View Full Version : Can we get an update concerning the missing LU37 Mystic patch.
Kaharthemad
09-21-2007, 06:02 PM
<p>I realize you are all busy fixing things for a card game, and ROK expansion and I am sure these are all important. But can we get a response concerning the problems created in lu37 for mystics? after 20 pages of complaints in lu37 we are still trying to get a dev to repspond as to why these items were added to the lu37 patch notes but not implemented or implemented improperly. We need fixes or and update. we have had no response form any dev in there since before fanfaire. </p><p>Alot of the Mystic bugs were reported during Test and it was still pushed live with the bugs still in place with the missing items that were posted in the patch notes. </p><p><b>Mystic</b></p><ul><li>Enhance: Cures, Fading Spirit, Ancient Balm: All ward amounts have been increased by 20%.<span style="color: #0000cc;"> This is not the case. Alot of mystics are seing a drop by about 20 percent instead of an increase</span></li><li>Immunization: Improved reuse speed from 3 to 2 minutes. <span style="color: #0000cc;">This spell still does not work as intended. alot of spells are still damaging the immune target.</span></li><li>Weapon Mastery: Also increases effectiveness of Summoned Spirit Companion (single down arrow instead of double down arrow). <span style="color: #0000cc;">This is the one that has Mystics foaming at the mouth. This dog is important to us because most of our shaman line spells are tied with him/her. Unfortunately he is still a 3 down pet and as anemic as ever. Some Mystics are saying the parse is showing a drop in hitpoints since 37. And I can tell you for a fact that the dps parse for dogdog has not changed. I realize that this might seems a bit trivial and after all this is just a game. </span></li></ul><span style="color: #0000cc;"><p>All we are asking for guys is a dev to respond to this. or to patch it in. or to tell us something. </p></span>
Lortet
09-21-2007, 08:56 PM
yes, this and all the concerns raised in the GU37 Feedback thread actually.
Kaharthemad
09-21-2007, 10:30 PM
this was moved by a mod. She has said she has forwarded it on as well to the dev people.
Sandain666
09-22-2007, 07:41 PM
<p>From update 37 Feedback</p><p>Due to the entire dev staff working on Rise of Kunark, you'll not see any mention of class revamps for a while. The staff is working on getting out a good expansion, not re-tuning past additions... Not yet, at least. </p><p>I've already given the input to the producer's staff, it's only a matter of time.</p>
Urian
09-24-2007, 01:37 AM
All I can say is RoK better be [Removed for Content] bloody good to justify this.
Aeralik
09-24-2007, 05:29 PM
The mystic pet isnt currently getting any bonus that I can see so I am looking into a fix for that hopefully for gu39. Keep in mind that increased effectiveness does not neccessarily mean increasing the pets tier though. These pets are meant to help you out while soloing or in small groups and thus not necessarily survive in some of the harder group or raid instances. The aa should give the pet an offensive boost still so I will be looking into a fix for that.
