View Full Version : how to preview items for customer?
Lazell
09-20-2007, 12:54 AM
I'm not finding a way to hyperlink a product from my recipe book into a chat channel so that a potential buyer can then control-click to preview it in their dressing room. Is there a way but I'm missing it? Is there not a way at all unless you have the actual product already created?
Calthine
09-20-2007, 01:01 AM
Not without some third party help. I go to <a href="http://www.eq2llinks.com/search.php" rel="nofollow" target="_blank">EQ2LLinks</a>, get the item code there, copy it (CTRL-C) and then paste it into chat (CTRL-V).
Cadori Seraphim
09-20-2007, 12:40 PM
Yes but why is it that we must go to a third party in order to do this?I think the game should have some way to link items that we (tradeskillers) can make to our customers so they may see what options they have.I have often wondered why there isnt something like this in game already. I cant stand going to third party sites for things the game should already have implimented. This is just common sense~
Calthine
09-20-2007, 12:55 PM
Well, for one, there's no way to drag an item you don't have to the chat bar.
Kenazeer
09-20-2007, 12:57 PM
I wonder if they could just add a little "Paste to Chat" button on the recipes?
Cadori Seraphim
09-20-2007, 01:02 PM
Well no you cant drag an item you dont have but lets face it.. as you said anyone can go to a third party site and get a link. Whats the harm in changing the way links work? Instead of dragging the item make it where you can shift click to link or something similar?Or make it where you CAN drag a recipe icon into the chat so the customer can see what you can make.I think these are valid suggestions/requests.
Abakarr
09-20-2007, 01:09 PM
I'm confused here. If I click on a recipe in book examine it then shift click it makes a click able link in the chat doesn't it?
Cadori Seraphim
09-20-2007, 01:11 PM
Not that I was aware of...
Calthine
09-20-2007, 01:45 PM
<cite>Abakarr wrote:</cite><blockquote>I'm confused here. If I click on a recipe in book examine it then shift click it makes a click able link in the chat doesn't it?</blockquote>Haven't tried that, but shift-click is the dressing room preview, isn't it?
Kenazeer
09-20-2007, 01:49 PM
<cite>Calthine wrote:</cite><blockquote><cite>Abakarr wrote:</cite><blockquote>I'm confused here. If I click on a recipe in book examine it then shift click it makes a click able link in the chat doesn't it?</blockquote>Haven't tried that, but shift-click is the dressing room preview, isn't it?</blockquote>That is ctrl-click.
Cadori Seraphim
09-20-2007, 01:50 PM
No its Cntrl + ClickSo it would be pheasable if shift + click isnt already in game (dont think it is for crafted items) that they put it in for showing our potential customers our wares.
Calthine
09-20-2007, 01:53 PM
"feasible", lol/watches everyone run tey shift-click.
Cadori Seraphim
09-20-2007, 01:55 PM
<cite>Calthine wrote:</cite><blockquote>"feasible", lol/watches everyone run tey shift-click.</blockquote>lol do h!
xOnaton1
09-20-2007, 04:04 PM
This wasn't possible before. The only feasible way to do it was to copy a link from a web site like eq2idb.com or eq2llinks.com.Around GU #37 (August) there was a unannounced change to examine windows and I asked about it on the eq2interface forums.<a href="http://www.eq2interface.com/forums/showthread.php?t=8908" target="_blank" rel="nofollow">http://www.eq2interface.com/forums/...read.php?t=8908</a>If you open an item examine window you should be able to just click on the icon and it pastes a link into your chat window. The last time I tried it only pasted the link into my right chat window. I normally chat in my left chat window so if that's still the case you may have to try it out to see how it works for you. I would prefer to just shift click the icon like you would if it were an item in your bag and have the link pasted to my active chat window.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere
Cadori Seraphim
09-20-2007, 04:29 PM
Oh neat will test this out when I get home <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
LaurnaRose Fauldorn
09-20-2007, 05:37 PM
<p>This might be the fix you are looking for ... look at the last note in the test updates on <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=382683" rel="nofollow" target="_blank">this</a> page.</p>
Rijacki
09-20-2007, 05:46 PM
<cite>Anobabylon@Befallen wrote:</cite><blockquote><p>This might be the fix you are looking for ... look at the last note in the test updates on <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=382683" target="_blank">this</a> page.</p></blockquote>That might be referring to the ability to put recipes on a hotbar.It's not the recipe you want to show a customer since that would only show what is required to make an item, so dragging a link from a recipe book would be pointless. What you want is to be able to show the customer the results of a recipe, which a crafter can see by examining the icon in recipe examine window (an examine from an examine). IF that examine is like other examines, there's no reason why shift-click wouldn't work (ctl-click does, even from the recipe examine, I think.. maybe). But, since the product examine from the recipe examine is already known to give odd results (at the least it shows the 'crude' result not the pristine), it might not be the same at all.
