View Full Version : EoF Rare Collection Items, its time to raise the drops
walaruss
09-20-2007, 06:33 PM
Please, i think it is time to raise the rare drops of the EoF collection items.
Uumuuanu
09-20-2007, 06:44 PM
<p>They run about 1p right now for most of them outside of unrest items. Are you wanting them to go up in price or down in price?</p>
Valdaglerion
09-20-2007, 06:48 PM
On our server they average between 5-12p each.
Eriol
09-20-2007, 07:05 PM
<cite>walaruss wrote:</cite><blockquote>Please, i think it is time to raise the rare drops of the EoF collection items.</blockquote>This was raised at a forum at Fan Faire and they said that they wanted to keep some items rare (rather than having everything from the collection drop with equal frequency). I completely disagree with that, as it makes a few items super-valuable and the rest near-worthless (since the super-rare is needed for TWO collections), but it's completely intended.
Uumuuanu
09-20-2007, 07:20 PM
<cite>Valdaglerion wrote:</cite><blockquote>On our server they average between 5-12p each. </blockquote>It's probably the number of farmers on Lucan, our market is flooded with items. Although it could be a lack of population too, if no one needs them they sit there.
sorinev
09-20-2007, 09:11 PM
What, like black poisonous/edible shrooms? Yeah, up that. Someone is stoned if they think a few XP % or AA % is worth 3p. Unless you've got thousands of plat and you won't even notice 3p is gone. It's sad to hear the rarity is intentional. Sadness which is compounded by seeing every piece of certain collections going for gold, silver or even copper in price, but with the one last piece going for multi-platinum. Where's the smiley with the BS flag!
You know, the shinies aren't that rare at all. I ww firsted the gnomish collection goggles way back when and finished the actual collections while I was at it, I only bought the GFay ones, and honestly I never had to spend more than an hour in a zone to get two of each rare, you just gotta run around in a circuit getting as many shinies as possible non-stop. =You want to see a rare collection item? Go find a lost soul in DoF, took me a month for that one.
EtoilePirate
09-20-2007, 10:18 PM
<cite>Kenman@Crushbone wrote:</cite><blockquote>You know, the shinies aren't that rare at all. I ww firsted the gnomish collection goggles way back when and finished the actual collections while I was at it, I only bought the GFay ones, and honestly I never had to spend more than an hour in a zone to get two of each rare, you just gotta run around in a circuit getting as many shinies as possible non-stop. =</blockquote>Eh -- as anything else, it's a matter of luck. I've had at least a half-dozen each of many of them -- red glass, fresh lion tail, a whole bunch of others -- but there are four I'm still missing on my main, in their native collections as well as the goggles collection. And that's on Test, where there's a lot less competition for the shiny spawns. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I've gotten every mushroom in all of LFay at least a handful of times except that #$%!# black edible one. Someday... someday...
sorinev
09-20-2007, 10:27 PM
<cite>Kenman@Crushbone wrote:</cite><blockquote>You know, the shinies aren't that rare at all. I ww firsted the gnomish collection goggles way back when and finished the actual collections while I was at it, I only bought the GFay ones, and honestly I never had to spend more than an hour in a zone to get two of each rare, you just gotta run around in a circuit getting as many shinies as possible non-stop. =You want to see a rare collection item? Go find a lost soul in DoF, took me a month for that one.</blockquote>Very tempted to do so. I'd need to try and figure out if they have certain spawn radii. The only place I've ever done this was Ruins of Varsoon back when the cap was 50, because it was easy. Several rooms all had their own little shiny on a short enough timer that all I had to do was run around in a circle from room to room and one was always up. I got tons of glowing shards and enchanted bones when at the time they were rather expensive (leveled lots of alts quickly with those). My dream is to one day run around a T2 zone and collect tons and tons of cracked bones and flood the market with them for the price they rightfully should be (you're dreaming if you think a cracked bone is worth 50g). But as the zones are so big, and I'd fall asleep out of boredom every 5 minutes, I don't see it happening anytime soon.
Wyrmypops
09-21-2007, 02:35 AM
I'm in the camp that feels the rare ones reduce the others worth, and make the collection a chore rather than an "ooh". There's enough natural and challenging bottlenecks without specific creation of irksome artificial ones.