Rythen16
09-24-2007, 08:00 PM
<p><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /> A red name posted on our forums!!!!!!!!! A red name posted on our forums!!!!!!!!!!!!! A red name posted on our forums!!!!!!!!!!!!!!!!</p><p>Thank you, thank you, thank you, thank you. </p><p>The LU37 Mystic updates said that the dog would function as a single-down arrow pet with the weapon mastery AA line final ability. I guess what we figured that would mean would be that the pet would get some more hit points, do a little more damage and have a little higher proc rate on their special abilities from the STR line. </p><p>Again, thank you for looking into this. We really appreciate you taking the time to actually let us know you've seen this.</p>
Kaharthemad
09-26-2007, 11:35 AM
As mush as I am glad you have posted Aerlerik, I would like to point out a few problems. For starts in the patch notes we were told it would be a 1 down pet. While I understand this might not change con. thats fine. However I think the whole "<span class="postbody">These pets are meant to help you out while soloing or in small groups and thus not necessarily survive in some of the harder group or raid instances. " is flawed. If we were not meant to use them in anything but solo and sleep groups, why are all our aa buffs on the shaman line tied to dogdog for instance our group haste lines?I love the Mystic class as much any one. I can honestly say the mystics just want a pet that survives a little bit. I setup in the Combat line just so when a level 22 Fay in Butcherblock Sneezes my pet does not buy the farm in OOB. </span>
Sekkong
09-26-2007, 03:12 PM
<cite>Macabrat@Butcherblock wrote:</cite><blockquote>As mush as I am glad you have posted Aerlerik, I would like to point out a few problems. For starts in the patch notes we were told it would be a 1 down pet. While I understand this might not change con. thats fine. However I think the whole "<span class="postbody">These pets are meant to help you out while soloing or in small groups and thus not necessarily survive in some of the harder group or raid instances. " is flawed. If we were not meant to use them in anything but solo and sleep groups, why are all our aa buffs on the shaman line tied to dogdog for instance our group haste lines?I love the Mystic class as much any one. I can honestly say the mystics just want a pet that survives a little bit. I setup in the Combat line just so when a level 22 Fay in Butcherblock Sneezes my pet does not buy the farm in OOB. </span></blockquote><p>The dog isnt as week as alot of poeple think it is. IF AND WHEN </p><p>You have a tank who will turn the mob.. Riptose kills pet to often.. even while soloing.</p><p>But on average i summon pet like 10-30 times a day</p>
Ordate
09-27-2007, 02:36 AM
<cite>Macabrat@Butcherblock wrote:</cite><blockquote>As mush as I am glad you have posted Aerlerik, I would like to point out a few problems. For starts in the patch notes we were told it would be a 1 down pet. While I understand this might not change con. thats fine. However I think the whole "<span class="postbody">These pets are meant to help you out while soloing or in small groups and thus not necessarily survive in some of the harder group or raid instances. " is flawed. If we were not meant to use them in anything but solo and sleep groups, why are all our aa buffs on the shaman line tied to dogdog for instance our group haste lines?I love the Mystic class as much any one. I can honestly say the mystics just want a pet that survives a little bit. I setup in the Combat line just so when a level 22 Fay in Butcherblock Sneezes my pet does not buy the farm in OOB. </span></blockquote><p>Umm couple things, he stated the teir might not be changing. That means dogdog might/probably will remain a triple down. As con often means to most people the level of a mob/pet etc I thought I would point this out.</p><p>Second and more importantly, saying that all of our aa buffs on the shaman line is tied to dogdog is incorrect. While we don't get a buff icon for things like crit heal, crit melee, and double attack they are all buffs. If you want a straight buff, just look at the end skill on the stamina line (I think that is the correct line, the group unconcious health buff). Then there is our mini jesters cap, a skill underrated by many. There is also the magic prevent in the int line but sadly the implimentation of that keeps it from being stellar. Also straight "buffing" isn't what qualifies something as group or raid. I know solo I rarely cure, group I sometimes cure, and raid I often cure. This would point that other skills might be more group/raid centric then a small group haste buff.</p><p>Aeralik, thank you for acknowledging the problem. I feel that many mystics had frustrations over this issue not so much as we were dying for the change but more of the "Hey! look what were getting!!!" SOE yells... "PSYCHE!!!" (no I don't think your evil and actually did that, it just feels that way when things like this occur.</p>
Sandain666
09-27-2007, 11:11 AM
<cite>Macabrat@Butcherblock wrote:</cite><blockquote>As mush as I am glad you have posted Aerlerik, I would like to point out a few problems. For starts in the patch notes we were told it would be a 1 down pet. While I understand this might not change con. thats fine. However I think the whole "<span class="postbody">These pets are meant to help you out while soloing or in small groups and thus not necessarily survive in some of the harder group or raid instances. " is flawed. If we were not meant to use them in anything but solo and sleep groups,<b> why are all our aa buffs on the shaman line tied to dogdog for instance our group haste lines?</b>I love the Mystic class as much any one. I can honestly say the mystics just want a pet that survives a little bit. I setup in the Combat line just so when a level 22 Fay in Butcherblock Sneezes my pet does not buy the farm in OOB. </span></blockquote>Did you mean all our buffs down the STR line are tied to Dogdog?