LaurnaRose Fauldorn
09-20-2007, 05:48 PM
bah ... guess I was having wishful thinking and read too much into it.
Cadori Seraphim
09-20-2007, 08:13 PM
Ok the shift click in game doesnt work nor does dragging any part of the recipe or recipe icons (lol tried tons of diff ways to make sure)But yeah it sure would be nice if this was added in <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
greenmantle
09-20-2007, 10:23 PM
<cite>Lazell wrote:</cite><blockquote>I'm not finding a way to hyperlink a product from my recipe book into a chat channel so that a potential buyer can then control-click to preview it in their dressing room. Is there a way but I'm missing it? Is there not a way at all unless you have the actual product already created?</blockquote><p>They could walk a few feet to the nearest broker and look it up them selves? I cant understand why some one would be asking you to make some thing they didnt already know the look/stats of any way.</p>
Calthine
09-20-2007, 10:55 PM
<cite>greenmantle wrote:</cite><blockquote><cite></cite><p>They could walk a few feet to the nearest broker and look it up them selves? I cant understand why some one would be asking you to make some thing they didnt already know the look/stats of any way.</p></blockquote>Ha. You'd be amazed.Them: "Hey, can you make me something?"Me: "Probably, what do you want?"Them: "What's the best thing for a [pick-a-class]?"Me: "Gee, dunno, I don't play a [pick-a-class]. What can you use and what's your primary attribute?"Them: "I have this [level 10 oddity I've never seen before] and I dunno what that other thing is."I've had this conversation over and over on any of my classes, lol. Funny on a sage. How am I supposed to know what spell is the more important for a level 29 Wizard? Oh, and I used to get this before there was anywhere collecting item links.
greenmantle
09-20-2007, 11:40 PM
<cite>Calthine wrote:</cite><blockquote><cite>greenmantle wrote:</cite><blockquote><cite></cite><p>They could walk a few feet to the nearest broker and look it up them selves? I cant understand why some one would be asking you to make some thing they didnt already know the look/stats of any way.</p></blockquote>Ha. You'd be amazed.Them: "Hey, can you make me something?"Me: "Probably, what do you want?"Them: "What's the best thing for a [pick-a-class]?"Me: "Gee, dunno, I don't play a [pick-a-class]. What can you use and what's your primary attribute?"Them: "I have this [level 10 oddity I've never seen before] and I dunno what that other thing is."I've had this conversation over and over on any of my classes, lol. Funny on a sage. How am I supposed to know what spell is the more important for a level 29 Wizard? Oh, and I used to get this before there was anywhere collecting item links.</blockquote>I suppose asking them to " please return the game to the store and explain you are too stupid to play eq you ment to by wow" would loose you a few customers.
Calthine
09-21-2007, 12:12 AM
<cite>greenmantle wrote:</cite><blockquote><cite></cite>I suppose asking them to " please return the game to the store and explain you are too stupid to play eq you ment to by wow" would loose you a few customers.</blockquote>I figure everyone was a newb once. But I'd send them places to learn for themselves, lol.