Galldora
09-21-2007, 05:28 AM
<cite>sorinev wrote:</cite><blockquote><cite>Kenman@Crushbone wrote:</cite> My dream is to one day run around a T2 zone and collect tons and tons of cracked bones and flood the market with them for <span style="color: #990000;">the price they rightfully should be</span> (you're dreaming if you think a cracked bone is worth 50g). But as the zones are so big, and I'd fall asleep out of boredom every 5 minutes, I don't see it happening anytime soon. </blockquote>Can't help but wonder what price a cracked bone should "rightfully" sell for. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> As you say, you COULD wander around the Commonlands for hours on end searching for bones with which to flood the market, but it's a rather time-consuming chore that you would find very boring -- and that's precisely why certain cracked bones sell for such a high price. It can take a long time to find certain of the bones in the cracked bone collection, let alone enough of them to flood the market. Trust me, there are quite a few players who consider 50g for a cracked barbarian bone to be a very fair price, because there are any number of other things they can do to earn the 50g, rather than wander around picking up old bones looking for the perfect cracked specimen. For those who don't think the bones on the broker are worth the typical asking price, they are of course welcome to find their own cracked bones. This is what I do, because I don't want to pay the typical asking price, but when I stumble across a lovely cracked ratonga bone, you can bet that I sell it for the going rate!BTW, if you WERE to spend a bunch of time running around collecting these most sought-after bones, and if after all that time invested you still felt that the "rightful price" was much cheaper than the going rate and you listed them at the "rightful price," of course they would be snapped right up by someone like me who recognizes a bargain, and put back on the market at the going rate. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> After all, supply and demand determine price, and it has been my experience that the demand for these bones is high and the supply is frequently rather low.So, does that mean that these items are too rare, and their drop rate should be increased? I don't think it does. After all, you don't need these collections. You don't NEED any of the collections. Why must everything be easy? I mean, I dream of one day finishing the Nektulos pine needle collection, but if the shinies were all over the forest it would be so easy to finish the collection that doing so would be no big deal. Let's keep some items rare.
sorinev
09-21-2007, 05:39 AM
<cite>Galldora wrote:</cite><blockquote><cite>sorinev wrote:</cite><blockquote><cite>Kenman@Crushbone wrote:</cite> My dream is to one day run around a T2 zone and collect tons and tons of cracked bones and flood the market with them for <span style="color: #990000;">the price they rightfully should be</span> (you're dreaming if you think a cracked bone is worth 50g). But as the zones are so big, and I'd fall asleep out of boredom every 5 minutes, I don't see it happening anytime soon. </blockquote>Can't help but wonder what price a cracked bone should "rightfully" sell for. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> </blockquote>It's a tier 2 item. I don't care about the whole supply/demand thing people constantly spout. Tier 2 is tier 2, it shouldn't be tons of gold/plat. Seriously, what's a new player supposed to do, aside from running around, trying to avoid aggro, getting it on their own? <cite>Galldora wrote:</cite><blockquote><cite>sorinev wrote:</cite><blockquote><cite>Kenman@Crushbone wrote:</cite> My dream is to one day run around a T2 zone and collect tons and tons of cracked bones and flood the market with them for <span style="color: #990000;">the price they rightfully should be</span> (you're dreaming if you think a cracked bone is worth 50g). But as the zones are so big, and I'd fall asleep out of boredom every 5 minutes, I don't see it happening anytime soon. </blockquote>BTW, if you WERE to spend a bunch of time running around collecting these most sought-after bones, and if after all that time invested you still felt that the "rightful price" was much cheaper than the going rate and you listed them at the "rightful price," of course they would be snapped right up by someone like me who recognizes a bargain, and put back on the market at the going rate. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> After all, supply and demand determine price, and it has been my experience that the demand for these bones is high and the supply is frequently rather low.</blockquote>Which is also part of the reason I haven't done that (also applies to various crafted items). People would abuse it because of the whole free economy high school lecture thing, instead of letting it be bought by people who genuinely can only afford the lower and more sensible price. People would just do the "buy em out and sell it for my higher price" thing, so there's really no point in attempting this anyways. If I do that collecting someday, unless something changes, it'll most definitely just be for me and my alts.
Timaarit
09-21-2007, 05:46 AM
<cite>sorinev wrote:</cite><blockquote>What, like black poisonous/edible shrooms? Yeah, up that. Someone is stoned if they think a few XP % or AA % is worth 3p. Unless you've got thousands of plat and you won't even notice 3p is gone. </blockquote>Well if it is not worth it, then why complain? I mean if you dont want to pay 3p for the item/XP, then dont. No one is forcing you to.Oh, you mean because you think it is not worth it, then no one else should either. I see. Well, I dont think it is worth that either. That is why I haven't finished those collections unless I have found one myself.A game like this really needs rare stuff like that. Without it everyone would have the collections finished way too early. BTW, I have quite a few of the more expensive ones sitting at my bank waiting for an alt currently. They are really not THAT rare if you just go and look for em.