Kaharthemad
09-28-2007, 12:36 AM
<p>yeah I did. however, as I was pointing out. the update stated a change to a one down mob. that was my gripe. and to rephrase, </p><p>quite a few of our buffs are tied to the dog. Haste, ae percentage ward, and the trigger for aoe attack immunities. If the dog is not as important as you say it is, and it is for only small groups and easy solos then why are the most important buffs that are raid requested (atleast in the raids I am in) tied to the Anemic Wonder Dog?</p>
Ordate
09-29-2007, 05:44 AM
<cite>Macabrat@Butcherblock wrote:</cite><blockquote><p>yeah I did. however, as I was pointing out. the update stated a change to a one down mob. that was my gripe. and to rephrase, </p><p>quite a few of our buffs are tied to the dog. Haste, ae percentage ward, and the trigger for aoe attack immunities. If the dog is not as important as you say it is, and it is for only small groups and easy solos then why are the most important buffs that are raid requested (atleast in the raids I am in) tied to the Anemic Wonder Dog?</p></blockquote><p>I think we can agree that they fudged up the update notes vs. what went into the game pretty badly. At least they are looking into the pet.</p><p>As for the weak dogdog vs. the skills in the tree. Look at it this way. If they made dogdog beefy enough to survive in raid encounters would any raider not have the strength tree? I think anyone that has used dogdog and seen that ae prevent proc go off knows just how much time and mana it can save. Is it a good idea to count on it going off... no but when it does, it can give you that edge to win or win easier. I think a lot of it is a balancing act for them.</p>
rumblepants
09-29-2007, 11:58 AM
<cite>Ordate wrote:</cite><blockquote><cite>Macabrat@Butcherblock wrote:</cite><blockquote><p>yeah I did. however, as I was pointing out. the update stated a change to a one down mob. that was my gripe. and to rephrase, </p><p>quite a few of our buffs are tied to the dog. Haste, ae percentage ward, and the trigger for aoe attack immunities. If the dog is not as important as you say it is, and it is for only small groups and easy solos then why are the most important buffs that are raid requested (atleast in the raids I am in) tied to the Anemic Wonder Dog?</p></blockquote><p>I think we can agree that they fudged up the update notes vs. what went into the game pretty badly. At least they are looking into the pet.</p><p>As for the weak dogdog vs. the skills in the tree. Look at it this way. If they made dogdog beefy enough to survive in raid encounters would any raider not have the strength tree? I think anyone that has used dogdog and seen that ae prevent proc go off knows just how much time and mana it can save. Is it a good idea to count on it going off... no but when it does, it can give you that edge to win or win easier. I think a lot of it is a balancing act for them.</p></blockquote><p>Which I guess is the whole point of this debate. Should the dog be a viable component for a raiding shaman. SoE's answer seems to be no, it was meant for grouping easy and not so heroic content which I'm kind of disappointed with. So we are again shoehorned into specific templates when we raid and not have the choice between a few? Wasn't that the dirivng force of SoE with all of the recent changes?</p><p>I think the AE avoid ability is balanced enough as it is. Making the pet slightly beefier and surviving epic encounters I don't think will imbalance the fight. It's proc rate was reduced, right?</p>
Sandain666
09-29-2007, 02:06 PM
<cite>rumblepants79 wrote:</cite><blockquote><cite>Ordate wrote:</cite><blockquote><cite>Macabrat@Butcherblock wrote:</cite><blockquote><p>yeah I did. however, as I was pointing out. the update stated a change to a one down mob. that was my gripe. and to rephrase, </p><p>quite a few of our buffs are tied to the dog. Haste, ae percentage ward, and the trigger for aoe attack immunities. If the dog is not as important as you say it is, and it is for only small groups and easy solos then why are the most important buffs that are raid requested (atleast in the raids I am in) tied to the Anemic Wonder Dog?</p></blockquote><p>I think we can agree that they fudged up the update notes vs. what went into the game pretty badly. At least they are looking into the pet.</p><p>As for the weak dogdog vs. the skills in the tree. Look at it this way. If they made dogdog beefy enough to survive in raid encounters would any raider not have the strength tree? I think anyone that has used dogdog and seen that ae prevent proc go off knows just how much time and mana it can save. Is it a good idea to count on it going off... no but when it does, it can give you that edge to win or win easier. I think a lot of it is a balancing act for them.