Rijacki
09-21-2007, 11:15 AM
<cite>greenmantle wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite>greenmantle wrote:</cite><blockquote><cite></cite><p>They could walk a few feet to the nearest broker and look it up them selves? I cant understand why some one would be asking you to make some thing they didnt already know the look/stats of any way.</p></blockquote>Ha. You'd be amazed.Them: "Hey, can you make me something?"Me: "Probably, what do you want?"Them: "What's the best thing for a [pick-a-class]?"Me: "Gee, dunno, I don't play a [pick-a-class]. What can you use and what's your primary attribute?"Them: "I have this [level 10 oddity I've never seen before] and I dunno what that other thing is."I've had this conversation over and over on any of my classes, lol. Funny on a sage. How am I supposed to know what spell is the more important for a level 29 Wizard? Oh, and I used to get this before there was anywhere collecting item links.</blockquote>I suppose asking them to " please return the game to the store and explain you are too stupid to play eq you ment to by wow" would loose you a few customers.</blockquote>For one, the broker doesn't always have at least one of every single item, not even on a crowded server like AB.For two, if someone wants something crafted vs looking up every single item and doing a lot of comparing of stats that might not be as important to them, why shouldn't they ask someone who makes the items. Some one who makes them might have more knowledge.For three, if you start up a new alt in a different class than your main, you might be a seasoned player at X class but a novice at Y class. It shows more intelligence to ask someone who might know more than you than to just take the first thing that comes along in ingnorance.For four, there are new players to the game and there is a lot of stuff in the game and no one person is going to be an expert at every aspect of the game when they open the box (and it doesn't mean they need an easier game). Heck, there are people playing since launch that didn't know you could drag recipes from the recipe book to the Hot Bar. There are people playing that have reached 70 in at least one tradeskill class that don't know you get more reactive arts after the first set. And so on. They're not stupid, they're not too stupid to play EQ (or even EQ2) or that they should "by" (buy) WoW instead. Loosing customers on the world to wreak havoc! (I'm sure you meant "lose", but the visual of "loosing" customers is amusing).
Cadori Seraphim
09-21-2007, 07:12 PM
<cite>greenmantle wrote:</cite><blockquote><cite>Lazell wrote:</cite><blockquote>I'm not finding a way to hyperlink a product from my recipe book into a chat channel so that a potential buyer can then control-click to preview it in their dressing room. Is there a way but I'm missing it? Is there not a way at all unless you have the actual product already created?</blockquote><p>They could walk a few feet to the nearest broker and look it up them selves? I cant understand why some one would be asking you to make some thing they didnt already know the look/stats of any way.</p></blockquote>This isnt always the case. I like how people always assume others are lazy or stupid.I myself have needed some armor or various items that I didnt know what they were called.. searched my class and armor type yet didnt find it on the broker.I then had to ask *insert tradeskill class here* if they could make what I needed/wanted and what I needed to bring them.Not everyone knows what every crafted item in the game looks like or is called. It would be nice if crafters had some way to not only link the items they can make to potential customers but also in that link it could show them what it takes to make it.I dont see why people are quick to refer people to third party websites (or websites at all). This is so annoying to me. Yes some of you manage those websites, yes they ARE useful. But not everyone wants to tab out to view such sites. Not everyone has such a machine to allow them to do so without it taking forever. And this is why I think having the ability IN GAME for tradeskillers to show our wares to customers (along with what it takes to make them) would be a huge asset.Bottom line is, this information should be readily availble from the crafters in the game.
Calthine
09-21-2007, 09:05 PM
LOL, I wasn't advocating 3rd party websites. Merely stating that, as the game stand right now, that's the only way to do what the OP was asking for. Which was, after all, the original question.
xOnaton1
09-21-2007, 11:38 PM
There is no shift clicking involved.I wrote instructions how to link items from your recipe book in my last post but here's a diagram. You must have two chat windows to do this and the link will be put into your second chat window.<img src="http://img522.imageshack.us/img522/2231/howtolinkfromyourrecipenn0.png" border="0" alt="" />I believe this was an unannounced feature added in GU #37 in August. Obviously this works for any item examine window so it's useful for all players and not just crafters.I suggest we all /feedback that this feature be changed so that the link is pasted into the primary chat window since a lot of players probably only have one chat window since that is the default.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere
Calthine
09-22-2007, 12:19 AM
O.o.. nice. Thanks for the step-by-step! I gotta archive that somewhere.
Cadori Seraphim
09-22-2007, 10:43 AM
Ok so this will work but with two chat windows? /boggleWill try this out and also indeed send some /feedback on it.Thanks for the diagram. I didnt catch in your last explination that you *needed* the two chat windows lol I just thought since you had two open that it went into the second one for some reason lol.
Cadori Seraphim
09-22-2007, 10:50 AM
UPDATE!Ok I just logged in to test this and only have one chat window open and it worked! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Thank you for explaining in detail how do to this!! Now all we need added is the ingredients to make the item so we dont have to type all of them out to the customer <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
xOnaton1
09-22-2007, 06:49 PM
Hmm, ok after making a brand new character I see what the problem was.When you click on the icon in the examine window it pastes the link into the first chat window your character has ever had. If you've created other chat windows it's possible you might have closed this window. If you don't see the link just right click a chat window and select open existing chat window. It's not necessary to have two chat windows though.My character's chat windows and channels have been bugged so many times in so many ways since 2004 that my original chat window is on the right and I normally chat in my left chat window.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere
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