sorinev
09-21-2007, 05:52 AM
<cite>Timaarit wrote:</cite><blockquote><cite>sorinev wrote:</cite><blockquote>What, like black poisonous/edible shrooms? Yeah, up that. Someone is stoned if they think a few XP % or AA % is worth 3p. Unless you've got thousands of plat and you won't even notice 3p is gone. </blockquote>Well, I dont think it is worth that either. That is why I haven't finished those collections unless I have found one myself.<cite></cite></blockquote>Which is exactly why I didn't buy it. Not worth it. I'll just plod around and get it myself someday. <cite>Timaarit wrote:</cite><blockquote><cite>sorinev wrote:</cite><blockquote>What, like black poisonous/edible shrooms? Yeah, up that. Someone is stoned if they think a few XP % or AA % is worth 3p. Unless you've got thousands of plat and you won't even notice 3p is gone. </blockquote>A game like this really needs rare stuff like that. Without it everyone would have the collections finished way too early. </blockquote>Why? I'm just not understanding why collection quests need to be rare, or why harvest nodes need to exclusively be around aggro mobs for that matter. Why do collection quests need to be hard to complete? Masters need to be rare. Rare harvests need to be rare. Those are serious gameplay related issues that can let people get through content faster (not that I'm complaining mind you, but as devil's advocate...), which seems to be the opposite of what game companies want. Masters are pretty common, compared to the old days. So are rare harvests. The way they were before made sense and I accepted it, although I certainly don't complain about their commonness nowadays. But collection quests? I'm not seeing the necessity in the rarity of those. Everyone being adept 3ed and mastered out is a big deal. Completing collection quests for VT or house items is not.
Galldora
09-21-2007, 05:58 AM
<cite>sorinev wrote:</cite><blockquote><cite></cite> Seriously, what's a new player supposed to do, aside from running around, trying to avoid aggro, getting it on their own? <cite></cite></blockquote>Just not do that collection? Certainly, it's not required that everyone do all of the collections. I think the choices are, run around and get your own pieces, buy the pieces on the broker, or don't do that collection. Or, maybe the person could wait until they come across the collectibles in the course of their travels, and then, if they like, mentor down to turn the collection in. There are lots of choices. No need to make all the collectibles common as dirt.
Killerbee3000
09-21-2007, 06:12 AM
sure it can get frustrating if you have to hunt shinies for a long time to get what you want or have to run poets palace 100 times without getting the master you need or nizara too many times before that uber sash drops... but... without some things being rare the game would loose a lot of substance... just my 2 cents though.
sorinev
09-21-2007, 06:23 AM
<cite>Killerbee3000 wrote:</cite><blockquote>but... without some things being rare the game would loose a lot of substance... just my 2 cents though.</blockquote>Some things do need to be rare, sure. I just don't think collection items is it. I'd gladly trade the rarity of certain collection items for the commonality of masters. They drop like candy from a piñata. I'd much rather have collecting master spells for my characters as something to aspire to as I play the game over the course of time. Not bones and coins and mushrooms.
Galldora
09-21-2007, 06:54 AM
<cite>sorinev wrote:</cite><blockquote><cite>Killerbee3000 wrote:</cite><blockquote>but... without some things being rare the game would loose a lot of substance... just my 2 cents though.</blockquote>Some things do need to be rare, sure. I just don't think collection items is it. I'd gladly trade the rarity of certain collection items for the commonality of masters. They drop like candy from a piñata. I'd much rather have collecting master spells for my characters as something to aspire to as I play the game over the course of time. Not bones and coins and mushrooms. </blockquote>But, of course, that's just you. Some of us love collection quests, we enjoy searching for the various pieces, and we like it that some pieces are much more rare than others. Really, there's no reason anyone has to do these quests.
sorinev
09-21-2007, 07:07 AM
Wow. Well, alright then. Everyone's different I guess./shrug
Galldora
09-21-2007, 07:17 AM
Yep, everyone's different. /chuckle /wink
Kendricke
09-21-2007, 08:22 AM
<cite>sorinev wrote:</cite><blockquote>What, like black poisonous/edible shrooms? Yeah, up that. Someone is stoned if they think a few XP % or AA % is worth 3p. Unless you've got thousands of plat and you won't even notice 3p is gone. </blockquote><p>Of course it's worth it or you wouldn't see complaints about rarity.</p><p>These are optional, non-required items we're talking about here. Let me repeat that: non-required. There's no compelling reason to decrease the rarity on an item that's included in the game for optional purposes.</p>
netglen
09-21-2007, 08:39 AM
I'm having trouble finding Tier-6 soft metal rares but I'm not really having an issue with finding the so called "rare of the rare" EoF collectibles. One evening I found 3 of these high plat items. They all went into my collection box.
<cite>Kendricke wrote:</cite><blockquote><cite></cite> <p>Of course it's worth it or you wouldn't see complaints about rarity.</p><p>These are optional, non-required items we're talking about here. Let me repeat that: non-required. There's no compelling reason to decrease the rarity on an item that's included in the game for optional purposes.</p></blockquote>Considering how good the EoF collection jewellery is, if you don't want to raid but want to PvP they're quite required. That's about 500 HP of stuff. And masters seem pretty rare to me as well.