</p></blockquote><p>Which I guess is the whole point of this debate. <b>Should the dog be a viable component for a raiding shaman. SoE's answer seems to be no, it was meant for grouping easy and not so heroic content</b> which I'm kind of disappointed with. <b>So we are again shoehorned into specific templates when we raid</b> and not have the choice between a few? Wasn't that the dirivng force of SoE with all of the recent changes?</p><p>I think the AE avoid ability is balanced enough as it is. Making the pet slightly beefier and surviving epic encounters I don't think will imbalance the fight. It's proc rate was reduced, right?</p></blockquote><p>Regardless of what Arelik wrote the dog is a viable asset for raiding. I used the dog for quite awhile before I respecced and the 2 other shaman in my guild use them all the time. All Aerlik said was that the AA was intended to give the dog an offensive boost, he is cautioning not to expect the pet to have a ton more HP or any additional HP at all.</p><p> How are Shaman being "shoehorned" into any specific template? All the AA's are viable depending on the strengths and weaknesses of your guild.</p>
Ordate
09-29-2007, 08:09 PM
<cite>rumblepants79 wrote:</cite><blockquote><cite>Ordate wrote:</cite><blockquote><cite>Macabrat@Butcherblock wrote:</cite><blockquote><p>yeah I did. however, as I was pointing out. the update stated a change to a one down mob. that was my gripe. and to rephrase, </p><p>quite a few of our buffs are tied to the dog. Haste, ae percentage ward, and the trigger for aoe attack immunities. If the dog is not as important as you say it is, and it is for only small groups and easy solos then why are the most important buffs that are raid requested (atleast in the raids I am in) tied to the Anemic Wonder Dog?</p></blockquote><p>I think we can agree that they fudged up the update notes vs. what went into the game pretty badly. At least they are looking into the pet.</p><p>As for the weak dogdog vs. the skills in the tree. Look at it this way. If they made dogdog beefy enough to survive in raid encounters would any raider not have the strength tree? I think anyone that has used dogdog and seen that ae prevent proc go off knows just how much time and mana it can save. Is it a good idea to count on it going off... no but when it does, it can give you that edge to win or win easier. I think a lot of it is a balancing act for them.</p></blockquote><p>Which I guess is the whole point of this debate. Should the dog be a viable component for a raiding shaman. SoE's answer seems to be no, it was meant for grouping easy and not so heroic content which I'm kind of disappointed with. So we are again shoehorned into specific templates when we raid and not have the choice between a few? Wasn't that the dirivng force of SoE with all of the recent changes?</p><p>I think the AE avoid ability is balanced enough as it is. Making the pet slightly beefier and surviving epic encounters I don't think will imbalance the fight. It's proc rate was reduced, right?</p></blockquote><p>Honestly the dogdog can survive many epic encounters. It is some work to do more so when you have mobs that kick/memwipe/charm the mt etc... But it still survives fairly well with good control. I was still in a raiding guild when these changes went in (the guild recently crumbled). We had 2 mystics and a defiler in the guild. We all talked about the different abilities, their strengths, their weakness and what we could do with each. Did we come up with a best build? No, we all saw different skills as having different values. Having 3 shaman in a solid raiding guild is a tad odd, but it does let you explore some different options. What we found by trial is that many of the trees are viable and valuable to a raiding shaman. Int being one of the few exceptions. By no means are we shoved into certain builds on the kos tree atm.</p><p>As for making the pet beefier. You have to remember that we are healers when you are looking at our balance. If you play a conj/necro you will see just how little and long of a recast is on their heal(s). We don't have that. We have effiecent useable heals. This means that if we have something that can somewhat tank for us (and a pet that can withstand an epic consistently would be such) our survivability increases dramatically. Even if the pet had little to no agro, it could still likely offtank for us in such a situation which would be a boon. In a raid, a pet that survives and could proc ae's consistently would be overpowered. Its proc does go off often enough to be noticable. This is in part balanced by dogdogs ability to be splatted.</p>
