View Full Version : Non melee warden aa advice
Lunah
09-22-2007, 12:42 PM
<p>So I tried the melee spec with my 51 warden and it just wasnt my style. I have 44 aa points to play around with and was hoping for some advice. She duo's alot, but as she creeps up there in levels I will be grouping with her more and hopefully raiding. This is my 6th toon I am working up to 70 so she is built to be a healer if I want utility I can play my illus or trouby. And if I want melee I can play my monk or assassin. And if I just want to solo I can use my necro. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I have the entire serenicist line for the heal crits. But have no idea what other KoS line to get. And I started down the revive line in EoF as it looked useful at least. Also the typical 5 points in SoW. Any advice on both aa tree's would be great. Also at high end how do you boost your int? Is it on the set gear or do you use jewelry and adorns..or not worry about int at all? Thanks much!</p>
Saben01
09-22-2007, 06:22 PM
Even though I know how strongly some wardens feel about the melee AA line .. For me , as a raiding warden I am spec'd sta/agi. You may while you are not raiding take the int line instead so you can still solo decently, and then if you decide to raid you may switch, depending on what your guild leaders would like you to have.
Scigst
09-22-2007, 06:42 PM
<p>Well you can always max your INT line , Max your Heal crits then put whatever is left into your Raw wisdom. As for your EoF tree i would suggest maxing SoW, SotB and possabley spores the rest in Roots to get Nature Walk (you might still have points left over) I ran that spec for a while untill i realized taht melee spec was more my style. the best advice is to play what ever set-up you enjoy.</p><p>INT earring adornments are a nice little boost.</p><p><b>Saben01</b> <b>Wrote:</b> Even though I know how strongly some wardens feel about the melee AA line .. For me , as a raiding warden I am spec'd sta/agi. You may while you are not raiding take the int line instead so you can still solo decently, and then if you decide to raid you may switch, <b>depending on what your guild leaders would like you to have. </b></p><p>If that's the case then i hope she/he's paying for you acct. too. If a guild dictates how you spend your AA and how to play your character then your in the wrong guild.</p><p>PS: The above comment was sparked by the bolded portion of the quote and not intended to imply anythign toward Saben01 i just have the kind of mind taht goes off on tangents.</p>
Skivley101
09-22-2007, 08:45 PM
<p> Scigster wrote : PS: The above comment was sparked by the bolded portion of the quote and not intended to imply anythign toward Saben01 i just have the kind of mind taht goes off on tangents.</p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~</p><p>LOL you just made my mind go off on a tangent , but thats not hard</p><p>Id like to say that ... when you get enough AA points the mele/caster hybrid is a very viable option</p><p>Healing when doin dmg & dmging when doing healing ....granted the fury has this option also ...but i think it suits the warden alot more, and is actually viable during raids.</p><p>I think if raid leaders were willing to look at alot more ways to get things done .... the warden wouldnt appear so useless in end content.</p><p>So who has the narrow mind .... players or devs ?</p>
Arielle Nightshade
09-23-2007, 01:14 AM
<p>although there is no 'right way' or 'wrong way'...if you want to really heal well, STA and AGI seem to offer the best crits. AGI doesn't look like it'd be useful with all the animal charms - and those really aren't, but the Wild Regen choice is really nice.</p><p>I was STA/INT for the longest time and liked that a lot for extra damage. In regular groups it provides you with plenty of healing - unless you have an insane tank keeping things interesting (and by insane..I mean...the good kind). If that's the case, you might want to give the AGI line a try.</p><p>STR is pretty much built for the melee wardens, and WIS for...IDK. Some people like it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Skivley101
09-23-2007, 06:11 AM
<p>Well if you dont always have a big strapping tank in front of you ... other ways of getting stuff done are probably on you mind.</p><p>If you play with casters then the root enhance is a very viable option ... if you want to tank for your group then getting the enhance wolf form is most important .... maybe even get the trauma cure enhance(it only costs 5 points.</p><p>If you have a mele spec then .... you would be suprised by how much agro you can pull with all the burst dmg you can put out.... just remember agro is gained over time (roots do it also) but the burst dmg of the mele warden can almost out taunt a tank.</p><p>did i say almost out taunt the tank? ...i meant can </p>
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