DngrMou
09-21-2007, 10:52 AM
<cite>sorinev wrote:</cite><blockquote><p>It's a tier 2 item. I don't care about the whole supply/demand thing people constantly spout. Tier 2 is tier 2, it shouldn't be tons of gold/plat. Seriously, what's a new player supposed to do, aside from running around, trying to avoid aggro, getting it on their own? </p><p><span style="color: #0000ff;">You can ignore supply/demand relationships all you like....it won't affect how the system operates. It is demand that drives those prices, not greedy sellers. The items are available -free- to anyone who takes the time to go out and find them already. </span></p></blockquote>
Armawk
09-21-2007, 10:59 AM
<cite>sorinev wrote:</cite><blockquote>Wow. Well, alright then. Everyone's different I guess./shrug</blockquote><p>Yep, for many many players shinies (especially the more interesting ones in the addons) are one of the coolest aspects of the game. </p><p>I HATED getting to zek/el and all the shinies being dismally dull pages, and was really happy when I got to the sands and all this cool stuff pops up. </p>
liveja
09-21-2007, 11:07 AM
<cite>sorinev wrote:</cite><blockquote>It's a tier 2 item. I don't care about the whole supply/demand thing people constantly spout. Tier 2 is tier 2, it shouldn't be tons of gold/plat. Seriously, what's a new player supposed to do, aside from running around, trying to avoid aggro, getting it on their own?</blockquote><p>1. Tier & rarity have nothing to do with each other.</p><p>2. You can not care all you want about supply & demand, but your lack of caring is irrelevant to the rest of the world.</p><p>3. What's a new player to do? Um ... play the freekin' game, just like the rest of us. Spend enough time wandering in T2 areas, you'll get your precious cracked bones. Spend enough time complaining about it on the forums, & you'll get nothing. Your choice.</p><p>4. OBVIOUSLY people think that a couple percentage points of XP is worth 3p, else they wouldn't spend the 3p to finish the collections. Whether or not YOU think it's worth it is irrelevant to anyone else.</p>
Jesdyr
09-21-2007, 11:12 AM
Speaking purely about the EoF collections, The "rare" do not seem to be any less common than the non-rare. I have collected and sold many collection items and every time I decided to look at the actual percentage, the rares come out to be about the same percentage as you would expect from an even chance. Sure, this was from a small sample set (about 200 items over a few trips in one zone), but it does point to the prossiblity that the rares really are not that rare. The EoF rares are only really rare because they are each used in two collections. Personally I think it is fine the way it is. There are MANY collections I have not completed, some I even have found the rares, but it seemed like a waste to use them for myself when I could get 3-4p for them. I think people on PvP servers would be the worst off here.
LordPazuzu
09-21-2007, 11:30 AM
If they increased the drop rate on Snuffing the Fireknight pages I wouldn't weep. I've been trying to get page 9 forever now.
Kendricke
09-21-2007, 11:48 AM
<cite>Taear@Venekor wrote:</cite><blockquote><cite>Kendricke wrote:</cite><blockquote><cite></cite><p>Of course it's worth it or you wouldn't see complaints about rarity.</p><p>These are optional, non-required items we're talking about here. Let me repeat that: non-required. There's no compelling reason to decrease the rarity on an item that's included in the game for optional purposes.</p></blockquote>Considering how good the EoF collection jewellery is, if you don't want to raid but want to PvP they're quite required. That's about 500 HP of stuff.And masters seem pretty rare to me as well.</blockquote><p>And if the rarity was decreased, more players would have the items. In a world where everyone's special, no one is.</p>
cyclonus11
09-21-2007, 11:53 AM
I just found a gold tunarian vase last night! <img src="/eq2/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" width="15" height="15" /> That was the first and only rare one I've found, though... and I still need another one, for the "Expert Recognition" quest...The lower level ones run about 80g, while the highest ones start out at about 5p.
Jesdyr
09-21-2007, 12:01 PM
<cite>cyclonus11 wrote:</cite><blockquote>I just found a gold tunarian vase last night! <img src="/eq2/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" width="15" height="15" /> That was the first and only rare one I've found, though... and I still need another one, for the "Expert Recognition" quest...The lower level ones run about 80g, while the highest ones start out at about 5p.</blockquote>The NT stuff is one of the easiest of the collections. There is 3 shiney spawns that respawn every 5 min in an area that has low chance of aggro. I made a lot of money selling the spear heads and vases for ~1-2p each. It is rare that people spend any amount of time in the zone, this means the shiney prices are normally higher than other zones.
DngrMou
09-21-2007, 12:07 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>cyclonus11 wrote:</cite><blockquote>I just found a gold tunarian vase last night! <img src="/eq2/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" width="15" height="15" /> That was the first and only rare one I've found, though... and I still need another one, for the "Expert Recognition" quest...The lower level ones run about 80g, while the highest ones start out at about 5p.</blockquote>The NT stuff is one of the easiest of the collections. There is 3 shiney spawns that respawn every 5 min in an area that has low chance of aggro. I made a lot of money selling the spear heads and vases for ~1-2p each. It is rare that people spend any amount of time in the zone, this means the shiney prices are normally higher than other zones. </blockquote>AOL-esque "Me Too!". Easiest high level zone to hunt shinies....I'm surprised more people are'nt in that zone. It's a fun place.
