Also, the melee-based arts never have to be upgraded. The quality of the art depends on how many points you put into it and gets better automatically as you level.</p><p>The combat AA line allows an enormous improvement for the soloing mystic. Without it, mystics are probably as bad as guardians for soloing.</p><p>As for healing, I would consider the difference between druid and shaman healing to be a wash. A shaman can wear chain armor, so a ward makes sense over a regen heal, at least for a soloing shaman. The main thinig people will notice is that a tank being healed by a druid will see his health go down and then back up. With a shaman, his health bar does not move. When people don't see an actual change, they may not appreciate the power of ward heals.</p>

Skywarrior
09-23-2007, 08:15 PM
<cite>Praedico@Najena wrote:</cite><blockquote>    - The problem with preventing damage outright is that people that don't know how shamans 'heal' will announce: "these aren't doing much damage, let's do harder mobs!" when you're already healing your heart out (quite literally in fact: shaman heals other than ward take health to cast as well as power)...</blockquote>Just a minor correction here to the quoted paragraph.  "Shaman" heals do not take health to cast.  Defiler heals do.  Mystic heals do not.  Since both classes are shamans one cannot make a blanket statement about their heals other than they both use wards as primary heals.

Jynnan
09-24-2007, 08:45 AM
<p>Although it is true that there are a lot of furies around, they're still healers and as such are still in demand for groups.</p><p>On Saturday night this weekend on Runnyeye, there was at one point three groups calling out in 60-69 and 70 chat for a healer and this was going on for a while. Eventually, I contacted one to say that I had a Fury available for OOB if they wanted it and they almost bit my hand off!</p><p>So yeah, go down the Fury line and you shouldn't have any problems. Also, if you look through the Fury forums, you'll see that people seem to agree that there is no bad AA line for Furies, which will hopefully make your decisions in that respect easier to make. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Cadori Seraphim
09-24-2007, 11:24 AM
<cite>Ardnahoy@The Bazaar wrote:</cite><blockquote><cite>Oizu wrote:</cite><blockquote>ok thanks fury looks cool but it sounds like theres quite a lot of them, with shamans, are they any 'better' at healing than druids. and why do they need AAs before they can solo?</blockquote><p>Mystics (don't know about Defilers) have an AA line that turns their main spell-based attacks into melee-based attacks. The endline of that AA line is a much needed buff up of their pets (Mystics and Defilers get a very weak pet to begin with).</p><p>One of the worst things about the shaman class is that they take forever to cast a spell. Trying to nuke a foe while it is constantly interrupting you is a pain in the [I cannot control my vocabulary]. Changing spell attacks into melee attacks has two benefits; (1) Their damage arts now only take 0.5 seconds to activate, and (2) The damage art can't be interrupted and can be used while running around. The cool thing is that your old spells are still there if you still want to cast them, so the AA line actually gets you a new set of abilities. Also, the melee-based arts never have to be upgraded. The quality of the art depends on how many points you put into it and gets better automatically as you level.</p><p>The combat AA line allows an enormous improvement for the soloing mystic. Without it, mystics are probably as bad as guardians for soloing.</p><p>As for healing, I would consider the difference between druid and shaman healing to be a wash. A shaman can wear chain armor, so a ward makes sense over a regen heal, at least for a soloing shaman. The main thinig people will notice is that a tank being healed by a druid will see his health go down and then back up. With a shaman, his health bar does not move. <span style="color: #cc33ff;">When people don't see an actual change, they may not appreciate the power of ward heals.</span></p></blockquote>This is so true. Alot of people I have encountered think Shamans suck at healing and imo they are the best of the three base types. (yes I am partial but hey its my opinion <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" />)Defilers dont have the AA you mentioned that turns Mystics spells into melee attacks. But they do have AA that help their wards and at the end of that line gives them Soul Ward (huge ward based on the Defilers health) - Some say this sucks but imo those are the ones that dont know how to utilize it correctly.Due to the AA line mentioned above I would say if you go shaman that you choose Mystic as they have a better dmg output capability, and you still have great heals/wards. I have never played one.. as I am a defiler, but judging from what I hear about their AA thats what my assumption would be <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />

Blackmanta
09-24-2007, 11:41 AM
As a mystic I can solo one lvl 67 heroic3. That is with most masters and rest adept3 and relic from kos. With out AA on for mele attacks. It is slow and boring but you can do it. You get less interrupts when you have a ward up.EDIT: Well I dont think mystics are any good solo class. Illus(or a corcerer) are soooooo much better on solo and brings buffs and stuff to a group <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Karlen
09-24-2007, 03:10 PM
<span class="postbody">>>>Due to the AA line mentioned above I would say if you go shaman that you choose Mystic as they have a better dmg output capability<<<The mystic "combat" AA line gives you 4 combat arts that replace your damage spells.  They are much quicker to cast and don't get interrupted.   The real benefit, however, is that combat arts are boosted by STR rather than INT and mystics buff for STR (so it is easy to get a very high STR, unlike INT which you have to get from gear).   As well, combat arts are affected by the 100% melee crit rate from the shaman AGI AA line which means that you will critical hit pretty much every time.Since you have wards and chain mail, you can tank mobs while soloing (rather than have to root and stay out of range like some healers).Of course, as a "healer" class, mystics are always welcome in groups.  One thing that is very nice is that if you are in a small group and have no fighter, just about any class can tank for you since your wards can protect them.  Wizards are particularly good tanks as they do enough damage to be able to hold the aggro solidly. </span>