rumblepants
10-01-2007, 01:53 PM
<cite>Ordate wrote:</cite><blockquote><cite>rumblepants79 wrote:</cite><blockquote><cite>Ordate wrote:</cite><blockquote><cite>Macabrat@Butcherblock wrote:</cite><blockquote><p>yeah I did. however, as I was pointing out. the update stated a change to a one down mob. that was my gripe. and to rephrase, </p><p>quite a few of our buffs are tied to the dog. Haste, ae percentage ward, and the trigger for aoe attack immunities. If the dog is not as important as you say it is, and it is for only small groups and easy solos then why are the most important buffs that are raid requested (atleast in the raids I am in) tied to the Anemic Wonder Dog?</p></blockquote><p>I think we can agree that they fudged up the update notes vs. what went into the game pretty badly. At least they are looking into the pet.</p><p>As for the weak dogdog vs. the skills in the tree. Look at it this way. If they made dogdog beefy enough to survive in raid encounters would any raider not have the strength tree? I think anyone that has used dogdog and seen that ae prevent proc go off knows just how much time and mana it can save. Is it a good idea to count on it going off... no but when it does, it can give you that edge to win or win easier. I think a lot of it is a balancing act for them.</p></blockquote><p>Which I guess is the whole point of this debate. Should the dog be a viable component for a raiding shaman. SoE's answer seems to be no, it was meant for grouping easy and not so heroic content which I'm kind of disappointed with. So we are again shoehorned into specific templates when we raid and not have the choice between a few? Wasn't that the dirivng force of SoE with all of the recent changes?</p><p>I think the AE avoid ability is balanced enough as it is. Making the pet slightly beefier and surviving epic encounters I don't think will imbalance the fight. It's proc rate was reduced, right?</p></blockquote><p>Honestly the dogdog can survive many epic encounters. It is some work to do more so when you have mobs that kick/memwipe/charm the mt etc... But it still survives fairly well with good control. I was still in a raiding guild when these changes went in (the guild recently crumbled). We had 2 mystics and a defiler in the guild. We all talked about the different abilities, their strengths, their weakness and what we could do with each. Did we come up with a best build? No, we all saw different skills as having different values. Having 3 shaman in a solid raiding guild is a tad odd, but it does let you explore some different options. What we found by trial is that many of the trees are viable and valuable to a raiding shaman. Int being one of the few exceptions. By no means are we shoved into certain builds on the kos tree atm.</p><p>As for making the pet beefier. You have to remember that we are healers when you are looking at our balance. If you play a conj/necro you will see just how little and long of a recast is on their heal(s). We don't have that. We have effiecent useable heals. This means that if we have something that can somewhat tank for us (and a pet that can withstand an epic consistently would be such) our survivability increases dramatically. Even if the pet had little to no agro, it could still likely offtank for us in such a situation which would be a boon. In a raid, a pet that survives and could proc ae's consistently would be overpowered. Its proc does go off often enough to be noticable. This is in part balanced by dogdogs ability to be splatted.</p></blockquote>If that is your experience then I'm quite content with it then. However my concern is not so much his ability to offtank for me but instead his ability to hit tougher and epic content. Maybe I'm still a little confused with the mechanics of our STR line but if I recall the procs are based on whether the dog hits and not by swings correct?
Rhuarc222
10-01-2007, 02:50 PM
If the dog isn't supposed to survive in a raid setting, can we at least get the summoning time reduced? or reduce it if the pet died in the last minute or so? That's my only real complaint about it being so fragile, that its really frustrating to resummon it 20 times a raid. (not all raids, but on some its bad)
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