Jesdyr
09-21-2007, 12:11 PM
<cite>Youris@Antonia Bayle wrote:</cite><blockquote><cite></cite>It's a fun place.</blockquote>In my opinion one of the best looking zones as well.
Guy De Alsace
09-21-2007, 12:49 PM
<p>Problem with the EoF ones is that most (if not all) have a rare that goes in the level 70 collection - even the ultra lowbie ones in Greater Faydark. This means lowbies cant basically complete any of their EoF collections at all unless they are exceptionally lucky - or they are level 10 that suddenly finds something worth 1pp or more. Kind of makes the 2s and 3s coin rewards from quests moot really.</p>
Eriol
09-21-2007, 01:00 PM
Honestly, I'd rather have the shinies themselves rarer, than have the "one from every collection is ultra-rare" situation we have now. The first is effort + mix-n-match. The 2nd is economic manipulation which makes newcomers to the market SEVERELY disadvantaged compared to veterans.
Wyrmypops
09-21-2007, 03:46 PM
<p>I embrace challenging aspects of the game. But making something rare, nah, that's just something to remedy by throwing time and/or money at it, not any kind of challenge to me - that's tired and crusty thinking from the McQuaid stable. Meanwhile, all the other parts of the collection are collected, repeatedly, sometimes sold for an insignificant sum as there's so many of them out there. Rare shinies reduce the worth and <i>ooh</i> of the quest and all other parts of the collection. </p><p>It's compounded in EoF by the rares of the regular collections being required for the big goggle one too. Though I'm sure I've read an SOE acknowledgement to that being a bad thing they won't be doing again. Then again, I could have dreamt that. <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Armawk
09-21-2007, 03:51 PM
<p>While I dont actually know HOW rare a rare shiny is, they arent 'uber rare' thats for sure, as I have found 2 gold tunarian vases allowing both me and my duo partner to complete that one, and two fat grubs as well as several other eof rares. and I have never farmed shineys in eof as such, I simply always collect a shiney I see while in a zone, or wander round and pick up a few when bored waiting for something.</p><p>uber rare for me would mean you almost never saw one.</p>
Jesdyr
09-21-2007, 04:40 PM
<cite>shaunfletcher wrote:</cite><blockquote><p>uber rare for me would mean you almost never saw one.</p></blockquote>There are some that you can no longer get in the game...those are Uber rare <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
sorinev
09-21-2007, 04:57 PM
<cite>Wyrmypops wrote:</cite><blockquote><p>I embrace challenging aspects of the game. But making something rare, nah, that's just something to remedy by throwing time and/or money at it, not any kind of challenge to me - that's tired and crusty thinking from the McQuaid stable. Meanwhile, all the other parts of the collection are collected, repeatedly, sometimes sold for an insignificant sum as there's so many of them out there. Rare shinies reduce the worth and <i>ooh</i> of the quest and all other parts of the collection. </p><p>It's compounded in EoF by the rares of the regular collections being required for the big goggle one too. Though I'm sure I've read an SOE acknowledgement to that being a bad thing they won't be doing again. Then again, I could have dreamt that. <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Man, was starting to wonder if I was alone. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /> I really don't care if they're optional, that's not the point, they shouldn't be that rare. If we want to talk about what's optional and what's required, then <b>everything</b> is optional. You could buy the game and just go around reading all the lore in the books and stay level 10 if you wanted.
Kaycerzan
09-22-2007, 02:25 AM
I'm fine with individual pieces being rarer than others, giving some difficulty to completing it, other than 15 minutes of running in a circle.What I'd like to see is a reduction of the number of possibilities in certain areas. There's nothing quite like finding one in Antonica, Commonlands, or a Bloodlines zone, and hoping it's a leaf, pine needle, or a bloodstone or vamp fang, only to find out it's a shiny shard. or a pristine shard. Way too often, especially for how difficult it is to find some of the pieces to begin with.... five toons leveled through the commonlands, and I could probably count the number of collectables on two hands that I've found there EVER. And only two pine needles to show for it.There's plenty of area to put these things out there, not really a need for Antonica, Splitpaw, Thundering Steppes, and Ruins of Varsoon, Commonlands, Nektulos, Wailing Caves, Fallen Gate, Nektropos Castle AND the Bloodlines zones to all overlap.
retro_guy
09-22-2007, 02:41 AM
<cite>sorinev wrote:</cite><blockquote><cite>Kenman@Crushbone wrote:</cite><blockquote>You know, the shinies aren't that rare at all. I ww firsted the gnomish collection goggles way back when and finished the actual collections while I was at it, I only bought the GFay ones, and honestly I never had to spend more than an hour in a zone to get two of each rare, you just gotta run around in a circuit getting as many shinies as possible non-stop. =You want to see a rare collection item? Go find a lost soul in DoF, took me a month for that one.</blockquote>Very tempted to do so. I'd need to try and figure out if they have certain spawn radii. The only place I've ever done this was Ruins of Varsoon back when the cap was 50, because it was easy. Several rooms all had their own little shiny on a short enough timer that all I had to do was run around in a circle from room to room and one was always up. I got tons of glowing shards and enchanted bones when at the time they were rather expensive (leveled lots of alts quickly with those). My dream is to one day run around a T2 zone and collect tons and tons of cracked bones and flood the market with them for the price they rightfully should be (you're dreaming if you think a cracked bone is worth 50g). But as the zones are so big, and I'd fall asleep out of boredom every 5 minutes, I don't see it happening anytime soon. </blockquote>I've farmed cracked bones in Antonica, spend entire evenings collecting every "?" in can find (using divining rods I can get 1 every couple of minutes), and there is no way you can flood the market, they are simply too rare, you simply do get enough of the rare bones, plenty of shards, coins (which are worth a bit) and random other bits e.g. spiders. You CAN flood the market with many other shinies e.g. moths are now worth nothing after Neriak was introduced, you can farm OOLS for glowing shards and Enchanted bones, but it's takes a few hours to get a full set and you need to go elswhere for the Gnoll bone (from memory).As another poster said, these items are worth as much as they are because it's cheaper to by them at 1pp from someone else than to spend 2-3 hours trying to find it yourself. When DoF came out my friends calculated that easy farming brought in 1pp per hour, with the next 2 expansions the "hourly rate" went up and now if you farm the right areas you should be expecting far more per hour. So paying for 1 bone to finish a collection is "cheap", just buy it and spend the time you saved making money elsewhere, you end up richer in the long run.
retro_guy
09-22-2007, 02:51 AM
BTW I agree with the original poster, there is something a little screwed up with the rarity of the newest collections, the rare items are a little too rare.I'm a shiny farmer and made most of my plat that way, the earier collections worked quite well in that there were rarer items in each collection (for the most part) but no extremly rare. This seemed to mean that nearly all the items remained worth something.Around DoF more extreme rare and very common collection items were introduced e.g. yellow sand = fairly rare red sand= semi rare, while all the other sand dropped in quantities that made it nearly worthless. Some other collections e.g. crocodile scales didn't really have rare items, but were rare because (as far as I have found) there is only 1 location to get them from.My feeling is that the DoF collections worked fairly well, even having the super rare "Lost Soul" was quite cool, whether this was intentional or not I do not know.BUT newer collections has become even more polarised, with super rare and super common collection items in each set. For me this means I get lots of junk that sells for a few copper and a few items that are worth quite a bit. It's still a very profitable enterprise, but to be honest it's be better IMHO to have lower prices in the few rare items and higher prices on the common items, probably more profit to be made in volume sales.
Ramius613
09-22-2007, 11:51 AM
Why not make these shinies/collectibles No-Trade, and then, similar to set armor pieces dropping, you harvest and it gives you a piece of the collection that you don't have.
Galldora
09-22-2007, 02:01 PM
<cite>retro_guy wrote:</cite><blockquote>BTW I agree with the original poster, there is something a little screwed up with the rarity of the newest collections, the rare items are a little too rare.I'm a shiny farmer and made most of my plat that way, the earier collections worked quite well in that there were rarer items in each collection (for the most part) but no extremly rare. This seemed to mean that nearly all the items remained worth something.Around DoF more extreme rare and very common collection items were introduced e.g. yellow sand = fairly rare red sand= semi rare, while all the other sand dropped in quantities that made it nearly worthless. Some other collections e.g. crocodile scales didn't really have rare items, but were rare because (as far as I have found) there is only 1 location to get them from.My feeling is that the DoF collections worked fairly well, even having the super rare "Lost Soul" was quite cool, whether this was intentional or not I do not know.BUT newer collections has become even more polarised, with super rare and super common collection items in each set. For me this means I get lots of junk that sells for a few copper and a few items that are worth quite a bit. It's still a very profitable enterprise, but to be honest it's be better IMHO to have lower prices in the few rare items and higher prices on the common items, probably more profit to be made in volume sales.</blockquote> Yes, I agree with this. I'm a dedicated shiny farmer, and I don't spend much time on the EofF shinies because I don't find them to be nearly as much fun to collect. I hope that future expansions will have shinies that are more like what came before EofF. I also really don't think it's a good idea to have the rare shinies needed for a level 10 collection also be the rares needed for a coveted level 70 collection like the goggles quest. On the other hand, collections like the moppet parts or the pine needles, I love these quests. You don't need the collections, but they're rather difficult to complete and so when I manage to complete them, my character jumps up and down and shouts! (Um, oh, I've never actually completed the pine needles quest, that's still on my dream list...but bringing a moppet alive with a lost soul, that's a special moment for me. IMHO, that's the best shinies quest in the game.) Now, if only the pine needles quest rewarded some fun house item, like a carpet of pine needles or a magic pine cone that would look good on my fireplace mantle while doing something fun like transporting anyone who touches it out to Nektropos Castle, I guarantee you I would not leave the forest until I completed that quest. I would like to see more rare collection quests like the moppet quest, where once you do manage to complete it you get a very special fluff item.
<p>The fact that they are rare is fine, but I still think they are too rare. Especially some of the lower level collections. One of the butterflies shouldnt take a few days to find when farming the lowbie zones. Heck, now if you want moths just go farm Darklight Woods, you can complete all the moth collections in a short time. My lvl 70 has been all over the EoF zones and I've "wasted" many evenings of play just searching for the rare collectibles so I could get the goggles. I dont even have half of the items needed. And, yes, I started collecting there around level 10. (He's an Ogre, so I didnt get there until then). Of these same collections I've had all but the rare in my collections for ages now and its starting to get frustrating. Once I complete the goggles collection I will need one more of 75% of these to complete the various other collections that require them. I cant see me doing this anytime in my lifetime, thats why I think they are too rare. Either that or I have REALLY rotten luck. This is just one more way casual players get left out of some of the things those who play 18 hours a day can do. </p>
Galldora
09-22-2007, 03:43 PM
Ahkz said: This is just one more way casual players get left out of some of the things those who play 18 hours a day can do. </p></blockquote> Well, yes, just like many things in life and in other games, those who work at a venture 18 hours a day are quite likely to get some benefits out of it that the "dabbler" will have a hard time getting. Does that seem unfair?
retro_guy
09-22-2007, 10:03 PM
<cite>Ramius613 wrote:</cite><blockquote>Why not make these shinies/collectibles No-Trade, and then, similar to set armor pieces dropping, you harvest and it gives you a piece of the collection that you don't have.</blockquote>For me that would be the end of Everquest 2, collecting, farming, selling it's a huge fun part of the game for me and many others.To have the knowledge of WHERE to harvest to get the collection I need, or notice that the prices are high on certain items, or that they're not even on the market and go fill that need (and profit) is one of he most fun parts of the game.How whould making the items no-trade help people get the items for their collections, all it would mean would be making it near impossible to complete most collections, and ruin the fun of those addicted to harvesting?
Wyrmypops
09-23-2007, 04:45 AM
Can't say as I'd enjoy that either. I'd rather all collectables just have the same chance of being acquired. To have a 10 item collection with one very rare, they're trivialising 90% of that quests content. Doesn't really make sense to me. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />
Daine
09-23-2007, 06:22 AM
I have to agree, some of these are TOO rare given the fact that they're in several collections, including the Faydwer one. Maybe it's b/c I don't farm (money or shinies) but my 70 toon has all of a quarter of the faydwer collection (and I spend time all over EoF, it's my favorite expansion by far). I really want the goggles but I don't have 7 plat to spend on a ghostly essence or mushroom. I agree that there should be rarer items but this is honestly pretty ridiculous...SOE wonders why people buy plat? A combination of laziness and overpriced items. I do what I can to get by and I've never bought plat, but the uber-rares in TWO collections make it really hard for a legitimate non-farming player to ever get a dumb pair of level 1 goggles <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />
Hardain
09-23-2007, 09:20 AM
Adding SmartLoot to collection items would be ridicilous, you could get all collections in the zone in about 1 hour, that's just stupid. They should make collection items have different drop rates, like common, uncommon, rare and very rare, to make it so that there would be more than 1 valuable item in each collection. Last thing this game needs is to make it even more easier.
Qandor
09-23-2007, 01:21 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote>Speaking purely about the EoF collections, The "rare" do not seem to be any less common than the non-rare. I have collected and sold many collection items and every time I decided to look at the actual percentage, the rares come out to be about the same percentage as you would expect from an even chance. Sure, this was from a small sample set (about 200 items over a few trips in one zone), but it does point to the prossiblity that the rares really are not that rare. The EoF rares are only really rare because they are each used in two collections. Personally I think it is fine the way it is. There are MANY collections I have not completed, some I even have found the rares, but it seemed like a waste to use them for myself when I could get 3-4p for them. I think people on PvP servers would be the worst off here. </blockquote><p>The problem with EoF collections is not the rarity, but rather the fact that certain "rares" from each collection are also used in the Expert Collection for the blue shiny goggles. Personally I think that was a bad design decision. Let me give an example of what I think is a problem. You harvest your first Crushbone Oracle insgnia. It's a no brainer more than likely, you place it in your Expert Collection. If you harvest a second, do you place it in a level 20 collection or do you realize that this is worth some nice cash and perhaps you should be better off selling it?</p><p>Every tier I have completed every collection possible until EoF. In EoF, second rares are sold rather than using them for their base collection. It is a poor design that encourages that. The pieces for the Expert Collection should have been unique to that collection only in my opinion. It is a mistake I hope they will not repeat should they decide to do an expert collection again in the future. </p><p>Other than that gripe, I feel the drop rate is fine for EoF collections.</p>
Timaarit
09-23-2007, 01:46 PM
<cite>sorinev wrote:</cite><blockquote><cite></cite><cite></cite><cite>sorinev wrote:</cite><blockquote><blockquote>What, like black poisonous/edible shrooms? Yeah, up that. Someone is stoned if they think a few XP % or AA % is worth 3p. Unless you've got thousands of plat and you won't even notice 3p is gone. </blockquote>A game like this really needs rare stuff like that. Without it everyone would have the collections finished way too early. </blockquote>Why? I'm just not understanding why collection quests need to be rare, or why harvest nodes need to exclusively be around aggro mobs for that matter. Why do collection quests need to be hard to complete? </blockquote>What is the point of a (collection)quest that can be completed in 10 seconds by using a few silver on broker and running to the collector?The quests are not really not hard to complete. Unless you are specifically trying to complete them. If you do those collection quests as a side quests they were meant to be, they are really easy to do while doing other stuff. So don't focus on those collection quests, just harvest every ? you see and at some point you notice that you actually have several rare ones to sell to gain money to buy the others. The collection quests are among the easiest quests.
Guy De Alsace
09-24-2007, 10:56 AM
<p>Personally, I'd much prefer collection quests to give the player items or clues as to the lore behind Norrath. For instance, shards of luclin collections could yield a book that builds up a picture of the exact nature of the shattering and what came before. </p><p>As someone who missed out on EQ1 these would be invaluable. Probably less so to an EQ1 player but the lore would fill in the gaps in that 500 years between 1 and 2. I like the fluff items as well.</p>
DngrMou
09-24-2007, 11:34 AM
<p>The drop rate is fine. Saturday morning, about two hours of game play, and I found the following:</p><p>1 Discarded Ribcage, (MMC)</p><p>1 Ogre Blood Vial, (MMC)</p><p>1 Brilliant Ghostly Essence, (LP)</p><p>2 Gold Tunarian Vases (NT)</p><p>1 Pristine Tunarian Spear head (NT)</p><p>1 Fat Grub (GFay)</p><p>1 Yellow Sand, (SS)</p><p>1 Pristine Cobra Scale, (DoF)</p><p>1 Rhinoceros Beetle, (GFay)</p><p>Edit: Forgot one.</p>
<cite>Youris@Antonia Bayle wrote:</cite><blockquote><p>The drop rate is fine. Saturday morning, about two hours of game play, and I found the following:</p></blockquote>Some people are just lucky with the rares. I go to Lesser Faydark to get gold, so much so that I've managed to get about 20k faction with the Myntr and Fugutr tribes. While i do that I pick up collection items. I have still never ever seen a black poisonous mushroom. Yet my friend who has a Ranger picked up two items in Lfay and both were the rares. On my berserker I had the same luck in Loping with the two rares there. Right now all the good EoF collections work in exactly the same way - you find the rare, and you've essentially completed the collection. Every other piece is on the broker a thousand times. Is this really how they're supposed to work?
DngrMou
09-26-2007, 09:50 AM
<cite>Taear@Venekor wrote:</cite><blockquote><cite>Youris@Antonia Bayle wrote:</cite><blockquote><p>The drop rate is fine. Saturday morning, about two hours of game play, and I found the following:</p></blockquote>Some people are just lucky with the rares. I go to Lesser Faydark to get gold, so much so that I've managed to get about 20k faction with the Myntr and Fugutr tribes. While i do that I pick up collection items. I have still never ever seen a black poisonous mushroom.Yet my friend who has a Ranger picked up two items in Lfay and both were the rares. On my berserker I had the same luck in Loping with the two rares there.Right now all the good EoF collections work in exactly the same way - you find the rare, and you've essentially completed the collection. Every other piece is on the broker a thousand times. Is this really how they're supposed to work?</blockquote><p>Don't stay in one area, or zone for very long.</p><p>Learn where shinies tend to spawn.</p><p>Plan your shiny expeditions in advance, to cover the most territory.</p><p>If you find a rare, spend another five or ten minutes looking.....my experiences suggest another rare will often follow the first.</p><p>If you're still working on finding one specific rare...consider other rares instead, that can be sold/traded so that you get the one you want.</p><p>And yes, it is supposed to work that way. Those pieces are the rare items for each collection.</p>
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